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Updated: | 09-18-16 02:58 PM |
Created: | 07-29-10 06:15 PM |
Downloads: | 9,268 |
Favorites: | 57 |
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I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me. |
Scroll down for a full list of features. Options are accessible by typing “/hydra” or by browsing to the Hydra panel in the Interface Options window. Several common commands can also be keybound in the standard Key Bindings window.Bug Reports & Feature Requests
Please note that Hydra is not a replacement for key cloning software — addons can’t cast spells, target units, or perform many other actions, so you will still need some way to send your key strokes and mouse clicks to your secondary characters’ instances of WoW.
Post an issue on GitHub (preferred), or post a comment here on WoWInterface. If you are reporting a bug, please read this first and provide as much of the requested information as possible.Language Support
Hydra operates on the basis of “trust”. You tell it which characters you trust, whether they're your multibox characters or just your questing buddies, and features are enabled or disabled depending on whether you’re in a party with trusted characters or not. For example, whispers are only forwarded to party chat if everyone in the party is on your trusted list.Automation
You can add or remove names to your trusted list in the options panel. There's also an option to add everyone in your current party to your trusted list, for quick setup for multiboxing groups.
Whispers containing a high number of “spam words” (words that commonly appear in goldselling, powerleveling, phishing, or other spam) are forwarded as “POSSIBLE SPAM” instead of the actual text, to avoid having your account appear to send spam. If you want to see the actual message, check the receiving character’s chat log.Primary character detection:
Whisper forwarding is disabled in non-trusted parties, and there is currently no notification if someone whispers a secondary character in this situation.
Hydra currently offers two methods for detecting the primary character. By default, it assumes that the primary character is the party leader. You can use the options panel to switch to checking for applicaton focus instead, but this method will not work if you are using multiple physical machines, and may not work if you are running multiple clients in windowed mode.Advanced Chat Usage
If whispers from multiple senders are forwarded to party chat, your responses in party chat are assumed to be directed toward the sender of the most recently forwarded whisper. You can respond to a previously forwarded whisper by prefacing your message in party chat with “@name”, where “name” is the name of your character that forwarded the whisper.
If whispers from multiple senders are forwarded by the same character, you can respond to a previous message by whispering that character with “@name message”, where “name” is the name of the person you want “message” to be whispered to. You can also use this feature to have your secondary characters send whispers to people who haven’t already whispered you.
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Phanx |
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10-19-10, 01:34 AM | |
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download says its 4.0.1 ready its not toc says ## Interface: 30300
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Tntdruid |
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10-03-10, 09:19 PM | |
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I'm not entirely sure what you're asking.
If you're asking whether the /fme command should, or can, cause your alts to stop following you, then the answer is no. Once you're following someone, the only way to stop is to perform a movement action, which requires a hardware event (mouse click or key press). Addons cannot emulate a hardware event, so it is not possible for an addon to make one character stop following another. If you're asking why typing "/fme" triggers both "X is no longer following you" and "X is now following you" from characters that are already following you, that's just the way WoW works. If you're following Player A, and issue a command to follow Player B, you must necessarily stop following Player A first. WoW doesn't perform any check to see if Player B and Player A are the same character; it just blindly stops following Player A and then starts following Player B. There is also no direct way for an addon to ask the WoW client who you're currently following. There are several indirect methods I could use to make an assumption about who you're currently following, but since there isn't actually any functional problem with the current behavior, it's extremely unlikely I'll spend time adding extra code to do this. If it bothers you, turn off chat output for the Follow module.
Last edited by Phanx : 10-03-10 at 09:19 PM.
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Phanx |
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10-02-10, 06:28 PM | |
A Kobold Labourer
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Have a Question ,
Does anyone else have a problem with the /fme command stopping the follow or is it not suppose to ? , i can type it and the other one follows but if i type it when the other char is following it stops it and then follows again other than that is a very nice addon thanks
Last edited by Stormblade : 10-02-10 at 06:29 PM.
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Stormblade |
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09-15-10, 05:52 AM | |
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See the ticket someone else already posted in the bug tracker about that:
http://www.wowinterface.com/portal.p...bug&bugid=6743 |
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Phanx |
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09-14-10, 06:20 AM | |
A Kobold Labourer
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The latest update was really helpful. Being able to filter out the "x is now following" was of great help. I still get the UIErrorsFrame message errors seemingly at random when I sometimes ask a character that is following me to follow me again, but it's not a bother to me.
Is the in game trusted list supposed to save between sessions though? It may be because I'm playing on a server with strange characters (Sha'tar) but I have to re-add all the characters manually each time I reload the UI. |
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Kroax |
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09-09-10, 04:41 PM | |
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Jumping is a movement action, so it requires a hardware event, and cannot be automated by an addon. Characters on flying mounts will automatically "takeoff" with you; you don't need to manually jump them, though you may need to pause for a moment while they catch up after takeoff.
Talking and emoting aren't useful gameplay functions, so they won't be added to Hydra. Post feature request tickets for the dismounting and quest reward selection if you want me to remember them next time I'm working on the addon. |
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Phanx |
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09-08-10, 10:33 PM | |
A Kobold Labourer
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It works well in 3.2 now , THX.
For avoiding AFK in a long way or being blocked, can it possible to command other characters to jump? It also will be helpful at the time of takeoff. /dismount should be useful. All characters in a party to speak or issue emotes at the same time or in order will be funny. PS. An addon automatically gets the most valuable quest reward and completes the quest at the same time should be helpful. |
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elevrin |
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09-05-10, 03:36 PM | |
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The latest release should be backwards compatible with 3.2 clients. Let me know if you have any problems with it.
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Phanx |
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09-05-10, 06:40 AM | ||
A Kobold Labourer
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THe translation of PhanxChat is not necessary in my opinion. Meanwhile it has a lot of modified versions. |
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elevrin |
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09-05-10, 04:36 AM | |
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3.3.5.23
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Phanx |
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09-05-10, 02:53 AM | ||
A Kobold Labourer
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As for issues with the UIErrorsFrame, it's been a bit inconsistent. Most of the time it does what you describe, but sometimes it trigger even when it's not because you're out of range. My setup uses a macro with the line "/follow X" where X is the main. I'll do some more testing and see if I can figure out how/when it triggers. Edit: And thanks for the fast reply!
Last edited by Kroax : 09-05-10 at 02:53 AM.
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Kroax |
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09-04-10, 09:09 PM | |
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If you look closely at the options UI, you'll note that the "verbose" option only applies to the Automation module.
But yeah, I can add an option to turn off the chat messages when someone starts or stops following you. Have you noticed any issues with the UIErrorsFrame message about someone stopped following you? It should only show up if someone is out of follow range when they stop following you (eg. they fell off due to lag or got stuck on an object) to prevent it from triggering when you deliberately break follow. |
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Phanx |
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09-04-10, 01:44 PM | |
A Kobold Labourer
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This is a very nice and neat mod. Saves a lot of time and effort, but doesn't take away control from the player in any real manner.
I have one issue with it though. Is there a way to turn off the messages for when someone follows you? I tried ticking and unticking "verbose" but nothing changed. As it is, it quickly gets spammy with the setup I use. |
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Kroax |
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09-03-10, 09:12 PM | |
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I'll see what I can do. I don't have access to a 3.2 client, though, so I won't be able to test anything myself.
On a side note, if PhanxChat is so famous in China, why haven't any of you guys sent me translations yet? |
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Phanx |
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