release 1.0.0.6b - Corrected error in coding, should now catch the debuffs allowing the addon to work as intended.
release: 1.0.0.5b - Fixed a stupid mistake with internal coding.
release: 1.0.0.4b - Fixed rez during fights (brez, ankh, soulstone). Corrected whispers from going to dead people. Fixed problems on the /toggle window. Improved some code, big thanks to evman182
release: 1.0.0.3r - fixed hunter bug with feign death
Yea I had noticed yours up on the 'new' section not too long ago. Gonna be adding the same kind of gotto arrow if they fix the location for her room, but I seriously doubt that they will.
FIRST: VERY IMPORTANT UPDATE BEING RELEASE 1.0.0.6b (very likely stable enough for release instead of beta but I'd rather not tag it release until raid tested)
v5 is not correct and to my understanding -will not- work! Please update to v6 OR remain at v3 until the next release.
~~~~
Originally posted by shurshik nope i am trying to be helpful.. downloded last version, you fixed many things as I can see, i'll try it but... as I see player will know his target only when get bloodthirst? or 1 minute before? thanks
When the first person is bitten they will know their target 6s before they are able to bite their target. They will then recieve a message -when- they are able to bite their target, and that target will be marked. This repeats, each person knowing who they should be biting 6s before being able to, and then knowing for sure to bite somebody at the time they are able to bite.
nope i am trying to be helpful.. downloded last version, you fixed many things as I can see, i'll try it but... as I see player will know his target only when get bloodthirst? or 1 minute before? thanks
The point of the addon is only for BQL, not to be loaded for other fights, I figured that was clear... I suppose adding a condition where it only polls during the fight will be needed. As has already been posted in the forums, the spam on a wipe will be looked into being fixed, the better solution is to not wipe but still I'll look into it.
Not sure if you were boasting your own addon or actually trying to be helpful...
Installed it today - but it spam after every wipe о_О And we didn't fight Lana'tel... it spam after festergut etc..
p.s. I added a module to my addon (phoenixstyle) too http://s.wowinterface.com/preview/pvw36123.jpg
well, i ll try new version tomorrow, becouse in mine there is only "priority list" not as in your
Originally posted by alex010 Hi, thank you for this addon.
I want to ask you a question..
Every player in the raid must have this addon or it's enough that just 1 has it?
Thank you again!
ps. We'll try this tonight
Best for one person to have it, as of right now. (you could edit the code and set the priority list up to be the same with both people but not worth the hastle yet).
I might make it so multiple people can have it and the addons communicate with eachother later on, but for now it doesn't, so stick to your -Raid leader- or -Raid assistant- with this addon
Hi, thank you for this addon.
I want to ask you a question..
Every player in the raid must have this addon or it's enough that just 1 has it?
Thank you again!
Originally posted by -KAPMA- RU Client
I do something wrong?
What version? 1.0.0.5b has not been tested, I made a change last night before heading to bed but didn't get a chance to test anything (do not use 1.0.0.4b, I know it will not work). If it is 1.0.0.3b then you most likely were either a) not in a raid group, or b) did not have 10+ or 25+ players in said raid group.
To test the addon, the best way is to get a raid group (invite 1 guildie, make it a raid group) then (with it set to either 10 or 25man):
/bm refresh
/bm test
That will load the addon with fake names so you can get used to playing around with the priority. also you can print it with /bm print
~~~~~
@Haturod
I will give that a shot. I figured the debuff would always be the first one but never could test, and your idea might be the best way to do it then! ty.
~~~~~
@Elhana:
Also you don't really need to check debuff type as a spell can't have different types. Just checking spellid is enough.
Ty for checking the not needing of quotes, I didn't get time to last night. (current 1.0.0.5b does not include quotes so it is fine there then). As for the checking debuff type (assuming you mean with UnitDebuff(x,y) ) it is needed because I need to know the expiration time at least (and no, hard coding the time is not very useful, since they can change the time like they did earlier, (or on hardmode)).
Originally posted by tehbug Wouldn't the spellId's need to be quoted? like: spellId=="70867"
No, you can test it with any other spell, DK stances will do the trick for testing.
You can find spellIDs on wowhead.
Also you don't really need to check debuff type as a spell can't have different types. Just checking spellid is enough.
part of my TotT annouce:
Code:
if spellid == 57933 then -- my TotT activates on someone
if srcGUID == UnitGUID("player") then
SendChatMessage("\124cff71d5ff\124Hspell:57934\124h[Tricks of the Trade]\124h\124r on you for 6 seconds", "WHISPER", GetDefaultLanguage("player"), dstName)
end
end
1x BiteMe\BiteMe.lua:113: attempt to concatenate field 'player' (a nil value)
BiteMe\BiteMe.lua:85: in function `BiteMe_SlashCommandHandler'
BiteMe\BiteMe.lua:74: in function `?'
Interface\FrameXML\ChatFrame.lua:3544: in function <Interface\FrameXML\ChatFrame.lua:3497>:
<in C code>: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3213: in function `ChatEdit_SendText':
Interface\FrameXML\ChatFrame.lua:3237: in function `ChatEdit_OnEnterPressed':
<string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1>