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Updated: | 02-06-13 03:15 AM |
Created: | 08-02-10 04:07 AM |
Downloads: | 28,874 |
Favorites: | 229 |
MD5: |
This addon has been merged into XLoot. Please use it instead.
A customizable loot frame
Providing a large array of options to change how loot is presented, as well as allowing you to use Masque or ButtonFacade Skins, XLoot's job is to make looting more functional while still having a better form.
Options GUI available under Interface->Addons or /xloot
The 1.0 XLoot branch will eventually replace the legacy XLoot once all features have been implemented.
The major advantage to using the new version is support for Masque/ButtonFacade skins, as well as custom image-based skins instead of simply coloring the frame.
Skinning
XLoot can use any Masque skins, but skins made to fit rectangles will work better for obvious reasons.
Here's a example of Caith (A masque skin) with Frame transparency set to 0, along with the Legacy skin and a normal background:
If you find a skin that doesn't fit correctly, either tell me or go ahead and make a quick compatibility addon (See below)
About the plugins
XLoot Group/Monitor/Master require the support plugin in order to be used with this version.
I will be re-writing them as time allows to be stand-alone addons instead of plugins, which will work alongside 1.0 natively, and once that happens, they will all replace the old versions I post. I respect that some people like the old look of the frames, and I may try to make a legacy-lookalike skin.
Extending XLoot
It's easy to release skins or tweak masque skins (Or include tweaks in your skin, if you are already a masque skin author!) Skins are really just square textures of a border, like Masque skins.
To let XLoot know about your skin, use: XLootFrame:RegisterSkin(skin_name, skin_table)
To add a tweak for a Masque skin, use: XLootFrame:RegisterMasqueTweak(masque_skin_name, skin_table)
For documentation of skin_table, see the comments near the top of XLoot.lua
Please make sure you have permission to use any textures you include.
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Nathanyel |
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03-05-12, 07:06 PM | |
A Kobold Labourer
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Coins a no-show
When I loot coins, they do not show up in the Xloot frame. I have seen some 1g or more show up on occasion, is there a threshold to show, can it be adjusted?
Also, my JC daily for elemental goo does not show up when being collected. |
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lwoodya |
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01-28-12, 02:13 PM | ||
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Thank you for this report. I also appreciate your narrowing it down, you made it much more precise than reports on Curse managed.
It turned out to be that when you have more than 3 items and loot either slot 1 or slot 2, the latter slots will be stuck as a nonexistent item. I have fixed it and will update the version here shortly.
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Xuerian |
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01-28-12, 12:50 PM | |
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I think there may be a problem with the autoloot feature and manual looting of other items in the mob, noticed this with bosses that drop several BoP items (which have to be manually looted if you're solo)
Most notable when soloing BC heroic bosses (e.g. Ikiss after Anzu, for the rep and to get out of the instance faster) as they drop coin and 3 BoP items. I get the BoP confirmation for item #1 automatically, confirm it, click item #2, and it will often loot #3 instead, while still keeping #3 in the loot window, or indeed loot #2, but remove #3 from the loot window. *edit* Ok, it's not linked to XLoot's autoloot, as it happens with that deactivated as well. *edit2* Also not related to the game's autoloot, or BoP items for that matter. XLoot simply sometimes removes the wrong item from the loot window when something is looted.
Last edited by Nathanyel : 01-28-12 at 01:24 PM.
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Nathanyel |
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01-26-12, 04:38 PM | |
A Murloc Raider
Forum posts: 6
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For some reason, when in a raid, all the loot has a red background to it.
Solo looting, everything is fine. But when someone is master looter in a raid, i open the boss corpse and all the icons are just red. Was this something that was recently added? At first i thought it was just making items red that my class couldnt use, which was kind of useful. But then i realized it was making everything red, which just seems wierd. |
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Angrysteel |
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01-22-12, 09:53 AM | |
A Kobold Labourer
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I think the button would be great at that size. You could probably make the button on top of the frame before the first item. I guess either way, it is pretty much figuring out to put it the left of the first item or on top of it. lol
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iGeMiNix |
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01-21-12, 06:54 PM | ||
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Re: Take all/Loot all
If you think I could do better than that, do feel free to give more feedback =). The more ideas I hear for it the more I might be able to do. If I add a "loot all" button, I was thinking it would be about the size of a item icon, but a tab to the left of the first item which would be where the mouse would snap to. |
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Xuerian |
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01-21-12, 06:45 PM | |
A Kobold Labourer
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Take all/Loot all
Hey, thanks for the amazing addon. I was wondering if you will ever put a take all/loot all button as sometimes I like to check out what I loot but don't want to click on each thing. I know there is also autoloot for looting everything but I don't like having to check my inventory to see what I got. Just wondering what you think. It's fine if you say you have no plans for it. Again, thanks for your amazing addon.
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iGeMiNix |
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01-19-12, 06:59 PM | ||
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The best I could do for you is make a option to add a custom bounding offset (ex -100 if your lower ui is 100px high) But there's no way for me to detect your UI otherwise, unless it alters the viewport.. in which case I think it should automatically, but I haven't checked that. |
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Xuerian |
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01-15-12, 07:14 PM | ||
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Screenshot? And glad you like it =) |
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Xuerian |
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01-15-12, 02:15 PM | |
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Is there any option to disable the red text on item names? Or is it a bug?
Otherwise I recently switched over finally from xloot to xloot 1.0 great addon just took some getting used to |
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excitor |
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01-15-12, 07:37 AM | |
A Murloc Raider
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Either solution would be fine. Growing upwards is just seems to be the most common solution.
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Angrysteel |
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01-14-12, 07:24 PM | ||
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I can see the issue, but are you sure you would rather it grow upwards instead of simply not snapping itself off the screen? As far as dashboard UIs, if you have a UI that covers a good portion of your screen you're going to have some problems regardless. My UI is aligned to the bottom of the screen, but doesn't take up much real estate and thus doesn't have this as a common issue, for example. |
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Xuerian |
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01-14-12, 08:43 AM | |
A Murloc Raider
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Lets say i have my loot frame at X=0, and Y= -250. This would be center screen, but lowered towards the bottom end of the screen.
Looting normal mobs, you get 1-4 items, and it works fine. But if you loot a boss, with 8-10 items, its too many items and some items get shoved off the screen. You can drag the loot frame up and still see all the items. Boss mods like DXE, Bigwigs, DBM, etc etc all have an option that would allow you to grow the timers upwards. Allowing you to set a lower anchor point, and each new timer goes above the old, instead of below it. I guess the easiest way to demostrate this would be to ancher Xloot the very bottom of your screen. Go loot a mob that drops more than 1 item and you will noticed you can only see the 1 item. When you loot that item (and you have Collaspe Looted Slots enabled) a new item appears. If you didnt have Collaspe Looted Slots enabled, you would have never known another item was dropped. If Xloot allowed you to pick a bottom anchor, and then all the loot would be listed upwards, it would fix this problem. This problem is very common for those that use Dashboard type UIs.
Last edited by Angrysteel : 01-14-12 at 08:44 AM.
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Angrysteel |
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01-13-12, 09:40 PM | ||
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Xuerian |
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