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Updated:10-13-12 08:11 PM
Created:06-05-10 04:26 PM
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dNamePlates  Popular! (More than 5000 hits)

Version: r17
by: Dawn [More]

Custom minimalistic and lightweight nameplates.

Features
* works with PlateBuffs
* spell icon
* name text is colored by threat
* Totems are shown as icons
* current health value
- current health value is hidden @100% health
- between 35% and 25%, value is yellow colored
- between 25% and 20%, value is orange colored
- below 20%, value is red colored
* added hankthetank's raidicon textures
* show hostile nameplates in combat and/or optionally hide them out of combat
- by default nameplates show in combat and do not hide out of combat
...


NPCs are not class coloured, never.
Hostile players are only class coloured out of a sanctuary (which excludes Dalaran for example). Generally said, they are class coloured in PvP, which also means they have to be flagged for PvP on a PvE server.



FAQ

1. Where'z teh options?

Take a look into your World of Warcraft folder: Interface\Addons\dNamePlates\dNameplates.lua. You can open this file with Wordpad, Notepad or any other text editor. I recommend Notepad++ - it's free, google it.

note: If you change anything, you have to reload your interface, either via /rl, /console reloadui or log out ingame.



Credits
p3lim - for Overhead
hankthetank - raid icon texture
Cyprias - for helping me to improve the code



Config
Code:

local TEXTURE = mediaFolder.."dA"
local FONT = mediaFolder.."Pixelway_Baseline.ttf"
local FONTSIZE = 8
local FONTFLAG = "OUTLINE MONOCHROME"			-- "THINOUTLINE", "OUTLINE MONOCHROME", "OUTLINE" or nil (no outline)

local hpHeight = 5
local hpWidth = 100
local cbIconSize = 20
local cbHeight = 5
local cbWidth = 100

local showIC = true 
local hideOOC = false

local blankTex = "Interface\\Buttons\\WHITE8x8"	

r17
* quick updated for Mists of Pandaria

note: untested


r16
* updated for 4.1
* the selected nameplate won't be resized by default, anymore (aka adWidth and adHeight are set to 0)
- the option is still there, however ...

note:
- untested, just a quick fix for 4.1


r15
* selected nameplates will now be larger than others
* added options to set the increased size for selected plates
- adWidth = 14 -- additional width for selected nameplate (hpWidth + adWidth)
- adHeight = 4 -- additional height for selected nameplate (hpHeight + adHeight)
* fixed totem icon display, which broke in r14, because of level display ... D'OH!


r14
* added Totem of Tranquil Mind support
* added Spirit Link Totem support
* added 1px border around totem icons
* added highlight for selected nameplate
* tweaked level and name position code
* added an option to set a font shadow offset (default: FontShadowOffset = 0)
- 1 = (1,-1), 1.5 = (1.5, -1.5), ...


r13
* forgot to include raidicon texture ...


r12
* Totems are now shown as icons
* some CVars are now set by default
- SetCVar("ShowClassColorInNameplate", 1)
- SetCVar("nameplateShowEnemyTotems", 1)
* added level display ...
* some minor visual tweaks


r11
* removed some obsolete code
* small visual tweaks

r10
* toc update for patch 4.x
* code rewritten, extremely simplified, no longer based on caelNameplates
* removed class icon code
* removed separate config - some options (size, etc) can still be found in dNameplates.lua
* level is now hidden
* names are no longer abbreviated

NOTE:
Blizzards Nameplates are still bugged and seem to show/hide randomly. This addon modifies blizzards nameplates instead of replacing them. Therefore the same oddly behaviour will happen. This is Blizzards fault. Once Blizzard will fix their code, the issue will be gone. ;)


r9
* nicer raid icon position...

r8
* replaced the "glow border" with a solid border, to match my oUF layout
* added an option to change the border color
* long names will be abbreviated, to match my oUF layout (for example: Sunreaver Mage Guardian becomes S. M. Guardian)
* added an option to change the maximum number of characters before a name gets abbreviated
* revised class icon code
* added new border to class icon
* some tweaks
* removed the class icon textures from the package and use blizzards default textures instead - reduced package size FTW ...
* removed some more unused textures and fonts from the package - reduced package size FTW ... #2

r7
* added an option to change the position of the nameplate (X and Y Offset)
* cleaned up some code and improved PlateBuffs compatibility

r6
* added class icon (only visible for hostile players)
* added 3 icon sets of class textures (oldClassIcons, newClassIcons)
- you can choose a different one, via config
- you might have to adjust the size of the icon, depending on the texture you choose
* added hankthetanks's raidicon textures
* added an icon texture (dBBorderJ) for castbars spell icon
* added a new mouseover highlight texture and made the highlight slightly more visible
* added a more flat bartexture (dM2) and set it as default
* level text font shadow can be turned on/off via "showFontShadow", too

r5
* possible fix for r4 nil error, everyone but myself seems to enounter - D'OH! #2

r4
* added current health value as a possible shown health value
* added an option to show/hide current health value
* added an option to show/hide percent health value
- if both options are true it will show both, current AND percent health value

r3
* possible fix for a nil error everyone but myself seems to enounter - D'OH!
- I need some feedback on this.Since I don't get the error, I can't tell if it's gone now or not.

r2
* added an option to turn auto show nameplates in combat on/off
* added auto hide nameplates out of combat (disabled by default)
* added an option to turn auto hide nameplates out of combat on/off
* added an option to show/hide a shadow behind text (disabled by default)
* removed some fonts

r1
* initial release
Post A Reply Comment Options
Unread 05-27-11, 08:10 AM  
Dawn
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Originally posted by Ancel
After the patch i cant see the cooldowns above the nameplates, Why? :/ havent changed a thing only updated the addon
Cooldowns? The addon doesn't handle cooldowns (or buffs/debuffs) on it's own. You should update the addon in question that does this. Probably Icicle (cooldowns) or PlateBuffs (auras). Just guessing on these two addons, though.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 05-27-11, 01:57 AM  
Ancel
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After the patch i cant see the cooldowns above the nameplates, Why? :/ havent changed a thing only updated the addon
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Unread 05-16-11, 03:55 PM  
erebos
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Lightbulb Re: Re: clickability

Originally posted by Dawn
@erebos

*snip* So if something behaves strange... *snip*
...it was my fault! Indeed the fail was on my end here.

I edited the media path to other textures/fonts and I somehow messed with the "frame.hp:SetPoint('CENTER', frame, 0, -2)" (line 195 in dNameplates.lua) and put a 28 as entry for y... Don't ask me how I managed that without even scrolling down so far (at least I don't remember ^^).

But thank you for the fast reply.

Now the problem is sorted out, I am one happy user. Keep up the good work.
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Unread 05-16-11, 08:38 AM  
Dawn
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Re: clickability

@erebos

Click-ablility, isn't changed in any way it therefore should behave just like blizzards default nameplates. Clicking on the plate works for me. You could try to increase the height to make it easier to "target" them.

These plates are basically just a re-skin of the default nameplates with some features added in. So if something behaves strange - like the transparency of the selected nameplate for instance *cough* - it's most likely the default behaviour of blizzards nameplates.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 05-15-11, 08:26 PM  
erebos
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clickability

Hey thank you for the relief of my eyes - finally small/clear/sleek nameplates I like.

One thing bothers me though:

Is it intended that I cannot click a nameplate to select a mob? It is annoying because I am often the tank in the group and that handicaps my ability to react to running mobs - fetching it out of other 3d-models in the gameworld is not too great.

If they are clickable these nameplates are perfect (yes, really).

Oh and forget everything I wrote if they are intended to be clickable - then I got an error of some sort, though I get no error message.
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Unread 05-05-11, 02:30 PM  
Dawn
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No idea if caelNameplates are updated for 4.1, but I bet there's at least a fix available somewhere. You have to compare r9 with it. r10+ is different.

In particular the "frame:GetRegions()" part is what you should be looking for.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 05-05-11, 12:30 PM  
Gankz
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Originally posted by Dawn
just stop the spammin' already ...

If you are so eager to use r9, then get it to work yourself.
Believe me i've tried lol, I spent like 3 hours trying to figure out how to make it work.
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Unread 05-05-11, 08:17 AM  
Dawn
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just stop the spammin' already ...

If you are so eager to use r9, then get it to work yourself.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 05-04-11, 09:35 PM  
Gankz
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Originally posted by Baeki
I like the r9 version of this awesome addon! But ain't working correctly with the 4.1, any chance you can PM me or something with the changes so it works with 4.1? Ty
Seems like everyone wants the R9 version! wink wink
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Unread 05-04-11, 10:32 AM  
Baeki
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I like the r9 version of this awesome addon! But ain't working correctly with the 4.1, any chance you can PM me or something with the changes so it works with 4.1? Ty
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Unread 05-03-11, 01:08 PM  
Gankz
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Originally posted by Blankies
How would I go about making the nameplates look like this again?
I'd like to get these frames again too if possible (:
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Unread 05-02-11, 03:40 PM  
Blankies
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How would I go about making the nameplates look like this again?
Last edited by Blankies : 05-02-11 at 03:46 PM.
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Unread 04-30-11, 08:00 AM  
Aftermathhqt
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Originally posted by Dawn
Take a look at the older versions (prior to r10), they had an option for current value and/or percent value display.

The alpha thing is something I haven't looked at, yet. This seems to be the default behaviour, though. Since the code doesn't mess with alpha values.
Thanks! Yeah, indeed.
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Unread 04-30-11, 07:16 AM  
Dawn
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Originally posted by Game92
Btw how do i add % to HP values? tried abit for now want like this

80k - 80%
Take a look at the older versions (prior to r10), they had an option for current value and/or percent value display.

The alpha thing is something I haven't looked at, yet. This seems to be the default behaviour, though. Since the code doesn't mess with alpha values.
__________________
Rock: "We're sub-standard DPS. Nerf Paper, Scissors are fine."
Paper: "OMG, WTF, Scissors!"
Scissors: "Rock is OP and Paper are QQers. We need PvP buffs."

"neeh the game wont be remembered as the game who made blizz the most money, it will be remembered as the game who had the most QQ'ers that just couldnt quit the game for some reason..."

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Unread 04-30-11, 05:05 AM  
Aftermathhqt
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Originally posted by Lock
Thanks, it works.

@Game92: what font are you using? is not the dnameplates default one, right?
I'm using ITC Avant Garde Gothic LT Medium, nop edited once


Btw how do i add % to HP values? tried abit for now want like this

80k - 80%
Last edited by Aftermathhqt : 04-30-11 at 06:19 AM.
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