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Updated:06-26-11 01:55 AM
Created:09-30-10 05:53 PM
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oUF Drk  Popular! (More than 5000 hits)

Version: 2.04
by: drakull, Qulight

oUF_Drk
VERSION 2.0

ATTENTION:
This addon requires oUF 1.5.11+ to work. (NOT INCLUDED)

What's new in v2.0:
- Complete code rewrite
- Changed the positioning of class bars
- Changed the positioning of castbars
- Changed portrait and healthbar's heights of player and target frames
- Slight new layout for all other frames
- Added boss frames
- Added pet's target frame
- Added new texture for backgrounds
- Added new texture for debuffhighlight
- Added new font
- Added support for oUF_boring_totembar
- Added support for oUF_CombatFeedback
- Added support for oUF_Smooth Update

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Pet Target, Focus, Focus Target, Boss, party and Raid;
- AltPowerBar, ThreatBar support;
- Castbar support for player, target, focus, pet and boss frames;
- Totembar, Runebar, Holypower, Eclipse Bar and Soul Shards support;
- Buff and debuffs frames for most units;
- Raidframes with aggro highlight;
- Dispellable debuff highlight for party and raid frames.
- Raid debuff icons on raid/party frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Combo point support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_CombatFeedback
- oUF_boring_totembar
- oUF_MovableFrames

Credits:
- Haste for creating oUF and for being so patient helping me with my questions;
- Zork for oUF_Simple that I used as a base for my layout;
- yj589794, Caellian, Neverg, Coree and Monolit. Most of the original code came from their layouts.

Know issues:
- Portraits are not showing properly for worgen characters, that's blizzard's fault.
- Debuff highlight colors are sometimes wrong.
- Runebar insists on displaying imaginary deathrunes.
- Not a bug, but new raidDebuffs icons are still to be added.

v2.0 release notes:
- Ingame config turned out to bring more problems than solutions so I decided to take it out, at least for the time being.
- There's something really wrong in my code and I simply can't figure out what it is. This one thing is messing up many stuff, like runebar's crazy deathrunes and wrong debuff highlight colors. I had added support for oUF_Experience and oUF_Reputation but took it out because some tags were driving me mad (like, disappearing with no reason) and I bet this was caused by this same problem. I'm trying to fix it but you are more than welcome to check my code and help me out.

Author's notes:
This is my personal layout and it's *not* finished so expect many improvements and layout changes in the upcoming versions.

Code:
2.04
          upd for 4.2
Code:
2.03
          upd for 4.1
          -removed pet Happiness/Pet Loyalty System
          -change positions buffs for default
Code:
2.02b
           New Style, Font
           AltPowerBar, ThreatBar support
Code:
2.01r
	Fixed some eclipsebar errors
Code:
2.0r
	Complete code rewrite
	Changed the positioning of class bars
	Changed the positioning of castbars
	Changed portrait and healthbar's heights of player and target frames
	Slight new layout for all other frames
	Added boss frames
	Added pet's target frame
	Added new texture for backgrounds
	Added new texture for debuffhighlight
	Added new font
	Added support for oUF_boring_totembar
	Added support for oUF_CombatFeedback
Code:
1.7r
	Fixed DeadlyPoison tag bug (hopefully)
	Fixed raid dropdown menus
Code:
1.65r
	Corrected some wrong AuraWatch spell ids.
Code:
1.6r
	Changed health's bg color when out of range
	Changed the way raid scaling is done
	Added support for oUF_AuraWatch
	Fixed raidDebuffs not working properly
	Added a new custom texture for debuffHighlightning
Code:
1.5r
	Fixed a typo that prevented combopoints to show up
	Fixed frame scaling not working
	Fixed Moonkin's EclipseBar support
Code:
1.4b
	Added new config options to set frame positioning for some units
	Changed LFD's positioning
	Added some options to control aura displaying
	Added Elite/Rare/Boss representation
	Added target's level coloring according to difficult
	Fixed various minor bugs
	Removed support for oUF_PowerSpark (no more 5sec rule)
	Added support for oUF_DebuffHighlight (embedded)
	Added support for raid debuffs (alpha)
	Changed aura fonts for a better one
Code:
1.3b
	Added support for oUF 1.5.x
	Fixed raid and partyframes not showing
	Added combopoints support
	Added PvP Icon
	Removed debuff highlight for rewrite
	Removed support for oUF_ReadyCheck external addon, added support for oUF's ReadyCheck
Code:
1.2b
	Changed TOC to support 4.x
	Added support for Holy Power and Soul Shards
	Added Phase and Quest icons
	Added an option to disable castbars
	Removed support for HealComm4, added support for oUF's HealPrediction
Code:
1.1b
	Added life percent display in player's and target's frames
	Added power display in player frame instead of player's name
	Added an option to disable player auras in player frame and use blizzard's default aura frames
	Added scaling support (experimental)
	Added a focus target's frame
	Added castbar support for all frames (except raid)
	Removed Pet's target frame
Code:
1.0b
	Initial release
Post A Reply Comment Options
Unread 01-08-11, 10:04 AM  
Zanaken
A Deviate Faerie Dragon

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Originally posted by drakull
Version 2.0 is out. Please notify me of any bugs you find, and keep the suggestions comming.

@forage: Sorry, there's no way to do this at this moment.
@Mr. Pockets: look inside cfg.lua, there's an option to disable raid frames.
@cbdgv: No plans to add support for ouf_swing right now, sry. And castbars are now inside portraits, so there's no need to align them with debuffs.
@keytachi: You need to post your settings for me to help you.
@Jerrydoyle: This is a bit trick right now because I use a different way to color health bars, but try looking inside core.lua.
@Opaque: v2.0 has many options to customize buffs and debuffs positioning, look inside cfg.lua.
@Zanaken: v2.0 has ouf_smooth support.

Thanks a lot man, but being the proactive god I am I spent time learning more about LUA and added it myself ^^ But the look of the new layout is bloody amazing. Keep making the best looking unit frames I have ever seen!
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Unread 01-08-11, 07:22 AM  
ceuta
A Kobold Labourer

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Re: Re: Re: Re: Errors in classbar

Originally posted by drakull
Well, then let's hope the icon problem is caused by the eclipsebar bug.
I guess so, my druid player bar get the same problem .
Last edited by ceuta : 01-08-11 at 07:23 AM.
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Unread 01-08-11, 07:02 AM  
drakull
A Cyclonian
 
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Re: Re: Re: Errors in classbar

Originally posted by aceman67
Nope, out of the box, nothing changed.
Well, then let's hope the icon problem is caused by the eclipsebar bug.
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Unread 01-08-11, 06:33 AM  
aceman67
A Theradrim Guardian
 
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Re: Re: Errors in classbar

Originally posted by drakull
I'll look into the eclipse bar bug right now. I'm spending the weekend trying to fix bugs, so keep 'em coming.


Have you changed any code? Or any option in the cfg.lua file? If yes, I need to know what you changed, or else I can't reproduce this behaviour... it works fine for me and none of my friends (beta testers ) ever reported this.
Nope, out of the box, nothing changed.
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Unread 01-08-11, 06:26 AM  
drakull
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Re: Errors in classbar

I'll look into the eclipse bar bug right now. I'm spending the weekend trying to fix bugs, so keep 'em coming.

When I use this, I'm seeing all 6 raid target marks, the Raid Assist crown, master looter icon, and combat icon.
Have you changed any code? Or any option in the cfg.lua file? If yes, I need to know what you changed, or else I can't reproduce this behaviour... it works fine for me and none of my friends (beta testers ) ever reported this.
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Unread 01-08-11, 05:52 AM  
ceuta
A Kobold Labourer

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Errors in classbar

I very love this Layout and appreciated your work, Drk.

And there is some lua error feedback, I found the system report error when it works with my balance Druid. Apparently because the eclipseBar.

Here is Lua error report:
Code:
Message: Interface\AddOns\oUF_Drk\lib.lua:548: attempt to index field 'eBarBG' (a nil value)
Time: 01/08/11 19:41:58
Count: 1
Stack: [C]: ?
Interface\AddOns\oUF_Drk\lib.lua:548: in function <Interface\AddOns\oUF_Drk\lib.lua:542>
(tail call): ?
Interface\AddOns\oUF\elements\eclipsebar.lua:98: in function `func'
Interface\AddOns\oUF\ouf.lua:297: in function <Interface\AddOns\oUF\ouf.lua:292>
(tail call): ?
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Unread 01-08-11, 05:47 AM  
Arodin Lame-Soleil
A Kobold Labourer
 
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Doesn't work for me. I get an error with oUF 1.5.5.
I'm going to take an screen of it.
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Last edited by Arodin Lame-Soleil : 01-08-11 at 05:47 AM.
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Unread 01-08-11, 02:09 AM  
aceman67
A Theradrim Guardian
 
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Sweet!

Been wanting an update for a while.

This will be featured prominently in my next version of NoneUI (might get renamed since I've switched characters for this expansion, there is a preview in the comment section).

Out of all the current oUF layouts, yours is my favorite.

Keep up the good work, and I hope someone can help you with your coding issue.

Best of luck!


Edit


When I use this, I'm seeing all 6 raid target marks, the Raid Assist crown, master looter icon, and combat icon.



Entering/Exiting combat, giving yourself a raid target icon, and I would suspect giving/removing the Raid Assist/Master looter removes these, but Reloading UI/Relogging just makes them appear again.

Also, this might just effect druids, but when I first logged in after updating, I was in my resto spec, and it returned an error relating to the eclipse bar, as well as making the mana bar white instead of the class color. Changing specs fixes this, but it just happens again after relogging/reloading ui.



Code:
Date: 2011-01-08 05:03:42
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Drk\lib.lua line 548:
   attempt to index field 'eBarBG' (a nil value)
Debug:
   [C]: ?
   oUF_Drk\lib.lua:548:
      oUF_Drk\lib.lua:542
   (tail call): ?
   oUF\elements\eclipsebar.lua:98: func()
   oUF\ouf.lua:294:
      oUF\ouf.lua:289
   (tail call): ?
Last edited by aceman67 : 01-08-11 at 06:06 AM.
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Unread 01-07-11, 10:16 PM  
Poreo
A Warpwood Thunder Caller

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Now I just HAVE to have the UI in the screenshot
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Unread 01-07-11, 08:41 PM  
drakull
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Re: Bugs

Originally posted by unstoppixel
Noticed you can no longer disable the runebar etc in the cfg file. Please bring this back as I use my own DK rune mod.

Also the gray box over the portrait (used for shading) doesn't seem to be lining up right (you can see a small space around the edge, I forget if it was top or bottom). I had the scale set to .65, not sure if that was a factor.

Looking forward to the updates!
You have the option to disable classbars, it will disable the runebar. I think I should've created one option for each bar.

It's your UI Scaling, for sure. The addon is made for using with no custom UI Scaling. Try unchecking "Use UI scale".

Originally posted by Ennie
Don't worry about oUF_Experience and oUF_Reputation tags buggs, seems like there is glitches in plugin code... Example - select watching fraction, deselect it, and select again => bar text disappears.

And by the way. Tested your previous version on PTR, and there is only one problem - drain mana spell id in castbar code So i think this version will correctly work with 3.0.6
I had this exact behaviour with ouf_exp and ouf_rep, but I still think this is caused by something in my code... and this was present in the previous versions too.

There will be no errors regarding drain mana or any other spell in this current version, don't worry.
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Unread 01-07-11, 06:50 PM  
Ennie
A Murloc Raider
 
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Originally posted by drakull
Version 2.0 is out. Please notify me of any bugs you find, and keep the suggestions comming.
Don't worry about oUF_Experience and oUF_Reputation tags buggs, seems like there is glitches in plugin code... Example - select watching fraction, deselect it, and select again => bar text disappears.

And by the way. Tested your previous version on PTR, and there is only one problem - drain mana spell id in castbar code So i think this version will correctly work with 3.0.6
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Last edited by Ennie : 01-07-11 at 06:54 PM.
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Unread 01-07-11, 05:12 PM  
unstoppixel
An Aku'mai Servant
 
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Exclamation Bugs

Noticed you can no longer disable the runebar etc in the cfg file. Please bring this back as I use my own DK rune mod.

Also the gray box over the portrait (used for shading) doesn't seem to be lining up right (you can see a small space around the edge, I forget if it was top or bottom). I had the scale set to .65, not sure if that was a factor.

Looking forward to the updates!
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Unread 01-07-11, 03:56 PM  
drakull
A Cyclonian
 
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Version 2.0 is out. Please notify me of any bugs you find, and keep the suggestions comming.

@forage: Sorry, there's no way to do this at this moment.
@Mr. Pockets: look inside cfg.lua, there's an option to disable raid frames.
@cbdgv: No plans to add support for ouf_swing right now, sry. And castbars are now inside portraits, so there's no need to align them with debuffs.
@keytachi: You need to post your settings for me to help you.
@Jerrydoyle: This is a bit trick right now because I use a different way to color health bars, but try looking inside core.lua.
@Opaque: v2.0 has many options to customize buffs and debuffs positioning, look inside cfg.lua.
@Zanaken: v2.0 has ouf_smooth support.
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Unread 01-06-11, 01:10 AM  
Forage
A Murloc Raider

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I'm curious is there is anyway to filter out certain spells from the castbar?
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Unread 12-13-10, 10:36 PM  
Mr.Pockets
A Kobold Labourer

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Raidframes

Is there anyway to disable the raidframes without ruining just the player target pet and focus frames? Thanks for the help!
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