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Rise of Azshara (8.2.0)
Updated:07-09-19 07:18 PM
Created:10-28-09 06:41 PM
Downloads:9,699
Favorites:72
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Categories:Data Broker, DPS, Healers, Tank, Data Mods

Broker StatsNow  Popular! (More than 5000 hits)

Version: 2019.07.09
by: WNxSajuukCor [More]

** StatsNow has moved to Weakauras! Find your stat blocks here: https://wago.io/p/SajuukCor **

A small plug-in for LDB display addons that shows the stats you want live on your screen. Each stat module can be moved, linked and disabled through your LDB display addon.

Addon comes in five folders: one for melee, range, defense, spells, and PvP stats. You can disable each individual folder in your addon listing depending on what and how many stats you want to see for your character. Each addon will display the stats from the tabs in your character sheet respectively.

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2019.07.09
  • Updated TOC

2018.12.11
  • Updated TOC

2018.09.21
  • Changed Defense's "Armor" display form a pure stat number to a percentage of character's current level.

2018.09.10
  • Fixed Versatility calculations.

2018.08.10
  • Added dynamic movement "Speed" stat to Secondary folder.

2018.08.09
  • Fixed Leech stat in Secondary folder.

2018.07.15
  • Updated libs.
  • Updated TOC.

2017.03.28
  • Updated TOC.

2016.11.01
  • Updated libs.
  • Updated TOC.

2016.07.16
  • Updated for Legion.
  • Removed Multistrike.

2014.11.22
  • Fixed Multistrike calculation.

2014.10.21
  • Removed "PvP" Folder.
  • Added "Secondary" Folder for Multistrike, Versatility, and Leech.
  • Removed Vengeance from Defense.

2014.10.13
  • Updated addon for Warlords of Draenor.

2014.01.30
  • Updated PvP Damage Reduction stats from 40% base resilience to 72%.
  • Updated TOC

2013.03.05
  • Updated TOC

2012.11.28
  • TOC Update.
  • Added PvP Power and updated PvP icons.

2012.09.21
  • Updated Mastery blocks to have a % sign.
  • Removed Healing from Spells.

2012.09.10
  • Updated "Mastery" blocks. The stat shown will now be the percentage bonus gained with Mastery.

2012.08.30
  • TOC Updates
  • Updated PvP stats to the new MoP API.
  • PvP "Dmg Reduction" now adds the base 40% defense in its calculation.

2012.03.02
  • TOC Updates.
  • Fixed display values for Melee Haste, Ranged Haste, Spell Haste, and Resilience.

2011.04.27
  • TOC Updates.

2011.02.22
  • Added Vengeance tracking to "Defense".

2010.10.12C
  • Fixed "Range Mastery".

2010.10.12B
  • Removed "Defense".

2010.10.12
  • Bumped TOC.
  • Updated libs.
  • Shortened labels on many blocks. ie, "Melee Haste" -> "Haste".
  • Removed individual spell schools (Fire, Frost, Shadow, etc) and condensed them into one "Spell Power" block.
  • New icons for "Spell Power" and "Spell Crit".
  • Added "Mastery" to "Melee, Defense, Spell, Ranged" folders. They all pull the same getmastery() API.
  • Removed "Crit Reduction" from "PvP" Folder.

2010.07.22B
  • Updated PvP module to split Crit and Damage Reduction stats to their own blocks.

2010.07.22
  • Updated libs.
  • Fixed PvP module not loading.
  • Updated many of the icons for each stat.

2010.03.02C
  • Fixed typo in "Ranged Speed"... again.
  • "Melee Speed" only shows MH speed at the moment.

2010.03.02B
  • Fixed typo in "Ranged Speed".

2010.03.02
  • Added new "PvP" folder for PvP stats.
  • Moved "Resilience" from "Defense" to "PvP".
  • Added "Total Resilience" to "PvP" which displays your amount of resilience in number form.
  • Added "Weapon Speed" in "Melee".
  • Added "Ranged Speed" in "Range" (Hunters shouldn't care about MH/OH speed amirite?).

2009.12.09
  • Updated TOC and libs.

2009.11.10
  • Split the addon again into four folders: "Melee", "Ranged", "Spells", and "Defense". The new setup mimics the tabs in the character profile sheet to allow even easier access to disable stats that you don't want to show up when you load.
  • Updated the modules: you can now disable the label of the module to just display the stat value.
  • Split "Haste" and "Hit" into the new melee/range/spells system.
  • Split "Armor Penetration" into the new melee/range system.
  • Added "MP5" while not casting to "Spells".
  • Fixed "Shadow Dmg" not displaying.
  • Removed "Resilience" from "Spells". You can now find it in "Defense".
  • Removed "changelog.txt" from the addon folders.

2009.11.02B
  • Fixed error with "Spell Haste". One too many underscores equals WoW spazout.

2009.11.02
  • Split the addon into two folders of "Melee" and "Spells". This is done for users who want to disable melee stats or spell stats all at once without hiding each frame manually in their display addon.
  • Added "Armor" frame to "Melee".
  • Split "Haste" and "Resilience" into the new melee/spell system so each stat is shown for each addon folder.

2009.10.30
  • Fixed Stoneskin Gargoyle calculation for "Defense". Booyah. :)

2009.10.29B
  • Removed some redundant time update code.

2009.10.29
  • Added "changelog.txt" to directory.
  • Added "Healing" frame.
  • Fixed values for "Melee AP" and "Range AP" to display total current attack power instead of only base attack power.

2009.10.28C
  • Fixed "Defense" calculation math. Still kinda off for DKs who have Stoneskin Gargoyle.
  • Updated stat refresh from "1 second" to "0.5 second".

2009.10.28B
  • Added "Spell Hit" separate from "Hit"
  • Added "Defense"
Post A Reply Comment Options
Unread 08-15-10, 02:02 PM  
WNxSajuukCor
A Kobold Labourer
 
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Originally posted by krakko
all the different stat blocks are kinda useless if you're a shaman - you only have one spell power and spell crit stat and its the same for all elemnts (fire, shadow, frost, holy, etc.)
I wouldn't say that lol. For my resto shaman I use Healing, Nature Crit (for healing crit), MP5, and Spell Haste.

For Enhancement shammys you want AP, Melee Crit, Nature Damage, Melee Haste, and Melee Hit. Ele goes Nature Damage, Nature Crit, maybe Fire Damage if you wish, Spell Haste, and Spell Hit.

It just depends on what you want to show for each spec
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Unread 07-29-10, 12:05 PM  
krakko
A Kobold Labourer

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all the different stat blocks are kinda useless if you're a shaman - you only have one spell power and spell crit stat and its the same for all elemnts (fire, shadow, frost, holy, etc.)
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Unread 07-27-10, 12:31 PM  
WNxSajuukCor
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Originally posted by Læe
How can I change my Spell Haste from a % to the actual number?

I saw somebody asked a similar question but didn't see an answer unless I missed it.
I can see about putting the option to switch between percentage and numerical value of stats in the stand-alone version being worked on.
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Unread 07-22-10, 07:12 PM  
Læe
A Murloc Raider

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How can I change my Spell Haste from a % to the actual number?

I saw somebody asked a similar question but didn't see an answer unless I missed it.
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Unread 05-11-10, 05:32 PM  
zoktar
A Cliff Giant
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awsome addon, but where is spellpenetration!? =)
cheers
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Unread 03-05-10, 08:34 PM  
WNxSajuukCor
A Kobold Labourer
 
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Originally posted by thc1967
What panel should I turn on in my broker viewer to get the view you show in your screen shot? When I look at the panels available, they seem to be the list of each individual value. I can't find a panel that would be all the stats combined.
That's all the little panels turned on XD In Fortress you have the ability to lock panels together.
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Last edited by WNxSajuukCor : 03-06-10 at 12:32 PM.
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Unread 03-05-10, 11:22 AM  
thc1967
A Kobold Labourer

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What panel should I turn on in my broker viewer to get the view you show in your screen shot? When I look at the panels available, they seem to be the list of each individual value. I can't find a panel that would be all the stats combined.
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Unread 03-03-10, 11:17 AM  
WNxSajuukCor
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Originally posted by xtoq
Sorry it took me so long to get back to this, real life got in the way! I mean when you look at your character sheet and you see "Bonus Damage" in your spell section (I think its that section). If you mean that fire damage seems pretty universal for reflecting that number, that's fine. But now that you mention it, spell damage from gear would be great too!
Yeah after looking through the API a bit more all I can find is GetSpellBonusDamage(x) where x equals the spell tree, ie Nature, Fire, etc. I can't find a pure Spell Power Bonus stat.
Last edited by WNxSajuukCor : 03-03-10 at 11:19 AM.
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Unread 03-02-10, 11:59 PM  
xtoq
An Aku'mai Servant
 
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Originally posted by WNxSajuukCor

For the bonus to just spells, showing Fire Damage seems to be pretty universal. Or are you talking about the +Spell Damage from gear?
Sorry it took me so long to get back to this, real life got in the way! I mean when you look at your character sheet and you see "Bonus Damage" in your spell section (I think its that section). If you mean that fire damage seems pretty universal for reflecting that number, that's fine. But now that you mention it, spell damage from gear would be great too!
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Unread 03-02-10, 01:36 PM  
WNxSajuukCor
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Re: Ranged Speed LUA errors

Originally posted by smanzo
Looks like it's just a typo, as changing the line 50 formatting value to match the other sections (%.2f%% instead of %.2f%) fixes it.
Oops, shouldn't have any extra % signs in there at all after the format XD Uploading the fix now, thanks
Last edited by WNxSajuukCor : 03-02-10 at 01:41 PM.
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Unread 03-02-10, 01:18 PM  
smanzo
A Defias Bandit

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Ranged Speed LUA errors

Message: ...dOns\Broker_StatsNow_Range\Broker_StatsNow_Range.lua:50: invalid option in `format'
Time: Tue Mar 2 11:15:01 2010
Count: 440
Stack: [C]: in function `format'
...dOns\Broker_StatsNow_Range\Broker_StatsNow_Range.lua:50: in function <...dOns\Broker_StatsNow_Range\Broker_StatsNow_Range.lua:47>

Locals: (*temporary) = "%.2f%"
(*temporary) = 2.4879999160767
Looks like it's just a typo, as changing the line 50 formatting value to match the other sections (%.2f%% instead of %.2f%) fixes it.
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Unread 01-16-10, 10:19 PM  
WNxSajuukCor
A Kobold Labourer
 
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Originally posted by goldengamer
In the lua, how would we go about changing res so it shows an amount instead of a -%?

Or to show both?
What do you want to show an amount instead of a percentage?
edit: oh, resilience XD I'll see about putting in the actually amount, but might wait until the next minor patch when Blizz changes the resil numbers again.

For the bonus to just spells, showing Fire Damage seems to be pretty universal. Or are you talking about the +Spell Damage from gear?

As for MH/OH attack speeds, I'll think about adding it to melee.
Last edited by WNxSajuukCor : 01-16-10 at 10:23 PM.
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Unread 01-15-10, 05:56 AM  
goldengamer
A Fallenroot Satyr

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In the lua, how would we go about changing res so it shows an amount instead of a -%?

Or to show both?
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Unread 01-13-10, 02:00 PM  
xtoq
An Aku'mai Servant
 
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Request: can you have a block that is JUST bonus damage from spells, not shadow/fire/holy/nature whatever? Or am I just missing it?
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Last edited by xtoq : 01-13-10 at 02:00 PM.
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Unread 01-04-10, 06:04 PM  
akgis
A Fallenroot Satyr
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MH/OH speeds

Can u include MH/OH speeds aswell?
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