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Updated:10-30-13 12:53 PM
Created:07-16-10 07:58 AM
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m Map  Popular! (More than 5000 hits)

Version: 3.9
by: Monolit [More]

m_Map or monoMap

About

  • Originally inspired by Nevcairiel's Mapster and p3lim's pMap, m_Map is a lightweight add-on with few world map modifications.
  • The goal was to apply all the important features to the WorldMap frame without drastically changing it.
  • m_Map consumes about 10kb and no CPU cycles when map is not visible.
  • This add-on was created for people who just want to have clean WorldMap with a little bit of extra functionality.
  • It's not tested with gatherer and questhelper-like add-ons, but I suppose it should work just fine.

Key features
  • new miniWorldMap style;
  • minimize WorldMap when player enters combat;
  • display player and cursor coordinates;
  • remove the black background behind the big map;
  • enable keyboard while big map is opened;
  • no GUI;
  • ability to set custom scale and position for miniWorldMap (via editing m_Map.lua);
  • custom size for group markers;
  • fog removal.

======= v. 3.9 =======
m_Map: IsDisabledByParentalControls Taint fix (credits to Rotule http://us.battle.net/wow/en/forum/topic/10388639018)

======= v. 3.8 =======
m_Map: some of the elements were removed in 5.3, so we don't need to modify them anymore
m_Map: adjusted fontsize / position for coordinates
m_Map: removed textures from the 'map options' dropdown
m_Map: adjusted coordinates position for big map
m_Map: .toc bump for 5.3

======= v. 3.7 =======
m_Map: added option to display decimal part of map coordinates
m_Map: removed tooltip fix for quest blobs

======= v. 3.6 =======
m_Map: .toc update

======= v. 3.5 =======
m_Map: .toc update
m_Map: fixed WorldMap options dropdown position
m_Map: removed advancedMap cVar, so it now properly funcitons @ 4.3 /PTR

======= v. 3.4 =======
m_Map: .toc update for 4.1

======= v. 3.3 =======
m_Map: some structural changes, general code clean up
m_Map: fixed coordinates 'jumpy' (flickering) behaviour when large world map is opened
m_Map: adjusted positions for number of elements including levelUP/DOWN buttons, WorldMapTitle frame and button, etc.
m_Map: applied a small hack to prevent World Map frame problems when map_scale = 1

======= v. 3.2 =======
m_Map: adjusted text pattern and position for coordinates text

======= v. 3.1 =======
m_Map: fixed "Show dig sites" button scale and positioning
m_Map: option to adjust default group members icons size

===== v.2.7.1 =====
m_Map: major code revamp
m_Map: enabled quest blobs on the MiniWorldMap
m_Map: and now they actually work and give no errors!

===== v.2.6.1 =====
m_Map: option to disable group icons

===== v.2.6 =====
m_Map: fixed stack overflow error
m_Map: locals...well... you know that variable scoping thing...
m_Map: WorldMapUnit_Update function fix in attempt to diminish fps lag when toggling map on and off

===== v.2.5 =====
m_Map: new background and border texture
m_Map: close and sizeup buttons repositioned to the topright corner of the whole frame
m_Map: levelup/down and zone level dropdown buttons now also inerit map's opacity
m_Map: few adjustments to buttons' FrameLevel

===== v.2.4 =====
m_Map: fixed miniWorldMap border to inherit map's opacity
m_Map: tiny frame and text position adjustments

===== v.2.3 =====
m_Map: fixed coordinates OnUpdate script so it doesn't draw any CPU usage when map is hidden
m_Map: coordinates code reworked, general code clean up
m_Map: *.toc update, removed coloring of initial letters so it doesn't screw up alphabetical order
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Unread 08-02-10, 08:45 AM  
sacrife
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Also the blue zones on quests showing the area of the quest is gone.
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Unread 07-27-10, 11:09 PM  
YrDaDy
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Originally posted by Monolit
Of course fps will drop a little first 1-2 seconds after opening world map in large raid group. This happens because all the group members' icons have to be updated once your map is opened or raid rooster updates (like on battlegrounds) and then replaced with the custom ones. In fact you can monitor same kind of behavior with mapster to. However I guess I should make an option to completely disable that feature (maybe even on demand).
My fps drops heavily anywhere. I like the mod itself but that is killing me, I'll be testing it on my main rig tomorrow to see if the same problem occurs and let you know. If it continues though I'll have to stop using till some type of a fix is done...

Edit: After reading what this other fellow is saying I checked mine as well, mine drops to 20fps and doesn't move till I close the map.
Last edited by YrDaDy : 07-27-10 at 11:10 PM.
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Unread 07-26-10, 05:43 PM  
Sec
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Originally posted by Monolit
Of course fps will drop a little first 1-2 seconds after opening world map in large raid group. This happens because all the group members' icons have to be updated once your map is opened or raid rooster updates (like on battlegrounds) and then replaced with the custom ones. In fact you can monitor same kind of behavior with mapster to. However I guess I should make an option to completely disable that feature (maybe even on demand).
In my situation, it was either 1 map icon (solo) or at most, 5 map icons (5-man dungeon). This is why I was a bit confused and decided to try and pinpoint what was causing this FPS decrease. My FPS would not restore after a few seconds, but would instead continue to drop. Values would go from (rough examples) 50, 39, 21, 15 and stay at 15 until the map was closed.

I will continue to monitor things with this current update to the map. May I ask what profiling addon you were using in the previous screenshots you posted?
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Unread 07-26-10, 03:39 PM  
Monolit
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Originally posted by kergoth
[b]Is there a reason your 'player' and 'cursor' aren't locals? You're unnecessarily polluting the global namespace with extremely generic names.
D'oh thanks for noting that, I accidentally removed that string when I was cleaning up the code before my first release here. It's going to be fxed in upcoming update.

2Sec I made some changes in the latest update to how those map blips update, so it should be better now.
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Unread 07-26-10, 12:50 PM  
kergoth
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Is there a reason your 'player' and 'cursor' aren't locals? You're unnecessarily polluting the global namespace with extremely generic names.

Also seen:

Message: ..\AddOns\m_Map\m_Map.lua line 169:
attempt to call method 'SetText' (a nil value)
Debug:
[C]: SetText()
m_Map\m_Map.lua:169:
m_Map\m_Map.lua:160
m_Map\m_Map.lua:186:
m_Map\m_Map.lua:182

Message: ..\AddOns\m_Map\m_Map.lua line 171:
attempt to call method 'SetFormattedText' (a nil value)
Debug:
[C]: SetFormattedText()
m_Map\m_Map.lua:171:
m_Map\m_Map.lua:160
m_Map\m_Map.lua:186:
m_Map\m_Map.lua:182
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Unread 07-26-10, 11:34 AM  
Monolit
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Originally posted by Sec
I'm noticing a sharp decrease in FPS when I open up m_Map. However, this only occurs when I am in an instance. FPS drops from roughly 50 to roughly 15; significant drop.

Further testing shows in some areas, FPS drops when map is open, but this behavior is not consistent. Will do further research...
Of course fps will drop a little first 1-2 seconds after opening world map in large raid group. This happens because all the group members' icons have to be updated once your map is opened or raid rooster updates (like on battlegrounds) and then replaced with the custom ones. In fact you can monitor same kind of behavior with mapster to. However I guess I should make an option to completely disable that feature (maybe even on demand).
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Unread 07-26-10, 10:20 AM  
Sec
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I'm noticing a sharp decrease in FPS when I open up m_Map. However, this only occurs when I am in an instance. FPS drops from roughly 50 to roughly 15; significant drop.

Further testing shows in some areas, FPS drops when map is open, but this behavior is not consistent. Will do further research...
Last edited by Sec : 07-26-10 at 10:57 AM.
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Unread 07-24-10, 06:34 PM  
Monolit
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Originally posted by ichik
Ох не. Похоже конфликт со Skinner. =\
[offtopic]Исключительно имхо: за использование Skinner'a нужно сжигать на костре Был такой небольшой занятный лаконичный эдончик когда-то oSkin, воn нет, энтузиастам надо было превратить его в комбайн, который гладит, пылесосит и моет посуду [/offtopic]

Еще просьба: пакуй архивы в zip, а то rar вовинтерфейсовский апдейтер не понимает, неудобно вручную обновляться каждый раз.
Не люблю zip, не люблю автоапдейтеры, но если не буду забывать, то в будущем буду заливать zip архивы.
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Unread 07-24-10, 12:19 PM  
ichik
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Еще просьба: пакуй архивы в zip, а то rar вовинтерфейсовский апдейтер не понимает, неудобно вручную обновляться каждый раз.
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Unread 07-22-10, 11:17 AM  
ichik
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Ох не. Похоже конфликт со Skinner. =\
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Unread 07-22-10, 11:15 AM  
ichik
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Ладно, забей. Че-то кстати 2.4 баг с прозрачностью не убрал.
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Unread 07-20-10, 07:18 PM  
Monolit
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Originally posted by ichik
У тебя одна переменная для скейлинга обеих мап. Можно использовать две. ж)

Да ты хоть на корейском напиши, я все равно не могу понять что ты имеешь в виду, какие "обе мапы"? Если ты про большую и маленькую, то ответ я уже дал постом ниже.
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Unread 07-20-10, 11:00 AM  
ichik
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У тебя одна переменная для скейлинга обеих мап. Можно использовать две. ж)
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Unread 07-20-10, 10:53 AM  
Monolit
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Originally posted by ichik
add scaling option for map separately from zone map
I'm not sure I understand what you request here.
If you talk about scaling big world map, it's not gonna happen, I don't wanna touch this thing at all. This add-on is generally about styling and tweaking mini World Map. On other hand if you talk about separate scaling options for map elements (like fonts etc.), then it's not gonna happen either, since map_scale option is there for a reason to ... well, scale the mini World Map (including all the elements)! Yours C.O.


Originally posted by ichik
currently when you try to regulate opacity via default interface background remains non-transparent, this needs fixing, IMHO.
Yeah, it is indeed a bug, thanks for reporting it. Background opacity fix is coming in the next update.
Last edited by Monolit : 07-20-10 at 10:55 AM.
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Unread 07-19-10, 09:52 PM  
ichik
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Two small feature requests:
  • add scaling option for map separately from zone map
  • currently when you try to regulate opacity via default interface background remains non-transparent, this needs fixing, IMHO.
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