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Updated: | 12-01-11 09:41 AM |
Created: | 07-10-10 08:05 AM |
Downloads: | 13,107 |
Favorites: | 33 |
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oUF_Arp has been tested with oUF 1.5.x (required!).
THERE WILL BE NO MORE UPDATES BECOUSE I HAVE QUIT THE GAME
But this will probably work for this expansion and maybe the next to.
If someone is interested in continuing the work PM.
Preview (Youtube)
Small walkthrough of the oUF
Also check my UI, Arp UI
Features
* Moveable Frames - via oUF_MoveableFrames by haste
* Player, Target and Focus Castbars
* Combo points, Death Knight Runes, Soul Shard, Holy Power and Eclipse Bar
* Healthbar background is colored by class or (if it's an NPC) by reaction
* Built-in aggro highlight
* Built-in debuff highlight
* Vehicle support (incl. raid and party)
* Panels avalibe and customizable through the lua file, ...see setup below. (disabled by default)
* Easily Customizable frames sizes, fonts, textures, features ...see setup below
* Player and Target Castbars highly configurable ...see setup below
* Featured hankthetank's raid icon textures
* Portraits
Supported Frames
* player
* player pet
* target
* target of target
* focus
* party
* raid
* boss
* mt
Plugin Support
* oUF_SpellRange
* oUF_Smooth Update
* oUF_MoveableFrames - highly recommended
* oUF TotemBar
Setup
The layout's setup code below can be found in "AddOns\oUF_Arp\Arp_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++
Default settings
local addon, ns = ...
local cfg = CreateFrame("Frame")
local mediaFolder = "Interface\\AddOns\\oUF_Arp\\media\\" -- don't touch this ...
------------
-- Colors --
------------
cfg.maincolor = {25/255, 25/255, 32/255} -- raid health bar, castbar color
cfg.sndcolor = {168/255, 132/255, 106/255} -- font color, ...
cfg.trdcolor = {90/255, 110/255, 120/255} -- castbar color
cfg.backdropcolor = {26/255, 25/255, 31/255} -- backdrop color
cfg.brdcolor = {94/255, 79/255, 79/255} -- border color
cfg.iconcolor = {69/255, 54/255, 54/255} -- icon border color
cfg.solidHPBGcolor = false -- use a custom background color for the healthbar, instead of class/reaction colors
cfg.hpBGcolor = {216/255, 207/255, 105/255} -- custom health background color, requires cfg.solidBGcolor = true
-----------
-- Media --
-----------
cfg.tex = mediaFolder.."Bar2" -- bar texture
cfg.Auratex = mediaFolder.."simplesquare_roth" -- border texture for buffs/debuffs
cfg.glowtex1 = mediaFolder.."border_default" -- Thick border
cfg.edgesize = 15 -- border size
cfg.insets = 3 -- insets
cfg.NameFont = mediaFolder.."FRIZQT__.ttf" -- font used for text (names)
cfg.NumbFont = mediaFolder.."ARIALN.ttf" -- font used for numbers
cfg.NameFS = 15 -- name font size
cfg.NumbFS = 15 -- number font size
cfg.NumbFS1 = 28 -- Hp font size
cfg.NumbFS2 = 16 -- Pp font size
cfg.CastFS = 12 -- castbar font size
cfg.ComboFS = 20 -- combo point font size
cfg.FontF = "THINOUTLINE" -- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
cfg.fontFNum = "THINOUTLINE"
cfg.playerHPy = 28 -- Y for player health position
cfg.targetHPy = 28 -- Y for target health position
------------------------------------
-- Switches -- true/false (on/off)--
------------------------------------
-- General settings --
----------------------
cfg.Numberzzz = 0 -- 0 will display 18400k as 18k, 1 = 18.4k, ....
cfg.FadeOutAlpha = 0.6 -- alpha for out of range units (oUF_SpellRange plugin, required)
cfg.ArpUI = false -- only enbale while useing arp ui
cfg.usePortrait = false -- show/hide player, target, focus portrait
cfg.pAlpha = 0.3 -- portrait alpha (transparency)
--------------
-- CastBars --
--------------
cfg.useCastbar = true -- show/hide player, target, focus castbar
cfg.movecb = true -- Moveble Castbars
cfg.xposp = 0 -- castbar player X position
cfg.yposp = 38 -- castbar player Y position
cfg.yposp2 = 58 -- castbar if you have a stance bar (Y position)
cfg.cbpp = 'oUF_ArpPlayer' -- parent frame ('oUF_ArpPlayer', 'UIParent' or something else)
cfg.anchor = 'CENTER' -- anchor for both castbars
cfg.anchor2 = 'TOP' -- anchor for both castbars
cfg.cpheight = 19 -- castbar player height
cfg.cpwidth = 240 -- castbar player width
cfg.xpost = 0 -- castbar target X position
cfg.ypost = 38 -- castbar target Y position
cfg.cbtp = 'oUF_ArpTarget' -- parent frame ('oUF_ArpTarget', 'UIParent' or something else)
cfg.ctheight = 19 -- castbar target height
cfg.ctwidth = 240 -- castbar target width
-- Focus Cast
cfg.looseCBF = true -- castbar is place outside the frame
cfg.yposf = 33 -- castbar focus Y position
cfg.xposf = 0 -- castbar focus X position
cfg.cpheighf = 19 -- castbar focus height
cfg.cbtf = 'oUF_ArpFocus' -- parent frame ('oUF_ArpFocus', 'UIParent' or something else)
------------------
-- Combo Points --
------------------
cfg.xcombo = 22 -- X position
cfg.ycombo = 0 -- Y position
cfg.combonf = 8 -- font size +
------------
-- player --
------------
cfg.PlayerBuffsOnPlayerFrame = false -- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)
cfg.pPervalue = false -- % your HP
------------------------------------------------
-- Class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
cfg.useClassBar = true -- show/hide class bar
cfg.ClassBarHeight = 10 -- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
cfg.useeclip = false -- enable eclipseBar
------------
-- Target --
------------
cfg.onlyShowPlayerBuffs = false -- only show buffs casted by player (target and focus)
cfg.onlyShowPlayerDebuffs = false -- only show debuffs casted by player (target and focus)
cfg.tPervalue = true -- % targets HP
cfg.usetdb = true -- Use Debuffs
cfg.usetb = true -- Use Buffs
-----------
-- Focus --
-----------
cfg.oSPlayerBuffs = false -- Only show player buffs
cfg.oSPlayerDebuffs = false -- Only show player debuffs
------------------
-- Raid & Party --
------------------
cfg.RaidandParty = true -- set to false to disable raid frames
cfg.raidxpos = -4.5 -- Moving Raid X pos
cfg.raidypos = 5 -- Moving Raid Y pos
cfg.columns = 5 -- Groups in Raid 8 Max
cfg.rscale = 1 -- scale
cfg.HidePower = false -- Hide Power (ex. Mana)
cfg.groupspace = -15
----------
-- Boss --
----------
cfg.BossFrames = true -- set to false to disable boss frames
cfg.bxpos = -20 -- Moving Boss X pos
cfg.bypos = -150 -- Moving Boss Y pos
cfg.bPervalue = true -- Boss % value
---------------
-- Main Tank --
---------------
cfg.MTFrames = true -- set to false to disable main tank frames
-------------------
-- Aura Specific --
-------------------
cfg.HideBlizzardAuras = false -- hide blizzard buff, debuff and weapon enchant frame
cfg.HideAuraTimer = 59 -- spell timer is shown for shorter durations, than set value, hidden otherwise
--------------
-- Textures --
--------------
cfg.usetextart = false -- enable panels
-- bars
cfg.bars = true -- show/hide bars
cfg.panelscale = 1.0 -- scale
cfg.barwidth = 428 -- Width bars
cfg.barheight = 40 -- Height bars
cfg.lineHeight = 5 -- Line Height
cfg.bar1x = -340 -- x pos bar1
cfg.bar1y = 4 -- y pos bar1
cfg.bar2x = 340 -- x pos bar2
cfg.bar2y = 4 -- y pos bar2
-- info
cfg.useinfobar = true -- show/hide info texture
cfg.infobarw = 320 -- Width
cfg.infobarh = 16 -- Height
cfg.infobarx = -4 -- chat and info x pos
cfg.infobary = 4 -- chat and info y pos
-- chat
cfg.usechatbar = true -- show/hide chat texture
cfg.chatbarw = 320 -- Width
cfg.chatbarh = 16 -- Height
cfg.chatbarx = 4 -- chat and chat x pos
cfg.chatbary = 4 -- chat and chat y pos
-- stance
cfg.usestance = true -- show/hide stance texture
cfg.sbarwidth = 206 -- Width
cfg.sbarheight = 14 -- Height
cfg.sbxpos = 0 -- x pos
cfg.sbypos = 16 -- y pos
-- minimap
cfg.usemini = true -- show/hide minimap background
cfg.miniheight = 148 -- Height
cfg.miniwidth = 148 -- Width
cfg.manchor = 'TOPLEFT' -- Anchor
cfg.mxpos = 7 -- x pos
cfg.mypos = -7 -- y pos
---------------
-- framesize --
---------------
-- height
cfg.heightP = 28 -- player
cfg.heightT = 28 -- target
cfg.heightF = 25 -- Focus
cfg.heightM = 18 -- MT, boss frames
cfg.heightS = 25 -- ToT, FocusTarget, pet
cfg.heightPA = 14 -- party, party pet - arena
cfg.heightR = 22 -- raid
cfg.heightCB = 8 -- class bar
-- width
cfg.widthP = 240 -- player
cfg.widthT = 240 -- target
cfg.widthF = 200 -- Focus
cfg.widthM = 140 -- MT, boss frames
cfg.widthS = 40 -- ToT, FocusTarget, pet, party pet
cfg.widthPA = 200 -- party - arena
cfg.widthR = 60 -- raid
cfg.widthCB = 240 -- class bar
-- hp|pp height, pp|info offset (optional)
cfg.heightPP = 14
cfg.PPyOffset = 5
ns.cfg = cfg -- don't touch this ...
oUF Nivea by Dawn
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07-08-11, 05:32 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 3
Uploads: 2
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webmasta |
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Iseabail |
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07-05-11, 01:50 PM | |
A Kobold Labourer
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Found my problem, thanks anyways, going to retract my previous comment.
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Mastapennlol |
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07-05-11, 11:10 AM | |
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I see, okay.
Didnt really look that close on the pic >.< This is really easy to fix but might take some time. Go to World of Warcraft\WTF\Account\ACCOUNTNAME\SavedVariables Find SatrinaBuffFrame.lua (make sure its not the BAK file) Open. Skip past the spells that are saved, find this section. Code:
["layout"] = { ["point"] = { "BOTTOM", -- [1] -158, -- [2] 309, -- [3] 309 is the Y value how high up on the screen the buffs are anchored. Replace all 309 with maybe 330 and see where they land. Btw paladin is the first profile that comes but you might wanna change all if you intend to use some more profiles. WARNING: SavedVariables cannot be change while ingame tho charscreen works, so edit the file, save then log on. If you need to adjust more log out and edit, save, log on again.
Last edited by Tobbe8716 : 07-05-11 at 11:12 AM.
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Tobbe8716 |
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07-05-11, 07:04 AM | ||
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Last edited by Tobbe8716 : 07-05-11 at 07:07 AM.
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Tobbe8716 |
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07-05-11, 03:14 AM | |
A Kobold Labourer
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Hey there, thanks again for the help. I have another question; though it might be a bug for me or a mix up with the toc/lua files.
The player and target buffs and buff timers are just hidden under my frames and looks bunched up when I use those abilities like Inquisition (I'm a Paladin by the way.) I use needtoknow to track Inquisition only, but I can't find the code to bring the buffs/buff times above my health % that was shown in your ui video on youtube. Is there a way I can try to find the codes and edit them?
Last edited by Mastapennlol : 07-05-11 at 03:15 AM.
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Mastapennlol |
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07-04-11, 02:10 PM | ||
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And the borders of the frame turn green with posion, purple curse, blue magic and yellowish with disease. These frame are not intended for healers tho but this is the default PALADIN = { Poison = true, Disease = true, }, so you have to add magic to that aswell then for it to show, like this. Code:
-- debuff highlight local CanDispel = { PRIEST = { Magic = true, Disease = true, }, SHAMAN = { Curse = true}, PALADIN = { Poison = true, Disease = true, Magic = true, }, MAGE = { Curse = true, }, DRUID = { Curse = true, Poison = true}, }
Last edited by Tobbe8716 : 07-04-11 at 02:32 PM.
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Tobbe8716 |
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07-04-11, 01:55 PM | |
A Kobold Labourer
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First, thanks for the great layout, I really like it.
A couple minor issues... First, I set cfg.useClassBar to false because I use a separate addon for tracking my holy power, but it is not hiding the class bar. Second, perhaps I'm missing a configuration somewhere, but should the player, target and raid frames show a border or highlight of some kind if afflicted with a dispellable debuff? I have played around with the new border edgesize and offset configs, and I think I can now see a very pale colored border around the raid frames now, but as a healer I need brighter indication of the debuff. Am I doing something wrong? |
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Iseabail |
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07-04-11, 04:25 AM | ||
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Find Code:
cfg.usePortrait = false -- show/hide player, target, focus portrait Save, if you have the game running /reload and the new setting should take affect Done
Last edited by Tobbe8716 : 07-04-11 at 04:26 AM.
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Tobbe8716 |
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07-04-11, 04:23 AM | ||
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These lines might not be accurate due to your edit but somewhere around there. Player line 747 Code:
self.Health.value:SetPoint("BOTTOM", self.Health, "TOP", (cfg.widthP/2-cfg.NumbFS1), 0) Code:
self.Health.value:SetPoint("BOTTOM", self.Health, "TOP", -(cfg.widthT/2-cfg.NumbFS1), 0) Change these into these and it should be as they where before. Player Code:
self.Health.value:SetPoint("RIGHT", self.Health, "RIGHT", -1, 25) Code:
self.Health.value:SetPoint("LEFT", self.Health, "LEFT", 1, 25) The new update has the right placing and some more stuff but its probly easier for you to just do what I told you above due to you have your own edit Old border value Code:
edgeSize = 4
Last edited by Tobbe8716 : 07-04-11 at 06:48 AM.
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Tobbe8716 |
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07-03-11, 05:52 PM | |
A Kobold Labourer
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Thanks for making some really elegant-looking unit frames. I downloaded these today and liking them over the last ones I got.
I have a question though; is there anyway to add/edit portraits to the player and target unit frames? I don't really see where to edit the codes at since I'm using notepad++ and didn't see anyone ask this question yet. |
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Mastapennlol |
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07-03-11, 10:12 AM | |
A Kobold Labourer
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heyho
I have a problem updating to the new version. i had a older version from ouf_Arb (before patch 4.1) and must update now to the current this is my old look http://dl.dropbox.com/u/32073447/Wor...aft/Ui_old.jpg and this is my new http://dl.dropbox.com/u/32073447/Wor...aft/UI_new.jpg my Problem is the borderlook edit: Ok i have the borders but the text is now the Problem http://dl.dropbox.com/u/32073447/World%20of%20Warcraft/UI_text.jpg Where can i find the posion for the text?
Last edited by neo-data : 07-04-11 at 01:26 AM.
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neo-data |
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05-13-11, 08:35 AM | ||
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change this Code:
pp.colorClass = true Code:
pp.colorPower = true |
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Tobbe8716 |
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05-12-11, 05:16 AM | |
A Kobold Labourer
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Beautifully elegant unit frames. Am loving it.
One thing. I read through the comments and see how to remove the class colour of the health bar and how to specify my own custom colour. How do I do this for Mana? When I disable the class colouring for Mana I get a white bar. I am a bit of a traditionalist and would like it to be blue. |
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theArchitect |
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04-30-11, 02:03 AM | ||
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Re: Update for 4.1
EDIT: Btw you arent playing a hunter are you? Saw that the new ouf has taken away happyness thing maybe that caused some error anyways the update will be up in a few hours. EDIT: Update is up now.
Last edited by Tobbe8716 : 04-30-11 at 03:51 AM.
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Tobbe8716 |
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