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Compatibility: | Warlords of Draenor (6.0.3) Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 01-13-15 01:24 PM |
Created: | 03-20-10 07:23 AM |
Downloads: | 46,374 |
Favorites: | 156 |
MD5: | |
Categories: | Minimalistic Compilations, Class Compilations, Guild Compilations, DPS Compilations, Tank Compilations, Generic Compilations |
Addon list:
rChat - simple chat addon
Butsu - loot frame
rNamePlates - sexy nameplates addon
cargBags_Nivaya - inventory addon
FreebTip - game tooltip
LiteStats - data mod
rBuffFrameStyler - buff frames
tullaCC - cooldowns
oUF + oUF_Skaarj - unit frame framework
rActionBarStyler + rActionButtonStyler - action bar addon
teksLoot - loot roll frames
alDamageMeter - leightweight damage meter
xCT - lightweight combat text
NugRunning - buff/debuff tracking addon
Installation:
1. Delete your "Interface" folder
2. Unpack this archive into your WOW folder
3. /uiconfig - default ui settings
INFO:
Screen mode - Full screen.
Multisampling - 1x multisampling.
Slash commands:
/kb - binding buttons on mouseover.
/rc - ready check
/rl - reload UI
Config:
All configuration options are located in .lua files.
To edit .lua use Notepad++
/litestats
/teksloot
/xct
/nrun
/cbniv
/freebtip
Credits:
Freebaser, MonoLiT, affli, Allez, ALZA, Dawn, Shestak, Haleth.
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Skarj |
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08-31-12, 04:49 PM | |
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error when someone tries to invite me:
Code:
Message: Interface\AddOns\SkaarjUI\core\core.lua:331: attempt to index global 'MiniMapLFGFrame' (a nil value) Time: 08/31/12 18:49:21 Count: 1 Stack: Interface\AddOns\SkaarjUI\core\core.lua:331: in function <Interface\AddOns\SkaarjUI\core\core.lua:325> Locals: self = <unnamed> { 0 = <userdata> } event = "PARTY_INVITE_REQUEST" leader = "Laynar" ingroup = false (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index global 'MiniMapLFGFrame' (a nil value)" hidestatic = nil |
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Politig |
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08-31-12, 01:30 PM | |||||
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Re: Re: Re: Re: Butsu not working
Dev |
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Devilbus |
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08-31-12, 12:26 PM | ||||
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Re: Re: Re: Butsu not working
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Skarj |
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08-31-12, 12:17 PM | |||
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Re: Re: Butsu not working
Message: Interface\AddOns\Butsu\butsu.lua:47: attempt to call global 'LootSlotIsCoin' (a nil value) Time: 08/31/12 13:16:18 Count: 1 Stack: Interface\AddOns\Butsu\butsu.lua:47: in function `?' Interface\AddOns\Butsu\butsu.lua:6: in function <Interface\AddOns\Butsu\butsu.lua:5> Locals: self = Butsu { 0 = <userdata> LOOT_CLOSED = <function> defined @Interface\AddOns\Butsu\butsu.lua:116 LOOT_OPENED = <function> defined @Interface\AddOns\Butsu\butsu.lua:9 LoadPosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:150 OPEN_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:126 UPDATE_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:131 title = <unnamed> { } AnchorSlots = <function> defined @Interface\AddOns\Butsu\slots.lua:137 Backdrop = <unnamed> { } LOOT_SLOT_CLEARED = <function> defined @Interface\AddOns\Butsu\butsu.lua:108 UpdateWidth = <function> defined @Interface\AddOns\Butsu\slots.lua:123 SavePosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:141 } event = "LOOT_OPENED" autoloot = 1 L = <table> { uiFrameScale = "Frame scale" uiCountSize = "Count" uiTitleSize = "Title" fish = "Fishy loot" uiIconSize = "Icon size" uiItemSize = "Item" empty = "Empty slot" uiScaleSizeTitle = "Scale and size" uiFontSizeTitle = "Font size" } m = 0 items = 2 (for index) = 1 (for limit) = 2 (for step) = 1 i = 1 slot = ButsuSlot1 { 0 = <userdata> count = <unnamed> { } iconFrame = <unnamed> { } drop = <unnamed> { } name = <unnamed> { } icon = <unnamed> { } quest = <unnamed> { } } texture = "Interface\Icons\INV_Misc_Pelt_Wolf_Ruin_04" item = "Ruined Pelt" quantity = 1 quality = 0 locked = nil isQuestItem = nil questId = nil isActive = nil color = <table> { hex = "" r = 0.6156862745098 g = 0.6156862745098 b = 0.6156862745098 } r = 0.6156862745098 g = 0.6156862745098 b = 0.6156862745098 (*temporary) = nil (*temporary) = 1 (*temporary) = "attempt to call global 'LootSlotIsCoin' (a nil value)" _NS = <table> { db = <table> { } L = <table> { } slots = <table> { } CreateSlot = <function> defined @Interface\AddOns\Butsu\slots.lua:55 } |
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Devilbus |
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08-31-12, 11:54 AM | ||
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Re: Butsu not working
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Skarj |
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08-31-12, 11:02 AM | |
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Butsu not working
Every time I try to loot with this addon active I get errors, is this being addressed? I like the UI as it suirs my needs and is very simple and clean.
Dev |
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Devilbus |
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08-31-12, 08:53 AM | ||
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For white color: Code:
oUF.Tags.Methods['skaarj:hp'] = function(u) local min, max = UnitHealth(u), UnitHealthMax(u) if UnitIsDead(u) then return "Dead" elseif UnitIsGhost(u) then return "Ghost" elseif not UnitIsConnected(u) then return "D/C" elseif(min<max) then return (sValue(min)).." | "..math.floor(min/max*100+.5).."%" else return (sValue(min)) end end oUF.Tags.Events['skaarj:hp'] = 'UNIT_HEALTH' oUF.Tags.Methods['skaarj:pp'] = function(u) local power = UnitPower(u) if UnitIsDead(u) or UnitIsGhost(u) or not UnitIsConnected(u) then return nil elseif power > 0 then local t = oUF.colors.power[str] if t then end return ('| ')..hex(1, 1, 1)..sValue(power) else sValue(power) end end oUF.Tags.Events['skaarj:pp'] = 'UNIT_POWER' oUF.Tags.Methods['skaarj:color'] = function(u, r) return hex(1, 1, 1) end oUF.Tags.Events['skaarj:color'] = 'UNIT_REACTION UNIT_HEALTH' |
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Skarj |
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08-31-12, 08:41 AM | ||
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Skarj |
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08-31-12, 08:36 AM | ||
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Skarj |
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08-30-12, 11:40 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Code:
Message: Interface\AddOns\Butsu\butsu.lua:111: attempt to index field '?' (a nil value) Time: 08/31/12 11:10:48 Count: 3 Stack: Interface\AddOns\Butsu\butsu.lua:111: in function `?' Interface\AddOns\Butsu\butsu.lua:6: in function <Interface\AddOns\Butsu\butsu.lua:5> Locals: self = Butsu { 0 = <userdata> LOOT_CLOSED = <function> defined @Interface\AddOns\Butsu\butsu.lua:116 LOOT_OPENED = <function> defined @Interface\AddOns\Butsu\butsu.lua:9 LoadPosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:150 OPEN_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:126 UPDATE_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:131 title = <unnamed> { } AnchorSlots = <function> defined @Interface\AddOns\Butsu\slots.lua:137 Backdrop = <unnamed> { } LOOT_SLOT_CLEARED = <function> defined @Interface\AddOns\Butsu\butsu.lua:108 UpdateWidth = <function> defined @Interface\AddOns\Butsu\slots.lua:123 SavePosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:141 } event = "LOOT_SLOT_CLEARED" slot = 2 (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field '?' (a nil value)" _NS = <table> { db = <table> { } L = <table> { } slots = <table> { } CreateSlot = <function> defined @Interface\AddOns\Butsu\slots.lua:55 } Code:
Message: Interface\AddOns\Butsu\butsu.lua:47: attempt to call global 'LootSlotIsCoin' (a nil value) Time: 08/31/12 08:39:49 Count: 1 Stack: Interface\AddOns\Butsu\butsu.lua:47: in function `?' Interface\AddOns\Butsu\butsu.lua:6: in function <Interface\AddOns\Butsu\butsu.lua:5> Locals: self = Butsu { 0 = <userdata> LOOT_CLOSED = <function> defined @Interface\AddOns\Butsu\butsu.lua:116 LOOT_OPENED = <function> defined @Interface\AddOns\Butsu\butsu.lua:9 LoadPosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:150 OPEN_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:126 UPDATE_MASTER_LOOT_LIST = <function> defined @Interface\AddOns\Butsu\butsu.lua:131 title = <unnamed> { } AnchorSlots = <function> defined @Interface\AddOns\Butsu\slots.lua:137 Backdrop = <unnamed> { } LOOT_SLOT_CLEARED = <function> defined @Interface\AddOns\Butsu\butsu.lua:108 UpdateWidth = <function> defined @Interface\AddOns\Butsu\slots.lua:123 SavePosition = <function> defined @Interface\AddOns\Butsu\butsu.lua:141 } event = "LOOT_OPENED" autoloot = 1 L = <table> { uiFrameScale = "Frame scale" uiCountSize = "Count" uiTitleSize = "Title" fish = "Fishy loot" uiIconSize = "Icon size" uiItemSize = "Item" empty = "Empty slot" uiScaleSizeTitle = "Scale and size" uiFontSizeTitle = "Font size" } m = 0 items = 1 (for index) = 1 (for limit) = 1 (for step) = 1 i = 1 slot = ButsuSlot1 { 0 = <userdata> count = <unnamed> { } iconFrame = <unnamed> { } drop = <unnamed> { } name = <unnamed> { } icon = <unnamed> { } quest = <unnamed> { } } texture = "Interface\Icons\INV_Misc_Coin_04" item = "24 Silver 13 Copper" quantity = 0 quality = 1 locked = nil isQuestItem = nil questId = nil isActive = nil color = <table> { hex = "" r = 1 g = 1 b = 1 } r = 1 g = 1 b = 1 (*temporary) = nil (*temporary) = 1 (*temporary) = "attempt to call global 'LootSlotIsCoin' (a nil value)" _NS = <table> { db = <table> { } L = <table> { } slots = <table> { } CreateSlot = <function> defined @Interface\AddOns\Butsu\slots.lua:55 }
Last edited by Tumukeke : 08-31-12 at 02:11 AM.
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Tumukeke |
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08-30-12, 11:18 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
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Hey,
First off, of course, love the UI. But when I go to inspect, nothing happens. It won't bring their screen up. |
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lolsnakebite |
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08-30-12, 10:03 PM | |
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Alright I really hate to be this annoying and inexperienced, but no matter what values I replace for those strings in red, I just can't get the text to appear white. How do I fix that?
EDIT: Same thing when I try to edit the color of the name of the target/player x_x
Last edited by Politig : 08-30-12 at 10:21 PM.
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Politig |
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08-30-12, 09:04 PM | ||
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Last edited by Skarj : 08-30-12 at 09:17 PM.
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Skarj |
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08-30-12, 09:03 PM | |||
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Skarj |
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