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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 01-16-11, 02:24 PM  
danltiger
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I've discovered that exchanging sleep for caffeine, and learning how to code one-handed while rocking a baby has allowed me to continue to work on this project, even with TWO newborns in the house.

I've also started wearing sunglasses at night, so I can keep people from seeing me nodding-off.

So, yeaaah... I've been working on 6.1. And, I keep making overly-ambitious goals, which slows down release cycles. Here's what I've managed to get working:
  • Crowd Control Timer: Shows the icon and countdown of a crowd control spell on certain plates (GUID'd, enemy players, raid-icon marked)
  • Group Member Aggro Highlighting: Shows a warning on the nameplate of a friendly unit who has attracted aggro.
  • Group Member Class Colors/Icons: Yes, I know I'd had this in an OLD version of Tidy Plates, but I've finally gotten around to putting it back.
  • More Conventional Non-Interruptible Castbar graphics for Neon: I sold out. Bite me.
  • Multi-Style Neon Theme: Small, Medium, Large health bars. For making totems, etc. a little more pretty.

Of course, I still have to integrate these features with the options panels, so they'll probably get released one-by-one as I finish the controls.
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Unread 01-13-11, 10:05 AM  
danltiger
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Re: Castbar frame level

I'm not quite sure what you're asking regarding the cast bar stuff, but it sounds reasonable.

With regard to widget updates for health events.. I think it would be better to call TidyPlates:UpdateWidgets() (not sure if I've implemented that yet, but I had it on the list), so themes that do not use that sort of widget don't get the cpu penalty of such a frequent update.

Originally posted by suicidalkatt
Any chance you'd be able to make the cast bar / icon match the same frame level as the target frame level?

Edit: Also I'm working on a "LowHPWarning" widget but I had to change your OnHealthUpdate(source) function to include widgets:

Code:
function OnUpdateHealth(source)
		local plate = source.parentPlate
		if not IsPlateShown(plate) then return end
		UpdateReferences(plate)
		unit.health = bars.health:GetValue() or 0
		_, unit.healthmax = bars.health:GetMinMaxValues()
		UpdateIndicator_HealthBar()
		UpdateIndicator_HealthBarColor()
		UpdateIndicator_CustomAlpha()
		UpdateIndicator_CustomScaleText()
		if activetheme.OnContextUpdate then activetheme.OnContextUpdate(extended, unit) end
		if activetheme.OnUpdate then activetheme.OnUpdate(extended, unit) end
	end
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Unread 01-13-11, 08:06 AM  
suicidalkatt
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Castbar frame level

Any chance you'd be able to make the cast bar / icon match the same frame level as the target frame level?

Edit: Also I'm working on a "LowHPWarning" widget but I had to change your OnHealthUpdate(source) function to include widgets:

Code:
function OnUpdateHealth(source)
		local plate = source.parentPlate
		if not IsPlateShown(plate) then return end
		UpdateReferences(plate)
		unit.health = bars.health:GetValue() or 0
		_, unit.healthmax = bars.health:GetMinMaxValues()
		UpdateIndicator_HealthBar()
		UpdateIndicator_HealthBarColor()
		UpdateIndicator_CustomAlpha()
		UpdateIndicator_CustomScaleText()
		if activetheme.OnContextUpdate then activetheme.OnContextUpdate(extended, unit) end
		if activetheme.OnUpdate then activetheme.OnUpdate(extended, unit) end
	end
Last edited by suicidalkatt : 01-13-11 at 08:11 AM.
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Unread 01-11-11, 04:05 PM  
danltiger
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Re: target of target

I'm guessing that you're talking about the Tug o Threat widget. If you're using Neon, you can disable it in the interface panel.

Originally posted by Damages
Is there some way I can turn off the target of target in tidy plate. I don't want it their and can not find an option to turn it off
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Unread 01-11-11, 02:25 PM  
Damages
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target of target

Is there some way I can turn off the target of target in tidy plate. I don't want it their and can not find an option to turn it off
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Unread 01-07-11, 09:18 AM  
danltiger
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Re: Nameplate Class Color

Check under Interface > Display or Interface > Combat. There's an option called, "Show Class Colors in Nameplates".

I don't know why it would spontaneously change, but since it's a Blizz option, it can be altered by other addons. If you've reset your config, that'd might do it, too.

Originally posted by Nook77
hey and thanks again for the great addon !

recently my nameplates stopped coloring the enemy faction classes. It worked great bevore.

I have no clue why. has this feature been disabled?
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Unread 01-07-11, 04:15 AM  
Nook77
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Nameplate Class Color

hey and thanks again for the great addon !

recently my nameplates stopped coloring the enemy faction classes. It worked great bevore.

I have no clue why. has this feature been disabled?
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Unread 01-05-11, 06:57 AM  
danltiger
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Ha! Yes, it could get me into lots of work. I'm hoping to make the current debuff widget a little more flexible and general-purpose, which I hope will spur some other enterprising theme authors to take the data acquisition further (and save me some time), or come up with ideas that nobody has tried. I like the community to be involved, y'know? And not just in an advisory sense. That's why I'm really obsessed with the whole theme system; it helps to give the credit to people who develop these ideas. The next few releases will be focused on encouraging new development.

Originally posted by Kramarz
Dispellable buffs, hmmmm... That would be awesome indeed, class specific as well! (like if you're a hunter only those you can dispel show up) I think it could get you into much work mate tho...
Anyway, brilliant idea indeed.
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Unread 01-05-11, 06:08 AM  
Kramarz
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Originally posted by danltiger
Thanks T! I'll see what I can do..
Dispellable buffs, hmmmm... That would be awesome indeed, class specific as well! (like if you're a hunter only those you can dispel show up) I think it could get you into much work mate tho...
Anyway, brilliant idea indeed.
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Unread 01-04-11, 01:19 PM  
roxide
A Kobold Labourer

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hello can you make it when I have friendly name plates on that I would be able to see the secondary info of the npc like Inn, Blacksmith, leather-worker, etc.

Also I would like know to adjust the text size of char/mob level on the nameplates and size and location's of class icons

Thank you for you time and effort great addon
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Unread 01-04-11, 12:44 PM  
suicidalkatt
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TotemIconWidget ~ Tweak

r84:
- Minor tweaks to the TotemIconWidget. Added 'TotemSlot' function to TidyPlatesUtilities global table.
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Unread 01-02-11, 05:34 AM  
danltiger
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Thanks T! I'll see what I can do..

Originally posted by Tanque
I have a feature request:

Now that cata punishes us for spamming dispels, it would be nice if there was some indication on the nameplate if a dispellable buff was present on the target.

I guess you can take several approaches to this but my suggestion is to place a row of icons somewhere above the debuffs.

To keep the real estate tidy, it might be worth shrinking the icons to fit 4 per row again, +/- lowering the duration time for inclusion. Then you can have a single row for debuffs and dedicate the second row for dispellable buffs. This should keep the area occupied above the nameplate the same as now.

Nowadays there aren't many occasions when I'd want to track more than 4 debuffs, especially those under 30 seconds duration. As for buffs, we don't really care if there are more than 4 buffs, it's enough to see if we're safe to spam dispell or not.
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Unread 01-01-11, 01:31 PM  
Tanque
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I have a feature request:

Now that cata punishes us for spamming dispels, it would be nice if there was some indication on the nameplate if a dispellable buff was present on the target.

I guess you can take several approaches to this but my suggestion is to place a row of icons somewhere above the debuffs.

To keep the real estate tidy, it might be worth shrinking the icons to fit 4 per row again, +/- lowering the duration time for inclusion. Then you can have a single row for debuffs and dedicate the second row for dispellable buffs. This should keep the area occupied above the nameplate the same as now.

Nowadays there aren't many occasions when I'd want to track more than 4 debuffs, especially those under 30 seconds duration. As for buffs, we don't really care if there are more than 4 buffs, it's enough to see if we're safe to spam dispell or not.
Last edited by Tanque : 01-01-11 at 01:35 PM.
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Unread 12-25-10, 06:46 AM  
danltiger
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Originally posted by rakkarage
just make it a different color... if normal is blue uninteruptable is light blue or something? pitbull does that

i do like where it is... i just remember it was not there at all (?) before and would like to have an option to go back to that... i really dont usually care what level they are... they all die... and it looks so nice when its just two simple bars

thank you
I like the color idea. In fact, I usually color the border of the cast icon on the Neon theme. I'm sure I can do something similar for Graphite.

Level Text: I guess I misunderstood you, earlier... I thought you WANTED level text. I'm with you: Level text is just clutter. It was showing up on accident after 6.0 because of the theme format changes.

I changed the name text around a little bit. The white text was too jarring (to me) with the very subtle bar. So I moved the text above the bar (to show more of the model) and worked a little bit of color into the mix, with text colors slightly off from the normal bar color (for a bit of accent). I'm not quite sure how I want to handle aggro indication (if at all). I was thinking that it might look neat to have it indicated by an icon similar to the "!!!" spell graphic above a taunted mobs head.
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Last edited by danltiger : 12-25-10 at 06:48 AM.
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Unread 12-24-10, 12:31 PM  
rakkarage
A Deviate Faerie Dragon
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How would you indicate "uninterruptible", without resorting to the grey+shield gimmick of the default UI?
just make it a different color... if normal is blue uninteruptable is light blue or something? pitbull does that

Where would you put the level text? I personally don't like the clutter of having the level text displayed on the nameplate. I'd prefer to do something different like changing the color of the text depending on your level difference.
i do like where it is... i just remember it was not there at all (?) before and would like to have an option to go back to that... i really dont usually care what level they are... they all die... and it looks so nice when its just two simple bars

thank you
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