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Updated:06-30-11 01:17 PM
Created:03-20-10 10:29 PM
Downloads:32,824
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oUF Hank  Popular! (More than 5000 hits)

Version: v3.0.10c
by: hankthetank [More]



Supported frames

  • Player
  • Target
  • ToT
  • TToT
  • Focus
  • ToF
  • Pet
  • Boss

The layout does not include party or raid frames!


Features
  • Compact, text based design
  • HP percentage fill serves as life bar
  • Custom graphics for status and raid icons
  • System for custom modifications
    • Possibility to override every single detail of this layout without touching the original code (LUA knowledge required)
    • No rewriting of your customizations after a patch
    • Share your copy & paste ready code snippets with others
  • Aura filtering:
    • Sticky auras: Always visible & colored. Can be disabled
      • Your buffs
      • Your debuffs
      • Pet debuffs
      • Curable debuffs
      • Enemy's own buffs
    • Maximum buff & debuff cap
    • White- and blacklists
    • Target and focus auras can be configured separately
  • Cast- & mirrorbars
  • DK runes, combo points, holy power, soul shards, eclipse bar
  • Experience / reputation
  • Support for:
    • oUF_SpellRange
    • oUF_TotemBar


Configuration

There is a broad range of options inside the config.lua file. Knowledge in LUA is not not necessarily mandatory but beneficial. Some of the things you can configure:
  • Frame scale and positions
  • Colors and fonts
  • Fill and border textures
  • Aura filtering and appearance
  • Range fading
  • Threat indication
  • Several castbar options


FAQ's and articles

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3.0.10c
  • TOC bump
  • Bug fix: Eclipse bar should work properly again.

3.0.10b
  • TOC bump
  • Removed pet happiness

3.0.10
  • Features
    • Boss frames
    • Added configuration option for name abbreviation
  • Bug fixes
    • Recompiled some textures to hopefully fix white edges
    • Reputation display now updates correctly

3.0.9
  • Eclipse bar
  • Updated dispel mechanics for cataclysm
  • Additional status icons with new configuration option (order & visibility)
  • Bug fix: Dispellable debuffs now update on talent changes

3.0.8
  • Updated to oUF 1.5 & WoW 4.0.1
  • Holy power added
  • Soul shards added
  • Bug fixes:
    • Removed unnecessary cast bar animations after instant spells
    • Vehicle context menu
    • Vehicle tags

3.0.7
  • Display for experience & reputation
  • Updated to new oUF_SpellRange version
  • Bugfix for unknown power types

3.0.6
  • Updated to oUF 1.4
  • Got rid of some obsolete code
  • Removed ugly hacky hooks
  • Minor bugfixes

3.0.5
  • Castbars integrated
  • Mirrorbars
  • Custom modifications system introduced
  • Focus target added
  • Aura filtering additions:
    • StickyAura option: petDebuffs
    • myDebuffs now covers player's vehicles
  • Removed ButtonFacade support for now
  • Minor visual improvements
    • Aura duration spiral reversed
    • Aura mouseover icon skinned
    • Color overlay for StickyAuras now configurable

3.0.4
  • New aura filter features:
    • All aura settings can now be configured separately for target and focus
    • Buffs and debuffs now can have different filter methods
  • Fix for buff and debuff spacing
  • NEW CONFIG.LUA OPTIONS! PLEASE BACKUP YOUR OLD CONFIG! You can use your old config as long as you replace the "Aura filters" part starting at line 100 with the new version.

3.0.3b
  • Fixed an issue with combo points
  • Minor visual improvement of border textures

3.0.3
  • Combo points
  • Custom aura borders & aura spacing
  • Option to not hide Blizzard party frames in config
  • ButtonFacade support

3.0.2
  • Death Knight runes
  • Support for oUF_TotemBar
  • Option for focus frame scale

3.0.1
  • Advanced aura filtering
  • oUF_SpellRange support
  • Bugfixes
Optional Files (1)
File Name
Version
Size
Author
Date
Type
3
254kB
03-22-10 04:53 PM
Patch


Post A Reply Comment Options
Unread 07-16-11, 07:36 AM  
otrebla
A Kobold Labourer

Forum posts: 1
File comments: 91
Uploads: 0
Originally posted by Euphor1c
I just installed and started messing with the config on this today. They look great, have been looking for a text based unitframe for awhile. I have one problem i think though...

On your screenshots, next to the ToT frame you have a "->" and next to the ToTT frame you have ">>". However, when I installed mine in both places I have a questionmark. Font not working right for some reason? Mine says:

"?YOU @ 100%" when I'm targeting myself.
Same problem here, it only started doing that after I added class coloring. Any way to fix it?

Here's a pic so you understand our problem.

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Unread 07-14-11, 09:50 AM  
Qupe
A Warpwood Thunder Caller
 
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nvm, got it sorted! Great frames sir.
Last edited by Qupe : 07-14-11 at 10:42 AM.
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Unread 07-14-11, 09:24 AM  
Euphor1c
A Kobold Labourer

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File comments: 13
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I just installed and started messing with the config on this today. They look great, have been looking for a text based unitframe for awhile. I have one problem i think though...

On your screenshots, next to the ToT frame you have a "->" and next to the ToTT frame you have ">>". However, when I installed mine in both places I have a questionmark. Font not working right for some reason? Mine says:

"?YOU @ 100%" when I'm targeting myself.
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Unread 07-09-11, 02:08 AM  
vixx
A Kobold Labourer

Forum posts: 0
File comments: 4
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Originally posted by wolftech
Now the only thing I need to do is figure out how to turn off the fill if possible. But if its not without massive rewriting (not just REMing stuff out) then that is fine.
I would like to disable the fill also. Did you figure out how to do this?
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Unread 05-31-11, 10:22 AM  
wolftech
A Deviate Faerie Dragon

Forum posts: 14
File comments: 62
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Originally posted by Pyrates
Checkout the link at the bottom of the addon description, there's the modification you're looking for.
DOH! Thanks. I said it was too late and I was fuzzy. Now the only thing I need to do is figure out how to turn off the fill if possible. But if its not without massive rewriting (not just REMing stuff out) then that is fine.
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Unread 05-31-11, 05:43 AM  
Pyrates
A Cliff Giant
 
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Originally posted by wolftech
Forgive me if this has been answered before and it just may be too late for me and I am just fuzzy, but is there someplace to change it so instead of the yellow, it use the class colors for the player unit frame?
Checkout the link at the bottom of the addon description, there's the modification you're looking for.
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Unread 05-30-11, 10:27 PM  
wolftech
A Deviate Faerie Dragon

Forum posts: 14
File comments: 62
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Forgive me if this has been answered before and it just may be too late for me and I am just fuzzy, but is there someplace to change it so instead of the yellow, it use the class colors for the player unit frame?
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Unread 05-17-11, 08:06 PM  
Dedish
A Kobold Labourer
 
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File comments: 16
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hmm

My unit frames dont show, i see target and pet seems to work now but mine have vanished
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Unread 05-16-11, 04:33 PM  
Pyrates
A Cliff Giant
 
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I got the following error when flying on a dragon in Grim Batol... _only_ after running in after a whipe, not in the beginning when one can nuke the trash mobs:

Code:
Error occured in: Global
Count: 1
Message: ..\AddOns\oUF_Hank_v3\hank_v3.lua line 173:
   TexCoord out of range
Debug:
   [C]: ?
   [C]: SetTexCoord()
   oUF_Hank_v3\hank_v3.lua:173:
      oUF_Hank_v3\hank_v3.lua:129
   [C]: ?
   [C]: ?
   [C]: UpdateHealth()
   oUF_Hank_v3\hank_v3.lua:512:
      oUF_Hank_v3\hank_v3.lua:510
   (tail call): ?
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Unread 05-16-11, 05:29 AM  
hankthetank
A Theradrim Guardian
 
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Re: Debuff above target

Originally posted by Micmac
[b]I'm using the following code in custommodifications. lua and the debuffs are fine most of the time but they will sometimes shift down and overlap the Tot and ToTT names.
Existing anchors might still be set by sharedStyle() and PreSetPosition() and likely break your anchoring. Does it work when you call ClearAllPoints() first?
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Unread 05-15-11, 04:46 PM  
Micmac
A Kobold Labourer

Forum posts: 1
File comments: 11
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Debuff above target

I'm using the following code in custommodifications. lua and the debuffs are fine most of the time but they will sometimes shift down and overlap the Tot and ToTT names.

Here is the code I'm using, any ideas on what is causing this and how I can fix it?

Code:
oUF_Hank_hooks.DebuffPosition = {
	PreSetPosition = function(buffs, max)
		local parent = buffs:GetParent()
		if parent.unit == "target" then
			parent.Debuffs:SetPoint("BOTTOMLEFT", parent, "TOPLEFT", 0, 215) -- change the last value here to a larger number to mover the debuffs higher
parent.Debuffs["growth-y"] = "UP"
		end
	end
}
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Unread 05-13-11, 07:13 AM  
hankthetank
A Theradrim Guardian
 
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Someone could have told me that the eclipse bar is broken :/
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Unread 05-02-11, 08:56 AM  
Dozi
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Thanks

Thank you for you help, I had completly missed that in the config file.
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Unread 05-02-11, 01:14 AM  
hankthetank
A Theradrim Guardian
 
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Re: cast bar custom modification

config.lua, CastbarMargin
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Unread 05-01-11, 11:42 PM  
Dozi
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cast bar custom modification

Hi,

My understanding of lua is very limited, I was wondering if you would be able to post an example of how I might move the cast bar under the unit frames using the custom_modifications.lua.

Many thanks for you help.
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