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Shadows of Argus (7.3.0)
Updated:09-07-17 02:26 PM
Created:06-27-10 09:31 AM
Downloads:9,313
Favorites:60
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Backpack  Popular! (More than 5000 hits)

Version: 70300.17-Beta
by: p3lim [More]

Description

Backpack is a (work in progress) category-based bag addon.

It has the following features:

  • Category based, container separated system:
    • Comes with 15 categories
    • Can be extended with plugins
    • Items can be assigned manually (ctrl+right click)
  • Modular features
    • Such as money, search, auto-vendor junk, restack and more
    • Can be extended with plugins
  • Skinnable
    • Comes with a clean, pixel-perfect skin
    • Can be replaced through plugins
  • Movable
  • Bank (can be viewed from afar)
  • Reagent Bank (as a category for the bank)

Planned features
  • Configuration
    • Add/remove custom categories/containers
    • Enable/disable categories and modules
  • Individual container movement
    • With smart anchoring

Feedback

If you have a question, please use the comments section on Curse/WoWInterface.
If you would like to report a bug or contribute to the project, please follow this link to get started.

Legal

Please see the LICENSE file.

Changes in 70300.17-Beta:
  • Fixed: Custom categories not being respected properly

Changes in 70300.16-Beta:
  • Changed: Junk is now sorted by vendor value (high -> low)
  • Changed: ptBR translations (thanks to @Cazzbr)
  • Changed: Update LibDropDown embed

Changes in 70300.15-Beta:
  • Changed: Update LibDropDown embed

Changes in 70300.14-Beta:
  • Fixed: Missing font objects (part two)

Changes in 70300.13-Beta:
  • Fixed: Missing font objects
  • Fixed: Errors after reloads for characters without bags

Changes in 70300.12-Beta:
  • Fixed: Missing LibDropDown embed

Changes in 70300.11-Beta:
  • Added: Item level on slots (#26, thanks to @bullsei)
  • Added: Option to change the bank frame modifier
  • Added: Option to toggle/delete categories (adding will come later)
  • Added: Alternative font with russian glyphs
  • Added: Custom dropdown for choosing item category per itemID (ctrl+right click a slot)
  • Added: Multiple items to the teleport category database
  • Changed: ruRU translations (thanks to @Devimax)
  • Changed: deDE translations (thanks to @bullsei)
  • Changed: koKR translations (thanks to @WetU)
  • Changed: Artifact category now uses a new API to determine item type
  • Changed: Update Interface version
  • Fixed: Slot count on MainMenuBar not updating (#19)
  • Fixed: Artifact Power total on the category frame for the layout
  • Fixed: Issues with visibility when visiting vendors and banks
  • Fixed: Issue where the auto-junk would not stop after leaving a vendor
  • Fixed: Missing libraries when installed on its own

Changes in 70100.10-Beta:
  • Added: zhTW translations (thanks to @solor)
  • Added: zhCN translations (thanks to @solor)
  • Added: koKR translations (thanks to @WetU)
  • Changed: deDE translations (thanks to @bullsei)
  • Fixed: Incorrect paths for assets (packager issue)

Changes in 70100.9-Beta:
  • Added: Currency icons as a separate element
  • Added: New bagslots icon
  • Changed: Money module callbacks
  • Changed: Currency module callbacks
  • Fixed: Currencies drawn inproperly
  • Fixed: Incorrect Artifact Power counter for german clients
  • Fixed: Item link caching issues
  • Fixed: Search module drawn below Currencies and Money
  • Removed: Default positions for the Money module

Changes in 70100.8-Beta:
  • Added: Position lock/unlock toggle button
  • Added: New icons to all the container buttons
  • Added: UpdateTooltip method to container buttons
  • Changed: Renamed the font file
  • Changed: Restack tooltip string (requires localization update)
  • Removed: Default container button texture handling
  • Fixed: Modules' callbacks inconsistency
  • Fixed: BagSlots not displaying properly
  • Fixed: BagSlots alignment

Changes in 70100.7-Beta:
  • Added: deDE translations (thanks to @bullsei on GitHub!)
  • Fixed: Errors due to missing savedvariables
  • Fixed: Errors when changing bags during combat
  • Fixed: Errors due to inaccuracy in blizzard API
  • Removed: ItemLevel text (until I can figure out what's wrong with the API)

Changes in 70100.6-Beta:
  • Added: Proper position system
  • Added: Item levels on equipment slots
  • Added: Total amount of carried Artifact Power on the Artifact Power container title
  • Added: PostCreateSlot callback
  • Changed: Update Interface version
  • Changed: Localizations are now defined directly in the addon, please contribute!
  • Changed: Using GetItemInfoInstant for item classes and subclasses in categories filters
  • Changed: PostUpdateSlot and PostRemoveSlot now pass the Slot instead of bagID and slotID
  • Fixed: Containers going off the screen (they shift their columns now)
  • Fixed: Item quality not representable
  • Fixed: Font not moved to the layout
  • Removed: Leaked global variable

Changes in 70000.5-Beta:
  • Fixed: More errors related to bank slots not existing
  • Fixed: Bank not showing on first visit and Backpack was open

Changes in 70000.4-Beta:
  • Fixed: Errors related to (reagent) bank slots not existing

Changes in 70000.3-Beta:
  • Added: Deposit All Reagents button
  • Added: Option to auto-deposit reagents when visiting a bank
  • Added: Tooltips to all container buttons
  • Added: Purchase button to the reagent bank container
  • Added: Bag slots module
  • Changed: Container buttons will hide unless useful (offline bank for example)
  • Changed: Container buttons will arange on-demand
  • Fixed: The default backpack being flagged as ignored
  • Fixed: FreeSlot leaving an item on the cursor after clicked/dragged on/to
  • Fixed: FreeSlot displaying tooltip for the first container

Changes in 70000.2-Beta:
  • Fixed: Layouts not being applied correctly

Changes in 70000.1-Beta:
  • First public release
Post A Reply Comment Options
Unread 10-13-16, 11:04 AM  
p3lim
A Pyroguard Emberseer
 
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WARNING:

This addon is currently in the early phases of development, please use with caution.
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Unread 05-11-13, 07:46 AM  
Be3f.
A Theradrim Guardian
 
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I know that hasn't been updated in a very long time but would it be possible for a small update for the bank?

First time you visit the bank the bags are displayed (bagId) -1, 5, 6, 7, 8, 9, 10, 11, as it should.
The next time you visit the bank, it goes 11, 10, 9, 8, 7, 6, 5, -1 (from top to bottom).

Cheers .
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Unread 01-03-11, 11:06 AM  
Jimmeh
A Kobold Labourer

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Are we likely to see an update for 4.0?
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Unread 10-20-10, 07:08 PM  
Victor Mizer
A Kobold Labourer

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Traded for some gold last night, and it did not update the amount I received till I reloged.
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Unread 09-29-10, 04:49 PM  
ZinUI
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This looks great. I like many of your addons and your use of 1-Pixel borders =)
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Unread 09-21-10, 01:19 PM  
Nearly
A Kobold Labourer

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Re: Re: Create several windows

Originally posted by p3lim
I don't have time helping you create what you desire, however, here are some links to layouts what do that you want:
Those are great layouts, but it's not completely what I desire.

Those layouts autosort items into "right" bags. I want to create my own separate windows, with a locked amount of spaces available, much like the bags look like without any addons, but with the posibility of deciding the amount of slots per new bag. No autosorting!
Last edited by Nearly : 09-21-10 at 01:20 PM.
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Unread 09-21-10, 11:22 AM  
p3lim
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Re: Create several windows

Originally posted by Nearly
Great layout, however! I have a question / request.

Is it possible to, instead of having one window with all bagslots, create "virtual" bags with the stock of bagslots you have? For instance, creating a separate window with 16 slots, one with 8, one with 4, ect, leaving the remainder of slots in a "general" bag or whatever? If you can whip together a script, feel free to explain how to use it, so that I can create the layout meself, as to what I desire.

Thanks beforehand!
I don't have time helping you create what you desire, however, here are some links to layouts what do that you want:

http://www.wowinterface.com/download...gs_Nivaya.html
http://www.wowinterface.com/download...gs_Gnomed.html
Last edited by p3lim : 09-21-10 at 11:23 AM.
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Unread 09-20-10, 02:26 PM  
Nearly
A Kobold Labourer

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Create several windows

Great layout, however! I have a question / request.

Is it possible to, instead of having one window with all bagslots, create "virtual" bags with the stock of bagslots you have? For instance, creating a separate window with 16 slots, one with 8, one with 4, ect, leaving the remainder of slots in a "general" bag or whatever? If you can whip together a script, feel free to explain how to use it, so that I can create the layout meself, as to what I desire.

Thanks beforehand!
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Unread 07-12-10, 08:14 AM  
p3lim
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Originally posted by treelet
I love it lots! But I was wondering if there was a way to add bags to the main inventory and buy bag space for bank inventory? If not, is there some sort of script I could use? Something that doesn't involve logging out, turning addons off, logging in, fixing it, logging out, turning addons on, logging in again. XD
To simply add bags you can rightclick the bag in your inventory. To swap them you need bag buttons (which this layout doesnt show).

I have all my bank slots, but you can use this to buy a slot:
Code:
/run PurchaseSlot()
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Unread 07-11-10, 10:23 PM  
treelet
A Deviate Faerie Dragon
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I love it lots! But I was wondering if there was a way to add bags to the main inventory and buy bag space for bank inventory? If not, is there some sort of script I could use? Something that doesn't involve logging out, turning addons off, logging in, fixing it, logging out, turning addons on, logging in again. XD
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Unread 07-05-10, 05:54 PM  
strickland
A Cyclonian

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Thanks for the nice & lightweight addon, I know that you're not into request, this isn't a request just expressing what I feel xD A simple one thing would make this topnutch, a search option, to write whatever you looking in your bags for colorblind people like myself, I fail to see things and take ages to find, yet can't use a huge bag addon, crappy computer. ;(
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Unread 06-27-10, 08:23 PM  
columnFive
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Also P3lim another thing I noticed is the fact that the bags aren't remembering their position. They keep going back to the default position. I'm sure this can be easily resolved with StartMoving(); and StopMovingOrSizing();
Noticed this as well - ghetto fix would be to modify the SetPoint(); calls on lines 124-125 such that the initial position is somewhere more convenient. Since CargBags' bag frames aren't positioned relative to the vanilla bag/bank frames (from what I understand, anyway), I suspect frame position saving can't be done without adding a SavedVariables DB, which I for one am too lazy to figure out without Ace doing it for me. =P
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Unread 06-27-10, 06:19 PM  
p3lim
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Originally posted by Xruptor
Also P3lim another thing I noticed is the fact that the bags aren't remembering their position. They keep going back to the default position. I'm sure this can be easily resolved with StartMoving(); and StopMovingOrSizing();
Its intended
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Unread 06-27-10, 05:59 PM  
Falarin
A Cyclonian
 
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Wow thanks very much Xruptor! And I noticed the position resetting as well, not sure if it's intended?
Last edited by Falarin : 06-27-10 at 06:09 PM.
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Unread 06-27-10, 05:13 PM  
Xruptor
A Flamescale Wyrmkin
 
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Hey P3lim the setscale function works perfectly. For those people that want to scale it a bit bigger they could use it.

Note: The scale number goes from 1.0-5.0. It's best to use small numbers as the scale can get huge. 1.2, 1.5, 1.6, 2.1 etc...

Find:
Code:
local parent, ns = ...
Replace:
Code:
local scaleNum = 1.35
local parent, ns = ...
Find:
Code:
		UpdateMoney(money)
		addon:RegisterCallback('PLAYER_MONEY', money, UpdateMoney)
	end
Replace:
Code:
		UpdateMoney(money)
		addon:RegisterCallback('PLAYER_MONEY', money, UpdateMoney)
	end
	self:SetScale(scaleNum)

Also P3lim another thing I noticed is the fact that the bags aren't remembering their position. They keep going back to the default position. I'm sure this can be easily resolved with StartMoving(); and StopMovingOrSizing();
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Last edited by Xruptor : 06-27-10 at 05:30 PM.
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