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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 10-28-10, 12:42 PM  
rakkarage
A Deviate Faerie Dragon
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extended.requestedAlpha can sometimes be null when using graphite and sometimes causes errors because it is

"if requestedAlpha then"

seems to fix it @

TidyPlatesCore.lua:232
TidyPlatesCore.lua:1016

thanks a lot
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Unread 10-27-10, 09:50 PM  
danltiger
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It has nothing to do with the fading; Grey's artwork used to be integrated into Tidy Plates. I'm transitioning away from having built-in artwork, so the past versions of Grey won't work with the beta. Once I upgrade Grey, it will be released with the package.

Originally posted by Aklarr
I was noticing today with tidy plates that when I use the grey plates they are transparent... would it be something with the new fading feature? Anyways heres a screenshot

http://i904.photobucket.com/albums/a...tidyplates.jpg
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Unread 10-27-10, 09:47 PM  
danltiger
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You can turn it off in the interface panel. /neondps or /neontank

Originally posted by Cytex01
Hi there,

I'm using Tidy Plates: Neon... and i would like to know if its possible to turn off the aggro-coloring, so the health-bar stays red.
In short I only want the glow as an aggro indicator
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Unread 10-27-10, 09:20 PM  
Aklarr
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I was noticing today with tidy plates that when I use the grey plates they are transparent... would it be something with the new fading feature? Anyways heres a screenshot

http://i904.photobucket.com/albums/a...tidyplates.jpg
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Unread 10-27-10, 07:19 AM  
Cytex01
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Hi there,

I'm using Tidy Plates: Neon... and i would like to know if its possible to turn off the aggro-coloring, so the health-bar stays red.
In short I only want the glow as an aggro indicator
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Unread 10-26-10, 08:47 PM  
danltiger
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I don't know about 'kat, but I certainly can't commit to another addon. (Unless someone throws a ton of money at me, of course - haha.) But, I realize that performance is a concern, which is why I ask the question. My feeling is: If I'm going to invest time into optimization, it should be directed toward the main product: Tidy Plates itself. Which is what I plan to do.

Now, just to be sure, you ARE turning off CPU profiling when you raid, right? I average about 18 fps on my P4+Radeon9600 (7 in Dal) during raids, at 1280x768 with all settings at minimum. Sometimes it dips down to 7 when I'm tanking a large number of mobs. If I forget to turn off profiling, I get about 7 fps, dipping down to 2. So make sure profiling is turned off! It's a big difference.

Originally posted by MysticalOS
tidyplates has been getting a bit bloated lately and cpu hungry. i barely even use half it's features. maybe it's time for a tidyplates light and suicide do a threat plateslight? cause right now neither one are even usable without substancial lag. and i'm on a good computer too but they really add cpu overhead to nameplates in 4.0.1a
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Unread 10-26-10, 08:32 PM  
danltiger
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These guys? http://www.wowhead.com/npc=10481

Originally posted by MysticalOS
doing more tests, it seems it's SPECIFIC mobs, such as the mobs in scholomance that reanimate on death. maybe it's the refresh of name plate from WW pushing 5 guys into reanimate at once?

i could not repoduce the problem using neon or threat plates anywhere but schoolomance. so if you want to give it a test half fun. i'll test neon next run in scholo though to determin if its just threatplates.
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Unread 10-26-10, 04:39 PM  
MysticalOS
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Originally posted by danltiger
I'll look at this tonight, if possible. Have you tried using just Neon? We need to narrow down the possibilities.
doing more tests, it seems it's SPECIFIC mobs, such as the mobs in scholomance that reanimate on death. maybe it's the refresh of name plate from WW pushing 5 guys into reanimate at once?

i could not repoduce the problem using neon or threat plates anywhere but schoolomance. so if you want to give it a test half fun. i'll test neon next run in scholo though to determin if its just threatplates.
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Unread 10-26-10, 03:23 PM  
danltiger
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I'll look at this tonight, if possible. Have you tried using just Neon? We need to narrow down the possibilities.

Originally posted by MysticalOS
todays 4.0.1a patch for osme reason hade made tidyplates cause substancial in combat lag on large groups. disabling tidy plates makes all lag go away. the lag is primarily on update threat status call i believe so it could be threat plates causing it dont know entirely but you both read these posts anyway. to reproduce. charge in to a group of mobs, in my case scholomance just clearing it out on my 80 warrior. I charge into a group of mobs, i hit whirlwind and the game actually stutters/locks up for 1-2 seconds while tidyplates/threatplates is updating all name plates to show aggro on the pack.

i was not having this problem at all in 4.0.1, maybe 4.0.1a messed with nameplate code some?

tidyplates has been getting a bit bloated lately and cpu hungry. i barely even use half it's features. maybe it's time for a tidyplates light and suicide do a threat plateslight? cause right now neither one are even usable without substancial lag. and i'm on a good computer too but they really add cpu overhead to nameplates in 4.0.1a
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Unread 10-26-10, 02:09 PM  
MysticalOS
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todays 4.0.1a patch for osme reason hade made tidyplates cause substancial in combat lag on large groups. disabling tidy plates makes all lag go away. the lag is primarily on update threat status call i believe so it could be threat plates causing it dont know entirely but you both read these posts anyway. to reproduce. charge in to a group of mobs, in my case scholomance just clearing it out on my 80 warrior. I charge into a group of mobs, i hit whirlwind and the game actually stutters/locks up for 1-2 seconds while tidyplates/threatplates is updating all name plates to show aggro on the pack.

i was not having this problem at all in 4.0.1, maybe 4.0.1a messed with nameplate code some?

tidyplates has been getting a bit bloated lately and cpu hungry. i barely even use half it's features. maybe it's time for a tidyplates light and suicide do a threat plateslight? cause right now neither one are even usable without substancial lag. and i'm on a good computer too but they really add cpu overhead to nameplates in 4.0.1a
Last edited by MysticalOS : 10-26-10 at 03:19 PM.
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Unread 10-25-10, 07:07 PM  
danltiger
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Easy fix, fortunately. I think it's happening when a caster is killed or goes out of range before they finish casting a spell. The scenerio: The nameplate's OnHide script is called, which resets the nameplate data. Then, the OnHide script is called for the castbar, which sends out update requests with nil data.

Anyhow, thanks for the testing and the report!

Originally posted by Jexx
Getting this error randomly on occasion, not sure what causes it but it doesn't seem to break anything that I can tell.


[13:49:21] ...Ons\TidyPlates_ThreatPlates\Functions\healthtext.lua:24: attempt to perform arithmetic on field 'health' (a nil value)
[C]: ?
...Ons\TidyPlates_ThreatPlates\Functions\healthtext.lua:24: in function `SetSpecialText'
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:248: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:235>
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:774: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:769>
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:535: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:535>
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Unread 10-25-10, 04:58 PM  
MysticalOS
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Originally posted by Jexx
Getting this error randomly on occasion, not sure what causes it but it doesn't seem to break anything that I can tell.


[13:49:21] ...Ons\TidyPlates_ThreatPlates\Functions\healthtext.lua:24: attempt to perform arithmetic on field 'health' (a nil value)
[C]: ?
...Ons\TidyPlates_ThreatPlates\Functions\healthtext.lua:24: in function `SetSpecialText'
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:248: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:235>
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:774: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:769>
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:535: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:535>
i was just about to post this as well, the new tidy plates beta broke this again.
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Unread 10-25-10, 12:51 PM  
Jexx
A Deviate Faerie Dragon

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Getting this error randomly on occasion, not sure what causes it but it doesn't seem to break anything that I can tell.


[13:49:21] ...Ons\TidyPlates_ThreatPlates\Functions\healthtext.lua:24: attempt to perform arithmetic on field 'health' (a nil value)
[C]: ?
...Ons\TidyPlates_ThreatPlates\Functions\healthtext.lua:24: in function `SetSpecialText'
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:248: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:235>
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:774: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:769>
Interface\AddOns\TidyPlates\TidyPlatesCore.lua:535: in function <Interface\AddOns\TidyPlates\TidyPlatesCore.lua:535>
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Unread 10-24-10, 09:17 PM  
suicidalkatt
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Originally posted by danltiger
Yet another question: What do you think of the fading?
While yes it looks nice, It would be nice to have a disable of some kind.

It does have its performance cost at some level, and implementation of it has caused other issues * alpha * for example.
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Unread 10-24-10, 01:53 PM  
Tanque
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I like the fading if its just a matter of aesthetics and not a CPU drain. As for CPU load, I'll be a away this week but will get some wpvp testing where there's 120 vs 120 fights in capital cities and such. I'll run a CPU profiler next time and let you know.

I'll take a closer look at the castbars as well.
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