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Updated: | 12-01-11 09:41 AM |
Created: | 07-10-10 08:05 AM |
Downloads: | 13,109 |
Favorites: | 33 |
MD5: |
oUF_Arp has been tested with oUF 1.5.x (required!).
THERE WILL BE NO MORE UPDATES BECOUSE I HAVE QUIT THE GAME
But this will probably work for this expansion and maybe the next to.
If someone is interested in continuing the work PM.
Preview (Youtube)
Small walkthrough of the oUF
Also check my UI, Arp UI
Features
* Moveable Frames - via oUF_MoveableFrames by haste
* Player, Target and Focus Castbars
* Combo points, Death Knight Runes, Soul Shard, Holy Power and Eclipse Bar
* Healthbar background is colored by class or (if it's an NPC) by reaction
* Built-in aggro highlight
* Built-in debuff highlight
* Vehicle support (incl. raid and party)
* Panels avalibe and customizable through the lua file, ...see setup below. (disabled by default)
* Easily Customizable frames sizes, fonts, textures, features ...see setup below
* Player and Target Castbars highly configurable ...see setup below
* Featured hankthetank's raid icon textures
* Portraits
Supported Frames
* player
* player pet
* target
* target of target
* focus
* party
* raid
* boss
* mt
Plugin Support
* oUF_SpellRange
* oUF_Smooth Update
* oUF_MoveableFrames - highly recommended
* oUF TotemBar
Setup
The layout's setup code below can be found in "AddOns\oUF_Arp\Arp_Config.lua". You can edit and save your changes via Wordpad, Notepad or something similar. I recommend getting Notepad++
Default settings
local addon, ns = ...
local cfg = CreateFrame("Frame")
local mediaFolder = "Interface\\AddOns\\oUF_Arp\\media\\" -- don't touch this ...
------------
-- Colors --
------------
cfg.maincolor = {25/255, 25/255, 32/255} -- raid health bar, castbar color
cfg.sndcolor = {168/255, 132/255, 106/255} -- font color, ...
cfg.trdcolor = {90/255, 110/255, 120/255} -- castbar color
cfg.backdropcolor = {26/255, 25/255, 31/255} -- backdrop color
cfg.brdcolor = {94/255, 79/255, 79/255} -- border color
cfg.iconcolor = {69/255, 54/255, 54/255} -- icon border color
cfg.solidHPBGcolor = false -- use a custom background color for the healthbar, instead of class/reaction colors
cfg.hpBGcolor = {216/255, 207/255, 105/255} -- custom health background color, requires cfg.solidBGcolor = true
-----------
-- Media --
-----------
cfg.tex = mediaFolder.."Bar2" -- bar texture
cfg.Auratex = mediaFolder.."simplesquare_roth" -- border texture for buffs/debuffs
cfg.glowtex1 = mediaFolder.."border_default" -- Thick border
cfg.edgesize = 15 -- border size
cfg.insets = 3 -- insets
cfg.NameFont = mediaFolder.."FRIZQT__.ttf" -- font used for text (names)
cfg.NumbFont = mediaFolder.."ARIALN.ttf" -- font used for numbers
cfg.NameFS = 15 -- name font size
cfg.NumbFS = 15 -- number font size
cfg.NumbFS1 = 28 -- Hp font size
cfg.NumbFS2 = 16 -- Pp font size
cfg.CastFS = 12 -- castbar font size
cfg.ComboFS = 20 -- combo point font size
cfg.FontF = "THINOUTLINE" -- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)
cfg.fontFNum = "THINOUTLINE"
cfg.playerHPy = 28 -- Y for player health position
cfg.targetHPy = 28 -- Y for target health position
------------------------------------
-- Switches -- true/false (on/off)--
------------------------------------
-- General settings --
----------------------
cfg.Numberzzz = 0 -- 0 will display 18400k as 18k, 1 = 18.4k, ....
cfg.FadeOutAlpha = 0.6 -- alpha for out of range units (oUF_SpellRange plugin, required)
cfg.ArpUI = false -- only enbale while useing arp ui
cfg.usePortrait = false -- show/hide player, target, focus portrait
cfg.pAlpha = 0.3 -- portrait alpha (transparency)
--------------
-- CastBars --
--------------
cfg.useCastbar = true -- show/hide player, target, focus castbar
cfg.movecb = true -- Moveble Castbars
cfg.xposp = 0 -- castbar player X position
cfg.yposp = 38 -- castbar player Y position
cfg.yposp2 = 58 -- castbar if you have a stance bar (Y position)
cfg.cbpp = 'oUF_ArpPlayer' -- parent frame ('oUF_ArpPlayer', 'UIParent' or something else)
cfg.anchor = 'CENTER' -- anchor for both castbars
cfg.anchor2 = 'TOP' -- anchor for both castbars
cfg.cpheight = 19 -- castbar player height
cfg.cpwidth = 240 -- castbar player width
cfg.xpost = 0 -- castbar target X position
cfg.ypost = 38 -- castbar target Y position
cfg.cbtp = 'oUF_ArpTarget' -- parent frame ('oUF_ArpTarget', 'UIParent' or something else)
cfg.ctheight = 19 -- castbar target height
cfg.ctwidth = 240 -- castbar target width
-- Focus Cast
cfg.looseCBF = true -- castbar is place outside the frame
cfg.yposf = 33 -- castbar focus Y position
cfg.xposf = 0 -- castbar focus X position
cfg.cpheighf = 19 -- castbar focus height
cfg.cbtf = 'oUF_ArpFocus' -- parent frame ('oUF_ArpFocus', 'UIParent' or something else)
------------------
-- Combo Points --
------------------
cfg.xcombo = 22 -- X position
cfg.ycombo = 0 -- Y position
cfg.combonf = 8 -- font size +
------------
-- player --
------------
cfg.PlayerBuffsOnPlayerFrame = false -- put players buffs below the player frame instead of next to the minimap (cfg.HideBlizzardAuras = true, required)
cfg.pPervalue = false -- % your HP
------------------------------------------------
-- Class bar - Holy Power, Soul Shards, Runes --
------------------------------------------------
cfg.useClassBar = true -- show/hide class bar
cfg.ClassBarHeight = 10 -- height of Deathknight rune bar and Totembar (oUF_TotemBar plugin required) for shamans
cfg.useeclip = false -- enable eclipseBar
------------
-- Target --
------------
cfg.onlyShowPlayerBuffs = false -- only show buffs casted by player (target and focus)
cfg.onlyShowPlayerDebuffs = false -- only show debuffs casted by player (target and focus)
cfg.tPervalue = true -- % targets HP
cfg.usetdb = true -- Use Debuffs
cfg.usetb = true -- Use Buffs
-----------
-- Focus --
-----------
cfg.oSPlayerBuffs = false -- Only show player buffs
cfg.oSPlayerDebuffs = false -- Only show player debuffs
------------------
-- Raid & Party --
------------------
cfg.RaidandParty = true -- set to false to disable raid frames
cfg.raidxpos = -4.5 -- Moving Raid X pos
cfg.raidypos = 5 -- Moving Raid Y pos
cfg.columns = 5 -- Groups in Raid 8 Max
cfg.rscale = 1 -- scale
cfg.HidePower = false -- Hide Power (ex. Mana)
cfg.groupspace = -15
----------
-- Boss --
----------
cfg.BossFrames = true -- set to false to disable boss frames
cfg.bxpos = -20 -- Moving Boss X pos
cfg.bypos = -150 -- Moving Boss Y pos
cfg.bPervalue = true -- Boss % value
---------------
-- Main Tank --
---------------
cfg.MTFrames = true -- set to false to disable main tank frames
-------------------
-- Aura Specific --
-------------------
cfg.HideBlizzardAuras = false -- hide blizzard buff, debuff and weapon enchant frame
cfg.HideAuraTimer = 59 -- spell timer is shown for shorter durations, than set value, hidden otherwise
--------------
-- Textures --
--------------
cfg.usetextart = false -- enable panels
-- bars
cfg.bars = true -- show/hide bars
cfg.panelscale = 1.0 -- scale
cfg.barwidth = 428 -- Width bars
cfg.barheight = 40 -- Height bars
cfg.lineHeight = 5 -- Line Height
cfg.bar1x = -340 -- x pos bar1
cfg.bar1y = 4 -- y pos bar1
cfg.bar2x = 340 -- x pos bar2
cfg.bar2y = 4 -- y pos bar2
-- info
cfg.useinfobar = true -- show/hide info texture
cfg.infobarw = 320 -- Width
cfg.infobarh = 16 -- Height
cfg.infobarx = -4 -- chat and info x pos
cfg.infobary = 4 -- chat and info y pos
-- chat
cfg.usechatbar = true -- show/hide chat texture
cfg.chatbarw = 320 -- Width
cfg.chatbarh = 16 -- Height
cfg.chatbarx = 4 -- chat and chat x pos
cfg.chatbary = 4 -- chat and chat y pos
-- stance
cfg.usestance = true -- show/hide stance texture
cfg.sbarwidth = 206 -- Width
cfg.sbarheight = 14 -- Height
cfg.sbxpos = 0 -- x pos
cfg.sbypos = 16 -- y pos
-- minimap
cfg.usemini = true -- show/hide minimap background
cfg.miniheight = 148 -- Height
cfg.miniwidth = 148 -- Width
cfg.manchor = 'TOPLEFT' -- Anchor
cfg.mxpos = 7 -- x pos
cfg.mypos = -7 -- y pos
---------------
-- framesize --
---------------
-- height
cfg.heightP = 28 -- player
cfg.heightT = 28 -- target
cfg.heightF = 25 -- Focus
cfg.heightM = 18 -- MT, boss frames
cfg.heightS = 25 -- ToT, FocusTarget, pet
cfg.heightPA = 14 -- party, party pet - arena
cfg.heightR = 22 -- raid
cfg.heightCB = 8 -- class bar
-- width
cfg.widthP = 240 -- player
cfg.widthT = 240 -- target
cfg.widthF = 200 -- Focus
cfg.widthM = 140 -- MT, boss frames
cfg.widthS = 40 -- ToT, FocusTarget, pet, party pet
cfg.widthPA = 200 -- party - arena
cfg.widthR = 60 -- raid
cfg.widthCB = 240 -- class bar
-- hp|pp height, pp|info offset (optional)
cfg.heightPP = 14
cfg.PPyOffset = 5
ns.cfg = cfg -- don't touch this ...
oUF Nivea by Dawn
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Aesop |
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Aesop |
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Tobbe8716 |
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07-11-10, 05:52 AM | |
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Updated hope you are satisfied
Last edited by Tobbe8716 : 07-11-10 at 05:52 AM.
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Tobbe8716 |
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07-11-10, 07:36 AM | |
A Murloc Raider
Forum posts: 4
File comments: 84
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On a DK, when the pet is out the petframe overlaps the runes.
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Flak |
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07-11-10, 08:02 AM | ||
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Tobbe8716 |
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07-14-10, 08:59 PM | |
A Murloc Raider
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Which movable plugin works, or do both? Your first link goes to haste's version, your second link goes to xruptor's version.
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Flak |
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07-15-10, 02:56 AM | ||
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Edit: Fixed that now.
Last edited by Tobbe8716 : 07-15-10 at 05:11 AM.
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Tobbe8716 |
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07-15-10, 07:58 AM | |
A Kobold Labourer
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Question about target debuffs
Great layout!! Just started using Arp a few days ago and
I really like it. One question, can debuffs on the target frame be moved to show on the bottom(of frame) instead of the right? If so how would I go about doing that? Thank you very much. |
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Fryght |
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07-15-10, 11:19 AM | ||
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Re: Question about target debuffs
Line 787 is the buffs ( or if you dont use notepad++ search for target and find createBuffs(self) ) This line controls where the buffs spawn, change TOP into BOTTOM and BOTTOM into TOP and they will spawn above for example. And change -5 into just 5. Code:
self.Buffs:SetPoint("TOP", self.Power, "BOTTOM", 0, -5) Code:
self.Debuffs:SetPoint("TOPRIGHT", self.Health, "TOPRIGHT", 26, 1.5) Edit: You can probly remove these lines to. Code:
self.Debuffs:SetWidth(120) self.Debuffs:SetHeight(300)
Last edited by Tobbe8716 : 07-15-10 at 11:28 AM.
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Tobbe8716 |
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07-15-10, 11:52 AM | |
A Kobold Labourer
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Thank you!!
Fast response and yep..that did the trick. Thought line 793 was
the correct one and was just going to use buff position on the player frame for debuffs on target but wanted to make sure. |
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Fryght |
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07-21-10, 02:50 PM | |
A Kobold Labourer
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Horizontal
Is there a way I can use the raid frame but instead of having it stack up vertically like usual to have it go horizontally? I'd be using it for healing so it'd make my life easier.
Thanks |
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Aeromie |
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07-22-10, 10:34 AM | ||
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Re: Horizontal
Anyways been away from a while but here your fix if you still want it . Just copy/paste over the old raid. Code:
self:SetActiveStyle"Arp - Raid" local raid = self:SpawnHeader("oUF_Raid", nil, visible, 'showRaid', true, 'showPlayer', true, 'xoffset', 5, 'yOffset', 0, 'groupFilter', '1,2,3,4,5,6,7,8', 'groupingOrder', '1,2,3,4,5,6,7,8', 'groupBy', 'GROUP', 'maxColumns', (cfg.columns), 'unitsPerColumn', 5, 'columnSpacing', -3, 'point', 'LEFT', 'columnAnchorPoint', 'BOTTOM') raid:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -5, 2)
Last edited by Tobbe8716 : 08-04-10 at 10:04 AM.
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Tobbe8716 |
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08-04-10, 01:17 PM | |
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Totembar
Could you add oUF_Totembar please ? Would be really great! Anyways, the layout is kewl, like it a lot
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scrappy183 |
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08-04-10, 01:32 PM | ||
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Re: Totembar
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Tobbe8716 |
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