thek: Unitframes (BETA)
Adds some small improvements to the default unitframes.
- Classcolored healthbars
- Classicons as portrait
- current hp as text and percent
- movable player- and targetframe
- movable and redesigned totem-/rune-/comboframe
- NEW: change the size of target-/focusframe buffs & debuffs
If you like the look of the totem-/rune-/comboframe maybe you want to take a look at
thek: Buttonskin.
How to move the unitframes
use
/tuf to toggle the dragframes
HINT: if the positioning of the unitframes is wrong, wait till you're leaving combat. then they will be set to the correct position. (this happens from time to time when you're leaving a vehicle during combat)
How to move the totem-/rune-/comboframe
use Alt + left mouse button to drag them around when you're out of combat.
Configuration
open the config.lua file:
Code:
-- general configuration
c.showClassIcons = true;
-- healthbartext configuration
c["player"] = {
percent = {true, "LEFT", "LEFT", 230, 3},
current = {false, "LEFT", "LEFT", 120, 3}
};
c["target"] = {
percent = {true, "RIGHT", "LEFT", 3, 3},
current = {true, "RIGHT", "LEFT", 120, 3}
};
c["focus"] = {
percent = {true, "RIGHT", "LEFT", 3, 3},
current = {true, "RIGHT", "LEFT", 120, 3}
};
-- targetbuff/-debuff settings
c["targetaura"] = {
largeSize = 25,
smallSize = 19
};
-- totem-/rune-/comboframe configuration
c["classThings"] = {
iconSize = 28,
iconSpacing = 8,
borderTexture = "Interface\\Buttons\\UI-TotemBar",
comboBarTexture = "Interface\\TargetingFrame\\UI-StatusBar",
comboBarColor = {.1, .9, .1},
};
-- font settings
c["font"] = {
face = "Fonts\\FRIZQT__.TTF",
size = 12,
options = "THINOUTLINE"
};
The first value of percent / current sets those text as enabled or disabled (true, false). The following values defines the text position relative to a created frame behind the parent frame. (not the given parentframe!)
Coming features:
...