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Updated: | 11-05-10 07:02 AM |
Created: | 05-13-10 03:20 PM |
Downloads: | 12,824 |
Favorites: | 36 |
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This is NOT a working version of EventHorizon for MoP! Please check out the link below for the working live version!!!
-Brusalk (Bronzebeard-US)
EventHorizon Continued
- General - Frost Fever Blood Plague Blood Tap - Blood - Rune Tap Vampiric Blood Bone Shield Dancing Rune Weapon - Frost - Rime Pillar of Frost - Unholy - Unholy Blight Sudden Doom Shadow Infusion + Dark Transformation (note: They're definitely exclusive, so the bar will alternate)
- Balance - Starsurge Wrath + Eclipse (Solar) Starfire + Eclipse (Lunar) Moonfire Insect Swarm Starfall Typhoon - Resto - Lifebloom Rejuvenation Direct Heals (Regrowth, Nourish, Healing Touch) + Swiftmend CD - Feral / Cat - Savage Roar Mangle (along with all +bleed damage effects I can find) Rip Rake Berserk - Feral / Bear - Mangle Lacerate + Thrash CD Pulverize (should hopefully show the buff, unable to test atm) Enrage Barkskin - General - Omen of Clarity
- BM - Serpent Sting Kill Command Steady/Cobra Focus Fire (buff + CD) Frenzy (min stacks 5, for Focus Fire) - MISSING SPELLID Bestial Wrath - Marks - Serpent Sting Chimaera Shot Steady/Cobra/Aimed + Master Marksman ("Ready, Set, Aim...", "Fire!") - Survival - Serpent Sting Black Arrow Explosive Shot Steady/Cobra + Lock and Load
- General - Casts + AM/Hot Streak/Brain Freeze proc - Arcane - Arcane Blast + [de]buff + ABar CD Arcane Power Presence of Mind - Fire - Fire Blast + Impact Living Bomb - Frost - Deep Freeze + Fingers of Frost Icy Veins
- Holy - Judgement + Judgements of the Pure Holy Shock + Denounce Casts (HL, DL, FoL, Exorcism) + Infusion of Light Light of Dawn Holy Radiance - Prot - Crusader Strike / HotR Avenger's Shield Judgement + Vindication Holy Shield (buff only, as it's a proc effect) Inquisition Consecration - Ret - Judgement + Judgements of the Pure Crusader Strike + Art of War Inquisition Zealotry
- Discipline - Renew Casts + Borrowed Time Penance + Grace Weakened Soul - Holy - Renew Casts + Serendipity Holy Word: Chastise/Aspire/Serenity (hopefully got spellIDs correct) Circle of Healing + Twirling Light Chakra + corresponding effects - Shadow - Healing spells will no longer show outside Shadowform Devouring Plague Shadow Word: Pain + Shadow Word: Death CD Vampiric Touch Mind Flay/Sear/Blast/Spike + Spike buff - All Specs - Using requiredTalent for now, hopefully Blizz doesn't change the index again. [Dark] Evangelism [Dark] Archangel
- Assassination - Slice and Dice Rupture Envenom Deadly Poison Overkill - Combat - Blade Flurry and Bandit's Guile are in there, but commented out - Too many bars for comfort. Slice and Dice Rupture Revealing Strike Killing Spree Adrenaline Rush Deadly Poison - Subtlety - Slice and Dice Recouperate Rupture Hemo Shadow Dance Shadowstep Deadly Poison
Note: Unleash Elements doesn't show its own buff/debuff info and probably won't until Axis. - Elemental - Unleash Elements (requires level 81) Flame Shock Lava Burst LB + CL + Earthquake (+ Lightning Shield charges when at 4+) Elemental Mastery Fire Nova + Clearcasting Thunderstorm - Enhancement - Note: Need someone to provide the Searing Flames debuff spellID. Unleash Elements + Maelstrom Weapon (second entry, requires level 59) Storm/Primal Strike Lava Lash (+ Searing Flames debuff when found) Fire Nova - Restoration - Unleash Elements (uses the Elemental bar) Riptide Single Target Casts + Focused Insight + Shock CD Chain Heal + Healing Rain + Tidal Waves Earth Shield
- Affliction - Soulburn Haunt Unstable Affliction [Seed of] Corruption Other casts/channels + Shadow Embrace Banes Curses - Demonology - Soulburn Immolate Metamorphosis Immolation Aura (when morphed) Hand of Gul'dan + Decimation (for lack of a more relevant spot) Other casts/channels + Molten Core Banes Curses - Destruction - Soulburn Immolate Conflagrate + Backdraft Other casts/channels + "Soul Fire!" proc Banes Curses
Just listing these in the order they appear, with their requirements. Warrior is complex, yes? Colossus Smash - Battle/Berserker, lvl 81 Rend - Battle/Defensive, lvl 4 Strike - Zero talents Mortal Strike + Lambs to the Slaughter + Slam - Arms Raging Blow + Enrage effects - Fury, lvl 39 Bloodthirst + Bloodrage - Fury Shield Slam + Sword and Board - Prot Revenge + Impending Victory - Defensive, lvl 40 Shield Block - Defensive, lvl 28 Shockwave + Thunderstruck - Prot, lvl 69 Thunder Clap - Prot or zero talents, not Berserker, lvl 6 Demoralizing Shout - Prot, lvl 52 Whirlwind + Meat Cleaver - Berserker, lvl 36 Taste for Blood - requiredTalent, not Berserker HS/Cleave + Incite - lvl 14 Shouts - lvl 32
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08-07-12, 01:25 AM | |
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Yep
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Brusalk |
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txc265 |
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08-06-12, 12:02 AM | ||
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As to answer your question, in the current version there is not, however I'm working on a rewrite of the addon for MoP release which I hope to have done sometime in the next few weeks. In that version there will be a requiredTalents option for bars. |
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Brusalk |
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08-05-12, 09:59 PM | |
A Kobold Labourer
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Is there a way to define "requiredTalents" for a bar like "requiredLevel = 58," or "requiredTree = 2," ?
For example iŽd like to have a Bar for "Living Bomb (44457)". If i choose Nether Tempest the Bar should disappear and the HT-Bar should appear |
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txc265 |
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11-25-10, 11:38 AM | |
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I have it fixed on my local copy. Here's how to patch it on your own.
Open up EventHorizon.lua. Line 922, change: Code:
if count>1 then self.stacks:SetFormattedText('%d',count) end Code:
if count>1 then self.stacks:SetFormattedText('%d',count) else self.stacks:SetText() end Code:
if count>0 then self.stacks:SetFormattedText('%d',count) elseif self.glyphstacks then if self.glyphstacks[guid] and (self.glyphstacks[guid] > 0) then self.stacks:SetText(self.glyphstacks[guid]) else self.stacks:SetText(self.glyphrefresh[1]) end end Code:
if count>1 then self.stacks:SetFormattedText('%d',count) elseif self.glyphstacks then if self.glyphstacks[guid] and (self.glyphstacks[guid] > 0) then self.stacks:SetText(self.glyphstacks[guid]) else self.stacks:SetText(self.glyphrefresh[1]) end else self.stacks:SetText() end Edit: Yeesh. Text formatting is a bitch some days.
Last edited by Taroven : 11-25-10 at 11:39 AM.
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Taroven |
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11-25-10, 05:38 AM | ||
A Kobold Labourer
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Vorsim |
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11-10-10, 07:09 PM | |
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I'll take a look.
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Taroven |
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11-10-10, 09:54 AM | |
A Kobold Labourer
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There is a bug in both r378 and 1.9.3 beta versions of the addon (didn't try 1.9.2) related to warlock conflagrate buff
Whenever you cast conflagrate, number 3 appears on top of the conflagrate icon, indicating number of backdraft stacks. When you spend 1 stack number changes to 2 as intended. When you spend the second stack the number 2 remains displayed which is misleading. when you spend the last stack, both number and buff duration disappear (as intended I guess). So instead of being displayed as 3-2-1-(disappear) it goes like 3-2-2-(disappear) I used default config file in both builds. |
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Tamika |
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11-05-10, 03:00 PM | ||
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But yeah. If you don't want to screw with config files (which are deceptively easy to use), just use the slash commands. If you're up for a little extra customization, open up config.lua with Notepad or your favorite plain-text editor and take a look for yourself. Anyway. I'll be focusing on the new bar config system for a bit. 1.9.3 seems rock solid from personal testing, which should give me an opportunity to start really bashing head to desk.
Last edited by Taroven : 11-05-10 at 03:08 PM.
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Taroven |
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11-05-10, 10:40 AM | ||
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Redshift note: You may need to repeat the command a couple of times due to an elusive little glitch, but the settings stick between login/reloadui without further issues. Redshift remembers your last enableRedshift setting from config.lua. If that's changed, Redshift will default to whatever the new setting is. Answer 2: Copy the config.lua file and rename the copy myconfig.lua Open with any text editor (Wordpad, Notepad, Notepad++) and look for : enableRedshift = { default = false, boolean = true, name = 'Enable Redshift', desc = 'An optional module which hides Axis untless certain conditions, such as combat or targeting, are met.', Change the default 'false' to 'true' and it should show/hide out of combat. Note that in the past I've had to target something once after a fresh log-in or UI reload to make it disappear. You have now started you personal config. Lots of interesting stuff in here to customize, so look around! You can make a change while in-game, then reload the UI to see the effect. Best of luck! PS: Instructions and other great info here
Last edited by Kogasu : 11-05-10 at 10:59 AM.
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Kogasu |
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11-03-10, 07:17 AM | |
A Kobold Labourer
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hi
great addon but is it possible to hide out of fight ? |
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[email protected] |
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10-27-10, 11:39 PM | |
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I lied.
Release is out now, enjoy. |
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Taroven |
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10-27-10, 09:32 PM | ||
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There aren't enough Ezras around anyway. I'll have a release out by tomorrow night. Moving Friday, so things are a bit rushed atm. |
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Taroven |
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10-27-10, 09:24 PM | ||
A Kobold Labourer
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amdis |
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10-22-10, 03:26 PM | |
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There's no way at present, but it's easy to add. I'll probably end up throwing in a NewSpell flag to force the recast line whenever I get around to the next minor release.
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Taroven |
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