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Updated:02-27-13 12:19 PM
Created:08-19-10 03:33 AM
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Categories:Buff, Debuff, Spell, Combat Mods

nibPointDisplay  Popular! (More than 5000 hits)

Version: 7.8
by: Nibelheim [More]

An AddOn from RealUI


What is it

nibPointDisplay is a customizable graphical display of class points and aura stacks. There's a lot of options, so be prepared to get your hands dirty and your interface looking good


Textures

nibPointDisplay supports SharedMedia, so you can add any custom textures you'd like. By default it comes with Triangle, Circle, Plain, Soul Shard and Holy Power textures. Please see the bottom of this page for a small SharedMedia guide.


Point Displays
  • General
    • Combo Points
  • Death Knight
    • Bone Shield
    • Shadow Infusion
  • Druid
    • Astral Alignment
    • Lacerate
    • Lunar Shower
    • Wild Mushroom
  • Hunter
    • Frenzy Effect
    • Ready, Set, Aim...
  • Mage
    • Arcane Blast
    • Fingers of Frost
  • Monk
    • Chi
    • Serpents Zeal
    • Vital Mists
  • Paladin
    • Holy Power
  • Priest
    • Evangelism
    • Dark Evangelism
    • Mind Spike
    • Serendipity
    • Shadow Orb
  • Rogue
    • Anticipation
    • Bandit's Guile
  • Shaman
    • Lightning Shield (Fulmination)
    • Maelstrom Weapon
    • Tidal Waves
    • Water Shield
  • Warlock
    • Burning Embers
    • Molten Core
    • Soul Shards
  • Warrior
    • Meat Cleaver
    • Sunder Armor
    • Taste for Blood
    • Thunderstruck


Options
  • General Settings
    • Hide Default UI point display
    • Show at 0 points/stacks
    • Hide unused points/stacks
    • Hide in..
      • Vehicle
      • Primary or Secondary Spec
    • Direction
      • Switch between Horizontal and Vertical
      • Reverse orientation
  • Position
    • X and Y offsets
    • Anchor To and From
    • Parent it to any panel
    • Set Frame Strata and Level
  • Point Bars - Each individual point can be customized
    • Position/Size
      • Set the width/height of the point bars
      • Adjust the gap between each point bar
    • Background
      • Set the Background texture of both the Empty and Full point bars separately
      • Set the color of the Empty point bars
      • Set the color of the Full point bars
      • Set the color of each point differently for when you reach max points
    • Border
      • Set the Border texture of both the Empty and Full point bars separately
      • Adjust Border insets/edge size/color of Empty and Full point bars separately
    • Spark
      • Allows you to add a "spark" texture to the point bars
  • Background Panel
    • The Background Panel adds a background to the point display
      • Size - Adjust it's Width and Height
      • Background - Change the background texture and color
      • Border - Fully customize the border. Texture, insets, edge size and color.
  • Combat Fader
    • Change the Point Display opacity based on player status
      • In Combat
      • Hurt
      • Target selected
      • Out of combat
  • Profiles (Ace)



_____________________________________________________________________________________



Shared Media Guide

If you wish to use your own custom textures, then the best way to do this is with SharedMedia.


Step 1: Install SharedMedia
  1. Download SharedMedia
  2. Copy the SharedMedia folder from the download to your Interface\AddOns\ folder
  3. Inside the Interface\AddOns\SharedMedia\ folder, rename MyMedia.bat.txt to MyMedia.bat
  4. Double-click MyMedia.bat

Step 2: Install your custom textures
  • You can either grab textures from other downloads (such as Power Auras Classic) or create your own. Custom textures will have either a .blp or .tga file extension.
  • Move any custom texture files you want to use into the SharedMedia_MyMedia\background\ folder.
  • Run the MyMedia.bat file once again to register your new textures.

7.7 Changes
  • Warlock tracking fixed


7.7 Changes
  • TOC bump.
  • Updated Libraries.
  • Removed Trinkets section
  • Class tracking updated for MoP
  • Added an 'Always Visible' anchor (_avAnchor), to anchor frames to Point Displays regardless of whether or not the Point Display is visible.


0.7.6 Changes
  • New Trinkets section
    • Select from a range of epic trinkets that provide stacking buffs.
    • Trinkets that stack any greater than 5 not included.


0.7.4 Changes
  • New Global Settings section
    • Update Speed moved into here
    • Class Color Override setting added


0.7.3 r2 Changes
  • TOC bump.
  • Updated Libraries.


0.7.3 Changes
  • Combo Points will now be hidden if you're a class that can't generate Combo Points and you're not in a vehicle.


0.7.2 r5 Changes
  • Fixed AceBucket error
  • New Point Displays:
    • Druid
      • Astral Alignment (T11 bonus)


0.7.2 r4 Changes
  • New Point Displays:
    • Druid
      • Wild Mushroom


0.7.2 r3 Changes
  • Bone Shield stacks back to 4


0.7.2 r2 Changes
  • Minor bug fix in the Combat Fader module


0.7.2 Changes
  • Major code rewrite resulting in a huge reduction in CPU usage. Hopefully all FPS issues are now resolved.


0.7.1 r3 Changes
  • Libraries updated


0.7.1 r2 Changes
  • Bone Shield now has 4 stacks (WoW 4.0.6 patch)


0.7.1 Changes
  • Code optimizations to lighten CPU usage


0.7.0 r2 Changes
  • New Point Displays:
    • Shaman
      • Water Shield


0.7.0 Changes
  • Copy settings from dropdown boxes have been added to Point Displays and Point Bars.


0.6

0.6.9 Changes
  • Added Copy Settings and Paste Settings buttons to the Point Bar options. This should make it easier to set up Point Bars how you like them. Just press Copy Settings on the bar you've set up (ie. Bar 1) and Paste Settings on another bar (ie. Bar 2).
  • New Point Displays:
    • Priest
      • Mind Melt


0.6.8 r3 Changes
  • Minor code optimizations

0.6.8 r2 Changes
  • New Point Displays:
    • Mage
      • Fingers of Frost

0.6.8 Changes
  • Memory footprint reduced by ~2mb

0.6.7 Changes
  • Soul Shard and Holy Power textures have been added
  • New Point Displays:
    • Death Knight
      • Bone Shield
    • Shaman
      • Tidal Waves

0.6.6 Changes
  • New Point Displays:
    • Priest
      • Dark Evangelism

0.6.5 Changes
  • Added Libs\AceConsole-3.0

0.6.4 Changes
  • Removed Libs\AceConsole-3.0

0.6.3
  • Fixed Arcane Blast

0.6.2
  • Included an Arrow texture

0.6.1
  • Frames have been given names. They were having individuality crises :P

0.6.0
  • Added
    • Lacerate
    • Serendipity
    • Sunder Armor
  • Point Bars - Each Bar can now be individually configured. This allows a lot more freedom in customization, but will take a bit longer for you to initially set it up. Hopefully it's worth the trade off.
  • Point Bars now have an extra color setting for when a Display hits max stacks.
  • New options for hiding Displays when in a vehicle or a certain spec.


0.5

0.5.7
  • Fixed the Combat Fader not registering Power reaching full for Hurt status
  • Fixed Soul Shards not displaying at log-in

0.5.6
  • Fixed a major bug in 0.5.5
  • Added: Deadly Poison

0.5.5
  • Fixed Points appearing when the Combat Fader is enabled
  • Updated Libraries

0.5.4
  • Fix parenting to dynamic frames
  • Added a Combat Fader

0.5.3
  • Fixed a bug when retrieving Shadow Orb procs.

0.5.1
  • Fixed a bug where some settings weren't being saved between sessions.

0.5.1
  • Added:
    • Frenzy Effect
    • Shadow Orb

0.5.0
  • Major code rewrite
  • Added:
    • Shadow Infusion
    • Lunar Shower
    • Ready, Set, Aim...
    • Arcane Blast
    • Evangelism
    • Bandit's Guile
    • Thunderstruck
    • Meat Cleaver


0.4

0.4.4
  • Options window is now larger
  • Added Lightning Shield stacks (shows stacks above 3) for tracking the Fulmination talent

0.4.3
  • Added option to hide the default UI display for class points (Combo Points, Holy Power, Soul Shards)

0.4.2
  • Added a Soul Shard display
  • Minor bug fixes

0.4.0
  • Added a Holy Power display
  • Updated to work with Cataclysm


0.3

0.3.0
  • Each point display (Combo Points, Maelstrom Weapon) is now it's own individual display which can be configured separately


0.2

0.2.3
  • Added the option to allow the Combo Point display to remain visible even at 0 Combo Points

0.2.2
  • Minor code fixes

0.2.1
  • Added support for Maelstrom Weapon
  • Included a Solid border texture for those who lack one already via another addon
  • Fixed a bug where the primary frame was being referenced before it was created

0.2.0
  • Enhanced options
    • Configuration mode now allows you to temporarily display a set number of Combo Points to aid in configuring nibComboPoints
    • New "Position" panel to allow you to set the position of the Combo Point display without having to enable the Background Panel
  • New Combo Points options
    • Hide unused CPs - Allows you to only show as many Combo Point bars as you have Combo Points
    • Reverse Orientation - Reverse the growth of the Combo Points
    • Vertical - Display the Combo Points vertically


0.1

0.1.3
  • Added a "Configuration Mode" tick box to the nibComboPoints options window. This will allow you to easily configure nibComboPoints

0.1.2
  • Removed "Hide at 0 Combo Points" option. It will now hide by default when you have no Combo Points. This was done to ensure compatibility across all classes and vehicles
Post A Reply Comment Options
Unread 02-24-13, 10:10 AM  
Nibelheim
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Originally Posted by Rusken
I could literally kill for an update on this and nibchattabs/runes., you rock nib!
I think nibRunes still works for 5.1. Let me know if it's throwing any errors.
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Unread 02-24-13, 09:06 AM  
Rusken
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I could literally kill for an update on this and nibchattabs/runes., you rock nib!
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Unread 11-24-12, 07:22 AM  
FaulTier
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Code:
6x nibPointDisplay-0.76\Config.lua:1: Usage: GetAddon(name): "name" - Cannot find an AceAddon "nibPointDisplay".
<in C code>
Ace3-r1066\AceAddon-3.0\AceAddon-3.0-11.lua:176: in function "GetAddon"
nibPointDisplay-0.76\Config.lua:1: in main chunk

Locals:
self = <table> {
 DisableAddon = <func> @Ace3\..\AceAddon-3.0.lua:571
 EnableAddon = <func> @Ace3\..\AceAddon-3.0.lua:536
 EmbedLibrary = <func> @Ace3\..\AceAddon-3.0.lua:207
 InitializeAddon = <func> @Ace3\..\AceAddon-3.0.lua:513
 IterateAddonStatus = <func> @Ace3\..\AceAddon-3.0.lua:613
 EmbedLibraries = <func> @Ace3\..\AceAddon-3.0.lua:189
 initializequeue = <table> {}
 statuses = <table> {}
 GetAddon = <func> @Ace3\..\AceAddon-3.0.lua:174
 NewAddon = <func> @Ace3\..\AceAddon-3.0.lua:126
 IterateModulesOfAddon = <func> @Ace3\..\AceAddon-3.0.lua:618
 IterateEmbedsOnAddon = <func> @Ace3\..\AceAddon-3.0.lua:617
 embeds = <table> {}
 IterateAddons = <func> @Ace3\..\AceAddon-3.0.lua:603
 frame = AceAddon30Frame {}
 addons = <table> {}
 enablequeue = <table> {}
}
name = "nibPointDisplay"
silent = nil
error = <func> =[C]:-1
tostring = <func> =[C]:-1
Getting thsi error atm - any help on this?


Nevermind - i deleted Thunderstruck and forgot to change a simple "elseif" to "if"...
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Last edited by FaulTier : 11-28-12 at 03:39 PM.
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Unread 11-15-12, 11:40 AM  
Adrese
A Kobold Labourer

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That's most likely the same problem that Roan is running into. Most (maybe all, don't remember) of the spells the addon tracks for Priests have had their SpellID's changed. Check the spells against wowdb or wowhead and update the numbers accordingly in the Get Spell Info section of the Core.lua file.

As for Shadow Orbs, they've been moved from an aura to a resource. So in the GetPoints function you have to change the lines from
Code:
		-- Shadow Orb
		elseif CurType == "so" then
			NewPoints = GetBuffCount(SpellInfo[CurType])
to
Code:
		-- Shadow Orb
		elseif CurType == "so" then
			NewPoints = UnitPower("player", SPELL_POWER_SHADOW_ORBS)
Looking at the original file I do know that Dark Evangelism no longer exists and does not have a spellID. The spellID for it will lead to nothing and is most likely the main problem. So you'll have to comment/delete all things related to Dark Evangelism. Now that I think about it, I suppose you could put in a dummy spellID, one for another Priest buff like Power Word Fortitude or Inner Fire. Did not try that method but it could work and it would require less editing of the lua file.

Oh and probably should have mentioned this in the post to Roan, the lines you have to edit for spellIDs look like this:
Code:
	SpellInfo["so"] = GetSpellInfo(77487)		-- Shadow Orb
You'll be changing the number in parenthesis. And I should point out Shadow Orbs no longer has an aura SpellID so you should delete/comment that one line after making the BuffCount>UnitPower changes.
Last edited by Adrese : 11-30-12 at 09:14 AM.
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Unread 11-14-12, 08:32 PM  
Velarayne
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I'm having another problem. Hopefully you can help me, Adrese. :>

Since you helped me edit the LUA, everything has worked great on my Monk. It also works perfectly on my Paladin.

However, it's not showing my Shadow Orbs on my Priest, and in fact, if I leave nibPointDisplay enabled when I'm playing my Priest, targetting/untargetting anything (mobs, NPCs, and other players) causes really bad lag. Is there something I need to edit in the LUA to get it to run properly on my Priest?

Thanks in advance. :>
Last edited by Velarayne : 11-15-12 at 04:23 AM.
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Unread 11-13-12, 07:40 AM  
Adrese
A Kobold Labourer

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Roan, what you have to do is update the SpellID's in the Get Spell Info section of the Core.lua file. Get Spell Info is located near the bottom of the Core.lua file.

SpellID's can be found on websites like wowdb.com. The SpellID will be the number in the URL (Example: http://www.wowdb.com/spells/81662-evangelism).

Hope that helps. If it does not post back here and we can try to fix it.
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Unread 11-08-12, 03:22 AM  
Roan
A Kobold Labourer

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Using actual german wow client

I've done:

Fix1: GetActiveTalentGroup() --> GetActiveSpecGroup()
Fix2: Paladin: bar count in core.lua changed from 3 to 5

but every time I logged in my Warrior, Priest or Druid i get:

36x nibPointDisplay-0.76\Core.lua:725: Usage: UnitAura("unit", [index] or ["name", "rank"][, "filter"])
<in C code>

nibPointDisplay-0.76\Core.lua:725: in function <nibPointDisplay\Core.lua:723>

nibPointDisplay-0.76\Core.lua:809: in function "GetPoints"

nibPointDisplay-0.76\Core.lua:908: in function "UpdatePoints"

nibPointDisplay-0.76\Core.lua:1276: in function "Refresh"


sorry, my english is bad *g*
Last edited by Roan : 11-08-12 at 03:53 AM.
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Unread 11-01-12, 06:20 PM  
Velarayne
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Originally Posted by Adrese
Are you getting a Lua Error when you load up the addon? If you look through the comments here, there's a small change you have to do to the addon to make it function with the new expansion. If you haven't made that change then nothing will work. You have to change the GetActiveTalentGroup to GetActiveSpecGroup in the Core.lua file.

Also, I should mention that the code I've added, I placed in the middle of the segments/functions and not at the ends of those segments.
...I am an idiot. D:

I just recently came back after not playing for a year, so I redownloaded all of my addons, and hadn't edited any of the nibPointDisplay code until I saw your Monk coding. I didn't realize there were other changes I had to make until you said that!

It works perfectly now; Thank you so much for taking the time to figure out what my problem was. :>
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Unread 10-31-12, 11:16 PM  
Adrese
A Kobold Labourer

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I can't tell you whether or not your coding is correct, but I can confirm that it doesn't work for me. :[

I really hope this addon gets updated soon; I miss it! :<
Hmm, that's odd. I've been using my changes since monks went live and haven't had any problems yet.

Are you getting a Lua Error when you load up the addon? If you look through the comments here, there's a small change you have to do to the addon to make it function with the new expansion. If you haven't made that change then nothing will work. You have to change the GetActiveTalentGroup to GetActiveSpecGroup in the Core.lua file.

Also, I should mention that the code I've added, I placed in the middle of the segments/functions and not at the ends of those segments.
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Unread 10-21-12, 09:14 AM  
Velarayne
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Originally Posted by Adrese
Hey guys, so I'm playing around with the settings and trying to make a Chi counter.

So far this is what I did.

Add this to the listing of classes near the top of the core.lua. Part of the nibPointDisplay.Types function
Code:
	["MONK"] = {
		name = "Monk",
		points = {
			[1] = {name = "Chi", id = "chi", barcount = 5},
		},
	},
Note: I made the counter 5 since there is a talent to give you 5 chi.

Under the nibPointDisplay:GetPoints function add
Code:
	-- Monk
	elseif CurClass == "MONK" then
		-- Chi
		if CurType == "chi" then
			NewPoints = UnitPower("player", 12)
		end
Finally, at the end under --Throttled Events add the following to the if statements.
Code:
	if (PlayerClass == "MONK") then
		tinsert(EventList, "UNIT_POWER")
	end
Can someone who understands the code tell me if this is correct or not? It's working for me so far but I don't know if it'll cause problems or not.
I can't tell you whether or not your coding is correct, but I can confirm that it doesn't work for me. :[

I really hope this addon gets updated soon; I miss it! :<
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Unread 09-25-12, 07:07 AM  
Adrese
A Kobold Labourer

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Hey guys, so I'm playing around with the settings and trying to make a Chi counter.

So far this is what I did.

Add this to the listing of classes near the top of the core.lua. Part of the nibPointDisplay.Types function
Code:
	["MONK"] = {
		name = "Monk",
		points = {
			[1] = {name = "Chi", id = "chi", barcount = 5},
		},
	},
Note: I made the counter 5 since there is a talent to give you 5 chi.

Under the nibPointDisplay:GetPoints function add
Code:
	-- Monk
	elseif CurClass == "MONK" then
		-- Chi
		if CurType == "chi" then
			NewPoints = UnitPower("player", 12)
		end
Finally, at the end under --Throttled Events add the following to the if statements.
Code:
	if (PlayerClass == "MONK") then
		tinsert(EventList, "UNIT_POWER")
	end
Can someone who understands the code tell me if this is correct or not? It's working for me so far but I don't know if it'll cause problems or not.
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Unread 09-23-12, 08:00 AM  
Kramarz
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Ye, would be nice :-) My Pala is missing 2 charges!

EDIT:
NVM! Changing the bar count in core.lua fixed the problem!
Works like a charm! :-)
Last edited by Kramarz : 09-23-12 at 08:28 AM.
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Unread 09-22-12, 09:25 AM  
luigee91
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Exclamation Update

Please Update
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Unread 09-11-12, 11:16 AM  
jeffy162
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For your first error, open nibPD's "Core.lua" file and go to line 1109 (0.74 release) and change (if you are using 0.76 release, it's on line 1280):
Lua Code:
  1. PlayerSpec = GetActiveTalentGroup()
to:
Lua Code:
  1. PlayerSpec = GetActiveSpecGroup()
A very small change, but it eliminates the error.

The only thing I can think of for the second error is to either update the Ace3 libs in nibPD, or install the Ace3 libs as a stand alone.

And, yeah, I agree. An update from nib would be great!
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Last edited by jeffy162 : 09-11-12 at 11:17 AM.
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Unread 09-01-12, 02:50 PM  
Tonyleila
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update?

Hey Nibelheim hope you will update your addons soon i can't live without nibPointDisplay and nibRunes
And i can't finde a better addon with such a clean look
i get this many error on my Rogue (19 Lua erros)
Code:
Message: Interface\AddOns\nibPointDisplay\Core.lua:1276: attempt to call global 'GetActiveTalentGroup' (a nil value)
Time: 09/01/12 22:46:32
Count: 1
Stack: Interface\AddOns\nibPointDisplay\Core.lua:1276: in function `?'
...lay\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...lay\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147>
[string "safecall Dispatcher[3]"]:4: in function <[string "safecall Dispatcher[3]"]:4>
[C]: ?
[string "safecall Dispatcher[3]"]:13: in function `?'
...lay\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire'
...s\nibPointDisplay\Libs\AceEvent-3.0\AceEvent-3.0.lua:120: in function <...s\nibPointDisplay\Libs\AceEvent-3.0\AceEvent-3.0.lua:119>

Locals: <none>
Code:
Message: ...play\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:66: CreateFrame(): Couldn't find inherited node "UIPanelButtonTemplate2"
Time: 09/01/12 22:51:00
Count: 3
Stack: [C]: ?
...play\Libs\AceGUI-3.0\widgets\AceGUIWidget-Button.lua:66: in function `?'
...ddOns\nibPointDisplay\Libs\AceGUI-3.0\AceGUI-3.0.lua:136: in function <...ddOns\nibPointDisplay\Libs\AceGUI-3.0\AceGUI-3.0.lua:125>
...ddOns\nibPointDisplay\Libs\AceGUI-3.0\AceGUI-3.0.lua:174: in function `Create'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1116: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1054>
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1581: in function `FeedGroup'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1853: in function `Open'
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1881: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1879>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...ddOns\nibPointDisplay\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:20: in function <...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:19>
[C]: in function `Show'
Interface\FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel'
Interface\FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick'
[string "*:OnClick"]:2: in function <[string "*:OnClick"]:1>

Locals: (*temporary) = "Button"
(*temporary) = "AceGUI30Button3"
(*temporary) = UIParent {
 0 = <userdata>
 firstTimeLoaded = 1
}
(*temporary) = "UIPanelButtonTemplate2"
....
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Author of: LeilaUI and Aurora: Missing Textures
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Last edited by Tonyleila : 09-01-12 at 02:54 PM.
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