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Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-17-14 05:27 AM
Created:02-16-10 12:26 PM
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Aloft Alpha  Popular! (More than 5000 hits)

Version: Aloft-5.3.2-alpha3
by: acapela [More]

This is a "development" version of Aloft (the nameplate addon). Please refer to the main page for that addon for a comprehensive description.

This is an ALPHA release. That means it has not had a substantial amount of testing under all circumstances. By installing this version, you are basically agreeing to help test . Please report any/all bugs with this release in the comments section of this WoWInterface addon page.

This version of Aloft is functionally identical to Aloft-5.2.8-2574.

This version of Aloft is updated to work with WoW "6", aka "Warlords of Draenor", currently in beta test. All modules have been enabled, LUA errors fixed (mainly to do with obsolete spell IDs), and all the basics seem to work on the WoW 6.X PTR. There were not many changes required.

I now have Beta access, so am incorporating that into my testing.

This version of Aloft will probably not work on current live realms... there is at least one new spell that doesn't exist there yet (Storm Elemental Totem), plus several that have been removed.

5.3.2-alpha3 (Warlords of Draenor)
- fixed cast bar LUA error and configuration mode update issues
- updated Ace3 to latest/greatest (r1114)[/color]

5.3.1-alpha2 (Warlords of Draenor)
- updated/fixed "Nameplate Glow>Recently Damaged Only" functionality

5.3.0-alpha1 (Warlords of Draenor)
- for WoW 6.X PTR and WoD Beta

5.0.1-2418 (Mists of Pandaria)
- enhanced to cover monk/brewmaster tanking
- added a check to avoid divide-by-zero problems in the stacked points (combo points/etc) module
- fixed some divide-by-zero problems in threat management (the MoP threat system seems to zero out perdiodically, during fights)

5.0.0-2404 (Mists of Pandaria)
- changed GetNumRaidMembers() to GetNumGroupMembers()
- changed GetNumPartyMembers() to GetNumSubgroupMembers()
- changed (MiniMapBattlefieldFrame.status == "active") effectively to (select(IsInInstance(), 2) == "pvp")
- updated Shaman totem manifest and spell IDs
- added Monk class color (0x00ff96), class name, and associated options, to code and documentation
- added Pandaren race short form
- verified crowd control spell IDs, added Shaman "Bind Elemental" to crowd control spell IDs
- combined obsolete PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE events into new GROUP_ROSTER_UPDATE event
- no changes to Aloft related to GetGuildRosterInfo() (Aloft doesn't use all the arguments), or UnitIsGroupLeader() (Aloft previously updated away from deprecated functions)
- no apparent changes related to GetBattlefieldScore()/GetWhoInfo()/GetFriendInfo()

- TODO: add brewmaster tanking characteristics (for nameplate glow control)
- TODO: hunter trap snakes (specifically "Viper"; E/W Plaguelands and Uldum) and (possibly) DK bloodworms now seem to have names in common with some normal NPCs

4.4.9
- updated the cast warning module to detect animation update interval of 0 and use OnUpdate directly, instead of AceTimer-3.0 (seemns marginally faster/smoother)
- updated LibBabble-Faction-3.0 to latest/greatest (4.3-release32)
- updated Ace3 to latest/greatest (r1057)

4.4.2-2308
- merged in zhTW localization contributed by WoWInterface user aa9012456.
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Unread 02-12-11, 11:02 AM  
Velya
A Kobold Labourer

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castbar artifacts

hello, i allways get the spellicon of the castbar anchored somewhere bottom left way outside of the frame (framewidth 40 ) at all hostile mobs. didnt even have castwarning etc. activated. have to revert to your previous version, cause it looks soo ugly
thx anyway for your effort, love ur mod
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Unread 02-12-11, 10:47 AM  
mtaher
A Kobold Labourer

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sorry i should have been more clear.
its more like a mini screen freeze + fps drop (proly from 55 to 10 and back up to 55 in a second) keeps happening every time a new name plate loads.
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Unread 02-12-11, 09:46 AM  
acapela
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Originally posted by mtaher
massive fps drops when name plates are around.
using the latest update feb 12th
can you define "massive" (i.e. 56fps to 52fps is not "massive" )? can you describe what you were doing when you noticed the drop (feel free to include a screen shot).

anyway, i did not notice anything in particular while playing, but will take a look at it (and will compare against the previous version).
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Last edited by acapela : 02-12-11 at 09:48 AM.
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Unread 02-12-11, 05:25 AM  
mtaher
A Kobold Labourer

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massive fps drops when name plates are around.
using the latest update feb 12th
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Unread 02-11-11, 04:49 PM  
acapela
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Release: Aloft-4.2.3-2081

a new release is available, pending moderator approval: Aloft-4.2.3-2081.

this fixes a variety of bugs, and makes a few other changes based on dialog with the author of Icicle.

i am seeing some visual related to the target cast bar, mainly related to pieces of the cast bar remaining behind after target switching (seems to be a race condition between target switching and the target cast ending that results in a glitch). very hard to reproduce, but i will keep working on it. hopefully i can find a fix.
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Unread 02-10-11, 09:43 PM  
acapela
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Originally posted by akgis
I get this error and I try in the visibility options to set "Lava parasite" to not show, infact I cant set any target gives the same error
good catch. looks like there are several glitches in the code (including populating/updating the delete list). i just forgot to test, i expect.

i have this fixed locally, and will test.

i have a new alpha release just about ready, so it shouldn't be long before a release (a couple of days, sometime over the weekend of 2011/02/12).

thanks.
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Unread 02-10-11, 02:41 PM  
akgis
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I get this error and I try in the visibility options to set "Lava parasite" to not show, infact I cant set any target gives the same error

Code:
Message: ...ftOptions\AloftVisibility\AloftVisibilityOptions.lua:399: table index is nil
Time: 02/10/11 20:39:56
Count: 1
Stack: ...ftOptions\AloftVisibility\AloftVisibilityOptions.lua:399: in function <...ftOptions\AloftVisibility\AloftVisibilityOptions.lua:396>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:798: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...nterface\AddOns\Aloft\Libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...oft\Libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:74: in function <...oft\Libs\AceGUI-3.0\widgets\AceGUIWidget-EditBox.lua:71>

Locals: <none>
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Unread 02-05-11, 01:13 PM  
acapela
A Cobalt Mageweaver
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Originally posted by Sniffan
Maybe a bit weird question but is it possible to somehow change the mouseover highlight area without having to change the Packing Height for the frame? Trying to make nameplates with a thin healthbar but I would still like to have the clickable area on the nameplates bigger than the bar itself and when I adjust the Packing Height the Highlight when hovering over a player get crazy big Is it possible to change that the highlight "connects" to the healthbar size or something like that instead?
Great addon though
as far as i can tell, the area sensitive to the mouse consists of an area of overlap between the nameplate health bar and some "magic" area that only Blizzard knows about or understands (this "magic" area doesn't correspond to any graphical object that an addon can access; probably just a range of values relative to the dimensions of the unit's 3D model).

in any event, i have never found a way to get control of it.
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Retired author/maintainer of Aloft (the nameplate addon)
http://www.wowinterface.com/download...AloftBeta.html
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Unread 02-02-11, 06:45 PM  
Sniffan
A Kobold Labourer

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Maybe a bit weird question but is it possible to somehow change the mouseover highlight area without having to change the Packing Height for the frame? Trying to make nameplates with a thin healthbar but I would still like to have the clickable area on the nameplates bigger than the bar itself and when I adjust the Packing Height the Highlight when hovering over a player get crazy big Is it possible to change that the highlight "connects" to the healthbar size or something like that instead?
Great addon though
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Unread 12-30-10, 02:32 PM  
acapela
A Cobalt Mageweaver
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Release: Aloft-4.2.2-2058

a new "alpha" version of Aloft is available, pending moderator approval: Aloft-4.2.2-2058.

please read the front page carefully.

this incorporates the whole AloftCastWarning addon as a module. After installing this version, AloftCastWarning users should enable the AloftCastWarning modules in Aloft (there are 4 of them; your AloftCastWarning configuration should be intact, it was always a part of the Aloft saved variables), and all users can disable/uninstall the separate AloftCastWarning addon.
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Retired author/maintainer of Aloft (the nameplate addon)
http://www.wowinterface.com/download...AloftBeta.html
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Zippy said it best: "All life is a BLUR of Republicans and Meat!"
Last edited by acapela : 01-06-11 at 04:58 PM.
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Unread 05-02-10, 05:30 AM  
raedynx
A Kobold Labourer

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Re: getting a warning message

Originally posted by akawidowmaker
AceTimer-3.0: Warning: The addon/module 'Aloft_CombatText' has 982 live timers. Surely that's not intended?

I get this message every other day, wondering if its something i am doing wrong? I am using a unmodified preset. Love your addon by the way
yeah same here i keep getting this message and i dont understand why and the number keeps going up

[07:22:32] AceTimer-3.0: Warning: The addon/module 'Aloft_CombatText' has 1206 live timers. Surely that's not intended?
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Unread 04-26-10, 06:52 PM  
acapela
A Cobalt Mageweaver
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Re: Re: Re: 132 Crashes

Originally posted by Heiso
I know you've moved everything to the beta page, but I figured I'd respond here just to keep everything together and wrap it up.

After switching from the alpha to the then "new" beta (3.1.0-1765) and deleting all of my saved variables (just to be safe), I reconfigured aloft to look exactly how I had it before I deleted my variables. I have had zero crashes since then. I'm not sure if you changed something between the final alpha and the first beta or if my settings were corrupt in some way, but I wanted to mention it in case anyone had/has the same problem. I also wanted to say that I really appreciate the time you put into the addon and your responses to the community.
thanks for the response.

the current conjecture (conjecture du jour) is that these crashes may be related to borders (on the frame, and/or the health bar, cast bar, mana bar, threat bar, etc).

i posted a comment on the main Aloft page, asking people who are experiencing crashes to see if the crashes become less frequent or even "go away" with all borders disabled (to disable, set your border texture to "None", everywhere you use a border; make sure you get them all).

if you are NOT experiencing crashes, check to see if you have any borders enabled (Note: they default to "None" everywhere, you would have to explicitly enable them).

thanks.
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Unread 04-26-10, 12:52 PM  
Heiso
A Kobold Labourer

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Re: Re: 132 Crashes

Originally posted by acapela
yeah. for a while there i had some hopes that it was nameplate overlap that was causing this. i turned overlap off, and had no crashes for days. but then i had a crash.

subjectively, however, it does seem to reduce the likelihood/frequency. so, go ahead and do this.

if you are using the AloftAutoShow module, disable nameplate overlap there, under all circumstances. if you are not, disable the Blizzard option (under "Names" on their standard interface menu).

either way, keep reporting this.

also NOTE: the Ace3 version of Aloft is now the "main" version of Aloft, and i am releasing it on the Aloft main page.
I know you've moved everything to the beta page, but I figured I'd respond here just to keep everything together and wrap it up.

After switching from the alpha to the then "new" beta (3.1.0-1765) and deleting all of my saved variables (just to be safe), I reconfigured aloft to look exactly how I had it before I deleted my variables. I have had zero crashes since then. I'm not sure if you changed something between the final alpha and the first beta or if my settings were corrupt in some way, but I wanted to mention it in case anyone had/has the same problem. I also wanted to say that I really appreciate the time you put into the addon and your responses to the community.
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Unread 04-21-10, 10:57 AM  
acapela
A Cobalt Mageweaver
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Originally posted by Pecki
I haven't had any crash problems, but I just noticed that I can't seem to interact with the frames with my mouse. I do absolutely have the box checked in the frame options for mouse interact. I am not getting the highlight nor is it clickable.
glad you are not crashing .

i have not been able to reproduce this problem with the mouse. you might try a fresh install (delete your installed Aloft, delete or copy aside its saved variables, and then try again). you could also try with Aloft and only Aloft enabled, to see if that changes the behavior.

NOTE: the Ace3 version of Aloft is now the "main" version of Aloft, and i am releasing it on the Aloft main page.
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http://www.wowinterface.com/download...AloftBeta.html
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Unread 04-21-10, 10:55 AM  
acapela
A Cobalt Mageweaver
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Originally posted by Lethay
I've gotten no bugs in my bugsack, however, and PerformanceFu doesn't show Aloft as one of my largest memory-hoggers at the moment - so no actual detrimental effects so far, although this is after about 40 minutes of play involving combat.

This is on a level 10 rogue, where my only crowd control is Sap. I'd used it about 3 times in this play session.
Can provide .wtf files if needed. Thanks for a great addon!
this is probably harmless, but i would prefer to fix it, so plese keep reporting it.

Aloft is supposed to clean up its crowd control timers, and this is not happening for some reason. recent versions of Aloft attempted this cleanup more agressively, but clearly it is still not working correctly.

i will dig into this some more. maybe i am missing something. if necessary, i can put some debug statements down in Ace3 and get it to help me track these things.
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