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Updated:01-20-12 12:06 AM
Created:07-31-10 08:10 AM
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CCP (Class Combo Points)  Popular! (More than 5000 hits)

Version: 3.3
by: richerich [More]

This is a class styled combopoint addon.

This mod doesn't only display combopoints for Druids and Rogues, but for other classes as well.
In other words, it fakes combopoints.


Currently Supported Classes:
* Shaman (Maelstrom Weapon) / (Tidal Waves) / (Fulmination)
* Mage (Arcane Blast) / (Fingers of Frost)
* Priest (Evangelism) / (Serendipity) / (Shadow Orb)
* Paladin (Holy Power)
* Warrior (Thunderstruck) / (Meat Cleaver) / (Slaughter)
* Warlock (Soul Shards)
* Hunter (Frenzy Effect) / (Ready, Set, Aim...)
* Death Knight (Shadow Infusion) / (Bone Shield)
* Druid (Lunar Shower) / (Lacerate)

Configuration is all done in LUA, on top of CCP_Display\combo.lua, such as font and position.
(NOW WITH TUKUI AND ELVUI SUPPORT!)

Code:
--[[ START OF CONFIG ]]--

-- Font name
cfg.font = 	"Interface\\AddOns\\DSM\\font\\font.ttf" or						-- 1. DSM check
			"Interface\\AddOns\\ElvUI\\media\\fonts\\Action_Man.ttf" or		-- 2. ElvUI check
			"Interface\\AddOns\\CCP_Display\\font.ttf"						-- 3. Normal check

-- Font size
cfg.fonts = 40

-- Font type ("OUTLINE", "THINOUTLINE", "THICKOUTLINE")
cfg.fontf = "OUTLINE"

-- Horizontal position
cfg.pointy = 0

-- Vertical position
cfg.pointx = -160

--[[ END OF CONFIG ]]--
If you have a suggestion to add more classes/specs, leave a comment and i'll look into it.

A lot of code is from Combo and ArcaneComboPoints. I thank the authors for making this possible



Official discussion thread: WoWInterface.com and Tukui.org

Curse Link: http://wow.curseforge.com/addons/ccp...-combo-points/

-- CHANGELOG --
-- 3.3 --
- TOC update.
- Changed some code with the font (nothing major).
-- 3.2 --
- TOC update.
- Fixed a error with the ElvUI support.
-- 3.1 --
- Added ElvUI support (don't ask me why)
- Fixed a login error.
-- 3.0 --
- update for 4.1
- fixed the druid, hunter and death knight modules.
- added some missing spellid's.
- split up the modules and display into 2 seperate folders, so you can choose yourself what display you wanna use.
- changed name from "Class Combo Points" to "CCP" and "CCP_Display".
- added support for both my Tukui edit and default Tukui (other edits may work as well)
-- 2.3 --
- fixed Fulmination (finally)... (Hope you guys are into pink :) )
-- 2.2 --
- changed how auras are checked, now u dont have to reload ui to recheck if auras is there or not, it's all checked now by your current talent spec :)
- fixed druid module, should be working now.
- fixed bug on warrior module when it tried to check for both spellids at once.
-- 2.1 --
- added Tidal Waves display for restoration shaman.
- added Lacerate display for bear druids to use for their Pulverize. [NOT WORKING ATM, WORKING ON IT]
- fixed warlock module, its working again. Also fixed it so it hides out-of-combat. No more static display :P
- fixed hunter and death knight pet modules, should work now.
-- 2.0 --
- cleaned up a lot of old code (now with a new config).
- added a color code for each point. Now it should be a bit easier to read :)
- added death knight module (Shadow Infusion) for Unholy pet and (Bone Shield) for Blood.
- added warlock module (Soul Shards). - Still needs recoding, so it hides in combat. Atm, it stays viseble at al times.
- added hunter module (Frenzy Effect) for pet and (Ready, Set, Aim...) for Marksman.
- added druid module (Lunar Shower) for Balance.
- changed paladin module. Now it displays Holy Power instead of Holy Venegance/Blood Corruption stacks.
- changed priest module. Now it displays Evangelism instead of Serendipity stacks.
- changed warrior module. Now it displays both Meat Cleaver(Fury) and Thunderstruck (Protection) instead of Sunder Armor stacks.
- changed font to a more readable one.
-- 1.5 --
- changed TOC to 4.0 (Cataclysm ONLY (for Beta and PTR)), will not work with live servers.
-- 1.3 --
- finalizing paladin module, works for both ally and horde paladins now (thx Starinnia for testing)
- fixed warrior module, should work now
- added changelog file in the package
-- 1.2 --
- fixed paladin module, should work now (Blood Corruption (tested)/Holy Venegance (untested))
- moved the counter even more down
- added warrior module (placeholder, not currently working at al)
-- 1.1 --
- added priest module (Serendipity)
- added paladin module (placeholder, not currently working at al)
- changed font (the old one was just too much to just display numbers)
- moved the counter slightly down
--- 1 ---
- first release
Optional Files (0)


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Unread 10-16-10, 01:37 PM  
autobot
A Defias Bandit

Forum posts: 2
File comments: 34
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Like this lil addon but i wanted to make the font size lil larger, im pretty i just scaled the size in the lua but doesnt seem to be taking effect.
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Unread 10-15-10, 05:44 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by rassa
hey thanks for the updates, its working great with my rogue but im gettin this error as soon as i log on my warrior:

Message: Interface\AddOns\ClassComboPoints\warrior.lua:23: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
Time: 10/15/10 17:17:36
Count: 3
Stack: [C]: ?
Interface\AddOns\ClassComboPoints\warrior.lua:23: in function <Interface\AddOns\ClassComboPoints\warrior.lua:21>

Locals: (*temporary) = "player"
(*temporary) = false

any ideas?
Yeah, noticed that as well (will stop coding after midnight), will fix that tomorrow xD
EDIT: Ok fixed and uploading!
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Last edited by Dajova : 10-16-10 at 07:59 AM.
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Unread 10-15-10, 04:19 PM  
rassa
A Deviate Faerie Dragon
 
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hey thanks for the updates, its working great with my rogue but im gettin this error as soon as i log on my warrior:

Message: Interface\AddOns\ClassComboPoints\warrior.lua:23: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
Time: 10/15/10 17:17:36
Count: 3
Stack: [C]: ?
Interface\AddOns\ClassComboPoints\warrior.lua:23: in function <Interface\AddOns\ClassComboPoints\warrior.lua:21>

Locals: (*temporary) = "player"
(*temporary) = false

any ideas?
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Unread 10-15-10, 01:35 PM  
Dajova
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ok, 2.1 out... fixed warlock, hunter and death knight modules not working correctly
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Unread 10-15-10, 08:51 AM  
dyaeblca
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In case of my DK it generates several errors:

4x ClassComboPoints-2.0\deathknight.lua:25: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
ClassComboPoints-2.0\deathknight.lua:25: in function <ClassComboPoints\deathknight.lua:23>

Locals:
self = <unnamed> {
0 = <userdata>
}
event = "UNIT_PET"
unit = "player"
UnitBuff = <function> defined =[C]:-1
spell = nil
id = nil
map = <function> @ ClassComboPoints\deathknight.lua:11:
GetFramesRegisteredForEvent = <function> defined =[C]:-1
petspell = false

---


2x ClassComboPoints-2.0\deathknight.lua:25: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
ClassComboPoints-2.0\deathknight.lua:25: in function <ClassComboPoints\deathknight.lua:23>

Locals:
self = <unnamed> {
0 = <userdata>
}
event = "UNIT_MODEL_CHANGED"
unit = "player"
UnitBuff = <function> defined =[C]:-1
spell = nil
id = nil
map = <function> @ ClassComboPoints\deathknight.lua:11:
GetFramesRegisteredForEvent = <function> defined =[C]:-1
petspell = false

---

5x ClassComboPoints-2.0\deathknight.lua:25: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
ClassComboPoints-2.0\deathknight.lua:25: in function <ClassComboPoints\deathknight.lua:23>

Locals:
self = <unnamed> {
0 = <userdata>
}
event = "UNIT_AURA"
unit = "player"
UnitBuff = <function> defined =[C]:-1
spell = nil
id = nil
map = <function> @ ClassComboPoints\deathknight.lua:11:
GetFramesRegisteredForEvent = <function> defined =[C]:-1
petspell = false

---

2x ClassComboPoints-2.0\deathknight.lua:32: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
ClassComboPoints-2.0\deathknight.lua:32: in function <ClassComboPoints\deathknight.lua:23>

Locals:
self = <unnamed> {
0 = <userdata>
}
event = "UNIT_AURA"
unit = "pet"
UnitBuff = <function> defined =[C]:-1
spell = nil
id = nil
map = <function> @ ClassComboPoints\deathknight.lua:11:
GetFramesRegisteredForEvent = <function> defined =[C]:-1
petspell = false

---

1x ClassComboPoints-2.0\deathknight.lua:32: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
ClassComboPoints-2.0\deathknight.lua:32: in function <ClassComboPoints\deathknight.lua:23>

Locals:
self = <unnamed> {
0 = <userdata>
}
event = "UNIT_MODEL_CHANGED"
unit = "pet"
UnitBuff = <function> defined =[C]:-1
spell = nil
id = nil
map = <function> @ ClassComboPoints\deathknight.lua:11:
GetFramesRegisteredForEvent = <function> defined =[C]:-1
petspell = false

---

(sorry for long post)
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Unread 10-15-10, 08:13 AM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by dyaeblca
I can't get the addon to show up for my lock.
Here's the error I got:

1x ClassComboPoints-2.0\warlock.lua:20: unexpected symbol near 'local'

Locals:

---

so I removed

local combat =

which was just above line 20.
Now it doesn't generate any error but the frame still isn't visible.

Any ideas?
Thanks in advance.
ill have a look into it, it was working yesturday

Originally posted by dyaeblca
In case of my DK it generates several errors:
Its basically the same error, should be working in the next update.
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Last edited by Dajova : 10-15-10 at 12:21 PM.
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Unread 10-15-10, 05:44 AM  
dyaeblca
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I can't get the addon to show up for my lock.
Here's the error I got:

1x ClassComboPoints-2.0\warlock.lua:20: unexpected symbol near 'local'

Locals:

---

so I removed

local combat =

which was just above line 20.
Now it doesn't generate any error but the frame still isn't visible.

Any ideas?
Thanks in advance.
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Unread 10-15-10, 04:43 AM  
Dajova
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Originally posted by rassa
hey thanks for the updates, mods working great.
i do have a question tho, what do i have to modify in the config file to make the numbers look like the older versions?

thankis again!
How do u mean like the older versions? If u mean if u want the display to look like the older versions, just take the font.ttf from 1.3 and replace it with the current one.
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Last edited by Dajova : 10-15-10 at 04:56 AM.
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Unread 10-14-10, 05:04 PM  
rassa
A Deviate Faerie Dragon
 
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hey thanks for the updates, mods working great.
i do have a question tho, what do i have to modify in the config file to make the numbers look like the older versions?

thankis again!
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Unread 09-15-10, 12:18 PM  
steppin
A Kobold Labourer

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i absolutely LOVE this mod. it's SO EASY to read and use ..
i had to play around a tad with it to position it where i wanted, but it is absolutely PERFECT for my needs and works well with ALL my different chars ...
i rely HEAVILY on it, and would be lost without it

THANKS for making it !

steppin
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Unread 09-15-10, 07:28 AM  
Dajova
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Ok, added support for PTR 4.0.1 and Cataclysm Beta. I have not tested if the different class spells works yet (since the f***ing queuetime is ridiculous...), so if anyone can test it, please let me know.
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Unread 08-17-10, 01:31 AM  
Dajova
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Originally posted by Miralen
I'd like to recommend warrior support for Sunder Armor stacks.
Added in the latest version (1.3)
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Unread 08-16-10, 12:49 PM  
Saintvallen
An Aku'mai Servant

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Love the addon - hate the copy right bashers!
Keep up the good work your making some awesome addons for alot of people, just let the bashers bash their heads.
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Unread 08-16-10, 07:24 AM  
mrruben5
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Originally posted by Karudon
dajova pls give credits to the real author....

http://www.tukui.org/v2/forums/topic.php?id=1999

MrRuben5
Absolute nonsense. I have posted in that particular topic after Dajova released this AddOn. If I had any problems with him uploading this, I would already have said that.

Dajova also has mentioned both Evl_Combo and ArcaneComboPoints on the download page here.
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Unread 08-13-10, 08:48 AM  
Dajova
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Originally posted by Karudon
you get the idea from him, give him credits
Look, i have already done it. If you search in the LUA, it says clearly on top of shaman.lua this:
Code:
-- Code by Mecdemort, modified by MrRuben5
Like i said, do more research before you bash about copyright.

EDIT: I did some research for you and this is said about license for Tukui (same goes for every mod/ui that has EVER been released).

Respect of myself and others Lua authors. Although the majority of Tukui code is created by myself or the staff. Some parts of code is due to other authors. (example, bags, see below image) Most of the time, when a piece code is used from somewhere else, permission must be asked. If you do not respect this, then you are basically stealing code. You are not a thief in real life, right? It's the same here. Making your edited version public without respecting rules, without any credits or without any respect to original authors; results you as being a thief. If you are planning to not respect the rules (see license within Tukui), then you must ask permission of all authors related to the Tukui project.

Credits. Probably the most important aspect of coding is respect. Authors devote a lot of their time to make some things possible for World of Warcraft. It's my duty to enforce this for all edited versions. Hungtar, Caellian, Roth, Haste, TekHub, me, Tukui Staff ... (etc.) like listed in all my Lua files deserve credits; no matter what package of Tukui you use. All credits must stay in files, no matter what change you make.
In other words, neither of us has had any disputes about copyright or credits, regardless about giving credit or not, so don't come and say that i don't do it...
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Last edited by Dajova : 08-13-10 at 08:55 AM.
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