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Updated: | 02-06-13 03:15 AM |
Created: | 08-02-10 04:07 AM |
Downloads: | 28,878 |
Favorites: | 229 |
MD5: |
This addon has been merged into XLoot. Please use it instead.
A customizable loot frame
Providing a large array of options to change how loot is presented, as well as allowing you to use Masque or ButtonFacade Skins, XLoot's job is to make looting more functional while still having a better form.
Options GUI available under Interface->Addons or /xloot
The 1.0 XLoot branch will eventually replace the legacy XLoot once all features have been implemented.
The major advantage to using the new version is support for Masque/ButtonFacade skins, as well as custom image-based skins instead of simply coloring the frame.
Skinning
XLoot can use any Masque skins, but skins made to fit rectangles will work better for obvious reasons.
Here's a example of Caith (A masque skin) with Frame transparency set to 0, along with the Legacy skin and a normal background:
If you find a skin that doesn't fit correctly, either tell me or go ahead and make a quick compatibility addon (See below)
About the plugins
XLoot Group/Monitor/Master require the support plugin in order to be used with this version.
I will be re-writing them as time allows to be stand-alone addons instead of plugins, which will work alongside 1.0 natively, and once that happens, they will all replace the old versions I post. I respect that some people like the old look of the frames, and I may try to make a legacy-lookalike skin.
Extending XLoot
It's easy to release skins or tweak masque skins (Or include tweaks in your skin, if you are already a masque skin author!) Skins are really just square textures of a border, like Masque skins.
To let XLoot know about your skin, use: XLootFrame:RegisterSkin(skin_name, skin_table)
To add a tweak for a Masque skin, use: XLootFrame:RegisterMasqueTweak(masque_skin_name, skin_table)
For documentation of skin_table, see the comments near the top of XLoot.lua
Please make sure you have permission to use any textures you include.
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08-31-12, 11:17 AM | |
A Kobold Labourer
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It is, but in case they looked here it can/could help them for now
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Duranom |
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mondoz |
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08-30-12, 03:43 PM | |
A Kobold Labourer
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While not perfect, this fixed the issue you two described that I had as well till there is an update. (including an other one that will follow)
Open the file: Interface\AddOns\XLootGroup\Libs\LibLootEvents\LibLootEvents.lua Then go to line: 57 add the following function code on an empty line: Lua Code:
After having done that go to around line 112 where you will see the following part: Lua Code:
Now replace that with the following part Lua Code:
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Duranom |
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08-30-12, 04:47 AM | ||
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Re: 5.0.4 and Xloot
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Mayron |
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08-30-12, 12:45 AM | ||
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5.0.4 and Xloot
Hi ... ty for updating Xloot I just tryed in 5.0.4 and it's working smart
BTw i wish to ask you how to go on using Xloot Group, Master with this new version. Do you think to get those modules inside Xloot 1.0 or should we use old plugin support? I tried this way but i got
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Adam77 |
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04-21-12, 02:57 PM | ||||
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I would not have considered it being "Docked" against another frame. In this case, I'm not sure how I would go about it. I'll have to give it some more thought. |
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Xuerian |
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04-20-12, 07:33 PM | |||
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An anchor would probably be a better idea because...at the moment, lets say a mob had 2 item drops. So the window is sized for 2 items. If I moved and adjusted it into position, lock it, then kill a mob that drops 3 or more items, the window becomes funky and exceeds the desired position.
Last edited by osatox : 04-20-12 at 07:36 PM.
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osatox |
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04-18-12, 05:25 PM | ||
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Xuerian |
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04-17-12, 05:46 PM | |
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Would it be possible to add the option to have the window grow upward, instead of down (by default)?
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osatox |
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03-23-12, 11:22 PM | |||||
A Deviate Faerie Dragon
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Thank you very much!!!!! |
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digaum2003 |
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03-23-12, 08:23 PM | ||||
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If the anchors aren't visible.. /oldxloot options -> monitor -> show anchor (or similar)
XLoot Group's beta simply uses /xlg to toggle the anchor, it's on curse under "Other Downloads" currently
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Xuerian |
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03-22-12, 12:41 AM | |||
A Deviate Faerie Dragon
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If you come up with a way to changing the anchor using the drag method, let me know, I'd love to be able to. But thanks once again!! |
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digaum2003 |
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03-20-12, 12:43 PM | ||
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As far as the anchors, I haven't been able to reproduce it but have simply started including this snippet on curse: /script XLootGroup.db.profile.AnchorsAway.roll.pos.x = 600 /script XLootGroup.db.profile.AnchorsAway.roll.pos.y = 600 (then XLootMonitor.db, if you have it. Master has no anchors) Really, that's just to reset it without removing the WTF configuration file for XLoot. Which is the easiest way. (WoW\WTF\{Account}\SavedVariables\XLoot.lua) |
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Xuerian |
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03-12-12, 04:26 PM | |
A Deviate Faerie Dragon
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Thanks a lot for this addon!! Xloot was a masterpiece and I'm glad it's being developed again.
I just installed along with master and group but after setting the initial positions, I can't make the anchors for the group, master and Monitor to show up again. I can only move the main xloot, but no these ones. If you could help me find a way to move them, I'd be really glad! Thanks! |
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digaum2003 |
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