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Warlords of Draenor (6.0.3)
Updated:07-22-16 02:27 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods

Tidy Plates Beta  Popular! (More than 5000 hits)

Version: 6.18.Beta3
by: danltiger [More]

This is a major update to Tidy Plates, and many things have changed.

Having Trouble?

* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme
2. Use '/hub' to check your settings...
...Some settings have been pruned!

Here are some of the bigger changes:

* Hub Revamp / Phase 1
1. Removed theme copies; ie. "Damage" and "Tank"
2. Theme copies have become 'Profiles'
3. Access profiles via: '/tp'
4. You can still use '/hub' to jump to the
appropriate panel
5. Again, some settings have been pruned!

* NEON is the only theme that has been updated in Beta1
* QUATRE will be available in Beta2
* GREY will be available in Beta3

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions", possibly

I sincerely apologize for any inconvenience these changes may cause.
Think of this: Changes mean that this addon is being actively developed
and maintained, rather than withering.





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

---------------------------
6.18.Beta1
---------------------------
Nameplate-pocalypse!!!!!!!

99% of the previous nameplate system has been replaced by Blizzard for Legion.

Rebuilding has been slow, since I'm (apparently) a grown-up, now. ;-)

BUT, progress is indeed being made!

The internal widgets are disabled, which means the Aura timers are not working. I'm rewriting the entire bloody system because we now have a good way to capture that data without all the trickery that was previously required. (Blizzard does love us!)

Again, progress is being made!

Many things are broken, so I expect that many of you might want to check back with Tidy Plates in a week or so.

Happy questing!

---------------------------
6.16.Beta: Quick Notes
---------------------------
This is a MAJOR update to Tidy Plates, and many things have changed.

Here are some of the bigger changes:

* The Hub has been revamped and some rearranging has been done.
* Quick Fix - Quick Setup:
1. Use '/tp' to reselect your Theme (and Profile)
2. Use '/hub' to check your settings...

* Some settings have been pruned; If there was something important that got
removed, let me know...

* Numerous Bug Fixes & Improvements
* Numerous Bug "Additions"? (Quite possible!)

I sincerely apologize for any inconvenience these changes may cause...

Think of this: Changes mean that this addon is being actively developed and
maintained, rather than withering, as many addons do...

--------------------------------------
6.16.Beta8
--------------------------------------
* Hub: Threat: Highlight Mobs Tanked by Other Tanks: It was a mess. Rewrote and tested with hunter pet, and it's working well in that condition.
- To do: Reimplement Combat Log melee swing detection, and test in 5-man and Raids

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6.16.Beta7
--------------------------------------
* I haven't been keeping track of changes. Warlords- yay!

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking

--------------------------------------
6.16.Beta6
--------------------------------------
* Some fixes, some additions..

Things still needing testing...
* Healer Tracking
* Tank Target-Of-Mob Tracking


--------------------------------------
6.16.Beta5
--------------------------------------
* Lots of things that I didn't write down because I'm busy playing Warlords of Freakin' Draenor woot!
* Fixed some bugs
* Added some new bugs, probably
* Lots of changes to the Hub. Feedback is good. Be polite, please!

* Migrated to new Dropdown Menu and Hub Function system; Your settings will be a bit borked until you go to /hub

--------------------------------------
6.16.Beta4:
--------------------------------------
* Themes: Migrated Quatre, Grey, and Graphite to the new system
* Hub/Themes: New function definition process, makes it easier to add themes
* Numerous bug fixes.. Can't remember. Been leveling my druid. Sleep; Need more of.

--------------------------------------
6.16.Beta3:
--------------------------------------
* Hub/Aura Widget: Fixed an issue which would prevent your auras from showing up (Previous configuration conflict)

--------------------------------------
6.16.Beta3:
--------------------------------------
* Widget/Combo Points: Fixed?

--------------------------------------
6.16.Beta2:
--------------------------------------
* Widgets/UnitCache: Fix for mouseover bug
* Class Coloring: Fixed IsInInstance() issue.. maybe?
* Hub: Removed "Default" choice from the Friendly and Enemy Coloring Modes (Yeah, this will make current settings funk-up... but it cleans out that redundant choice)

--------------------------------------
6.16.Beta1: Full-ish List of Changes:
--------------------------------------

Core:
* Core/Panel: !! The Bundled themes no longer create a "Damage" and "Tank" copy !!
* Core/Panel: Introduced a new menu set, called Profiles, which will load the appropriate "Damage", "Tank", or "Healer" Hub profile.
* Core/Panel: When the selected theme is invalid, it'll fall-back to the first available theme.
* Core/Panel: Added a Slash Command alias, "/tp" in addition to "/tidyplates"

Bundled Themes:
* Themes: Neon & Quatre now have CastProtected art. About time!
* Neon: New Elite Icon, which looks more like I'd originally intended. (Replaces the old Star)
* Removed "Blizzard Theme"... Sorry guys... There are core things that I want to get done, and fixing/maintaining
that component is not a priority. It will probably return, but don't hold your breath.

Widgets:
* Widgets/UnitCache: Replaced " (*)" with FOREIGN_SERVER_LABEL, which will fix unit-caching on certain server types.
* Widgets/UnitCache: Now using a Scanning Tooltip, which should prevent conflicts with TipTac and other Tooltip mods
* Widgets/Aura: Combat Log Event Handler now skips units which are group members, relying on the general
Unit event handler for their updates.

Hub/General:
* Hub: Colorized 'Friendly' and 'Enemy' description titles, to improve readability.
* Separated Hub functions.lua into discrete category files
* Tweaked some names/descriptions
* Removed Threat Wheel widget from Hub
* Hub: Added a button to the Advanced category; "Clear Cache", which purges the stored Class/Description/Guild data
* Hub/Advanced: "Health Bar Width" (%) Allows you to tweak the relative width of the theme's Health Bar (Experimental)

Hub/Colors:
* Hub/Reaction: New Color, "Tapped Unit"
* Hub/Color Function: Tapped Color will be applied, taking priority over Threat/Etc. functions

Hub/Scale:
* Hub: Scale: Added, Bring Target units to Spotlight Scale, Bring Mouseovers to Spotlight Scale

Hub/Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub/Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub/Aura Widget:
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call, which helps with the Quick Frame setup)
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
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Unread 06-15-11, 04:24 AM  
danltiger
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PTR

Version 6.3+ will work with the PTR & WoW 4.2. Previous versions won't, because of some changes to the combat log structure.
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Unread 06-12-11, 02:34 PM  
galvin
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Tidyplates is giving crazy amounts of errors on the PTR.

This is the first error, it gives an error every second.

1x TidyPlatesTarget\TargetFrame.lua:155: attempt to call field 'OnInitialize' (a nil value)

Locals:

---
Last edited by galvin : 06-12-11 at 04:47 PM.
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Unread 05-15-11, 03:28 PM  
Satori
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I think its like with buffs or debuffs. We have to click or mouseover the enemy players to see/update the buffs. But it would really help simply to see the mana in the plates of my targets.

But of course i can understand that you have to put work in it to integrate such a function. If i could write code i would sit down and work on a widget. But i cant.

I hope it is easy for you to do it and you will find the time. I would not be the only one who find it extremly usefull. ;D
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Unread 05-15-11, 07:37 AM  
danltiger
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Re: Re: Re: Re: Re: Manabar

In BGs (arenas are a different story), we can query the mana of an enemy unit who is either our target, mouseover, or focus. So you wouldn't be able to see the mana of everyone.

That said, I agree it could be useful, despite the limitations. I'll think about it over the next month or so, and see if it's something that I want to tackle.

The primary criteria: Is it useful to me? (since I'm the one doing the work) Is it something that could be easily integrated into the Hub and Bundled Themes?

Originally posted by Satori
The problem is that i really only have a look on my target tidyplate. In rated BGs i am the guy who tells the other players who is the focus target and i have to play my warrior additionally. For me it would be perfect if i dont have to watch a fix-position-targetframe because tidyplate is the perfect targetframe for me. Nearly perfect because there is no manabar.


This user is a guildmate and he has no clue why he has this manabar. He has simply the latest non-beta release. He send me all his Tidy..... folders and i have found nothing special in it and no special widget. I will aks him to send me all his interace folders and hope to find something.


The point is that many pvp-players would love to have a manabar, because we dont want to kill low/empty-mana healers and we dont want to watch a unitframe if we could see it in the plate. I am really annoyed that i am not able to write a widget code by myself.
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Last edited by danltiger : 05-15-11 at 07:37 AM.
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Unread 05-14-11, 06:30 PM  
Satori
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Re: Re: Re: Re: Manabar

Originally posted by danltiger
Oh, I don't doubt that it's a real mana bar.. but, there's a strict limitation on gathering the mana amount from anyone not in your group or Arena. In most cases, the mana bar will only be visible for your current target. With these limits in mind, it seems better to get a decent targetframe addon, rather than try to force Tidy Plates into the role of a fixed-position unit frame.
The problem is that i really only have a look on my target tidyplate. In rated BGs i am the guy who tells the other players who is the focus target and i have to play my warrior additionally. For me it would be perfect if i dont have to watch a fix-position-targetframe because tidyplate is the perfect targetframe for me. Nearly perfect because there is no manabar.

Originally posted by danltiger
[BIf you're still hot for a mana bar, it might be worth a shot to ask that user for their custom code.[/b]
This user is a guildmate and he has no clue why he has this manabar. He has simply the latest non-beta release. He send me all his Tidy..... folders and i have found nothing special in it and no special widget. I will aks him to send me all his interace folders and hope to find something.


The point is that many pvp-players would love to have a manabar, because we dont want to kill low/empty-mana healers and we dont want to watch a unitframe if we could see it in the plate. I am really annoyed that i am not able to write a widget code by myself.
Last edited by Satori : 05-14-11 at 06:49 PM.
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Unread 05-13-11, 05:10 AM  
danltiger
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Re: Re: Re: Manabar

Oh, I don't doubt that it's a real mana bar.. but, there's a strict limitation on gathering the mana amount from anyone not in your group or Arena. In most cases, the mana bar will only be visible for your current target. With these limits in mind, it seems better to get a decent targetframe addon, rather than try to force Tidy Plates into the role of a fixed-position unit frame.

If you're still hot for a mana bar, it might be worth a shot to ask that user for their custom code.

Originally posted by Satori
http://s1.directupload.net/images/110512/ufz8vj4s.jpg

This guy has a manabar. He took the screenshoot, while i was standing behind him. No time for a fake imho.

Is a manabar a feature you could add in future versions? I think many people would love it. Especially for rated BGs it would be a monster-feature.
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Unread 05-12-11, 06:17 AM  
Satori
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Re: Re: Manabar

Originally posted by danltiger
Mana bars aren't an internal feature, but I'm not sure what other theme authors might have added.
http://s1.directupload.net/images/110512/ufz8vj4s.jpg

This guy has a manabar. He took the screenshoot, while i was standing behind him. No time for a fake imho.

Is a manabar a feature you could add in future versions? I think many people would love it. Especially for rated BGs it would be a monster-feature.
Last edited by Satori : 05-12-11 at 06:26 AM.
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Unread 05-12-11, 04:12 AM  
danltiger
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Re: Manabar

Mana bars aren't an internal feature, but I'm not sure what other theme authors might have added.

Originally posted by Satori
Hey guys i would love a manabar in tidyplates. Is there already a widget existing or can somebody help me modify a existing widget? I really need this feature for rated BGs.
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Unread 05-12-11, 04:11 AM  
danltiger
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Friendlies aren't shown with a color unless you're in a group with'em.

Originally posted by stevierg
So I messed around with the options and I've managed to get the npc's green. All players however are Blue if I choose by Class. Also Show Level Text does nothing.

Yeah having an icon for guild members and friends that shows outside instances would be sweet.

This is turning out to be the best addon for wow
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Unread 05-09-11, 12:07 PM  
Satori
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Manabar

Hey guys i would love a manabar in tidyplates. Is there already a widget existing or can somebody help me modify a existing widget? I really need this feature for rated BGs.
Last edited by Satori : 05-09-11 at 04:13 PM.
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Unread 04-28-11, 08:11 PM  
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Originally posted by danltiger
[b]The names are green for me.. but I might've changed something on my copy since this upload. Of course, by default, they end up being white since the name text field is shared between the text plate, and the normal plate. If you change the "Name Text Color Mode", it'll show color.
So I messed around with the options and I've managed to get the npc's green. All players however are Blue if I choose by Class. Also Show Level Text does nothing.

Yeah having an icon for guild members and friends that shows outside instances would be sweet.

This is turning out to be the best addon for wow
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Unread 04-28-11, 04:08 AM  
danltiger
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Originally posted by stevierg
Ok, I've spent some more time with this and have some feedback. First of all, it's awesome work.

For NPC units, can these be colored the same as they are without the plates. I.e. green when they are normally green.
The names are green for me.. but I might've changed something on my copy since this upload. Of course, by default, they end up being white since the name text field is shared between the text plate, and the normal plate. If you change the "Name Text Color Mode", it'll show color.


Looks like guild members still need the mouse over to highlight their guild name. Would be great if you could look up the name against the guild list.
I'll look into it. The guild name caching is likely to get pushed to 6.3, since I've found that I don't really like it at the moment; It's just way too much clutter for my taste. 6.2 will release with the text plates, and the NPC role caching, though.


Some more control on font and font sizes would be nice. Right now I've edited it to add Caith font and modify the font size by 1 lower for myself.

Also it could be nice to have the guild name in a gray color instead of white (only slightly dimmer) and maybe have it surrounded with <> or [] or nothing. As an option would be great.

With NPC roles, could this be displayed where the guild names are displayed when you mouse over an NPC?

The NPC roles and the guild names use the same text field, so they 'should' be in the same spot. I agree with making the sub-text dimmer.



Its getting there though :-)
Slowly, but persistently ;-)
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Last edited by danltiger : 04-28-11 at 04:08 AM.
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Unread 04-28-11, 12:38 AM  
stevierg
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Ohh another thing, the color the players name in text mode should maybe reflect their class too.
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Unread 04-27-11, 07:10 PM  
stevierg
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Ok, I've spent some more time with this and have some feedback. First of all, it's awesome work.

For NPC units, can these be colored the same as they are without the plates. I.e. green when they are normally green.

Looks like guild members still need the mouse over to highlight their guild name. Would be great if you could look up the name against the guild list.

Some more control on font and font sizes would be nice. Right now I've edited it to add Caith font and modify the font size by 1 lower for myself.

Also it could be nice to have the guild name in a gray color instead of white (only slightly dimmer) and maybe have it surrounded with <> or [] or nothing. As an option would be great.


With NPC roles, could this be displayed where the guild names are displayed when you mouse over an NPC?


Its getting there though :-)
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Unread 04-27-11, 06:43 PM  
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Originally posted by stevierg
DocNameplates which appears to be dead in the water now had a couple nice features that Tidy Plates is missing.

Guild, Friend, Party, Raid Identifiers.

So Guild members were highlighted with a green star.
Friends were highlighted with a yellow star.
Party and Raid Members were identified with a Orange star.

These identifiers were hidden when you entered a dungeon or raid instance.

If you can an option like that soon I'll be donating some money your way for sure!

One other feature DocNameplates had which was really nice was that when you mouse over a player, it was able to see the guild the player belonged to. I believe it only worked on mouse over so it was able to read the player information. So nameplates appeared in blue if there was no guild information in it's database.

I'm guessing a feature like that will take some time to implement, but it was pretty damn useful and I would love to see it in Tidy Plates.

Actually the recent updates to Tidy Plates have been damn impressive. While best as tanking plates, they are really looking good for dps plates now too.

So actually I just installed the latest build and you do show guild names now, very awesome.

For guild members is the display automatic or do you still have to mouse over?

It would be great to have an icon too for guild and friends while in text mode. As an option would be fine, but I would really appreciate this.
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