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Updated:11-04-10 10:01 PM
Created:10-12-09 08:07 PM
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EventHorizon Vitals  Popular! (More than 5000 hits)

Version: 2.3
by: Taroven [More]

Please remember that your continued donations help to keep EventHorizon alive. I do not play WoW anymore, and though my account is active and currently in good standing, I do not have the financial resources to keep it up for the sole purpose of maintaining addons.

I apologize for the donation window when you download this addon, but I find it does the best job of bringing this situation to the attention of EH's users.

What is EventHorizon_Vitals?
EH_Vitals is a plugin for EventHorizon that displays information EventHorizon normally can or will not. This includes your current power (energy/mana/rage/runic power/runes), weapon enchant timers, and combo points.

All of this information is displayed in a little frame positioned on EventHorizon's edge.

This module also fully supports vehicles, for Ulduar runs and the occasional Malygos kill.

How do I set it up?
EventHorizon_Vitals uses a very similar configuration to EventHorizon itself. This means that it should work quite well without any tweaking whatsoever.

By default, EH_Vitals copies EventHorizon's background and border. Most text is class colored (Exceptions: Runes and vehicle power are colored by type, combo points use a custom coloring scheme).

If you would like to change the behavior of EH_Vitals, have a look at EventHorizon_Vitals/config.lua. This file holds all of the settings for the addon. A file named myconfig.lua may be created for settings that you want to stick around between updates.

There are enough options in there to satisfy even the most power-hungry addon tweaker. If you have any questions, feel free to ask in the comments here.

v2.3: API updates.
* Class warnings will use EventHorizon's info instead of collecting it on their own.
* Priests should no longer see a Vampiric Embrace warning when in a healing spec.
* Added a level check for most class warnings.
* Fixed the useClassColor option.

v2.2: Using an older myconfig with this release probably won't work well. Be sure to check against the new and changed options.
* 4.0.1 and Cataclysm compatibility.
* Cleaned up a lot of code, added notifications for a lot of classes. The actual list of changes is pretty huge.
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Unread 06-10-10, 04:10 PM  
Lohana
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Is there any way to add custom cooldown timers to Vitals? I play a shadow priest primarily, and currently only see mana and Inner Fire information. I would love to be able to have a basic timer for the CD time remaining on my shadowfiend and hymns.

I apologize if this is already doable and I missed something in the .lua

Thanks!
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Unread 04-29-10, 07:09 PM  
Taroven
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That one ain't my fault.

Check your config, you have a syntax error.

Edit: Just to clarify, that syntax error (most likely you just forgot the comma after runeReady's value) is preventing the rest of your config.lua from being read, which is what the second error is all about.
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Last edited by Taroven : 04-29-10 at 07:16 PM.
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Unread 04-27-10, 10:23 PM  
Taroven
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Mind posting the error message?
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Unread 04-21-10, 01:16 PM  
Taroven
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Next update in a couple days, most likely.

On the list (No new features planned, this will be a general improvement release):
* See about making the number rounding a little less silly. Honestly though, I'll probably just have it blank the display in question on zero. This applies to weapon enchants/poisons and rune cooldowns.
* [Edited] Enchant timer updates are now throttled to 1 second (down from 3) and the update has an enforced 1-second delay when enchant information is updated (instead of forcing an update on the spot). This fixes occasional red zeroes when applying or refreshing weapon enchants.
* I'll see about a swing/shot timer and POSSIBLY getting EventHorizon_Threat working correctly and released, but no promises.
* Actively register with EH instead of just having EH call the init function, conforming to the new plugin policy.
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Last edited by Taroven : 04-21-10 at 01:30 PM.
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Unread 04-21-10, 10:18 AM  
Taroven
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Originally posted by Cheery
Just installed the new Event Horizon and Vitals and it is nolonger doing rune cooldowns on my Deathknight
Correction, it's no longer updating them. Side effect of the load changes, I'll have a new version out soon as I figure out what's going on.

EDIT: Yep, apparently I deleted the rune event script assignment when I got rid of the old load process. My bad. In my defense, it wasn't an obvious thing. I'm fairly confident that nothing else is broken after a quick test.
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Last edited by Taroven : 04-21-10 at 10:27 AM.
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Unread 04-21-10, 08:21 AM  
Cheery
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Just installed the new Event Horizon and Vitals and it is nolonger doing rune cooldowns on my Deathknight
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Unread 04-21-10, 02:30 AM  
Taroven
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If you downloaded this within the first couple minutes of its release, you may need to delete 'myconfig.lua' from your EventHorizon_Vitals directory. Sorry about that, I wasn't following usual procedure when I was packaging it up.

v2.0+ versions of Vitals may not be used with any version of EventHorizon previous to v1.8. You have been warned.

For the curious, the huge version bumps in Vitals are a result of two things:

1) I do not release most versions of Vitals to the public - It's an extremely unstable addon and I provide quite enough chaos with EventHorizon itself. The unreleased versions go to guildies for testing and feedback.

2) I base version numbers off the severity of the changes made. Big changes and additions will generally see a decimal bump, smaller ones get a . I don't suddenly stall version bumps because I'm at v1.9 - It just goes to v2.0.
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Unread 04-09-10, 06:41 AM  
Taroven
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Re: Re: Re: Threat addition

Originally posted by Gylindor

Wooo threatbar.....any news? This would be a great addition to EH
Ended up kinda scrapping it due to technical issues. It wasn't playing nice with stance/form changes and really didn't fit with the general theme of EH.

Besides, there are plenty better ways to watch threat.
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Unread 04-09-10, 05:34 AM  
Gylindor
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Re: Re: Threat addition

Originally posted by Taroven
It'd be tough fitting that on the frame for every class.

I do, however, have a threat bar module that's in the process of playtesting and general tweaks. I may release it over the weekend, just have some issues to iron out.

Wooo threatbar.....any news? This would be a great addition to EH
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Unread 04-07-10, 04:31 PM  
Taroven
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Vorsim: I really should add dependencies.

The reason Vitals is killing your FPS is because of the method it uses to check for EventHorizon's frames and config - Standard event-based processing didn't work well, so I had to resort to less CPU-friendly ways.

The next release should hopefully fix both issues.

Robi: That error results from running an older version of EventHorizon, usually. If you're definitely running the latest (EventHorizon Continued 1.7b), then it's likely that something in your config got seriously screwed up, resulting in the backdrop color not being present in EH's color table.
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Unread 04-07-10, 04:05 PM  
Vorsim
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Not a big deal but if you have EventHorizon Vitals without EventHorizon itself loaded it kills your fps. I use addon switcher to swap between Eventhorizon and another debuff timer. I added Eventhorizon Vitals recently and forgot to switch it off for the profile without EventHorizon and my fps went from 25-30 to 8.
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Unread 04-07-10, 08:23 AM  
Robi
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Got this error when starting up:

Code:
[2010/04/07 16:21:03-3586-x1]: EventHorizon_Vitals-1.6b1\core.lua:201: bad argument #1 to 'unpack' (table expected, got nil)
EventHorizon_Vitals-1.6b1\core.lua:201: in function `SpawnStyleFrame'
EventHorizon_Vitals-1.6b1\core.lua:529: in function `f'
EventHorizon_Vitals-1.6b1\core.lua:54: in function <Interface\AddOns\EventHorizon_Vitals\core.lua:51>
Somehow my BugSack on this Char wont display full error. Will post the big one later.

I guess this one results from the first one:
Code:
[2010/04/07 16:21:04-3586-x71]: EventHorizon_Vitals-1.6b1\core.lua:398: attempt to call method 'CheckEH' (a nil value)
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Unread 03-21-10, 03:49 PM  
Taroven
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I had that planned at one point but scrapped it in favor of getting everything else working (and then forgot about it).

I'll see what I can do next time I get around to working on Vitals.
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Unread 03-21-10, 12:23 PM  
maltese
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Would it be possible to add in the ability to change the color of the text of energy based on defined values? For instance, below 35 energy it would be Red, between 35 and 55 it could be orange, and above 55 it could be its normal color.
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Unread 03-20-10, 03:13 PM  
Taroven
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Re: SpellID's instead of spellnames?

I'll have it look up a localized spell name whenever I get a chance. This all gets much easier on me in Cataclysm, when spell ranks go away for good.
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