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Compatibility: | Battle for Azeroth (8.0.1) |
Updated: | 07-19-18 02:57 PM |
Created: | 05-25-10 11:31 AM |
Downloads: | 72,366 |
Favorites: | 124 |
MD5: | |
Categories: | Minimalistic Compilations, Graphical Compilations |
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Demintia |
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Sockz0r |
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09-15-12, 09:23 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 23
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lol thx
plz 1 info where i found flag for disable beep when in gchat anyone post a written? |
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Digre |
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09-15-12, 08:29 AM | |
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that makes no sense at all
if you mean will this work when mop does actually come out, yes it will. we're currently in the mop patch, all that needs to happen is for blizzard to flick the "mop activation" button and then we'll all be happy pandas (literally) |
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Sockz0r |
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09-15-12, 06:46 AM | |
A Kobold Labourer
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hi great UI compliments
1 info plz this UI work only until mop or war testing up to even for mop? thx 1000
Last edited by Digre : 09-15-12 at 08:40 AM.
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Digre |
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09-08-12, 01:14 PM | |||
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Re: Re: Switching Layout NEW! ( Feature Missing )
if that doesnt work then you will need to edit the textures instead using photoshop or GIMP |
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Sockz0r |
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09-08-12, 09:06 AM | ||
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Re: Switching Layout NEW! ( Feature Missing )
__________________
Jakey-Kun ^.=.^ |
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Jakey-Kun XXVII |
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09-08-12, 08:10 AM | |
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Switching Layout NEW! ( Feature Missing )
I've gone through all of the correct step's you have given and I'm having an issue with the ("Switching Layout NEW!" Feature) to work, I don't see nor have anything on the sort near my map. Just wondering if anyone else is having the same issue. But ( All in All a wonderful compilation )
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Jakey-Kun XXVII |
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09-07-12, 05:16 PM | ||
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Re: Re: Cooldowns
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YrDaDy |
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09-07-12, 03:35 PM | ||
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Re: Cooldowns
tick unlock and then mouse over the icon and use the mouse wheel to change the size @YrDaDy, cant fix that one waiting for prat author to fix it instead |
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Sockz0r |
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09-07-12, 10:47 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 5
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Cooldowns
hi, i was wondering you could help me withh your ui cant really figure out what addon it is. when a spell is going of cooldown you get a very large version of the spell icon in gray and then the normal collors and i was wondering where i could adjust the position or scale.
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Spatti |
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09-07-12, 10:12 AM | |
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Message: Interface\AddOns\Prat-3.0\modules\PlayerNames.lua:1060: attempt to index global 'MiniMapBattlefieldFrame' (a nil value)
Time: 09/07/12 10:11:41 Count: 1 Stack: Interface\AddOns\Prat-3.0\modules\PlayerNames.lua:1060: in function `fx' Interface\AddOns\Prat-3.0\modules\PlayerNames.lua:1465: in function `?' ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147: in function <...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> [string "safecall Dispatcher[4]"]:4: in function <[string "safecall Dispatcher[4]"]:4> [C]: ? [string "safecall Dispatcher[4]"]:13: in function `?' ...que\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:92: in function `Fire' Interface\AddOns\Prat-3.0\addon\addon.lua:630: in function <Interface\AddOns\Prat-3.0\addon\addon.lua:571> (tail call): ? Interface\FrameXML\ChatFrame.lua:2741: in function `ChatFrame_OnEvent' [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1> Locals: <none> |
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YrDaDy |
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09-07-12, 02:24 AM | |
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@sharp, sadly no. tidyplates overrides blizzards default nameplates but on the initial load the blizzard nameplates will autoload before tidyplates skins it. unless the tidyplates author figures a way around it then we will have to put up for it for now
@irelia, in lib.lua these lines: buffs: 882 debuffs: 840 you willl see b:SetPoint("TOPLEFT", UIParent, x, y) where x and y are numbers. adding numbers to x will bring it right (subtracting goes left). adding numbers to y will being it up (subtracting bringing it down) @YrDaDy, HA! thats blizzards fault |
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Sockz0r |
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09-06-12, 11:01 PM | |
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Message: Interface\FrameXML\WorldMapFrame.lua:1535: attempt to concatenate a nil value
Time: 09/06/12 23:00:01 Count: 6 Stack: Interface\FrameXML\WorldMapFrame.lua:1535: in function `WorldMapUnit_OnEnter' [string "*:OnEnter"]:1: in function <[string "*:OnEnter"]:1> Locals: self = WorldMapRaid12 { 0 = <userdata> icon = WorldMapRaid12Icon { } unit = "raid13" } motion = false x = 1270.2811279297 y = 777.45227050781 parentX = 1279 parentY = 701 unitButton = WorldMapRaid12 { 0 = <userdata> icon = WorldMapRaid12Icon { } unit = "raid13" } newLineString = "" tooltipText = "" (for index) = 12 (for limit) = 40 (for step) = 1 i = 12 (*temporary) = "" (*temporary) = "" (*temporary) = nil (*temporary) = "raid13" (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to concatenate a nil value" ------- I seem to get a good amount of different errors in BG's. |
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YrDaDy |
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09-06-12, 10:53 PM | |
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Moving the buffs?
I am playing on a lower resolutioned screen, and I got everything to fit on it but my buffs. They're overlapping with my diminfo, and I was wondering if there was a way to move them so they fit neatly underneath the info. I looked through all the addons, and almost all of the LUA coding, and can't seem to find anything. Please help?
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Irelia |
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