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oUF Arp  Popular! (More than 5000 hits)

Version: 1.37
by: Tobbe8716 [More]

oUF_Arp has been tested with oUF 1.5.x (required!).

THERE WILL BE NO MORE UPDATES BECOUSE I HAVE QUIT THE GAME
But this will probably work for this expansion and maybe the next to.

If someone is interested in continuing the work PM.


Preview (Youtube)
Small walkthrough of the oUF

Also check my UI, Arp UI

Features

* Moveable Frames - via oUF_MoveableFrames by haste
* Player, Target and Focus Castbars
* Combo points, Death Knight Runes, Soul Shard, Holy Power and Eclipse Bar
* Healthbar background is colored by class or (if it's an NPC) by reaction
* Built-in aggro highlight
* Built-in debuff highlight
* Vehicle support (incl. raid and party)
* Panels avalibe and customizable through the lua file, ...see setup below. (disabled by default)
* Easily Customizable frames sizes, fonts, textures, features ...see setup below
* Player and Target Castbars highly configurable ...see setup below
* Featured hankthetank's raid icon textures
* Portraits

Supported Frames

* player
* player pet
* target
* target of target
* focus
* party
* raid
* boss
* mt

Plugin Support

* oUF_SpellRange
* oUF_Smooth Update
* oUF_MoveableFrames - highly recommended
* oUF TotemBar

Setup

The layout's setup code below can be found in "AddOns\oUF_Arp\Arp_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++

Default settings

Code:
local addon, ns = ...
local cfg = CreateFrame("Frame")
local mediaFolder = "Interface\\AddOns\\oUF_Arp\\media\\"	-- don't touch this ...


------------
-- Colors --
------------
	cfg.maincolor = {25/255, 25/255, 32/255}				-- raid health bar, castbar color
	cfg.sndcolor = {168/255, 132/255, 106/255}				-- font color, ...
	cfg.trdcolor = {90/255, 110/255, 120/255}				-- castbar color
	cfg.backdropcolor = {26/255, 25/255, 31/255}			-- backdrop color	
	cfg.brdcolor = {94/255, 79/255, 79/255}					-- border color
	cfg.iconcolor = {69/255, 54/255, 54/255}				-- icon border color
	
	cfg.solidHPBGcolor = false								-- use a custom background color for the healthbar, instead of class/reaction colors
	cfg.hpBGcolor = {216/255, 207/255, 105/255}				-- custom health background color, requires cfg.solidBGcolor = true

-----------	
-- Media --
-----------
	cfg.tex = mediaFolder.."Bar2"							-- bar texture
	cfg.Auratex = mediaFolder.."simplesquare_roth"			-- border texture for buffs/debuffs
	cfg.glowtex1 = mediaFolder.."border_default"			-- Thick border
	cfg.edgesize = 15										-- border size
	cfg.insets = 3											-- insets

	cfg.NameFont = mediaFolder.."FRIZQT__.ttf"				-- font used for text (names)	
	cfg.NumbFont = mediaFolder.."ARIALN.ttf"				-- font used for numbers		
	cfg.NameFS = 15											-- name font size
	cfg.NumbFS = 15 										-- number font size
	cfg.NumbFS1 = 28										-- Hp font size
	cfg.NumbFS2 = 16										-- Pp font size
	cfg.CastFS = 12											-- castbar font size	
	cfg.ComboFS = 20										-- combo point font size
	cfg.FontF = "THINOUTLINE"								-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
	cfg.fontFNum = "THINOUTLINE"		
	cfg.playerHPy = 28										-- Y for player health position
    cfg.targetHPy = 28										-- Y for target health position
	
------------------------------------	
-- Switches -- true/false (on/off)--
------------------------------------
-- General settings --
----------------------
	cfg.Numberzzz = 0						-- 0 will display 18400k as 18k, 1 = 18.4k, ....
	cfg.FadeOutAlpha = 0.6 					-- alpha for out of range units (oUF_SpellRange plugin, required)
	cfg.ArpUI = false						-- only enbale while useing arp ui
	cfg.usePortrait = false					-- show/hide player, target, focus portrait
	cfg.pAlpha = 0.3						-- portrait alpha (transparency)	
	
--------------
-- CastBars --
--------------
	cfg.useCastbar = true					-- show/hide player, target, focus castbar
	cfg.movecb = true 						-- Moveble Castbars
	cfg.xposp = 0						    -- castbar player X position
	cfg.yposp = 38							-- castbar player Y position
	cfg.yposp2 = 58							-- castbar if you have a stance bar (Y position)
	cfg.cbpp = 'oUF_ArpPlayer'    			-- parent frame ('oUF_ArpPlayer', 'UIParent' or something else)
	cfg.anchor = 'CENTER'					-- anchor for both castbars
	cfg.anchor2 = 'TOP'			    	    -- anchor for both castbars
	cfg.cpheight = 19						-- castbar player height
	cfg.cpwidth = 240						-- castbar player width
	cfg.xpost = 0							-- castbar target X position
	cfg.ypost = 38							-- castbar target Y position
	cfg.cbtp = 'oUF_ArpTarget'    			-- parent frame ('oUF_ArpTarget', 'UIParent' or something else) 
	cfg.ctheight = 19						-- castbar target height
	cfg.ctwidth = 240						-- castbar target width
	
	-- Focus Cast
	cfg.looseCBF = true						-- castbar is place outside the frame
	cfg.yposf = 33							-- castbar focus Y position
	cfg.xposf = 0							-- castbar focus X position
	cfg.cpheighf = 19						-- castbar focus height
	cfg.cbtf = 'oUF_ArpFocus'				-- parent frame ('oUF_ArpFocus', 'UIParent' or something else)
	
------------------
-- Combo Points --
------------------
	cfg.xcombo = 22					-- X position 
	cfg.ycombo = 0					-- Y position
	cfg.combonf = 8					-- font size +
	
------------
-- player --
------------
	cfg.PlayerBuffsOnPlayerFrame = false	-- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)	
	cfg.pPervalue = false					-- % your HP

------------------------------------------------
-- Class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
	cfg.useClassBar = true					-- show/hide class bar
	cfg.ClassBarHeight = 10					-- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
	cfg.useeclip = false					-- enable eclipseBar
	
------------
-- Target --
------------
	cfg.onlyShowPlayerBuffs = false 		-- only show buffs casted by player (target and focus)
	cfg.onlyShowPlayerDebuffs = false		-- only show debuffs casted by player (target and focus)
	cfg.tPervalue = true					-- % targets HP
	cfg.usetdb = true						-- Use Debuffs
	cfg.usetb = true						-- Use Buffs

-----------
-- Focus --
-----------
	cfg.oSPlayerBuffs = false				-- Only show player buffs
	cfg.oSPlayerDebuffs = false				-- Only show player debuffs

------------------
-- Raid & Party --
------------------
	cfg.RaidandParty = true	 				-- set to false to disable raid frames
	cfg.raidxpos = -4.5						-- Moving Raid X pos
	cfg.raidypos = 5						-- Moving Raid Y pos
	cfg.columns = 5							-- Groups in Raid 8 Max
	cfg.rscale = 1							-- scale
	cfg.HidePower = false					-- Hide Power (ex. Mana)
	cfg.groupspace = -15
	
----------
-- Boss --
----------
	cfg.BossFrames = true	 				-- set to false to disable boss frames	
	cfg.bxpos = -20							-- Moving Boss X pos
	cfg.bypos = -150						-- Moving Boss Y pos
	cfg.bPervalue = true 					-- Boss % value
	
---------------
-- Main Tank --
---------------
	cfg.MTFrames = true	 					-- set to false to disable main tank frames

-------------------
-- Aura Specific --
-------------------
	cfg.HideBlizzardAuras = false			-- hide blizzard buff, debuff and weapon enchant frame
	cfg.HideAuraTimer = 59					-- spell timer is shown for shorter durations, than set value, hidden otherwise
	
--------------
-- Textures --	
--------------
	cfg.usetextart = false					-- enable panels
-- bars
	cfg.bars = true							-- show/hide bars
    cfg.panelscale = 1.0					-- scale
	cfg.barwidth = 428						-- Width bars
	cfg.barheight = 40						-- Height bars
	cfg.lineHeight = 5						-- Line Height
	cfg.bar1x = -340						-- x pos bar1
	cfg.bar1y = 4							-- y pos bar1	
	cfg.bar2x = 340							-- x pos bar2
	cfg.bar2y = 4							-- y pos bar2

-- info 
	cfg.useinfobar = true					-- show/hide info texture
	cfg.infobarw = 320						-- Width
	cfg.infobarh = 	16						-- Height
	cfg.infobarx = -4						-- chat and info x pos
	cfg.infobary = 4						-- chat and info y pos

-- chat 
	cfg.usechatbar = true					-- show/hide chat texture
	cfg.chatbarw = 320						-- Width
	cfg.chatbarh = 	16						-- Height
	cfg.chatbarx = 4						-- chat and chat x pos
	cfg.chatbary = 4						-- chat and chat y pos	

-- stance
	cfg.usestance = true 					-- show/hide stance texture
	cfg.sbarwidth = 206						-- Width
	cfg.sbarheight = 14						-- Height
	cfg.sbxpos = 0							-- x pos
	cfg.sbypos = 16							-- y pos
	
-- minimap
	cfg.usemini = true						-- show/hide minimap background
	cfg.miniheight = 148					-- Height
	cfg.miniwidth = 148						-- Width
	cfg.manchor = 'TOPLEFT'					-- Anchor
	cfg.mxpos = 7							-- x pos
	cfg.mypos = -7							-- y pos
		
---------------	
-- framesize --
---------------
	-- height
	cfg.heightP = 28		-- player
	cfg.heightT = 28		-- target
	cfg.heightF = 25		-- Focus	
	cfg.heightM = 18 		-- MT, boss frames
	cfg.heightS = 25 		-- ToT, FocusTarget, pet
	cfg.heightPA = 14		-- party, party pet - arena
	cfg.heightR = 22		-- raid
	cfg.heightCB = 8		-- class bar

	-- width
	cfg.widthP = 240		-- player
	cfg.widthT = 240		-- target
	cfg.widthF = 200		-- Focus	
	cfg.widthM = 140 		-- MT, boss frames
	cfg.widthS = 40 		-- ToT, FocusTarget, pet, party pet
	cfg.widthPA = 200 		-- party - arena
	cfg.widthR = 60 		-- raid
	cfg.widthCB = 240		-- class bar
	
	-- hp|pp height, pp|info offset (optional)
	cfg.heightPP = 14
	cfg.PPyOffset = 5
	
ns.cfg = cfg	-- don't touch this ...
Credits
oUF Nivea by Dawn

1.37
* TOC update
* Added focus target movable castbar and options

1.36
* Added pp.colorReaction = true
* Updated TOC info

1.35
* Removed BarFader due to its out of date and not working atm
* Removed Uninterruptble border
* Cleaned config abit

1.34
* Added Power bar to raid frames (can be disabled through config)
* Added Red Border for casts that cannot be interrupted

1.33
* Fixed bugg with targeting raid frames

1.321
* Fixed boss multi targets (disabled power bar)

1.32
* Fixed classbar fail

1.31
* Change back the Hp Text placing
* Corrected so all edgesizes are controlled by cfg.edgesize
* Added options in arp_config

1.3
* Update for 4.2
* Fix ALOT (hopefully all issues when resizing frames)
* Corrected alot of code calculations
* Removed unused code
* New borders, border color and new icon borders thank to zork

1.22
* TOC bump
* removed pet happy

1.21
* Fixed Raid Icon and Ready check on raid frames
* Added so the text goes red again below 25% Hp

1.2
* % added to boss
* count added to non player owned debuffs and buffs
* some options removed
* some options added
* removed coloring of hp text
* removed alot unused textures
* alot of small changes, havent update in a while so I cant rember everything I've done :S
* and yeah recolored the theme ;)

1.12
* Made count bigger on buffs/debuffs
* Added Buffs and Debuffs in the upper right corner (enable by deactivating blizzards buffs ( cfg.HideBlizzardAuras = true)), options for moving and anchor added to.

1.11
* Added Portrait for player, target and focus
* Fixed name and removed power text on focus

1.1
* Removed ALOT of unused stuff...
* New raid frames
* Added separete options for chat and info texture
* Eclipse bar added (not tested, but it probly works ;) ) (disable by default)
* New tags
* "WARNING" old config files cant be copy pasted over, alot of changes in the config file. Just copy the values no the whole sentences

1.086
* Added options to removed buffs and/or debuffs on target and focus
* ...

1.085
* Removed magic highlight from druid and palla. Add them manually if your a healer
* Added panels from my UI
* New pics
* ...

1.084
* Inc spacing between buffs and debuff, removed coloring
* Change fo texture
* Cleaned up castbar code
* Added ready check
* Lost hp is class colored as deafult
* more ...

1.083
* Fixed icon texture misspelled >.<
* If raid and party is enabled it will also remove blizzard new raid frame
* Updated dispell for classes
* Added config to enable healer tags. Disabled by default
* Fixed bugg when you where useing buff and debuffs on playerframe when not having classbar

1.082
* Fixed boss x and y cord, forgot to add the cfg ;)
* Removed ready check ( wasnt working anyways )

1.081
* Fixed druid mana tag

1.08
* Added % on target and player
Default settings
cfg.pPervalue = false -- % hp shown (player)
cfg.tPervalue = true -- % hp shown (target)
* Fixed a tag
* Totembar works fine now
* Removed trash code

1.07
* Recoded "WARNING old config file cannot be transfer" ( copy paste setting ftw ;) )
* New options Pbuffs and Pdebuffs under player frame (looks the same as target buffs and debuffs)
* MTframe added
* bloblablo ...

1.06
* Fixed Raid Icons
* Small stuff

1.05
* 4.0.1 update LOTS of random shit

1.04
* Changed castbar border to fit the rest of the frames
* Added some options for my UI

1.03
* Added options to disable party and raid frames
* Added Boss frame and options for it
* Removed unused stuff in cfg and arp.lua

1.02
* Added support for oUF TotemBar
* Removed some more thrash code

1.01
* Fixed bugg with 2 party frames spawning
* Party/Raid will now grow from right to left (old, left to right)
* Removed some thrash code

1.0
* Aura filtering enabled, Check Arp_AuraFilterList for what spell are seen on party and raid frames.
* Shortend player and target castbar slightly
* Raid and Party frames are now the same
* Raid and Party now spawn horizontaly
* Some options added to config

0.85
* Added some more castbar options to the config
* Achored Castbar to their frames (player and target)
* Buffs/Debuffs default number increased to 9 from 8
* Debuff now anchor under the buffs
* Focus target anchor to the left
* Changed texture from 1 to 2 (5 textures included)
* Changed colour on Druid mana

0.84
* Removed some trash code
* Better fix for Dkrunes, Dkrunes active by default again
* Renamed textures

0.83
* The new oUFSpellRange now works fine
* Fixed problem with pet covering runes as a DK
* DKrunes disabled by default
* Added combo points cfg

0.82
* Added oUF HealComm4 support
* Increased size on castbars as default
* New Party Frames
* New alternative party frames (as they where before, enabled by cfg.smallpf = true)
* New alternative raid frames (smaller enabled by cfg.smallrf = true)
* Added my font
* Probly some random small crap to ;)

0.81

* Fixed bugg so you can now disable both castbar and icon from the config
* Fixed bugg with combo points
* Fixed so focus debuff appears in the right place
* Added alot of options into the Arp_config.lua
* Option added to have the castbar inside the health frame (cfg.movecb = false) to activate
* Moved default location for Player and Target castbars spawn to above the UFs.
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Unread 12-30-10, 07:40 AM  
neo-data
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Targets % HP

Hello

nice layout, it is posible to add %HP to the boss frames?
Last edited by neo-data : 12-30-10 at 07:53 AM.
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Unread 11-28-10, 02:47 PM  
scrappy183
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Originally posted by Tobbe8716
Dom buggar atm men ja använder inte dom personligen men dom kanske kommer tillbaka.
Jag är dig evigt tacksam ifall du skulle lägga dit dom igen Tycker personligen inte om att köra utan porträtt då jag vill "se" vem som jag targetar, och älskar dina Unitframes, så vill inte byta
Last edited by scrappy183 : 11-28-10 at 02:50 PM.
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Unread 11-28-10, 01:42 PM  
Tobbe8716
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Originally posted by scrappy183
Såg att du tagit bort porträtten i den nyaste versionen, planerar du på att lägga till dem igen? Eller är dom borta för alltid?
Dom buggar atm men ja använder inte dom personligen men dom kanske kommer tillbaka.
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Unread 11-27-10, 01:04 PM  
scrappy183
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Såg att du tagit bort porträtten i den nyaste versionen, planerar du på att lägga till dem igen? Eller är dom borta för alltid?
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Unread 11-27-10, 05:25 AM  
consida
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Originally posted by Tobbe8716
There probly is but not that I know of, isnt it enought that all other debuffs are black and white :O
Hmm yea you're right, i'll just have to get used to it and scale the debuffs up a bit i guess so I can actually see the timers.

thx =)
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Unread 11-22-10, 11:25 AM  
Taigen
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Originally posted by Tobbe8716
You just copied you old config over to the new right? Becouse this error is probly caused by a typo wich I corrected in the latest update to the combo points 'combonf', just rename it 'cfg.combonf' in the config (90% sure that will fix it). And btw you shouldnt only copy paste whole sentences this time becouse I changed alot in the config aswell. If that didnt work I suggest you take a new file, copy over the vaules, and the veiwport settings.

As for the scale issue blizzard change default UI scale the latest patch. Just go into grafics and enable ui scale and drag the bar until you have the size you desire.

EDIT: Btw veiwport and panels works fine together, just tried it with the latest version. Thread
Thank you! With your directions I got everything fixed. I hadn't been playing much lately so sorry I didn't realize the Blizz UI scale vs. viewport thing. Somehow default Blizz UI makes everything look so HUGE that I couldn't tell they'd changed it when I was trying to figure out what was wrong with my copy of oUF_Arp XD
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Unread 11-22-10, 09:47 AM  
Tobbe8716
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Originally posted by consida
Love this layout. Was wondering if there was a way to modify the target debuffs such that my own debuff icons are larger (like my old pitbull frame).

Thanks
There probly is but not that I know of, isnt it enought that all other debuffs are black and white :O
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Unread 11-21-10, 10:35 PM  
consida
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Love this layout. Was wondering if there was a way to modify the target debuffs such that my own debuff icons are larger (like my old pitbull frame).

Thanks
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Unread 11-21-10, 02:02 AM  
Tobbe8716
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Originally posted by Taigen
With the latest version of oUF_Arp (v 1.1) I'm getting this error every time I log in. I also have no target frames and my regular default Blizz player

However, I would like to remind you that I'm the one you made that viewport for and I did copy/paste it to the end of arp.lua. Is this why? Could you please tell me how to fix it if this is what's going wrong? I love my viewport and panels and don't want to give them up. Also, oddly, since the previous version of oUF_Arp, the viewport and panels seemed smaller. I used to have to size them at .78 and now I have to have them at .95. Makes everything else tiny so I'm having to re-scale all my mods. Can you shed any light on this?
You just copied you old config over to the new right? Becouse this error is probly caused by a typo wich I corrected in the latest update to the combo points 'combonf', just rename it 'cfg.combonf' in the config (90% sure that will fix it). And btw you shouldnt only copy paste whole sentences this time becouse I changed alot in the config aswell. If that didnt work I suggest you take a new file, copy over the vaules, and the veiwport settings.

As for the scale issue blizzard change default UI scale the latest patch. Just go into grafics and enable ui scale and drag the bar until you have the size you desire.

EDIT: Btw veiwport and panels works fine together, just tried it with the latest version. Thread
This is how I did it.
Look at line 370 here, and line 175 here.
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Unread 11-20-10, 06:03 PM  
Taigen
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With the latest version of oUF_Arp (v 1.1) I'm getting this error every time I log in. I also have no target frames and my regular default Blizz player UF is there. This even happens with everything disabled except oUF and Swatter.

Date: 2010-11-20 18:56:12
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Arp\Arp.lua line 955:
attempt to perform arithmetic on field 'combonf' (a nil value)
Debug:
[C]: ?
oUF_Arp\Arp.lua:955: styleFunc()
oUF\ouf.lua:421:
oUF\ouf.lua:391
(tail call): ?
oUF\ouf.lua:711: Spawn()
oUF_Arp\Arp.lua:1221:
oUF_Arp\Arp.lua:1218
oUF_Arp\Arp.lua:1240: func()
oUF\ouf.lua:732:
oUF\ouf.lua:728
(tail call): ?

However, I would like to remind you that I'm the one you made that viewport for and I did copy/paste it to the end of arp.lua. Is this why? Could you please tell me how to fix it if this is what's going wrong? I love my viewport and panels and don't want to give them up. Also, oddly, since the previous version of oUF_Arp, the viewport and panels seemed smaller. I used to have to size them at .78 and now I have to have them at .95. Makes everything else tiny so I'm having to re-scale all my mods. Can you shed any light on this?
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Unread 10-25-10, 04:41 PM  
sephra
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Thanks, ya i ended up defining a variable on each of the frames, and added the focus target one as well.
Last edited by sephra : 10-25-10 at 04:44 PM.
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Unread 10-25-10, 04:02 PM  
Tobbe8716
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Originally posted by sephra
About the sexiest player/target frames ive seen in awhile... Be nice to have a couple more options though like :
1)Inlcude a option to totally remove showing all buff/debuff on a frame basis in addition the the filter own buffs
-i run sfilter for debuffs or power auras,

2)castbar tick time kinda like what ouf_mono has in it.

thanks for the frames.
Isnt really that hard for you to add a cfg for removing all buffs and debuffs

add in config.lua

Code:
cfg.showbad = false      -- enables buff and debuffs
and under in the arp.lua

player, target and focus add if cfg.removebad then ... end like this

Code:
	
if cfg.removebad then	
                createBuffs(self)	
		self.Buffs:SetPoint("TOP", self.Power, "BOTTOM", 0, -6)
		self.Buffs.initialAnchor = "TOPLEFT"	
		self.Buffs["growth-x"] = "RIGHT"		
		self.Buffs["growth-y"] = "DOWN"
		self.Buffs.num = 8
		
		createDebuffs(self)
		self.Debuffs:SetPoint("TOP", self.Power, "BOTTOM", 0, -31)
		self.Debuffs.initialAnchor = "TOPLEFT"
		self.Debuffs["growth-x"] = "RIGHT"		
		self.Debuffs["growth-y"] = "DOWN"
		self.Debuffs.num = 8'
end
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Unread 10-24-10, 09:36 PM  
sephra
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About the sexiest player/target frames ive seen in awhile... Be nice to have a couple more options though like :
1)Inlcude a option to totally remove showing all buff/debuff on a frame basis in addition the the filter own buffs
-i run sfilter for debuffs or power auras,

2)castbar tick time kinda like what ouf_mono has in it.

thanks for the frames.
Last edited by sephra : 10-24-10 at 11:11 PM.
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Unread 10-23-10, 02:36 PM  
Tobbe8716
An Aku'mai Servant
 
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Originally posted by neo-data
How can I change the color for the lost HP i can´t find the line
For classcolor change this into false
Code:
cfg.solidHPBGcolor = true
For just a color for everything change these values
Code:
cfg.hpBGcolor = {216/255, 207/255, 105/255}
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Unread 10-23-10, 02:27 PM  
neo-data
A Kobold Labourer

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How can I change the color for the lost HP i can´t find the line
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