Download
(25Kb)
Download
Updated: 10-30-13 12:53 PM
Pictures
File Info
Updated:10-30-13 12:53 PM
Created:07-16-10 07:58 AM
Downloads:18,100
Favorites:74
MD5:

m Map  Popular! (More than 5000 hits)

Version: 3.9
by: Monolit [More]

m_Map or monoMap

About

  • Originally inspired by Nevcairiel's Mapster and p3lim's pMap, m_Map is a lightweight add-on with few world map modifications.
  • The goal was to apply all the important features to the WorldMap frame without drastically changing it.
  • m_Map consumes about 10kb and no CPU cycles when map is not visible.
  • This add-on was created for people who just want to have clean WorldMap with a little bit of extra functionality.
  • It's not tested with gatherer and questhelper-like add-ons, but I suppose it should work just fine.

Key features
  • new miniWorldMap style;
  • minimize WorldMap when player enters combat;
  • display player and cursor coordinates;
  • remove the black background behind the big map;
  • enable keyboard while big map is opened;
  • no GUI;
  • ability to set custom scale and position for miniWorldMap (via editing m_Map.lua);
  • custom size for group markers;
  • fog removal.

======= v. 3.9 =======
m_Map: IsDisabledByParentalControls Taint fix (credits to Rotule http://us.battle.net/wow/en/forum/topic/10388639018)

======= v. 3.8 =======
m_Map: some of the elements were removed in 5.3, so we don't need to modify them anymore
m_Map: adjusted fontsize / position for coordinates
m_Map: removed textures from the 'map options' dropdown
m_Map: adjusted coordinates position for big map
m_Map: .toc bump for 5.3

======= v. 3.7 =======
m_Map: added option to display decimal part of map coordinates
m_Map: removed tooltip fix for quest blobs

======= v. 3.6 =======
m_Map: .toc update

======= v. 3.5 =======
m_Map: .toc update
m_Map: fixed WorldMap options dropdown position
m_Map: removed advancedMap cVar, so it now properly funcitons @ 4.3 /PTR

======= v. 3.4 =======
m_Map: .toc update for 4.1

======= v. 3.3 =======
m_Map: some structural changes, general code clean up
m_Map: fixed coordinates 'jumpy' (flickering) behaviour when large world map is opened
m_Map: adjusted positions for number of elements including levelUP/DOWN buttons, WorldMapTitle frame and button, etc.
m_Map: applied a small hack to prevent World Map frame problems when map_scale = 1

======= v. 3.2 =======
m_Map: adjusted text pattern and position for coordinates text

======= v. 3.1 =======
m_Map: fixed "Show dig sites" button scale and positioning
m_Map: option to adjust default group members icons size

===== v.2.7.1 =====
m_Map: major code revamp
m_Map: enabled quest blobs on the MiniWorldMap
m_Map: and now they actually work and give no errors!

===== v.2.6.1 =====
m_Map: option to disable group icons

===== v.2.6 =====
m_Map: fixed stack overflow error
m_Map: locals...well... you know that variable scoping thing...
m_Map: WorldMapUnit_Update function fix in attempt to diminish fps lag when toggling map on and off

===== v.2.5 =====
m_Map: new background and border texture
m_Map: close and sizeup buttons repositioned to the topright corner of the whole frame
m_Map: levelup/down and zone level dropdown buttons now also inerit map's opacity
m_Map: few adjustments to buttons' FrameLevel

===== v.2.4 =====
m_Map: fixed miniWorldMap border to inherit map's opacity
m_Map: tiny frame and text position adjustments

===== v.2.3 =====
m_Map: fixed coordinates OnUpdate script so it doesn't draw any CPU usage when map is hidden
m_Map: coordinates code reworked, general code clean up
m_Map: *.toc update, removed coloring of initial letters so it doesn't screw up alphabetical order
Optional Files (0)


Post A Reply Comment Options
Unread 07-19-10, 08:12 PM  
Sec
A Cyclonian
 
Sec's Avatar

Forum posts: 48
File comments: 177
Uploads: 0
Originally posted by Monolit
Alright, I've managed to fix the issue with CPU leak when map is not open.


2Sec
Coloring was there for a reason - to determine my add-ons during the development, however I understand your point so I removed coloring from first few letters to keep the alphabetical order of the add-on list.

2sacrife
I've never been a fan of Skinner to be honest so it's quite unlikely I'm gonna write something like that
Thank you so much for your understanding! I love seeing such colored names from an aesthetic standpoint but then the practical part of me gets a tad confused when looking alphabetically.

I am enjoying the addon! Will certainly post more if anything else comes up.
Report comment to moderator  
Reply With Quote
Unread 07-19-10, 07:15 PM  
Monolit
A Black Drake
AddOn Author - Click to view AddOns

Forum posts: 81
File comments: 428
Uploads: 7
Alright, I've managed to fix the issue with CPU leak when map is not open.


2Sec
Coloring was there for a reason - to determine my add-ons during the development, however I understand your point so I removed coloring from first few letters to keep the alphabetical order of the add-on list.

2sacrife
I've never been a fan of Skinner to be honest so it's quite unlikely I'm gonna write something like that
Report comment to moderator  
Reply With Quote
Unread 07-18-10, 11:35 PM  
Sec
A Cyclonian
 
Sec's Avatar

Forum posts: 48
File comments: 177
Uploads: 0
Hi there!

Interesting alternative to Mapster; I'm testing it right now.

So far, I have one request that I hope you will consider: remove the red coloring from the TOC file. I know that it helps to set apart your addon within the in-game addon lists, but it also takes your addon out of alphabetical order thereby making it a bit harder to come across.

Thank you!
Report comment to moderator  
Reply With Quote
Unread 07-16-10, 03:50 PM  
Gangzta
A Kobold Labourer
 
Gangzta's Avatar
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 17
Uploads: 1
спасибо! наконец нашел норм замену мапстеру
Report comment to moderator  
Reply With Quote
Unread 07-16-10, 03:14 PM  
sacrife
An Onyxian Warder
 
sacrife's Avatar
AddOn Author - Click to view AddOns

Forum posts: 384
File comments: 144
Uploads: 3
Originally posted by Skylinee
Try this:

http://www.wowinterface.com/download...-Art.html#info
Thx for the suggestion but that's not what I'm after.
I just want a simple addon that changes the background on those frames to the look of a simple tooltip. And Ai art is quite different to that.

Also the blue zones on quests showing the area of the quest is gone.
__________________

Last edited by sacrife : 07-16-10 at 03:44 PM.
Report comment to moderator  
Reply With Quote
Unread 07-16-10, 02:28 PM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Originally posted by sacrife
Also, I noticed you've skinned the frame completely black.
Is it possible for you to create an addon that does the same to the default frames aswell?

Character/pets/rep/skills/currency, Talent/glyps, Bag/bank/gbank, honor/bg and friends/who/guild/chat/raid?

Been looking for a lightweight version of skinner for ages.
Try this:

http://www.wowinterface.com/download...-Art.html#info
Report comment to moderator  
Reply With Quote
Unread 07-16-10, 01:40 PM  
sacrife
An Onyxian Warder
 
sacrife's Avatar
AddOn Author - Click to view AddOns

Forum posts: 384
File comments: 144
Uploads: 3
Also, I noticed you've skinned the frame completely black.
Is it possible for you to create an addon that does the same to the default frames aswell?

Character/pets/rep/skills/currency, Talent/glyps, Bag/bank/gbank, honor/bg and friends/who/guild/chat/raid?

Been looking for a lightweight version of skinner for ages.
__________________

Report comment to moderator  
Reply With Quote
Unread 07-16-10, 12:36 PM  
Monolit
A Black Drake
AddOn Author - Click to view AddOns

Forum posts: 81
File comments: 428
Uploads: 7
Originally posted by Skylinee
Having a low memory footprint is all well and good, but this mod uses 0.400 CPU/sec while idle (measured using OptionHouse), Mapster uses 0.000 until the map is actually opened. Been looking for a lightweight alternative for Mapster for a while now, so if the CPU usage is fixed i'll definately make the switch.
Thank you for reporting this, I think i've got a fix for this issue already, just can't test it right now since i'm on the road and I don't have wow client on my laptop to test it out. I'll upload the new version once I test it as soon as I get home in a day or 2.
Report comment to moderator  
Reply With Quote
Unread 07-16-10, 11:12 AM  
Skylinee
A Murloc Raider

Forum posts: 5
File comments: 371
Uploads: 0
Having a low memory footprint is all well and good, but this mod uses 0.400 CPU/sec while idle (measured using OptionHouse), Mapster uses 0.000 until the map is actually opened. Been looking for a lightweight alternative for Mapster for a while now, so if the CPU usage is fixed i'll definately make the switch.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: