My layout of oUF by Haste.
Supports:
*oUF_BarFader
*oUF_Experience
*oUF_GCD
*oUF_HealComm4
*oUF_MovableFrames (note not support oUF_MoveableFrames any more, as this is cleaner and easier)
*oUF_ReadyCheck
*oUF_Smooth
*oUF_SpellRange
*oUF_ThreatBar
*oUF_WeaponEnchant
*oUF_Reputation
*oUF_TotemBar
Units supported:
*Player
*Player pet
*Target
*Player pet Target
*Target of Target
*Focus
*Focus Target
*Party (with pet and target)
*boss1, 2, and 3
Raid frames are not included. (Working on a raid layout.) Right now, though, I just use oUF_Freebgrid.
oUF_HealComm4 v2.0 no longer embedded now that it's realeased.
Default font stolen from oUF_Caellian
Various bits of code take from different places, but I've tried to call out where it was from.
Most options can be changed through the config.lua file.
After moving the frames (using oUF_MovableFrames) they can be set back to their normal position using "/bouf reset".
*New: Party frames
I've added party frames that finally work. Thanks to oUF_Noob for the inspiration on the xml. There is a config_party.lua that has the configuration info for the party frames, including an option to disable at the top. As a note, if you decide to get rid of the portrait for party frames, I highly suggest disabling the pet display, otherwise it looks dumb with the way I have it right now.
Alternate textures for bars that I liked are included. To get a sample of each, uncomment the stuff at the bottom of config.lua. Textures come from the following texture packs:
SharedMedia - MyMedia by Seerah and Elkano (can't find link now)
Ohi's Texture Pack for Shared Media