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Updated:06-30-11 01:17 PM
Created:03-20-10 10:29 PM
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oUF Hank  Popular! (More than 5000 hits)

Version: v3.0.10c
by: hankthetank [More]



Supported frames

  • Player
  • Target
  • ToT
  • TToT
  • Focus
  • ToF
  • Pet
  • Boss

The layout does not include party or raid frames!


Features
  • Compact, text based design
  • HP percentage fill serves as life bar
  • Custom graphics for status and raid icons
  • System for custom modifications
    • Possibility to override every single detail of this layout without touching the original code (LUA knowledge required)
    • No rewriting of your customizations after a patch
    • Share your copy & paste ready code snippets with others
  • Aura filtering:
    • Sticky auras: Always visible & colored. Can be disabled
      • Your buffs
      • Your debuffs
      • Pet debuffs
      • Curable debuffs
      • Enemy's own buffs
    • Maximum buff & debuff cap
    • White- and blacklists
    • Target and focus auras can be configured separately
  • Cast- & mirrorbars
  • DK runes, combo points, holy power, soul shards, eclipse bar
  • Experience / reputation
  • Support for:
    • oUF_SpellRange
    • oUF_TotemBar


Configuration

There is a broad range of options inside the config.lua file. Knowledge in LUA is not not necessarily mandatory but beneficial. Some of the things you can configure:
  • Frame scale and positions
  • Colors and fonts
  • Fill and border textures
  • Aura filtering and appearance
  • Range fading
  • Threat indication
  • Several castbar options


FAQ's and articles

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3.0.10c
  • TOC bump
  • Bug fix: Eclipse bar should work properly again.

3.0.10b
  • TOC bump
  • Removed pet happiness

3.0.10
  • Features
    • Boss frames
    • Added configuration option for name abbreviation
  • Bug fixes
    • Recompiled some textures to hopefully fix white edges
    • Reputation display now updates correctly

3.0.9
  • Eclipse bar
  • Updated dispel mechanics for cataclysm
  • Additional status icons with new configuration option (order & visibility)
  • Bug fix: Dispellable debuffs now update on talent changes

3.0.8
  • Updated to oUF 1.5 & WoW 4.0.1
  • Holy power added
  • Soul shards added
  • Bug fixes:
    • Removed unnecessary cast bar animations after instant spells
    • Vehicle context menu
    • Vehicle tags

3.0.7
  • Display for experience & reputation
  • Updated to new oUF_SpellRange version
  • Bugfix for unknown power types

3.0.6
  • Updated to oUF 1.4
  • Got rid of some obsolete code
  • Removed ugly hacky hooks
  • Minor bugfixes

3.0.5
  • Castbars integrated
  • Mirrorbars
  • Custom modifications system introduced
  • Focus target added
  • Aura filtering additions:
    • StickyAura option: petDebuffs
    • myDebuffs now covers player's vehicles
  • Removed ButtonFacade support for now
  • Minor visual improvements
    • Aura duration spiral reversed
    • Aura mouseover icon skinned
    • Color overlay for StickyAuras now configurable

3.0.4
  • New aura filter features:
    • All aura settings can now be configured separately for target and focus
    • Buffs and debuffs now can have different filter methods
  • Fix for buff and debuff spacing
  • NEW CONFIG.LUA OPTIONS! PLEASE BACKUP YOUR OLD CONFIG! You can use your old config as long as you replace the "Aura filters" part starting at line 100 with the new version.

3.0.3b
  • Fixed an issue with combo points
  • Minor visual improvement of border textures

3.0.3
  • Combo points
  • Custom aura borders & aura spacing
  • Option to not hide Blizzard party frames in config
  • ButtonFacade support

3.0.2
  • Death Knight runes
  • Support for oUF_TotemBar
  • Option for focus frame scale

3.0.1
  • Advanced aura filtering
  • oUF_SpellRange support
  • Bugfixes
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3
254kB
03-22-10 04:53 PM
Patch


Post A Reply Comment Options
Unread 04-30-11, 05:54 AM  
hankthetank
A Theradrim Guardian
 
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Forum posts: 64
File comments: 132
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Originally posted by Raygar
Not sure if its Hank or just oUF, but I cant move them at all. I want to use this setup, but without being able to move them they are in my artwork and actionbars at the bottom. Any clues on what might be wrong. Turned everything off except oUF and oUF Hank, still cant move them.
What exactly are you saying? Does oUF_MovableFrames cause errors with the layout? Changing FrameMargin in config.lua works as expected. This I've just checked out.

Originally posted by otrebla
Hey, is there a reason why new debuffs blink when applied to your target? Wondering if it's a bug or something I can disable, thanks.
I've tested for your mentioned behavior with the latest version of oUF. I don't see any blinking. Please make sure that it's not caused by other addons like OmniCC.
Last edited by hankthetank : 04-30-11 at 05:55 AM.
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Unread 04-29-11, 10:30 PM  
Raygar
A Deviate Faerie Dragon
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Not sure if its Hank or just oUF, but I cant move them at all. I want to use this setup, but without being able to move them they are in my artwork and actionbars at the bottom. Any clues on what might be wrong. Turned everything off except oUF and oUF Hank, still cant move them.

EDIT, going to install oUF_MovableFrames. Hopefully that cures it.
Last edited by Raygar : 04-30-11 at 05:50 AM.
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Unread 04-29-11, 04:58 PM  
otrebla
A Kobold Labourer

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Hey, is there a reason why new debuffs blink when applied to your target? Wondering if it's a bug or something I can disable, thanks.
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Unread 04-27-11, 12:30 PM  
wolftech
A Deviate Faerie Dragon

Forum posts: 14
File comments: 62
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Originally posted by GitS
In hank_v3.lua on line 594 change
Code:
self:Tag(name, "[happiness] [petName] @[perhp]%")
to
Code:
self:Tag(name, "[petName] @[perhp]%")
Target frames work again.
AWESOME! Worked like a charm My UI is whole again. Thanks!
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Unread 04-27-11, 08:52 AM  
GitS
A Kobold Labourer

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In hank_v3.lua on line 594 change
Code:
self:Tag(name, "[happiness] [petName] @[perhp]%")
to
Code:
self:Tag(name, "[petName] @[perhp]%")
Target frames work again.
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Unread 04-26-11, 07:40 PM  
wolftech
A Deviate Faerie Dragon

Forum posts: 14
File comments: 62
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Error with 4.1 (target and focus frames default to blizzard standard)
Code:
1x oUF-1.5.9\ouf-1.5.9.lua:252: Attempted to use invalid tag [happiness].
<in C code>
oUF-1.5.9\elements\tags.lua:542: in function "Tag"
oUF_Hank_v3-3.0.10\hank_v3.lua:594: in function "styleFunc"
oUF-1.5.9\ouf-1.5.9.lua:252: in function <oUF\ouf.lua:182>
(tail call): ?
oUF-1.5.9\ouf-1.5.9.lua:540: in function "Spawn"
oUF_Hank_v3-3.0.10\hank_v3.lua:1501: in main chunk

Locals:
self = oUF_pet {
 0 = <userdata>
 __tags = <table> {}
 PLAYER_ENTERING_WORLD = <func> @oUF\ouf.lua:125
 unit = "pet"
 colors = <table> {}
 style = "Hankv3"
 UNIT_PET = <func> @oUF\ouf.lua:145
 menu = <func> @oUF_Hank_v3\hank_v3.lua:43
 UNIT_EXITED_VEHICLE = <func> @oUF\ouf.lua:145
 __elements = <table> {}
 UNIT_ENTERED_VEHICLE = <func> @oUF\ouf.lua:145
}
fs = <unnamed> {
 0 = <userdata>
 parent = oUF_pet {}
}
tagstr = "[happiness] [petName] @[perhp]%"
func = nil
format = "%s %s @%s%%"
numTags = 3
args = <table> {}
(for generator) = <func> =[C]:-1
(for state) = nil
(for control) = "[happiness]"
bracket = "[happiness]"
tagFunc = nil
OnShow = <func> @oUF\elements\tags.lua:419
tagPool = <table> {
 [ppDetailed] = <func> @oUF\elements\tags.lua:547
 [xpRep] = <func> @oUF\elements\tags.lua:547
}
_PATTERN = "%[..-%]+"
funcPool = <table> {}
tags = <table> {
 ppDetailed = <func> @oUF_Hank_v3\tags.lua:43
 curpp = <func> =[C]:-1
 statusName = <func> @oUF_Hank_v3\tags.lua:51
 class = <func> =[C]:-1
 maxhp = <func> =[C]:-1
 threatPerc = <func> @oUF_Hank_v3\tags.lua:104
 smartName = <func> @oUF_Hank_v3\tags.lua:78
 hpDetailed = <func> @oUF_Hank_v3\tags.lua:37
 race = <func> =[C]:-1
 xpRep = <func> @oUF_Hank_v3\tags.lua:21
 faction = <func> =[C]:-1
 threatBoss = <func> @oUF_Hank_v3\tags.lua:119
 maxpp = <func> =[C]:-1
 curhp = <func> =[C]:-1
 petName = <func> @oUF_Hank_v3\tags.lua:93
}
getTagName = <func> @oUF\elements\tags.lua:425
_ENV = <table> {
 Hex = <func> @oUF\elements\tags.lua:13
 ColorGradient = <func> @oUF\colors.lua:59
 _TAGS = <table> {}
}
tmp = <table> {}
eventlessUnits = <table> {}
createOnUpdate = <func> @oUF\elements\tags.lua:393
RegisterEvents = <func> @oUF\elements\tags.lua:440
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Unread 04-26-11, 02:48 PM  
chrisgoding
A Kobold Labourer

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Target frame isn't working in 4.1. Default frame is still shown instead.
__________________
Trollin on dubs.
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Unread 04-23-11, 10:28 PM  
DonIsWhite
A Kobold Labourer

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File comments: 9
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nubnub

This Addon feels great however i'm a nub with lua and i'm so lost with modification cause normally i just tinker with the lua until i got the results i wanted and now i actually have to visualize the code... new... exciting though i mean so much easier dling an update. Anyways was wonderings where's a good place to start with the Lua and was hoping right now ifsomeone could help me with the modification i want for now before i get all fancy... or buggy... most like buggy cause that's pretty much what i'm ramming my head into right now

Anyways I want have the mana value that's beside the 100% to display Health(Method Given) and setpoint to beneath the 100%. Also change the target,or create a new frame, to display my mana in 100% and it's value under. Help with this would be great to get started on.

Again the idea to this addon is great and it being made to be built upon even greater . I was using Roth prior but the Orbs were Big, kept my attention, but... big however this looks like it will get my attention when needed while also not hogging it.
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Unread 04-21-11, 12:04 PM  
hankthetank
A Theradrim Guardian
 
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Delete or comment out this line:

(hank_v3.lua:1505)
lua Code:
  1. oUF:Spawn("focus", "oUF_focus"):SetPoint("CENTER", UIParent, "CENTER", 0, -cfg.FocusFrameMarginY)
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Unread 04-19-11, 05:11 PM  
Kwiep-BE
A Kobold Labourer

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Hey,

Since ive downloaded oUF + oUFHank, and been fighting for several hours with the addon, which i really like... i thought lets make a reply here..

Would like to know if there is any possibility to NOT let the focus bar show.
Im running with a macro for beacon, i have the duration of the beacon on that particulair person on another addon "Needtoknow".

So basicly im getting this focus layout everytime when i cast beacon since i had to make the macro for focus, otherwise i couldnt keep the duration shown all time on "needtoknow" addon (The Duration timer would disappear if i would make the macro different)

So my question is:

Is it possible to not let that Focus Unit shown, or is it possible to totally remove the focus bar.

Thanks in advance.
Kwiep
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Unread 04-15-11, 12:44 AM  
hankthetank
A Theradrim Guardian
 
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Re: help

Originally posted by jgirp
Can you help me hi, I want to use the spartan ui ouf_hank but then appear on ouf_hank me how I can fix?
SpartanUI uses it's own oUF layout. So deactivate or delete SpartanUI_PlayerFrames is my first guess.
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Unread 04-14-11, 08:19 AM  
jgirp
A Kobold Labourer

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help

Can you help me hi, I want to use the spartan ui ouf_hank but then appear on ouf_hank me how I can fix?
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Unread 04-04-11, 07:59 PM  
hankthetank
A Theradrim Guardian
 
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Originally posted by Vayash
since we have a new version and power.frequentUpdates was removed; how do we increase the update frequency?
I'm almost sure that frequentUpdates worked with power represented by tagged FontStrings before. Now oUF seems to check for __.power being a statusbar, a change that I didn't welcome myself as I wrote 3.0.10. I'll wait and see if that gets reverted before fiddling with a workaround. Feel free to report to haste (oUF author).

Originally posted by Poem123
I have used these frames just once so far and I absolutely LOVE them. Please, please, please add a Pet Target frame, similar to ToTT.

E.g. Heroic Nef, I have to keep my pet on passive. It's crucial to know it's attacking the right targets at the right time.
I might write a custom mod when I have some spare time for that.
Last edited by hankthetank : 04-04-11 at 08:11 PM.
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Unread 04-03-11, 11:24 PM  
Poem123
A Kobold Labourer

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I have used these frames just once so far and I absolutely LOVE them. Please, please, please add a Pet Target frame, similar to ToTT.

E.g. Heroic Nef, I have to keep my pet on passive. It's crucial to know it's attacking the right targets at the right time.
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Unread 04-03-11, 01:29 PM  
Vayash
A Kobold Labourer

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since we have a new version and power.frequentUpdates was removed; how do we increase the update frequency?
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