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Compatibility: | The Adventure Continues (6.1) Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 02-24-15 03:07 PM |
Created: | 05-31-10 01:50 PM |
Downloads: | 172,887 |
Favorites: | 340 |
MD5: | |
Categories: | Generic Compilations, Graphical Compilations, Class Compilations |
WITH PREFIX /sv or /svui --- SHOW CONFIG WINDOW /sv install --- SHOW INSTALLER WINDOW /sv move or /sv mentalo --- MOVE FRAMES /sv kb or /sv bind --- KEY BINDING /sv bg or /sv pvp --- SHOW/HIDE PVP STATS IN BG's /sv reset or /sv resetui --- COMPLETE RESET OF CONFIGS WITHOUT PREFIX /jenkins --- 3-2-1 PULL COUNTER/ANNOUNCER /kombat --- ??? /lolwut --- ???
File Name |
Version |
Size |
Author |
Date |
Type |
002 |
3MB |
06-29-11 08:29 AM |
Patch |
Comment Options |
01-29-15, 05:14 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 254
Uploads: 0
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anyone able to tell me where the setting for the outpost skills are located?
My outpost action in Spires of arak for example is completely missing. I mean its there.. i can click on it and use it, its just invisible... >.< Always something! |
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01-28-15, 10:17 PM | |||
A Defias Bandit
Forum posts: 2
File comments: 33
Uploads: 0
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Hold Shift and right-click the bar you want to remove. This adds it to the blacklist. |
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Shinzou |
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01-28-15, 07:40 PM | ||
A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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Hold shift and click the aura you want to hide - that will add that aura/spell to the white list; thereby hiding it. |
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Pangentor |
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01-28-15, 07:37 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 254
Uploads: 0
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The golden question to which im still seeking an answer...
How on earth does one get the aurabars to NOT show things like "well fed" for example? Most of what it shows is ideal and I want.. however a few long duration buffs exist which I do NOT want. I still cant find out how to remove them >.< |
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klepp0906 |
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01-28-15, 06:41 PM | ||||
A Kobold Labourer
Forum posts: 0
File comments: 254
Uploads: 0
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Last edited by klepp0906 : 01-28-15 at 07:37 PM.
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klepp0906 |
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01-28-15, 06:13 PM | |||
A Murloc Raider
Forum posts: 5
File comments: 8
Uploads: 0
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Zorn_ |
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01-28-15, 03:59 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 254
Uploads: 0
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fyi the auto repair needs to be looked into. I have it set to guild (i change dit from guild to player because it wasnt working if no money was in guild bank and someone told me it changes to player once/if guild is empty) so i changed it back against my better judgement (as seeing is believing right?)
So after cahnging it back to guild repairs.. i have nothing in guild so its saying no money to repair again instead of using personal funds. To be clear, the characters who are having issues are part of a guild where the guild bank has 0 money and no money is allocated to repairs due to such... so it may be just in that scenario where it wont properly hand-off funding to personal funds as opposed to having guild repairs allocated but running out (if that makes sense) Either way this has happened several times now so for now ive changed it back again. Something to look at though.
Last edited by klepp0906 : 01-28-15 at 06:40 PM.
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klepp0906 |
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01-28-15, 03:10 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 99
Uploads: 0
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PTR Error code
Message: Interface\AddOns\SVUI\scripts\mounts.lua:285: attempt to index global 'MountJournal' (a nil value) Time: 01/28/15 15:07:22 Count: 1 Stack: Interface\AddOns\SVUI\scripts\mounts.lua:285: in function `fn' ...s\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:1415: in function `Launch' Interface\AddOns\SVUI\system\core.lua:559: in function `Initialize' ...s\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:971: in function <...s\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:945> Locals: (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index global 'MountJournal' (a nil value)" SV = <table> { ResetFilter = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:1111 PET_BATTLE_CLOSE = <function> defined @Interface\AddOns\SVUI\system\core.lua:468 UnregisterUpdate = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:694 HexColor = <function> defined @Interface\AddOns\SVUI\system\media.lua:374 Scale = <function> defined @Interface\AddOns\SVUI\system\screen.lua:154 class = "MONK" Screen = SVUIParent { } Dragger = <unnamed> { } SVHenchmen = <table> { } SVTip = <table> { } GetReversePoint = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:263 safedata = <table> { } NameID = "SVUI" SetAtlasFunc = <function> defined @Interface\AddOns\SVUI\framework\api\api_general.lua:358 ___eventframe = <unnamed> { } DisbandRaidGroup = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:130 PLAYER_REGEN_DISABLED = <function> defined @Interface\AddOns\SVUI\system\core.lua:477 SVBar = <table> { } ConfigurationMode = false ReLoad = <function> defined @Interface\AddOns\SVUI\system\core.lua:526 PreLoad = <function> defined @Interface\AddOns\SVUI\system\core.lua:533 SVGear = <table> { } ___loaded = true filterdefaults = <table> { } UpdateTotems = <function> defined @Interface\AddOns\SVUI\scripts\misc.lua:463 Drunk = SVUI_BoozedUpFrame { } SVTools = <table> { } ToggleHenchman = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:597 ActiveAlerts = <table> { } cache = <table> { } SetReversePoint = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:267 ColorGradient = <function> defined @Interface\AddOns\SVUI\system\media.lua:362 TitleID = "SuperVillain UI" ParseGearSlots = <function> defined @Interface\AddOns\SVUI\system\utilities.lua:441 Sounds = <table> { } SanitizeFilters = <function> defined @Interface\AddOns\SVUI\data\filterdefaults.lua:84 RegisterUpdate = <function> defined @Interface\AddOns\SVUI\libs\LibSuperVillain-1.0\modules\Registry.lua:678 SVPlate = <table> { } db = <table> { } StaticPopup_Hide = <function> defined @Interface\AddOns\SVUI\system\alerts.lua:852 SVMap = <table> { } Credits = "SUPERVILLAIN CREDITS: --------------------------------------------- CREATED BY: Munglunch --------------------------------------------- CODE GRANTS BY: Azilroka, Sortokk, Kkthnx --------------------------------------------- SPECIAL THANKS TO: Cairenn (@WowInterface.com) ..the most patient and accomodating person I know! A VERY SPECIAL THANKS TO: Movster ..who inspired me to bring this project back to life! --------------------------------------------- THE HIGH COUNCIL (aka EXECUTIVES): DOONGA - (The man who keeps me busy) PENGUINSANE - (The ace up my sleeve) --------------------------------------------- KINGPINS (aka INVESTORS): Movster, Meggalo, Penguinsane, FaolanKing, Doonga Cazart506, Moondoggy, Necroo, Chief Pullin, lkj61 BloodEagle, Egbert, Jerry Ferguson, Hyti, Elton James Wats initialized = tr |
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edoras2727 |
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01-28-15, 10:56 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
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I realize you're busy with the new UI, but I was wondering if you'd consider fixing the master looter interface. Every time you click Assign Loot, and the new window with the list of players you can choose from appears, the loot window partially covers it, so that the upper names are unselectable. When I need to assign loot to those players, I have to give it to someone else and trade it to that player.
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Ianes |
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01-28-15, 09:47 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 254
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someone has been watching flash :P |
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klepp0906 |
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01-28-15, 08:53 AM | ||
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Re: Re: Re: Re: Re: Eureka !
You just made my year sir! Thank you!
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Munglunch |
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01-27-15, 10:51 PM | |
A Fallenroot Satyr
Forum posts: 28
File comments: 309
Uploads: 0
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Love your Blizz/SVUI skin test, Mung! Of course I love the current one, too.
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meljen |
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01-27-15, 06:49 PM | ||||
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Re: Re: Re: Eureka !
Quick attempt. This is what my templates are capable of without adding any extra artwork. I basically switched the art files to blizz defaults in a couple places and this is what I came out with.
Last edited by Munglunch : 01-27-15 at 06:56 PM.
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Munglunch |
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01-27-15, 02:26 PM | |||
A Kobold Labourer
Forum posts: 0
File comments: 25
Uploads: 0
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Heartling |
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