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Warlords of Draenor Pre-Patch (6.0.2)
Updated:09-17-14 05:27 AM
Created:02-16-10 12:26 PM
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Aloft Alpha  Popular! (More than 5000 hits)

Version: Aloft-5.3.2-alpha3
by: acapela [More]

This is a "development" version of Aloft (the nameplate addon). Please refer to the main page for that addon for a comprehensive description.

This is an ALPHA release. That means it has not had a substantial amount of testing under all circumstances. By installing this version, you are basically agreeing to help test . Please report any/all bugs with this release in the comments section of this WoWInterface addon page.

This version of Aloft is functionally identical to Aloft-5.2.8-2574.

This version of Aloft is updated to work with WoW "6", aka "Warlords of Draenor", currently in beta test. All modules have been enabled, LUA errors fixed (mainly to do with obsolete spell IDs), and all the basics seem to work on the WoW 6.X PTR. There were not many changes required.

I now have Beta access, so am incorporating that into my testing.

This version of Aloft will probably not work on current live realms... there is at least one new spell that doesn't exist there yet (Storm Elemental Totem), plus several that have been removed.

5.3.2-alpha3 (Warlords of Draenor)
- fixed cast bar LUA error and configuration mode update issues
- updated Ace3 to latest/greatest (r1114)[/color]

5.3.1-alpha2 (Warlords of Draenor)
- updated/fixed "Nameplate Glow>Recently Damaged Only" functionality

5.3.0-alpha1 (Warlords of Draenor)
- for WoW 6.X PTR and WoD Beta

5.0.1-2418 (Mists of Pandaria)
- enhanced to cover monk/brewmaster tanking
- added a check to avoid divide-by-zero problems in the stacked points (combo points/etc) module
- fixed some divide-by-zero problems in threat management (the MoP threat system seems to zero out perdiodically, during fights)

5.0.0-2404 (Mists of Pandaria)
- changed GetNumRaidMembers() to GetNumGroupMembers()
- changed GetNumPartyMembers() to GetNumSubgroupMembers()
- changed (MiniMapBattlefieldFrame.status == "active") effectively to (select(IsInInstance(), 2) == "pvp")
- updated Shaman totem manifest and spell IDs
- added Monk class color (0x00ff96), class name, and associated options, to code and documentation
- added Pandaren race short form
- verified crowd control spell IDs, added Shaman "Bind Elemental" to crowd control spell IDs
- combined obsolete PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE events into new GROUP_ROSTER_UPDATE event
- no changes to Aloft related to GetGuildRosterInfo() (Aloft doesn't use all the arguments), or UnitIsGroupLeader() (Aloft previously updated away from deprecated functions)
- no apparent changes related to GetBattlefieldScore()/GetWhoInfo()/GetFriendInfo()

- TODO: add brewmaster tanking characteristics (for nameplate glow control)
- TODO: hunter trap snakes (specifically "Viper"; E/W Plaguelands and Uldum) and (possibly) DK bloodworms now seem to have names in common with some normal NPCs

4.4.9
- updated the cast warning module to detect animation update interval of 0 and use OnUpdate directly, instead of AceTimer-3.0 (seemns marginally faster/smoother)
- updated LibBabble-Faction-3.0 to latest/greatest (4.3-release32)
- updated Ace3 to latest/greatest (r1057)

4.4.2-2308
- merged in zhTW localization contributed by WoWInterface user aa9012456.
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Unread 03-24-10, 02:23 PM  
Pecki
A Kobold Labourer

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If it helps, the problem I am having is similar. I narrow my nameplate frame to be almost box shaped for easier targeting when there are multiple mobs. Since 3.3.3 my the health bars are completely disappearing when a mob has 15-20% life left, as if the health bar continues to the left of where my frame stops. I can post a SS if needed. I was having the expanding past the frame issues as stated in previous posts, but that stopped when I updated to the newest Alpha version of Aloft.
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Unread 03-24-10, 02:20 PM  
acapela
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it appears that Blizzard silently disabled some texture tiling/clipping functionality in WoW 3.3.3. there was an API method that could be used explicitly, which suddenly no longer exists, but at this point i suspect the impact is broader than that. the API methods Blizzard provided as a functional substitute, in the words of Parnic (author of IceHUD, which has been severely impacted by this change), "don't work".

i, too, am having trouble getting status bar textures to tile and clip properly. Aloft doesn't do anything fancy (unlike IceHUD), but Aloft does need status bar texture tiling and backdrop insets to work correctly, and they do not. if the health bar texture is changed from its default, or its default dimensions are changed in any way, or any sort of backdrop is configured... everything breaks, as you have seen. and i have not been able to find a workaround that retains use of the Blizzard nameplate health bar (probably in part because Blizzard's new API methods "don't work").

so, at this point, i have discarded the Blizzard default nameplate health bar (Aloft will be rendering it invisible in some fashion, looks like by giving it an "empty" texture), and have replaced it with what was formerly the Aloft "Deficit" health bar... which will now always be present, slaved to changes in the default health bar (as health is gained or lost, or as colors change, etc), and will operate either in a "normal" fashion or a "deficit" fashion based on the user's settings.

doing this allows the use of both default Blizzard textures and custom textures, and has successfully gotten rid of the health bar stretching and other artifacts. i have a few more kinks to take care of (which could take an arbitrary amount of further experimentation, so i still have no ETA). once i have the health bar squared away, i will provide a release, and then go to work on the cast bar (which is also affected, but perhaps of slightly lower priority).

strange. once these changes take effect, there will be absolutely no component of the default Blizzard nameplate that remain visible to Aloft users, except perhaps for the cast bar spell icon. basically, all the Blizzard elements have to be disabled/replaced, in order to customize layout. kind of too bad.

i should play with some of the various "nameplate customization" addons. they are less invasive than Aloft, but they may well be affected too (and if they are not, maybe i can steal a trick or two ).
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Last edited by acapela : 03-24-10 at 02:21 PM.
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Unread 03-24-10, 01:41 PM  
Moxie
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Re: Blizzard default bars.

Originally posted by zoliath
The issue with the bar textures is strictly limited to blizzard default styles.
Any style other than the blizzard defaults work fine and does not have the awkward stretching problem.

This blizzard default texture problem affects many mods (recount, omen, DBM, etc.), not just aloft.
I don't use one of the Blizzard default textures.
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Unread 03-24-10, 01:06 PM  
Limb0
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Bar Textures

One issue I'm experiencing with version 3.0.3-1704 and the new patch concerns all bar textures. I use my own texture which has slightly rounded edges, but it seems to be clipped, only showing the left half of the bar (notice that the Unit Frame textures are unaffected). Borders are disabled.

The dimensions of my Nameplate texture are 256 x 32. The UF texture file can be seen here -the nameplate texture is simply half the height of this.

example
Last edited by Limb0 : 03-24-10 at 01:11 PM.
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Unread 03-24-10, 10:04 AM  
zoliath
A Kobold Labourer

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Blizzard default bars.

The issue with the bar textures is strictly limited to blizzard default styles.
Any style other than the blizzard defaults work fine and does not have the awkward stretching problem.

This blizzard default texture problem affects many mods (recount, omen, DBM, etc.), not just aloft.
Last edited by zoliath : 03-24-10 at 10:09 AM.
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Unread 03-24-10, 02:30 AM  
Oakayam
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Thanks for working on the issue.
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Last edited by Oakayam : 03-24-10 at 02:31 AM.
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Unread 03-24-10, 01:07 AM  
Moxie
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Thanks so much for working on this.
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Unread 03-24-10, 12:25 AM  
acapela
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making some progress, but still no solution.

after experimenting with all of the nameplate frame assembly code (the stuff that glues graphical elements together), making sure anchor points and sizes and etc were all correct, i decided to see if there was a conflict with another addon. i disabled everything except Aloft, and noticed something interesting.

in the image below, everything seems superficially correct... but notice the bands of color across the nameplate health bar.


here is the same mob, near death. looks like the healthbar is anchored starting part of the way across the nameplate, from the left margin, such that 15% health looks more like 40% health. the health bar "fill" is also spilling out over the border.


i experience no LUA errors. disabling health bar and frame borders has no effect on this. it happens the same way in both Ace2 and Ace3 versions of Aloft.

i have no clue yet what is actually going on here, but i am guessing that something small and subtle has changed about the way graphical objects glue together, such that Aloft is now doing something "wrong". this is confusing the WoW client, and breaking the "layout" of nameplates.

unfortunately, it looks like it will require more experimentation (trial and error, i guess), to figure out what is "wrong" and how to fix it.

there will be an update as soon as i have a working solution .
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http://www.wowinterface.com/download...AloftBeta.html
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Unread 03-23-10, 09:16 PM  
Moxie
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Yup, when I disable the border everything looks fine, apart from the fact there's no border. >_<
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Unread 03-23-10, 08:28 PM  
acapela
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update: the cast bar is also affected.

Originally posted by Decabah
I took a screenshot of what I mean:



Aside from the obvious problem, the bar fills and empties as the fight progresses.
yeah, the "fill" on the health bar is "overflowing" to cover the health bar border (if any), as soon as there are updates to the health bar.

for those of you experiencing this, help me confirm a few things:

- this only seems to affect health bars (mana/threat bars are unaffected; i need to take a look at the cast bar, however)
- when i disable "borders" by setting the border texture to "None" (specifically under "Frame>Border" options, under "Health Bar>Border" options; i leave the mana/threat bar borders in place), the problem seems to go away
- when i enable "deficit" health bars (which hides the normal nameplate health bar, and replaces it with Aloft's own health bar), the problem seems to go away

seems like the nature of the Frame:SetBackdrop() API on statusbars has changed (or maybe just the nameplate health bar)? specifically, inset functionality has stopped working. normal "frames" (including the mana/threat bar) seem to be working correctly.
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Retired author/maintainer of Aloft (the nameplate addon)
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Last edited by acapela : 03-23-10 at 09:52 PM.
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Unread 03-23-10, 07:10 PM  
Moxie
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I took a screenshot of what I mean:



Aside from the obvious problem, the bar fills and empties as the fight progresses.
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Unread 03-23-10, 07:06 PM  
acapela
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Originally posted by Naem
agreed, it's really screwed up right now.
hmm, was on earlier (and on the PTR last week), noticed no artifacts.

of course, that doesn't mean there aren't any . i will start diggin into it.
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Retired author/maintainer of Aloft (the nameplate addon)
http://www.wowinterface.com/download...AloftBeta.html
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Unread 03-23-10, 06:39 PM  
Naem
A Kobold Labourer

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Originally posted by Decabah
Nameplates aren't updating properly -- units go from having full health to their actual health again and again -- and the textures seem to be "overflowing" the set bar parameters.
agreed, it's really screwed up right now.
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Unread 03-23-10, 05:19 PM  
Moxie
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Nameplates aren't updating properly -- units go from having full health to their actual health again and again -- and the textures seem to be "overflowing" the set bar parameters.
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Unread 03-23-10, 12:30 PM  
acapela
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Release: Aloft-3.0.3-1704

sorry for the delay in announcement.

a new release of the Ace3 Aloft/AloftCastWarning is available (already approved by the moderator): Aloft-3.0.3-1704.

this has attempts at fixes for a few problems reported recently: AloftCastWarning not working as it should in arenas (that was fixed in the last release, but the last release version was mis-numbered, so i am "tagging" the fix to this release), Aloft not cleaning up its crowd control timers properly, and some issues with totem/pet visibility reported via private message (shaman totem elementals are now treated as pets... my "research" into all of this is summarized in this FAQ). please review the change log.

please revisit your favorite bug, and let me know whether or not this release fixes anything (or even just changes the behavior).

thanks.
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