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Updated:06-30-11 01:17 PM
Created:03-20-10 10:29 PM
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oUF Hank  Popular! (More than 5000 hits)

Version: v3.0.10c
by: hankthetank [More]



Supported frames

  • Player
  • Target
  • ToT
  • TToT
  • Focus
  • ToF
  • Pet
  • Boss

The layout does not include party or raid frames!


Features
  • Compact, text based design
  • HP percentage fill serves as life bar
  • Custom graphics for status and raid icons
  • System for custom modifications
    • Possibility to override every single detail of this layout without touching the original code (LUA knowledge required)
    • No rewriting of your customizations after a patch
    • Share your copy & paste ready code snippets with others
  • Aura filtering:
    • Sticky auras: Always visible & colored. Can be disabled
      • Your buffs
      • Your debuffs
      • Pet debuffs
      • Curable debuffs
      • Enemy's own buffs
    • Maximum buff & debuff cap
    • White- and blacklists
    • Target and focus auras can be configured separately
  • Cast- & mirrorbars
  • DK runes, combo points, holy power, soul shards, eclipse bar
  • Experience / reputation
  • Support for:
    • oUF_SpellRange
    • oUF_TotemBar


Configuration

There is a broad range of options inside the config.lua file. Knowledge in LUA is not not necessarily mandatory but beneficial. Some of the things you can configure:
  • Frame scale and positions
  • Colors and fonts
  • Fill and border textures
  • Aura filtering and appearance
  • Range fading
  • Threat indication
  • Several castbar options


FAQ's and articles

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3.0.10c
  • TOC bump
  • Bug fix: Eclipse bar should work properly again.

3.0.10b
  • TOC bump
  • Removed pet happiness

3.0.10
  • Features
    • Boss frames
    • Added configuration option for name abbreviation
  • Bug fixes
    • Recompiled some textures to hopefully fix white edges
    • Reputation display now updates correctly

3.0.9
  • Eclipse bar
  • Updated dispel mechanics for cataclysm
  • Additional status icons with new configuration option (order & visibility)
  • Bug fix: Dispellable debuffs now update on talent changes

3.0.8
  • Updated to oUF 1.5 & WoW 4.0.1
  • Holy power added
  • Soul shards added
  • Bug fixes:
    • Removed unnecessary cast bar animations after instant spells
    • Vehicle context menu
    • Vehicle tags

3.0.7
  • Display for experience & reputation
  • Updated to new oUF_SpellRange version
  • Bugfix for unknown power types

3.0.6
  • Updated to oUF 1.4
  • Got rid of some obsolete code
  • Removed ugly hacky hooks
  • Minor bugfixes

3.0.5
  • Castbars integrated
  • Mirrorbars
  • Custom modifications system introduced
  • Focus target added
  • Aura filtering additions:
    • StickyAura option: petDebuffs
    • myDebuffs now covers player's vehicles
  • Removed ButtonFacade support for now
  • Minor visual improvements
    • Aura duration spiral reversed
    • Aura mouseover icon skinned
    • Color overlay for StickyAuras now configurable

3.0.4
  • New aura filter features:
    • All aura settings can now be configured separately for target and focus
    • Buffs and debuffs now can have different filter methods
  • Fix for buff and debuff spacing
  • NEW CONFIG.LUA OPTIONS! PLEASE BACKUP YOUR OLD CONFIG! You can use your old config as long as you replace the "Aura filters" part starting at line 100 with the new version.

3.0.3b
  • Fixed an issue with combo points
  • Minor visual improvement of border textures

3.0.3
  • Combo points
  • Custom aura borders & aura spacing
  • Option to not hide Blizzard party frames in config
  • ButtonFacade support

3.0.2
  • Death Knight runes
  • Support for oUF_TotemBar
  • Option for focus frame scale

3.0.1
  • Advanced aura filtering
  • oUF_SpellRange support
  • Bugfixes
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3
254kB
03-22-10 04:53 PM
Patch


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Unread 01-07-11, 03:49 AM  
hankthetank
A Theradrim Guardian
 
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Originally posted by domagotchi
YEAAAAAAAAHHHHHHHH

at last.....the eclipse bar......

thanks maaaaaan
Ya... a lot of moonkins were terrorizing me. They went like


WE DEMAND OUR ECLIPSE BAR FOR GOD'S SAKE!
Last edited by hankthetank : 01-07-11 at 03:52 AM.
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Unread 01-06-11, 04:44 PM  
domagotchi
A Defias Bandit

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YEAAAAAAAAHHHHHHHH

at last.....the eclipse bar......

thanks maaaaaan
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Unread 01-06-11, 02:15 PM  
hankthetank
A Theradrim Guardian
 
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Update: 3.0.9
  • Eclipse bar
  • Updated dispel mechanics for cataclysm
  • Additional status icons with new configuration option (order & visibility)
  • Bug fix: Dispellable debuffs now update on talent changes



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Unread 01-06-11, 01:47 PM  
hankthetank
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I'm sturggeling atm at removing the power display _ONLY_ for the DK
Override sharedStyle(self, unit, isSingle) with a custom mod, check for

Code:
unit == "player" and select(2, UnitClass("player")) == "DEATHKNIGHT"
then add self.power:SetAlpha(0)

? and ?? instead of > and >>
Save your files in utf-8 format. Here are the characters for your copy-paste pleasure:

Code:
›
»
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Unread 01-06-11, 10:11 AM  
Syliha
A Flamescale Wyrmkin
 
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Hey hank thank you

Also figured out how to remove the runes myself.

I'm sturggeling atm at removing the power display _ONLY_ for the DK and the RP it has, any tip therefore? Thanks once again!

PS: If i remove the runes (1. by deleteing the related code 2. by setting the size to 0) the > and >> still disapeares and leavs my tot and totot with ? and ?? instead of > and >>
=(
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Last edited by Syliha : 01-06-11 at 10:57 AM.
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Unread 01-06-11, 04:47 AM  
hankthetank
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How do i move the Focus frame on the X-Line?
Code for custom mod:

lua Code:
  1. local cfg = oUF_Hank_config
  2. oUF_Hank_hooks = {}
  3.  
  4. oUF_Hank_hooks.MoveFocusFrame = {
  5.     PostSpawnFrames = function(this)
  6.         oUF_focus:SetPoint("CENTER", UIParent, "CENTER", %left%, -cfg.FocusFrameMarginY )
  7.     end,
  8. }

Replace %left% with value.

Hi, i have lil problem since 4.0.3, when i enter vehicle, it shows blizzards default rune ui, is there some way how to fix it?
oUF 1.5.5 changelog:

Properly hide the RuneFrame so it doesn't repop after exiting a vehicle on CC.
bossframes
Possibly with one of the next updates.
Last edited by hankthetank : 01-06-11 at 06:59 AM.
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Unread 01-03-11, 09:14 AM  
Syliha
A Flamescale Wyrmkin
 
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Hey Hank,

thanks once again for your great, great Addon using it for months now.

I have one question:

How do i move the Focus frame on the X-Line?

Thank you

PS: How do I remove the runebar? If i delete the piece of code which I think is responsible for it the runebar went away but took the > and >> (e.g. at the target of target or totot) with it :/
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Last edited by Syliha : 01-04-11 at 08:36 PM.
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Unread 01-03-11, 05:39 AM  
Pyrates
A Cliff Giant
 
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I think the anchoring of the debuffs isn't quite how it's supposed to be (just talking about the target frame, dunno about focus). The first debuff ist just anchored to the last buff, which makes the debuffs move to the right if an additional buff occurs without opening a new row. I'd think debuffs should just be anchored to the buff in the bottomleft corner.

I'd vote for bossframes, too

(e) Oh, and Reputation doesn't update properly. Seems to always stay the same from the last reload or something like that.
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Last edited by Pyrates : 01-03-11 at 05:30 PM.
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Unread 01-02-11, 03:49 PM  
samvx
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boss frame support?

boss frame support... this addon is awesome...
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Unread 01-02-11, 07:45 AM  
hankthetank
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Re: Hide parts of frames.

Originally posted by ausmara
Don't know if this is still being updated/worked on or whatever. But I have a question, is there anyway to hide the the parts of the target frame with Name/HP/Power/%, pretty much everything but the buffs. I want to use the buff/debuff frame under another frame because I like the way they work. I just can't figure out how to do it, I've been messing with things for a few days now too.
Although I'm pretty satisfied with the addon on the whole updates are still on the table. Besides the implementation of an eclipse bar which I consider a more urgent issue there are not many things that I want to add though. That said this layout offers a system to safely add your own stuff and a well documented code. Also I'm really pleased to see many comments and modifications around the web from people with an admirable DYI spirit. Anyway, I'm going to level my moonkin some time soon so the next update is coming soonish.

To answer your initial question, you would need to set the alpha of the elements of the oUF_target frame to zero (xyz:SetAlpha(0)). You can do this via the custom modifications system (see the FAQs on my portal) by overriding sharedStyle() and checking for unit == "target" or just edit the original code.

Elements of the target frame:
  • self.health and .healthFill[1] through [4]
  • self.name
  • self.power
  • self.RaidIcon
  • self.CPoints
  • self.Castbar

Hi, i have lil problem since 4.0.3, when i enter vehicle, it shows blizzards default rune ui, is there some way how to fix it?
I'd suggest you post this on the oUF comment site.

Any easy way to enable buffs / debuffs on the player frame as well ?
No easy way. I think most people prefer a buff bar addon, so I don't intend to add this by default.
Last edited by hankthetank : 01-02-11 at 07:58 AM.
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Unread 12-28-10, 01:59 PM  
ausmara
A Kobold Labourer

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Hide parts of frames.

Don't know if this is still being updated/worked on or whatever. But I have a question, is there anyway to hide the the parts of the target frame with Name/HP/Power/%, pretty much everything but the buffs. I want to use the buff/debuff frame under another frame because I like the way they work. I just can't figure out how to do it, I've been messing with things for a few days now too.
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Unread 12-19-10, 09:38 AM  
boombeef
A Kobold Labourer

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Originally posted by sawier
Hi, i have lil problem since 4.0.3, when i enter vehicle, it shows blizzards default rune ui, is there some way how to fix it?
I just noticed this while leveling my DK.
So a little bit of google got me to this:
http://www.wowwiki.com/Removing_Blizzard_default_frames

Make a macro similar to how they say with "/script RuneFrame:Hide()
"

Trick was to figure out what Blizz calls that frame.
(Mouseover macro for "/framestack" reveals it)

I do think that hiding of frames is handled by oUF itself and may not be an issue with oUF_Hank mod but I have not checked the bug reports, comments or forums to verify that. Next version update should have a fix so the macro ought to tide you over until then.
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Unread 12-04-10, 03:51 AM  
sawier
A Kobold Labourer

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Hi, i have lil problem since 4.0.3, when i enter vehicle, it shows blizzards default rune ui, is there some way how to fix it?
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Unread 12-01-10, 02:18 PM  
Gogusrl
A Deviate Faerie Dragon
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Any easy way to enable buffs / debuffs on the player frame as well ?
Last edited by Gogusrl : 12-01-10 at 02:41 PM.
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Unread 11-22-10, 04:04 AM  
Pyrates
A Cliff Giant
 
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I've added one in my compilation SanUI, you could check that. It's using some functions from Tukui, I think, but they should easily be replaced.
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