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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,358 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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keeblar |
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06-26-16, 01:58 PM | ||
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Brusalk |
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Brusalk |
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06-25-16, 12:39 PM | |
A Kobold Labourer
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Assassination Rogue config
Assassination Rogue config:
Code:
function EventHorizon:InitializeClass() self.config.gcdSpellID = 1966 -- Assassination -- Rupture self:newSpell({ debuff = {1943,2}, requiredTree = 1, }) -- Garrote self:newSpell({ debuff = {703,2}, cooldown = 703, requiredTree = {1}, }) --Hemmorrhage self:newSpell({ debuff = {16511,0}, requiredTree = 1, requiredTalent = 3, }) -- Envenom self:newSpell({ playerbuff = {32645,0}, requiredTree = 1, }) -- Exsanguinate self:newSpell({ cooldown = 200806, requiredTree = 1, requiredTalent = 18, }) --Kingsbanee self:newSpell({ debuff = {192759,2}, cooldown = 192759, requiredTree = 1, }) -- Vendetta self:newSpell({ debuff = {79140,0}, cooldown = 79140, requiredTree = 1, }) -- Vanish self:newSpell({ cooldown = 1856, requiredTree = 1, requiredTalent = 4, }) -- Common -- 100 Talents -- Marked for Death self:newSpell({ debuff = {137619,0}, cooldown = 137619, requiredTalent = 20, }) -- Death from Above self:newSpell({ cooldown = 152150, requiredTalent = 21, }) -- Feint self:newSpell({ playerbuff = {1966}, }) end |
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PessimiStick |
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06-19-16, 12:25 PM | |||
A Kobold Labourer
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Ibanezarez |
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06-18-16, 02:29 AM | |
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Build 21992.
Loading Core + Hunter. Upon entering the game, "You do not have permission to perform that function" Can be re-initialised with /ehz /reload to display the same permission error. /ehz itself shows an empty set even with pruning to the hunter config.lua for legion spells. |
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Nakauri |
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06-17-16, 10:26 PM | ||
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Let me know if using the most recent v1.9.8 version doesn't work. |
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Brusalk |
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06-15-16, 11:53 AM | |
A Kobold Labourer
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Hey there,
since about 5 days Event Horizon won't load in WoW (Liveserver). I did not change anything, ... I think. In my Addonlist it's loaded. But the class part won't load. When I type /ehz the "/help text" appears, so WoW don't recognize this Addon. What's wrong =( I miss it. I tried on Shadow and Warlock. Both don't work. |
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Ibanezarez |
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05-21-16, 07:09 PM | |
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Beta Version for Legion Up
Code:
v1.9.9 *Core: - Updated core addon functionality for legion beta *Class Configurations: - Warlock - - Implemented Destro Warlock Spec Class Configs *Misc Notes: - I do not have the time or will to update every class config for every new spec/class redesign for Legion. In the past this has taken me upwards of 80 hours, and I don't have the will anymore. - If your class/spec has not yet been implemented, please give me a class/spec config for Legion beta, and I will add it to the default for the addon. I just can't proactively do this anymore. - I love each and every one of you. (I love you more if you give me a class/spec config too! ^.^) If you'd like to see your class/spec have a default class config, please post it here and I'll add them to the default class configs! Also, there's bound to be bugs, but it seems pretty stable right now, so I'm comfortable releasing this. Let me know if you run into any bugs, along with what version of the game you've run into this bug with, and a full stack-trace. Thanks! -Brusalk |
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Brusalk |
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05-21-16, 08:20 AM | |
A Kobold Labourer
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Legion beta
To make this addon work in the Legion beta, remove lines 1828-1835 from EventHorizon.lua, i.e. remove:
Code:
for i = 1,6 do local enabled,_,_,gsID,_ = GetGlyphSocketInfo(i) if enabled and gsID then self.glyphs[i] = gsID else self.glyphs[i] = nil end end Here's my preliminary Rogue config for the Legion beta (missing Subtlety spec): Code:
function EventHorizon:InitializeClass() -- Global cooldown: Feint self.config.gcdSpellID = 1966 -- Assasination --- Rupture self:newSpell({ debuff = 1943, requiredTree = 1, requiredLevel = 22, }) --- Garrote self:newSpell({ debuff = 703, cooldown = 703, requiredTree = 1, requiredLevel = 22, }) --- Hemorrhage self:newSpell({ debuff = 16511, requiredTree = 1, requiredTalent = 3, }) --- Vendetta self:newSpell({ debuff = 79140, cooldown = 79140, requiredTree = 1, requiredLevel = 72, }) --- Kingsbane self:newSpell({ debuff = 192759, cooldown = 192759, requiredTree = 1, requiredLevel = 100, }) --- Evasion self:newSpell({ playerbuff = 5277, requiredTree = 1, requiredLevel = 8, }) -- Outlaw --- Slice and Dice self:newSpell({ playerbuff = 5171, requiredTree = 2, requiredTalent = 19, }) --- Ghostly Strike self:newSpell({ debuff = 196937, requiredTree = 2, requiredTalent = 1, }) --- Opportunity self:newSpell({ playerbuff = 195627, requiredTree = 2, }) --- Killing Spree self:newSpell({ playerbuff = 51690, cooldown = 51690, requiredTree = 2, requiredTalent = 18, }) --- Adrenaline Rush self:newSpell({ playerbuff = 13750, cooldown = 13750, requiredTree = 2, requiredLevel = 72, }) --- Curse of the Dreadblades self:newSpell({ debuff = 202665, auraunit = "player", cooldown = 202665, requiredTree = 2, requiredLevel = 100, }) --- Marked for Death self:newSpell({ cooldown = 137619, requiredTree = 2, requiredTalent = 20, }) --- Riposte self:newSpell({ cooldown = 199754, playerbuff = 199754, requiredTree = 2, requiredLevel = 10, }) -- General (after) --- Vanish self:newSpell({ cooldown = 147275, playerbuff = 11327, requiredLevel = 34, }) --- Crimson Vial self:newSpell({ cooldown = 185311, playerbuff = 185311, requiredLevel = 14, }) --- Cloak of Shadows self:newSpell({ cooldown = 31224, playerbuff = 31224, requiredLevel = 58, }) --- Sprint self:newSpell({ cooldown = 2983, playerbuff = 2983, requiredLevel = 26, }) end |
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Gohla |
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04-22-16, 02:10 PM | |
A Kobold Labourer
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EH and Legion
Is EH going to be continued in Legion? Great add-on.
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keeblar |
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08-21-15, 04:18 PM | ||
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What is doubly unfortunate is that adding in support for this is not a simple task due to the way previous authors wrote the core functionality of this addon. I'll take another look to see if this is something I can kludge in support for, but I can't make any promises. |
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Brusalk |
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08-16-15, 01:10 PM | |
A Kobold Labourer
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Anyone have a way to track the legendary ring buffs and cooldowns. I got it working for when I click it but am not getting anything when someone else does.
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Morzella |
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07-23-15, 04:26 PM | ||
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Brusalk |
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05-05-15, 11:35 AM | |||
A Kobold Labourer
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Code:
--Venom Rush self:newSpell({ playerbuff = 152152, requiredTalent = 19, }) |
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Morzella |
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