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Updated:12-07-11 02:18 AM
Created:09-16-10 07:25 AM
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xCT  Popular! (More than 5000 hits)

Version: 1.9c
by: braindump [More]

xCT is a very lightweight combat text addon (20- 30kb mem usage)


if you don't see any combat text on first use of xCT then go to ESC->Interface->Combat Text and enable things you want to see.


xCT has 4 frames, first for incoming damage/resists/absorbs, second for incoming healing, third for auras/mana/reactive abilities/combopoints and other text info, frame 4 is for damage and healing you deal .
also, xCT has a nice spam merger, so damage from your AOE spell is displayed like 100500 x20 instead of 20 lines of spammy sh*t. Same for healing spells.

You can place the frames as you like, and resize them.

Type /xct unlock to move frames.
Type /xct lock to lock frames on desired position.
Type /xct test to launch sample output.

The configuration section is inside config.lua file.
Read description carefully.
you can configure xCT per-class and per-character inside xCT.lua

Code:
---------------------------------------------------------------------------------
-- use ["option"] = true/false, to set options.
-- options
-- blizz damage options.
	["blizzheadnumbers"] = false,	-- use blizzard damage/healing output (above mob/player head)
	["damagestyle"] = true,		-- change default damage/healing font above mobs/player heads. you need to restart WoW to see changes! has no effect if blizzheadnumbers = false
-- xCT outgoing damage/healing options
	["damage"] = true,		-- show outgoing damage in it's own frame
	["healing"] = true,		-- show outgoing healing in it's own frame
	["showhots"] = true,		-- show periodic healing effects in xCT healing frame.
	["damagecolor"] = true,		-- display damage numbers depending on school of magic, see http://www.wowwiki.com/API_COMBAT_LOG_EVENT
	["critprefix"] = "|cffFF0000*|r",	-- symbol that will be added before amount, if you deal critical strike/heal. leave "" for empty. default is red *
	["critpostfix"] = "|cffFF0000*|r",	-- postfix symbol, "" for empty.
	["icons"] = true,		-- show outgoing damage icons
	["iconsize"] = 28,		-- icon size of spells in outgoing damage frame, also has effect on dmg font size if it's set to "auto"
	["petdamage"] = true,		-- show your pet damage.
	["dotdamage"] = true,		-- show damage from your dots. someone asked an option to disable lol.
	["treshold"] = 1,		-- minimum damage to show in outgoing damage frame
	["healtreshold"] = 1,		-- minimum healing to show in incoming/outgoing healing messages.

-- appearence
	["font"] = "Interface\\Addons\\xCT\\HOOGE.TTF",	-- "Fonts\\ARIALN.ttf" is default WoW font.
	["fontsize"] = 12,
	["fontstyle"] = "OUTLINE",	-- valid options are "OUTLINE", "MONOCHROME", "THICKOUTLINE", "OUTLINE,MONOCHROME", "THICKOUTLINE,MONOCHROME"
	["damagefont"] = "Interface\\Addons\\xCT\\HOOGE.TTF",	 -- "Fonts\\FRIZQT__.ttf" is default WoW damage font
	["damagefontsize"] = "auto",	-- size of xCT damage font. use "auto" to set it automatically depending on icon size, or use own value, 16 for example. if it's set to number value icons will change size.
	["timevisible"] = 3, 		-- time (seconds) a single message will be visible. 3 is a good value.
	["scrollable"] = false,		-- allows you to scroll frame lines with mousewheel.
	["maxlines"] = 64,		-- max lines to keep in scrollable mode. more lines=more memory. nom nom nom.

-- justify messages in frames, valid values are "RIGHT" "LEFT" "CENTER"
	["justify_1"] = "LEFT",		-- incoming damage justify
	["justify_2"] = "RIGHT",	-- incoming healing justify
	["justify_3"] = "CENTER",	-- various messages justify (mana, rage, auras, etc)
	["justify_4"] = "RIGHT",	-- outgoing damage/healing justify

-- class modules and goodies
	["stopvespam"] = false,		-- automaticly turns off healing spam for priests in shadowform. HIDE THOSE GREEN NUMBERS PLX!
	["dkrunes"] = true,		-- show deatchknight rune recharge
	["mergeaoespam"] = true,	-- merges multiple aoe spam into single message, can be useful for dots too.
	["mergeaoespamtime"] = 3,	-- time in seconds aoe spell will be merged into single message. minimum is 1.
	["killingblow"] = true,		-- tells you about your killingblows (works only with ["damage"] = true,)
	["dispel"] = true,		-- tells you about your dispels (works only with ["damage"] = true,)
	["interrupt"] = true,		-- tells you about your interrupts (works only with ["damage"] = true,)
}
config lines a pretty self-descriptive

xCT uses blizzard confuguration of combat text, so if you do not want to see auras or mana gains - disable them in blizzard setings and they'll dissapear.
Blizz CT settings a located in ESC->Interface->Combat Text


if you don't see any combat text on first use of xCT then go to ESC->Interface->Combat Text and enable things you want to see.



TODO:
Improve a bit, main functionality reached.
Money gains, inventory gains.
boomkin and paladin power gains.
Known issues
You can't choose insert mode, blizzard bug, sorry. Messages will appear from bottom of the frames and go upwards.


Credits and thanks:
ALZA - for some ideas, xCT is based on LightCT.
Shestak - for some ideas, testing and inspiring me to make this addon.
Rostok - for fixes and healing code.

bleeding edge version is Always on my github

Click here to lend your support!

xCT 1.9c
killingblow display fix
other message fixes.
--
xCT 1.9b
added holy power gain display.
fixed outgoing healing display
Some tiny fixes.
--
xCT 1.9a
4.3.0 compatbility
fixed damage display
--
xCT 1.8
Interrupt messages
Dispel messages.
Some tiny fixes.
--
xCT 1.7s
more configuration options (text justifying)
spam merger works a little different now and merged messages should appear one after another.
Various bug fixes and improvements
--
xCT 1.7r
main configuration is in config.lua now.
AOE/DoT/HoT spell merger added.
Killing blow notification added.
Changed some structure of init.
Various bugfixes
--
xCT 1.6
Fixed taint with raid markers. Sorry
Added options to show/hide dots/host/petdamage.
I change the way resists/absorb/block are displayed. If you have COMBAT_TEXT_SHOW_RESISTANCES checked it'll display detailed info (damage got (damage mitigated)), else it'll display only damage got.
Fixed new honor display.
Fixed some bugs.
--
xCT 1.5
Option to disable blizz numbers added
Healing spam filter added
some code improvements
--
xCT 1.4b
Iconless spells are now good aligned inside the frame.
Cataclysm-friendly) 99% compatable.
--
xCT 1.4a
Outgoing healing added, tnx Rostok.
Critpostfix added.
Fixed possible bug with missing arg.
healing (in/out) treshold added.
do not lock blizz damage output, so many people want it.
--
xCT 1.3x
Per character/class config added.
Critical display added.
Icons look cleaner now.
Added ranged damage/miss, sorry hunters)
Frames are now scrollable with mousewheel.
--
xCT 1.3b
Config style changed.
Outgoing damage added.
Dynamic frame lines.
Some options added.
--
xCT 1.2a
Lots of changes! Slash command /xct added, configmode can be toggled ingame, testmode added.
--
xCT 1.1d
*Fixed dropdown menu bug. Sorry)
*Moved config options inside ct table, shadowpriest addition implemented.
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Unread 02-28-11, 06:16 PM  
iguruspain
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Hi, great addon!!! sweet light
Could you add some options for change messages?? location variables??
PARRY (Parada), MISS (Fallo), DODGE (Esquiva)... I'm interesting in translate it.
Thanks for all.
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Unread 02-28-11, 07:10 AM  
zynix
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Originally posted by braindump
it's not possible now, but i'll release an update soon(tm), i think i'll add overhealing.
I would appriciate it much, if it had overhealing

But, thanks for a great AddOn, which satisfies my pixelperfect obsession
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Unread 02-28-11, 01:35 AM  
braindump
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Originally posted by zynix
If outgoing is what I, as a healer, heal, then outgoing
it's not possible now, but i'll release an update soon(tm), i think i'll add overhealing.
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Unread 02-28-11, 01:25 AM  
zynix
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If outgoing is what I, as a healer, heal, then outgoing
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Unread 02-27-11, 02:17 PM  
braindump
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Originally posted by zynix
I really like this AddOn, but one thing I miss, compared to other combat text mods, is overhealing, is it possible to show it?

Thanks
incoming overhealing? or outgoing?
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Unread 02-27-11, 06:01 AM  
zynix
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I really like this AddOn, but one thing I miss, compared to other combat text mods, is overhealing, is it possible to show it?

Thanks
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Unread 02-26-11, 06:01 AM  
Lailend
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Originally posted by braindump
well, it works, actually.
it's stops FA heal from showing in OUTGOING healing frame.
if you want to filter FA tick from incoming healing frame - use healtreshold option.
Could you maybe explain a bit what you mean with the healtreshold option? I tried to find it but only came into complicated coding and didn't know what to do.

Never-mind I already found it I was looking in the wrong files Tyvm for you help!
Last edited by Lailend : 02-26-11 at 08:24 AM.
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Unread 02-24-11, 04:37 PM  
braindump
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Originally posted by Lailend
Sadly enough this fix isn't working for me added a new line with that id and its still showing up.
well, it works, actually.
it's stops FA heal from showing in OUTGOING healing frame.
if you want to filter FA tick from incoming healing frame - use healtreshold option.
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Unread 02-24-11, 04:23 PM  
Mazarbul
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[Deleted] Forget it, I was a moron. -_-
Last edited by Mazarbul : 02-24-11 at 04:29 PM.
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Unread 02-22-11, 06:04 PM  
Lailend
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Originally posted by otrebla
Hey, before the patch, it would hide fel armor heals, now it's showing up, even though in the lua, fel armor is listed in the filter. i'm guessing it's cause fel armor was changed.. any idea how to fix this? it seems it still has the same spellid so i don't really know how to fix this. ty in advance

Edit. Figured it out, in case anyone is wondering, just add a new fel armor with 96379 as the spell id
Sadly enough this fix isn't working for me added a new line with that id and its still showing up.
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Unread 02-14-11, 06:52 AM  
behub
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Re: Re: Merging Paladin Hand of Light + Attack

Originally posted by braindump
i will not implement such a thing, sorry.
Thanks for the response
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Unread 02-14-11, 06:36 AM  
braindump
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Re: Merging Paladin Hand of Light + Attack

Originally posted by behub
Hello,

Is it possible to have the option (some might not want this) or even give me some custom code so I can change it myself to merge the damage of Templar's Verdict, Crusader Strike, and Divine Storm with the Hand of Light damage they cause?

It will remove the additional spam of Hand of Light damage and in a way show a better representation of the damage that attack caused.

Combat Log Example:



It's ret paladin's new mastery - http://www.wowhead.com/spell=96172
i will not implement such a thing, sorry.
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Unread 02-13-11, 11:58 PM  
behub
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Merging Paladin Hand of Light + Attack

Hello,

Is it possible to have the option (some might not want this) or even give me some custom code so I can change it myself to merge the damage of Templar's Verdict, Crusader Strike, and Divine Storm with the Hand of Light damage they cause?

It will remove the additional spam of Hand of Light damage and in a way show a better representation of the damage that attack caused.

Combat Log Example:

Torchadin's Templar's Verdict hits Raider's Training Dummy for 32285 Physical.(Critical)
Torchadin's Hand of Light hits Raider's Training Dummy for 12144 Holy.
-----------------------------
Torchadin's Crusader Strike hits Raider's Training Dummy for 13394 Physical.(Critical)
Torchadin gains 1 Holy Power from Torchadin's Crusader Strike.
Torchadin's Hand of Light hits Raider's Training Dummy for 5038 Holy.
-----------------------------
Torchadin's Crusader Strike hits Raider's Training Dummy for 6226 Physical.
Torchadin gains 1 Holy Power from Torchadin's Crusader Strike.
Torchadin's Avalanche hits Raider's Training Dummy for 561 Nature.
Torchadin's Hand of Light hits Raider's Training Dummy for 2342 Holy.
It's ret paladin's new mastery - http://www.wowhead.com/spell=96172
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Unread 02-08-11, 07:07 PM  
braindump
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Originally posted by otrebla
Hey, before the patch, it would hide fel armor heals, now it's showing up, even though in the lua, fel armor is listed in the filter. i'm guessing it's cause fel armor was changed.. any idea how to fix this? it seems it still has the same spellid so i don't really know how to fix this. ty in advance

Edit. Figured it out, in case anyone is wondering, just add a new fel armor with 96379 as the spell id
tnx for teh new ID, european servers got patched only today, i have not played yet.
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Unread 02-08-11, 07:07 PM  
braindump
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Re: Holy Power/Full Holy Power procs?

Originally posted by Myss
Hi,

fabulous addon I must say. One question though: is there a way to show when a paladin gains/loses holy power and when they have full holy power?
it's planned, i need a paladin to test things, but i do not have one.
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