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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
Downloads:185,506
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

--------------------------------------
6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 04-27-11, 05:16 PM  
brknsoul
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Tidy Plates error spam:

132x TidyPlatesTarget\TargetFrame.lua:182: <unnamed>:SetText(): Font not set
TidyPlatesTarget\TargetFrame.lua:182: in function <TidyPlatesTarget\TargetFrame.lua:170>
TidyPlatesTarget\TargetFrame.lua:223: in function <TidyPlatesTarget\TargetFrame.lua:211>
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Unread 04-27-11, 10:13 AM  
stevierg
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DocNameplates which appears to be dead in the water now had a couple nice features that Tidy Plates is missing.

Guild, Friend, Party, Raid Identifiers.

So Guild members were highlighted with a green star.
Friends were highlighted with a yellow star.
Party and Raid Members were identified with a Orange star.

These identifiers were hidden when you entered a dungeon or raid instance.

If you can an option like that soon I'll be donating some money your way for sure!

One other feature DocNameplates had which was really nice was that when you mouse over a player, it was able to see the guild the player belonged to. I believe it only worked on mouse over so it was able to read the player information. So nameplates appeared in blue if there was no guild information in it's database.

I'm guessing a feature like that will take some time to implement, but it was pretty damn useful and I would love to see it in Tidy Plates.

Actually the recent updates to Tidy Plates have been damn impressive. While best as tanking plates, they are really looking good for dps plates now too.
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Unread 04-26-11, 09:14 PM  
danltiger
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Yep! Should be fine

Originally posted by zohar101
Ahh ok ty. That clears it up
But if uniqueness of the name is the only problem, then in pvp, you should be able to mark friendlies or hostiles just fine right? Since their names are unique?
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Unread 04-26-11, 06:08 PM  
zohar101
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Ahh ok ty. That clears it up
But if uniqueness of the name is the only problem, then in pvp, you should be able to mark friendlies or hostiles just fine right? Since their names are unique?
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Unread 04-25-11, 10:37 AM  
danltiger
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Re: raid marks

Hi Zohar,

Yes, it's possible to attach any sort of graphics to a nameplate. (it's how Tidy Plates works) Here's the limitation:

Nameplates are created by the WoW Client. It controls their position, and when they are shown or hidden. The only identification that the default nameplates come with is the name. This can make it difficult to differentiate between two mobs of the same name.

You could easily do something with friends and guildies, though. For example, Tidy Plates has a programmable function to show some custom artwork on the nameplate...

function SetCustomArt(unit)
-- Tidy Plates passes a table to the function, which contains unit data
if IsMyFriend(unit.name) then
return "Interface\\Addons\\ArtLocation\\FriendArt"
end
end


Originally posted by zohar101
Here's a theoretical question and I'm not requesting it as a feature but just asking for an opinion since you two know ins and out of nameplate coding, and I can't think of anyone better to ask:

Is it possible to attach marks like raid-marks to the nameplates? (but they wouldn't be raid marks). I know there's stuff like HHTD. But say you want to mark your friends, your guildies, or a few specific friendlies (or enemies) and so on. Is this doable or is there's something in blizz code preventing this?
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Unread 04-25-11, 10:14 AM  
zohar101
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raid marks

Here's a theoretical question and I'm not requesting it as a feature but just asking for an opinion since you two know ins and out of nameplate coding, and I can't think of anyone better to ask:

Is it possible to attach marks like raid-marks to the nameplates? (but they wouldn't be raid marks). I know there's stuff like HHTD. But say you want to mark your friends, your guildies, or a few specific friendlies (or enemies) and so on. Is this doable or is there's something in blizz code preventing this?
Last edited by zohar101 : 04-25-11 at 10:14 AM.
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Unread 04-17-11, 07:26 AM  
danltiger
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It's possible ;-)

I'll look into it

Originally posted by Valana
Would it be possible to have the Text Plates observe your Guild Name display preferences? I don't have guild names displayed over characters' heads, but if I enable Text Plates, the guild names start showing up.

Thanks!
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Unread 04-16-11, 02:47 PM  
Valana
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Originally posted by danltiger
Text plates. They're rolled into the Hub panels, so take a look (/hubtank or /hubdamage). Neon, Grey and Quatre have been updated, accordingly.
Would it be possible to have the Text Plates observe your Guild Name display preferences? I don't have guild names displayed over characters' heads, but if I enable Text Plates, the guild names start showing up.

Thanks!
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Unread 04-13-11, 05:23 AM  
Aval0n
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Re: Re: Latest Beta Build

Originally posted by danltiger
As mentioned in the comment just below (and in the addon description), there's a module included with this package called, TidyPlatesTarget

There is a phrase in german language which says translated that "who is able to read has an enormous advantage" ^^

This fits to me very good in this moment ^^

Thank for your answer and keep up the good work!! I love this addon!!!
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Unread 04-13-11, 05:05 AM  
danltiger
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Re: Latest Beta Build

As mentioned in the comment just below (and in the addon description), there's a module included with this package called, TidyPlatesTarget.

The 'nameplate' that you see up near the top of your screen isn't really a nameplate at all; It's just a target frame (which only appears when your target nameplate isn't on screen) that uses your theme graphics.

To disable it, either turn off "TidyPlatesTarget" in the character selection screen addon menu, or remove the folder.

Not able to see any nameplates? Different issue entirely. Try pressing 'Ctrl-V'.


Originally posted by Aval0n
Since the latest beta build my nameplates appaer in the toop center position of the screen. Doesn't matter if I target an enemy or a friendly player.

I tried to change that through the options but couldn't find settings for this. Can you please tell me, how I can get the plates to be shown again as they were in the last build so that they appear over the targets head?


Greetings

Aval0n
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Unread 04-13-11, 02:03 AM  
Aval0n
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Latest Beta Build

Since the latest beta build my nameplates appaer in the toop center position of the screen. Doesn't matter if I target an enemy or a friendly player.

I tried to change that through the options but couldn't find settings for this. Can you please tell me, how I can get the plates to be shown again as they were in the last build so that they appear over the targets head?


Greetings

Aval0n
Last edited by Aval0n : 04-13-11 at 02:05 AM.
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Unread 04-11-11, 10:39 PM  
danltiger
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I've gotten around to a feature which, well, a ton of people have asked for...



Text plates. They're rolled into the Hub panels, so take a look (/hubtank or /hubdamage). Neon, Grey and Quatre have been updated, accordingly.

Oh yeah, there's a few additional modules in this package:

TidyPlatesIcon
TidyPlatesTarget

  1. The Icon thingy is basically just a minimap/ldb icon
  2. The Target thingy is a concept piece, which intends to display a Tidy Plates derived frame for your target. Right now, it gets shown when your target plate disappears. It works with Grey, Neon and Quatre... I think. It's still in dev, but I thought that some of you would find it neat...

Removing either of those modules involves either disabling the module addon, or deleting the folder.
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Last edited by danltiger : 04-13-11 at 05:10 AM.
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Unread 04-11-11, 10:34 PM  
danltiger
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Re: neon default font

1. I haven't seen this disappearing plate thing happen... what conditions cause it?

2. It would be, if I remembered to add it to the customization function.

Originally posted by rakkarage
1. also seeing && !seeing the disappearing plates
2. i like the 'use default font' setting but it is not used for friendly totems?
http://i.imgur.com/fuDi9.jpg
(have replaced default fonts folder with font.ubuntu.com)
(still see Qlassik_TB.ttf on totem)

thanks
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Unread 04-09-11, 06:35 AM  
rakkarage
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neon default font

1. also seeing && !seeing the disappearing plates
2. i like the 'use default font' setting but it is not used for friendly totems?
http://i.imgur.com/fuDi9.jpg

(have replaced default fonts folder with font.ubuntu.com)
(still see Qlassik_TB.ttf on totem)

thanks
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Unread 03-19-11, 06:24 AM  
H0PE
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Re: Re: Trying to mod...

Hi,

Sorry for the late response. Many thanks for your explanatory. I've decided not to try and change the stuff because I see that I don't exactly know all the layout location of the stuff on the frame. I see now that moving down the name will arise more issues (just recently enabled health text and thats on the bar too). So guess later on you will release some kind of theme editor or something and then we can "effuse" the web with awesome themes.

This nameplate addon is insanely well made! I cannot thank you enough for your work! (Playing 6+years and counting, so I saw a couple. )

Originally posted by danltiger
[b]You're close...

The TOC file should contain only...

Code:
        ## Interface: 40000 
        ## Title: Tidy Plates: Customizations 
        ## Dependencies: TidyPlates_Quatre 
        Custom.lua
...
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