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oUF Arp  Popular! (More than 5000 hits)

Version: 1.37
by: Tobbe8716 [More]

oUF_Arp has been tested with oUF 1.5.x (required!).

THERE WILL BE NO MORE UPDATES BECOUSE I HAVE QUIT THE GAME
But this will probably work for this expansion and maybe the next to.

If someone is interested in continuing the work PM.


Preview (Youtube)
Small walkthrough of the oUF

Also check my UI, Arp UI

Features

* Moveable Frames - via oUF_MoveableFrames by haste
* Player, Target and Focus Castbars
* Combo points, Death Knight Runes, Soul Shard, Holy Power and Eclipse Bar
* Healthbar background is colored by class or (if it's an NPC) by reaction
* Built-in aggro highlight
* Built-in debuff highlight
* Vehicle support (incl. raid and party)
* Panels avalibe and customizable through the lua file, ...see setup below. (disabled by default)
* Easily Customizable frames sizes, fonts, textures, features ...see setup below
* Player and Target Castbars highly configurable ...see setup below
* Featured hankthetank's raid icon textures
* Portraits

Supported Frames

* player
* player pet
* target
* target of target
* focus
* party
* raid
* boss
* mt

Plugin Support

* oUF_SpellRange
* oUF_Smooth Update
* oUF_MoveableFrames - highly recommended
* oUF TotemBar

Setup

The layout's setup code below can be found in "AddOns\oUF_Arp\Arp_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++

Default settings

Code:
local addon, ns = ...
local cfg = CreateFrame("Frame")
local mediaFolder = "Interface\\AddOns\\oUF_Arp\\media\\"	-- don't touch this ...


------------
-- Colors --
------------
	cfg.maincolor = {25/255, 25/255, 32/255}				-- raid health bar, castbar color
	cfg.sndcolor = {168/255, 132/255, 106/255}				-- font color, ...
	cfg.trdcolor = {90/255, 110/255, 120/255}				-- castbar color
	cfg.backdropcolor = {26/255, 25/255, 31/255}			-- backdrop color	
	cfg.brdcolor = {94/255, 79/255, 79/255}					-- border color
	cfg.iconcolor = {69/255, 54/255, 54/255}				-- icon border color
	
	cfg.solidHPBGcolor = false								-- use a custom background color for the healthbar, instead of class/reaction colors
	cfg.hpBGcolor = {216/255, 207/255, 105/255}				-- custom health background color, requires cfg.solidBGcolor = true

-----------	
-- Media --
-----------
	cfg.tex = mediaFolder.."Bar2"							-- bar texture
	cfg.Auratex = mediaFolder.."simplesquare_roth"			-- border texture for buffs/debuffs
	cfg.glowtex1 = mediaFolder.."border_default"			-- Thick border
	cfg.edgesize = 15										-- border size
	cfg.insets = 3											-- insets

	cfg.NameFont = mediaFolder.."FRIZQT__.ttf"				-- font used for text (names)	
	cfg.NumbFont = mediaFolder.."ARIALN.ttf"				-- font used for numbers		
	cfg.NameFS = 15											-- name font size
	cfg.NumbFS = 15 										-- number font size
	cfg.NumbFS1 = 28										-- Hp font size
	cfg.NumbFS2 = 16										-- Pp font size
	cfg.CastFS = 12											-- castbar font size	
	cfg.ComboFS = 20										-- combo point font size
	cfg.FontF = "THINOUTLINE"								-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
	cfg.fontFNum = "THINOUTLINE"		
	cfg.playerHPy = 28										-- Y for player health position
    cfg.targetHPy = 28										-- Y for target health position
	
------------------------------------	
-- Switches -- true/false (on/off)--
------------------------------------
-- General settings --
----------------------
	cfg.Numberzzz = 0						-- 0 will display 18400k as 18k, 1 = 18.4k, ....
	cfg.FadeOutAlpha = 0.6 					-- alpha for out of range units (oUF_SpellRange plugin, required)
	cfg.ArpUI = false						-- only enbale while useing arp ui
	cfg.usePortrait = false					-- show/hide player, target, focus portrait
	cfg.pAlpha = 0.3						-- portrait alpha (transparency)	
	
--------------
-- CastBars --
--------------
	cfg.useCastbar = true					-- show/hide player, target, focus castbar
	cfg.movecb = true 						-- Moveble Castbars
	cfg.xposp = 0						    -- castbar player X position
	cfg.yposp = 38							-- castbar player Y position
	cfg.yposp2 = 58							-- castbar if you have a stance bar (Y position)
	cfg.cbpp = 'oUF_ArpPlayer'    			-- parent frame ('oUF_ArpPlayer', 'UIParent' or something else)
	cfg.anchor = 'CENTER'					-- anchor for both castbars
	cfg.anchor2 = 'TOP'			    	    -- anchor for both castbars
	cfg.cpheight = 19						-- castbar player height
	cfg.cpwidth = 240						-- castbar player width
	cfg.xpost = 0							-- castbar target X position
	cfg.ypost = 38							-- castbar target Y position
	cfg.cbtp = 'oUF_ArpTarget'    			-- parent frame ('oUF_ArpTarget', 'UIParent' or something else) 
	cfg.ctheight = 19						-- castbar target height
	cfg.ctwidth = 240						-- castbar target width
	
	-- Focus Cast
	cfg.looseCBF = true						-- castbar is place outside the frame
	cfg.yposf = 33							-- castbar focus Y position
	cfg.xposf = 0							-- castbar focus X position
	cfg.cpheighf = 19						-- castbar focus height
	cfg.cbtf = 'oUF_ArpFocus'				-- parent frame ('oUF_ArpFocus', 'UIParent' or something else)
	
------------------
-- Combo Points --
------------------
	cfg.xcombo = 22					-- X position 
	cfg.ycombo = 0					-- Y position
	cfg.combonf = 8					-- font size +
	
------------
-- player --
------------
	cfg.PlayerBuffsOnPlayerFrame = false	-- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)	
	cfg.pPervalue = false					-- % your HP

------------------------------------------------
-- Class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
	cfg.useClassBar = true					-- show/hide class bar
	cfg.ClassBarHeight = 10					-- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
	cfg.useeclip = false					-- enable eclipseBar
	
------------
-- Target --
------------
	cfg.onlyShowPlayerBuffs = false 		-- only show buffs casted by player (target and focus)
	cfg.onlyShowPlayerDebuffs = false		-- only show debuffs casted by player (target and focus)
	cfg.tPervalue = true					-- % targets HP
	cfg.usetdb = true						-- Use Debuffs
	cfg.usetb = true						-- Use Buffs

-----------
-- Focus --
-----------
	cfg.oSPlayerBuffs = false				-- Only show player buffs
	cfg.oSPlayerDebuffs = false				-- Only show player debuffs

------------------
-- Raid & Party --
------------------
	cfg.RaidandParty = true	 				-- set to false to disable raid frames
	cfg.raidxpos = -4.5						-- Moving Raid X pos
	cfg.raidypos = 5						-- Moving Raid Y pos
	cfg.columns = 5							-- Groups in Raid 8 Max
	cfg.rscale = 1							-- scale
	cfg.HidePower = false					-- Hide Power (ex. Mana)
	cfg.groupspace = -15
	
----------
-- Boss --
----------
	cfg.BossFrames = true	 				-- set to false to disable boss frames	
	cfg.bxpos = -20							-- Moving Boss X pos
	cfg.bypos = -150						-- Moving Boss Y pos
	cfg.bPervalue = true 					-- Boss % value
	
---------------
-- Main Tank --
---------------
	cfg.MTFrames = true	 					-- set to false to disable main tank frames

-------------------
-- Aura Specific --
-------------------
	cfg.HideBlizzardAuras = false			-- hide blizzard buff, debuff and weapon enchant frame
	cfg.HideAuraTimer = 59					-- spell timer is shown for shorter durations, than set value, hidden otherwise
	
--------------
-- Textures --	
--------------
	cfg.usetextart = false					-- enable panels
-- bars
	cfg.bars = true							-- show/hide bars
    cfg.panelscale = 1.0					-- scale
	cfg.barwidth = 428						-- Width bars
	cfg.barheight = 40						-- Height bars
	cfg.lineHeight = 5						-- Line Height
	cfg.bar1x = -340						-- x pos bar1
	cfg.bar1y = 4							-- y pos bar1	
	cfg.bar2x = 340							-- x pos bar2
	cfg.bar2y = 4							-- y pos bar2

-- info 
	cfg.useinfobar = true					-- show/hide info texture
	cfg.infobarw = 320						-- Width
	cfg.infobarh = 	16						-- Height
	cfg.infobarx = -4						-- chat and info x pos
	cfg.infobary = 4						-- chat and info y pos

-- chat 
	cfg.usechatbar = true					-- show/hide chat texture
	cfg.chatbarw = 320						-- Width
	cfg.chatbarh = 	16						-- Height
	cfg.chatbarx = 4						-- chat and chat x pos
	cfg.chatbary = 4						-- chat and chat y pos	

-- stance
	cfg.usestance = true 					-- show/hide stance texture
	cfg.sbarwidth = 206						-- Width
	cfg.sbarheight = 14						-- Height
	cfg.sbxpos = 0							-- x pos
	cfg.sbypos = 16							-- y pos
	
-- minimap
	cfg.usemini = true						-- show/hide minimap background
	cfg.miniheight = 148					-- Height
	cfg.miniwidth = 148						-- Width
	cfg.manchor = 'TOPLEFT'					-- Anchor
	cfg.mxpos = 7							-- x pos
	cfg.mypos = -7							-- y pos
		
---------------	
-- framesize --
---------------
	-- height
	cfg.heightP = 28		-- player
	cfg.heightT = 28		-- target
	cfg.heightF = 25		-- Focus	
	cfg.heightM = 18 		-- MT, boss frames
	cfg.heightS = 25 		-- ToT, FocusTarget, pet
	cfg.heightPA = 14		-- party, party pet - arena
	cfg.heightR = 22		-- raid
	cfg.heightCB = 8		-- class bar

	-- width
	cfg.widthP = 240		-- player
	cfg.widthT = 240		-- target
	cfg.widthF = 200		-- Focus	
	cfg.widthM = 140 		-- MT, boss frames
	cfg.widthS = 40 		-- ToT, FocusTarget, pet, party pet
	cfg.widthPA = 200 		-- party - arena
	cfg.widthR = 60 		-- raid
	cfg.widthCB = 240		-- class bar
	
	-- hp|pp height, pp|info offset (optional)
	cfg.heightPP = 14
	cfg.PPyOffset = 5
	
ns.cfg = cfg	-- don't touch this ...
Credits
oUF Nivea by Dawn

1.37
* TOC update
* Added focus target movable castbar and options

1.36
* Added pp.colorReaction = true
* Updated TOC info

1.35
* Removed BarFader due to its out of date and not working atm
* Removed Uninterruptble border
* Cleaned config abit

1.34
* Added Power bar to raid frames (can be disabled through config)
* Added Red Border for casts that cannot be interrupted

1.33
* Fixed bugg with targeting raid frames

1.321
* Fixed boss multi targets (disabled power bar)

1.32
* Fixed classbar fail

1.31
* Change back the Hp Text placing
* Corrected so all edgesizes are controlled by cfg.edgesize
* Added options in arp_config

1.3
* Update for 4.2
* Fix ALOT (hopefully all issues when resizing frames)
* Corrected alot of code calculations
* Removed unused code
* New borders, border color and new icon borders thank to zork

1.22
* TOC bump
* removed pet happy

1.21
* Fixed Raid Icon and Ready check on raid frames
* Added so the text goes red again below 25% Hp

1.2
* % added to boss
* count added to non player owned debuffs and buffs
* some options removed
* some options added
* removed coloring of hp text
* removed alot unused textures
* alot of small changes, havent update in a while so I cant rember everything I've done :S
* and yeah recolored the theme ;)

1.12
* Made count bigger on buffs/debuffs
* Added Buffs and Debuffs in the upper right corner (enable by deactivating blizzards buffs ( cfg.HideBlizzardAuras = true)), options for moving and anchor added to.

1.11
* Added Portrait for player, target and focus
* Fixed name and removed power text on focus

1.1
* Removed ALOT of unused stuff...
* New raid frames
* Added separete options for chat and info texture
* Eclipse bar added (not tested, but it probly works ;) ) (disable by default)
* New tags
* "WARNING" old config files cant be copy pasted over, alot of changes in the config file. Just copy the values no the whole sentences

1.086
* Added options to removed buffs and/or debuffs on target and focus
* ...

1.085
* Removed magic highlight from druid and palla. Add them manually if your a healer
* Added panels from my UI
* New pics
* ...

1.084
* Inc spacing between buffs and debuff, removed coloring
* Change fo texture
* Cleaned up castbar code
* Added ready check
* Lost hp is class colored as deafult
* more ...

1.083
* Fixed icon texture misspelled >.<
* If raid and party is enabled it will also remove blizzard new raid frame
* Updated dispell for classes
* Added config to enable healer tags. Disabled by default
* Fixed bugg when you where useing buff and debuffs on playerframe when not having classbar

1.082
* Fixed boss x and y cord, forgot to add the cfg ;)
* Removed ready check ( wasnt working anyways )

1.081
* Fixed druid mana tag

1.08
* Added % on target and player
Default settings
cfg.pPervalue = false -- % hp shown (player)
cfg.tPervalue = true -- % hp shown (target)
* Fixed a tag
* Totembar works fine now
* Removed trash code

1.07
* Recoded "WARNING old config file cannot be transfer" ( copy paste setting ftw ;) )
* New options Pbuffs and Pdebuffs under player frame (looks the same as target buffs and debuffs)
* MTframe added
* bloblablo ...

1.06
* Fixed Raid Icons
* Small stuff

1.05
* 4.0.1 update LOTS of random shit

1.04
* Changed castbar border to fit the rest of the frames
* Added some options for my UI

1.03
* Added options to disable party and raid frames
* Added Boss frame and options for it
* Removed unused stuff in cfg and arp.lua

1.02
* Added support for oUF TotemBar
* Removed some more thrash code

1.01
* Fixed bugg with 2 party frames spawning
* Party/Raid will now grow from right to left (old, left to right)
* Removed some thrash code

1.0
* Aura filtering enabled, Check Arp_AuraFilterList for what spell are seen on party and raid frames.
* Shortend player and target castbar slightly
* Raid and Party frames are now the same
* Raid and Party now spawn horizontaly
* Some options added to config

0.85
* Added some more castbar options to the config
* Achored Castbar to their frames (player and target)
* Buffs/Debuffs default number increased to 9 from 8
* Debuff now anchor under the buffs
* Focus target anchor to the left
* Changed texture from 1 to 2 (5 textures included)
* Changed colour on Druid mana

0.84
* Removed some trash code
* Better fix for Dkrunes, Dkrunes active by default again
* Renamed textures

0.83
* The new oUFSpellRange now works fine
* Fixed problem with pet covering runes as a DK
* DKrunes disabled by default
* Added combo points cfg

0.82
* Added oUF HealComm4 support
* Increased size on castbars as default
* New Party Frames
* New alternative party frames (as they where before, enabled by cfg.smallpf = true)
* New alternative raid frames (smaller enabled by cfg.smallrf = true)
* Added my font
* Probly some random small crap to ;)

0.81

* Fixed bugg so you can now disable both castbar and icon from the config
* Fixed bugg with combo points
* Fixed so focus debuff appears in the right place
* Added alot of options into the Arp_config.lua
* Option added to have the castbar inside the health frame (cfg.movecb = false) to activate
* Moved default location for Player and Target castbars spawn to above the UFs.
Optional Files (0)


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Unread 08-18-10, 12:12 PM  
Tobbe8716
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Re: Error on every other level

Originally posted by csamolot
I'm getting this error every other level when I level

Code:
Message: Interface\AddOns\oUF_Arp\Arp_Tags.lua:21: bad argument #1 to 'len' (string expected, got nil)
Time: 08/17/10 01:24:37
Count: 2
Stack: [C]: in function `len'
Interface\AddOns\oUF_Arp\Arp_Tags.lua:21: in function <Interface\AddOns\oUF_Arp\Arp_Tags.lua:13>
(tail call): ?
Interface\AddOns\oUF\elements\tags.lua:533: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:365: in function <Interface\AddOns\oUF\elements\tags.lua:360>

Locals: (*temporary) = nil
(*temporary) = "string expected, got nil"
Every time you gain a level? Sry for the delay, aint playing that much atm due to there is almost nothing to do and I bought sc2
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Unread 08-21-10, 11:43 AM  
csamolot
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Re: Re: Error on every other level

Originally posted by Tobbe8716
Every time you gain a level? Sry for the delay, aint playing that much atm due to there is almost nothing to do and I bought sc2
Ah awesome!!! No it just happens on every other level for some reason. Not sure as to why.
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Unread 10-14-10, 01:33 PM  
Sleeky
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oUF_totembar breaks everything for me, the frames won't even spawn.
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Unread 10-14-10, 03:40 PM  
Tobbe8716
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Originally posted by Sleeky
oUF_totembar breaks everything for me, the frames won't even spawn.
Totembar isnt updated for 4.0.1 yet
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Unread 10-14-10, 08:33 PM  
insanity69
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question about target frame=)

hi, oUF_Arp is one of the best ouf layouts i've ever used. it's nearly perfect for my gameplay =) but one question is killing me right now...how to replace the health number of target frame into percent? I'm playing a affliction warlock so i need to see it when the encounter is at 25%... it would be very nice if you could help me. greetings =)
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Unread 10-15-10, 07:15 AM  
Sleeky
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Originally posted by Tobbe8716
Totembar isnt updated for 4.0.1 yet
Hmm, it works with my modified oUF_Lyn layout though.
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Unread 10-15-10, 12:25 PM  
Tobbe8716
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Re: question about target frame=)

Originally posted by insanity69
hi, oUF_Arp is one of the best ouf layouts i've ever used. it's nearly perfect for my gameplay =) but one question is killing me right now...how to replace the health number of target frame into percent? I'm playing a affliction warlock so i need to see it when the encounter is at 25%... it would be very nice if you could help me. greetings =)
EDIT: Ive added a new % for the player and target frame, will be uploaded sometime this day.
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Unread 10-15-10, 01:16 PM  
Tobbe8716
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Originally posted by Sleeky
Hmm, it works with my modified oUF_Lyn layout though.
I will take a look at sometime tomorrow

EDIT: with 1.08 every plugin thats listed works and totem to
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Unread 10-17-10, 01:34 PM  
Rammus
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Thanks a lot for this addon and for your UI. I'd like to make
some changes to them tho, i'll be glad if i could move the HP number
inside the box for both player/target frames and move the Power number
to the right side of the target frame.

Any tips would be appreciated,
thanks in advance
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Unread 10-17-10, 11:50 PM  
Tobbe8716
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Originally posted by Rammus
Thanks a lot for this addon and for your UI. I'd like to make
some changes to them tho, i'll be glad if i could move the HP number
inside the box for both player/target frames and move the Power number
to the right side of the target frame.

Any tips would be appreciated,
thanks in advance
I will give you some pointers as soon as I get home from work.

Open Arp.lua
Search for "self.Health.value:SetPoint" or if you can jump to the line listed below.

Line 764-765 Player Hp and Power
Code:
        self.Health.value:SetPoint("RIGHT", self.Health, "RIGHT", -1, 25)    
        self.Power.value:SetPoint("RIGHT", self.Health, "RIGHT", -4, 1)
Line 1008-1010 Target Hp, Power and Name
Code:
        self.Health.value:SetPoint("LEFT", self.Health, "LEFT", 1, 25)    
        self.Name:SetPoint("RIGHT", self.Health, "RIGHT", -4, 21)        
        self.Power.value:SetPoint("LEFT", self.Health, "LEFT", 4, 1)
You probly want to decrease the size of the Hp text and Power from the arp_config to.
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Unread 10-18-10, 03:59 PM  
Rammus
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Thumbs up Thanks a lot

Tyvm and keep it up!
Best layout evah!
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Unread 10-19-10, 10:50 PM  
Taigen
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Two questions I hope you can help me with:

1.) I was able to find the castbars in the LUA, but I can't figure out which one is for me and which one is my target's. I'd like to disable mine but keep the target's castbar. Could you give me a better idea of where to look?

2.) Is there a way for me to add PvP status? I play on a reg realm and I'd like to know if I accidently flag myself as it's not the norm for me to be able to be attacked by the opposite faction.

Thank you.
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Unread 10-20-10, 03:05 AM  
P!G
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First thanks for your nice layout.I like it very much.
And I have a question about your layout.I need your help because I do not know much about LUA.
That is how can I make it show all the buff/debuff timers?I fount it inconvenience to check all the buff timer when I duel with others.For example I can't see how long does the ice Barrier left when I duel with a mage.Is there any solution?
Thanks again and sorry for my poor english(I'm a Chinese speaker)
Last edited by P!G : 10-20-10 at 03:06 AM.
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Unread 10-20-10, 08:09 AM  
Tobbe8716
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Originally posted by P!G
First thanks for your nice layout.I like it very much.
And I have a question about your layout.I need your help because I do not know much about LUA.
That is how can I make it show all the buff/debuff timers?I fount it inconvenience to check all the buff timer when I duel with others.For example I can't see how long does the ice Barrier left when I duel with a mage.Is there any solution?
Thanks again and sorry for my poor english(I'm a Chinese speaker)
if you change this into true you will get a buff and debuff frame similar to the targets on the player frame. This options is located in the Arp_Config.
Code:
cfg.PlayerBuffsOnPlayerFrame = false
EDIT: Btw if you look at the last pic you see how it looks with this option enabled
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Unread 10-20-10, 08:13 AM  
Tobbe8716
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Originally posted by P!G
First thanks for your nice layout.I like it very much.
And I have a question about your layout.I need your help because I do not know much about LUA.
That is how can I make it show all the buff/debuff timers?I fount it inconvenience to check all the buff timer when I duel with others.For example I can't see how long does the ice Barrier left when I duel with a mage.Is there any solution?
Thanks again and sorry for my poor english(I'm a Chinese speaker)
To remove player castbar delete these lines

Line 726 - 744
Code:
        if cfg.useCastbar then    
        createCastbar(self)    
        if cfg.movecb == true then
        if playerClass == "DRUID" and cfg.ArpUI then
        self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp2)
        elseif playerClass == "WARRIOR" and cfg.ArpUI then
        self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp2)
        elseif playerClass == "PALADIN" and cfg.ArpUI then
        self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp2)
        elseif playerClass == "DEATHKNIGHT" and cfg.ArpUI then
        self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp2)
        else
        self.Castbar:SetPoint(cfg.anchor, cfg.cbpp, cfg.anchor2, cfg.xposp, cfg.yposp)
        end
        self.Castbar:SetHeight(cfg.cpheight)
        self.Castbar:SetWidth(cfg.cpwidth)
        else
        self.Castbar:SetAllPoints(self.Health)
        end
__________________
Arp UI oUF_Arp
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