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Compatibility: | Warlords of Draenor (6.0.3) |
Updated: | 07-22-16 02:27 PM |
Created: | 01-06-10 11:32 AM |
Downloads: | 185,693 |
Favorites: | 361 |
MD5: | |
Categories: | Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
This is a major update to Tidy Plates, and many things have changed.
Having Trouble?
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!
Here are some of the bigger changes:
* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!
* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3
* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly
I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.
I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
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Skylinee |
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daeger |
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danltiger |
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04-28-10, 06:35 PM | ||
A Murloc Raider
Forum posts: 4
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daeger |
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04-28-10, 06:32 PM | ||
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Last edited by danltiger : 04-28-10 at 06:38 PM.
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danltiger |
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04-28-10, 06:22 AM | ||
A Murloc Raider
Forum posts: 4
File comments: 141
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Well, I hate to trouble you for your help again, but that gives me an idea - how would I change the clickable area dimensions to account for the offset of the artwork? There'll be a clickable area just underneath the artwork as well, but that's okay since it overlaps the heck out of the model as well anyway - I just want clicking on the artwork to still work. Edit: Actually, it's probably config.hitbox, isn't it? Edit2: Oh crap. Editing the hitbox height grew it in the opposite direction. Anything I can do about that? Edit3: Ah, it grows it in both directions.. well, that's still workable. Edit4: Okay, I seem to have run into a bit of an issue. I found out a pretty good method for doing this (doing a replace and replacing all instances of 'y =' with 'y = 20 +'). Editing the values of config.name doesn't seem to affect the name placement at all, and I tried editing the other stuff to see if I could get it to move a little bit, nothing doing. Well, I can move the text inside the addon, so that's not a huge deal. I can't figure out where to move the targeting border, either, though. Edit5: Well, there's where to move the targeting art, it's in TargetArtWidget, but there's no offset variable anywhere. What do I have to do to create an offset for this widget? Edit6: Curious, I added a line for this widget, frame:SetPoint("CENTER",0,0); Now the second 0 doesn't do anything (which would by y), but editing x works just fine. If you can tell me how to affect the y offset of this widget, I think I'll be good to go.
Last edited by daeger : 04-28-10 at 06:20 PM.
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daeger |
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04-28-10, 04:34 AM | ||
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You can change the dimensions, but not the offset of the clickable area. As I mentioned in my reply, "It's possible to change its size (within certain limits), but the anchor cannot be altered without messing things up." I know it seems like that option was there, but it's not; I even installed Aloft just to be sure I wasn't going crazy.
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danltiger |
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04-28-10, 01:44 AM | ||
A Murloc Raider
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Oh, and thanks for the help, I might end up doing this.
Last edited by daeger : 04-28-10 at 01:45 AM.
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daeger |
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04-27-10, 08:00 PM | |||
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In any case, Tidy Plates shares the same limitations, which are part of the game engine. If you peek in Threat Plates' folder, you'll notice a few lua files such as normal.lua, tank.lua, dps.lua. Those define the different styles (graphics, positions, fonts, etc). Open one of them up in a text editor (such as Notepadd++) and look for something like this: Code:
config.frame = { emptyTexture = path.."Empty", width = 124, height = 30, x = 0, y = 0, anchor = "CENTER", } |
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danltiger |
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04-27-10, 06:26 PM | ||
A Murloc Raider
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In either case I'd have to ask how Aloft manages to do it - is it due to the way Aloft hooks onto the nameplate frame? I did notice Aloft had a quirk where you would see the normal nameplates for a moment before swapping over to the proper ones. |
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daeger |
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04-27-10, 05:44 PM | |||
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I'll provide a followup with details, once I peek at Threat Plates.
Last edited by danltiger : 04-27-10 at 05:45 PM.
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danltiger |
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04-27-10, 03:48 PM | |
A Murloc Raider
Forum posts: 4
File comments: 141
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Could you implement a theme-independent feature to move where the nameplates are mounted? I use Threat Plates and it annoys me to no end that the plates cover up half the enemy in pvp. If I could move them higher, that'd be awesome.
Or maybe you could point me to a line of code that will let me adjust it?
Last edited by daeger : 04-27-10 at 04:00 PM.
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daeger |
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04-26-10, 04:19 AM | ||
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Re: Re: Re: Cast Bar Bug
Yep, I thought that was fixed. Guess not :-(
BUT, 5.12 will certainly fix it (in dev, now), because I'm going to be using independent frames (not the ones created by the Blizzard plates) for the casting bar (and associated elements), which will allow Tidy Plates to trigger the cast bar. This will allow me to implement cast warning, mid-cast appearance, and other fun stuff. Aaand, as a side-benefit, the Blzz UI will no longer mess with the size/position/texture, which will solve that problem.
Last edited by danltiger : 04-26-10 at 04:20 AM.
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danltiger |
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04-22-10, 10:41 AM | ||
A Kobold Labourer
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Re: Re: Cast Bar Bug
Despite the combat text spam, you can still see from this screen that the Hydra's poison cast bar is clearly below the intended frame, and the icon has also moved. This happens several times each fight. I don't know now if this is a different problem than the one you thought fixed? |
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Drokk |
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04-20-10, 03:32 PM | ||
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Re: Cast Bar Bug
I haven't seen any errors like that since the last update, so I figured that it was permanently fixed.
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danltiger |
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