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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,668
Favorites:361
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 10-16-10, 09:25 PM  
Tanque
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I'm also using Neon dps theme. I really wish I could find some consistency with this issue but there doesn't seem to be any. When I log on, it works fine. Then at some point it just stops showing them. And sometimes it shows on certain targets while not on others right next to it. I tried mousing over and clicking on the targets but can't seem to bring them back every time. The only way to fix it is to go back into options toggle off/on the debuff feature, then apply the change. Then the cycle continues.

Can you also look into the castbars? It doesn't seem to register interrupts properly on targets, and lets the spell cast finish even though it never goes off.
Last edited by Tanque : 10-16-10 at 09:41 PM.
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Unread 10-16-10, 09:09 PM  
rakkarage
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Originally posted by danltiger
You're talking about the debuff widget, right?
yes, thanks.
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Unread 10-16-10, 07:53 PM  
danltiger
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I'll take a peek at that. You're talking about the debuff widget, right?

Originally posted by rakkarage
it seems, for me, buffs only show in neon tank, and not neon dps, even though i have enabled buffs in options in neon dps?
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Unread 10-16-10, 07:53 PM  
danltiger
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I haven't heard of issues prior, but I did make some changes in order to support more universal debuff timers in the future.

Does the issue seem to be confined to a particular theme? About how long does it turn off? Are you able to reactivate it, or does it require a ReloadUI?

Originally posted by Tanque
Is there a known issue with the debuff widget? Sometimes it works, sometimes it doesn't. I manually turn it on, then it just stops showing after a while. Haven't pinned down what causes it exactly.
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Unread 10-16-10, 07:44 PM  
rakkarage
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Originally posted by Tanque
Is there a known issue with the debuff widget? Sometimes it works, sometimes it doesn't. I manually turn it on, then it just stops showing after a while. Haven't pinned down what causes it exactly.
it seems, for me, buffs only show in neon tank, and not neon dps, even though i have enabled buffs in options in neon dps?
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Unread 10-16-10, 02:14 PM  
Tanque
A Kobold Labourer

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Is there a known issue with the debuff widget? Sometimes it works, sometimes it doesn't. I manually turn it on, then it just stops showing after a while. Haven't pinned down what causes it exactly.
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Unread 10-16-10, 10:04 AM  
danltiger
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For people wondering where the "Avoid Overlap" went:

The Overlap CVar was removed in 4.0.1, and I removed the UI element to
avoid confusion.

The community has discovered the existence of some new CVars, which you can access via console:

/console bloattest 1 - Might make nameplates larger but it fixes the
disappearing ones.
/console spreadnameplates 0 - Makes them overlap like they used to.

Tidy Plates will incorporate the bloattest and spreadnameplates CVars
in the next update. I'm extremely busy this weekend, and probably
won't be able to make these changes until Sunday or next week.
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Unread 10-15-10, 10:44 PM  
rakkarage
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Q u o t e:
From http://www.threadmeters.com/tGcmFm/Nameplate_Fix/ ...

/console bloattest 1 - Might make nameplates larger but it fixes the disappearing ones.
/console spreadnameplates 0 - Makes them overlap like they used to.
/console bloatnameplates 1 - Makes nameplates larger depending on threat percentage.
/console bloatthreat 1 - Makes nameplates resize depending on threat gain/loss. Only active when a mob has multiple units on its threat table.
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Unread 10-15-10, 03:50 PM  
danltiger
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Looks like he's just using the Bloattest cvar. I'll incorporate that into Tidy Plates until the problem is fixed.

Originally posted by Tanque
There's some kind of nameplate bug that's been plagueing ALL nameplates mods in general. But someone might have found a solution. Check it out here:

http://www.wowinterface.com/download...eFix.html#info
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Unread 10-15-10, 08:47 AM  
Tanque
A Kobold Labourer

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There's some kind of nameplate bug that's been plagueing ALL nameplates mods in general. But someone might have found a solution. Check it out here:

http://www.wowinterface.com/download...eFix.html#info
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Unread 10-14-10, 02:54 PM  
rakkarage
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Originally posted by danltiger
That's an issue with the core not the theme, methinks. I'll see what I can do. ;-)
i can use the neon with latest with no problems... its just when i change to graphite it seems to work fine until... i do a bg or a random and some combination of dying mob or combat or something starts it off

thanks

edit:

there are some probs with nameplates they are working on
http://forums.worldofwarcraft.com/thread.html?topicId=27188062976&pageNo=6&sid=1#108
they mention
/console bloattest 1

it makes all nameplates show better but this problem still happens
Last edited by rakkarage : 10-15-10 at 10:10 AM.
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Unread 10-14-10, 02:16 PM  
danltiger
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That's an issue with the core not the theme, methinks. I'll see what I can do. ;-)

Originally posted by rakkarage
thanks. with the "latest" i get this error nonstop for some nameplates
Code:
Message: Interface\AddOns\TidyPlates\TidyPlatesCore.lua:1008: attempt to compare number with nil
Time: 10/14/10 12:55:27
Count: 207
Stack: Interface\AddOns\TidyPlates\TidyPlatesCore.lua:1008: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:994>

Locals: self = <unnamed> {
 0 = <userdata>
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 (null) = true
 (null) = true
}
(for control) = <unnamed> {
 0 = <userdata>
 extended = <unnamed> {
 }
 alpha = 1
}
plate = <unnamed> {
 0 = <userdata>
 extended = <unnamed> {
 }
 alpha = 1
}
(*temporary) = 0
(*temporary) = nil
(*temporary) = true
(*temporary) = "attempt to compare number with nil"
printEvents = false
timeSlice = 0
existMouseover = false
pairs = <function> defined =[C]:-1
PlatesVisible = <table> {
 (null) = true
 (null) = true
}
extended = <unnamed> {
 visual = <table> {
 }
 stylename = "table: 1A231C58"
 visibleAlpha = 0
 unitcache = <table> {
 }
 widgets = <table> {
 }
 regions = <table> {
 }
 style = <table> {
 }
 userAlpha = 1
 0 = <userdata>
 bars = <table> {
 }
 stylecache = <table> {
 }
 unit = <table> {
 }
}
visibleAlpha = 0
requestedAlpha = nil
incrementedAlpha = 1
incrementSize = 0.1
visual = <table> {
 highlight = <unnamed> {
 }
 healthborder = <unnamed> {
 }
 level = <unnamed> {
 }
 threatborder = <unnamed> {
 }
 dangerskull = <unnamed> {
 }
 name = <unnamed> {
 }
 spellicon = <unnamed> {
 }
 specialText2 = <unnamed> {
 }
 castborder = <unnamed> {
 }
 eliteicon = <unnamed> {
 }
 raidicon = <unnamed> {
 }
 specialArt = <unnamed> {
 }
 specialText = <unnamed> {
 }
 castnostop = <unnamed> {
 }
}
HasTarget = false
PlateGetAlpha = <function> defined =[C]:-1
PlateSetAlpha = <function> defined =[C]:-1
lastMouseover = nil
ForEachPlate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:981
OnLeaveNameplate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:643
OnMouseoverNameplate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:651
echoUpdateList = <table> {
 (null) = true
 (null) = true
}
OnResetNameplate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:796
functionQueue = <table> {
 (null) = true
}
echoSelf = <table> {
 (null) = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:575
 (null) = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:575
}
curChildren = 9
WorldGetNumChildren = <function> defined =[C]:-1
numChildren = 9
OnWorldFrameChange = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:967
WorldGetChildren = <function> defined =[C]:-1
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Unread 10-14-10, 10:59 AM  
rakkarage
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thanks. with the "latest" i get this error nonstop for some nameplates
Code:
Message: Interface\AddOns\TidyPlates\TidyPlatesCore.lua:1008: attempt to compare number with nil
Time: 10/14/10 12:55:27
Count: 207
Stack: Interface\AddOns\TidyPlates\TidyPlatesCore.lua:1008: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:994>

Locals: self = <unnamed> {
 0 = <userdata>
}
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 (null) = true
 (null) = true
}
(for control) = <unnamed> {
 0 = <userdata>
 extended = <unnamed> {
 }
 alpha = 1
}
plate = <unnamed> {
 0 = <userdata>
 extended = <unnamed> {
 }
 alpha = 1
}
(*temporary) = 0
(*temporary) = nil
(*temporary) = true
(*temporary) = "attempt to compare number with nil"
printEvents = false
timeSlice = 0
existMouseover = false
pairs = <function> defined =[C]:-1
PlatesVisible = <table> {
 (null) = true
 (null) = true
}
extended = <unnamed> {
 visual = <table> {
 }
 stylename = "table: 1A231C58"
 visibleAlpha = 0
 unitcache = <table> {
 }
 widgets = <table> {
 }
 regions = <table> {
 }
 style = <table> {
 }
 userAlpha = 1
 0 = <userdata>
 bars = <table> {
 }
 stylecache = <table> {
 }
 unit = <table> {
 }
}
visibleAlpha = 0
requestedAlpha = nil
incrementedAlpha = 1
incrementSize = 0.1
visual = <table> {
 highlight = <unnamed> {
 }
 healthborder = <unnamed> {
 }
 level = <unnamed> {
 }
 threatborder = <unnamed> {
 }
 dangerskull = <unnamed> {
 }
 name = <unnamed> {
 }
 spellicon = <unnamed> {
 }
 specialText2 = <unnamed> {
 }
 castborder = <unnamed> {
 }
 eliteicon = <unnamed> {
 }
 raidicon = <unnamed> {
 }
 specialArt = <unnamed> {
 }
 specialText = <unnamed> {
 }
 castnostop = <unnamed> {
 }
}
HasTarget = false
PlateGetAlpha = <function> defined =[C]:-1
PlateSetAlpha = <function> defined =[C]:-1
lastMouseover = nil
ForEachPlate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:981
OnLeaveNameplate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:643
OnMouseoverNameplate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:651
echoUpdateList = <table> {
 (null) = true
 (null) = true
}
OnResetNameplate = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:796
functionQueue = <table> {
 (null) = true
}
echoSelf = <table> {
 (null) = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:575
 (null) = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:575
}
curChildren = 9
WorldGetNumChildren = <function> defined =[C]:-1
numChildren = 9
OnWorldFrameChange = <function> defined @Interface\AddOns\TidyPlates\TidyPlatesCore.lua:967
WorldGetChildren = <function> defined =[C]:-1
Last edited by rakkarage : 10-14-10 at 12:46 PM.
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Unread 10-14-10, 12:29 AM  
danltiger
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Hi Rak,

I don't have a version of Graphite ready for release. There might be a better version of it hanging around in one of the old beta archives. What errors are you getting? I do plan to finish Graphite, but I don't have an ETA.

Originally posted by rakkarage
hi, do you have a new version of graphite you could share? or let me know where a working version is? the one i have errors when showing certain nameplates... thanks a lot
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Unread 10-13-10, 09:03 AM  
rakkarage
A Deviate Faerie Dragon
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hi, do you have a new version of graphite you could share? or let me know where a working version is? the one i have errors when showing certain nameplates... thanks a lot
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