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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,357 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
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v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
Brusalk |
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08-31-12, 02:16 PM | ||
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1) What version of EH are you using? Please make sure that you're using the most recent version. 2) Can you give me the name of every file that appears in your EH folder? 3) Can you copy and paste the contents of config.lua into pastebin.com and give me the link to it so I can see what's going on? 4) Can you copy and paste the contents of myconfig.lua if it exists into pastebin.com and give me the link to it so I can see what's going on? 5) What type of Operating System do you have, Mac or Windows or Linux? |
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Brusalk |
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Brusalk |
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08-31-12, 01:49 PM | |||
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I had similar errors at the start and realized i had the old myconfig files still in the folder
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Demoralyze |
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08-31-12, 01:47 PM | ||
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Re: Warlock Bugs
The reason there is lag is because there is travel time from when it is casts and then when it lands on the target. The "lag" is just the debuff appearing on the target.
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Demoralyze |
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08-31-12, 11:55 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 15
Uploads: 0
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Warlock Bugs
Hi,
(Affli) the new Version seems to work like the .1 but I'm still getting following text when logging in; Code:
EventHorizon: Adding,30108,30108,30108,nil,nil EventHorizon: Adding,48181,48181,48181,nil,48181 EventHorizon: Adding,686,nil,nil,nil,nil EventHorizon: Adding,86211,nil,nil,nil,nil EventHorizon: Adding,603,603,nil,15,nil EventHorizon: Adding,47960,47960,nil,0,105174 EventHorizon: Adding,686,nil,table: 000000001F1CD0B0,nil,nil EventHorizon: Adding,122355,nil,nil,108869,nil EventHorizon: Adding,348,348,348,3,nil EventHorizon: Adding,29722,nil,29722,nil,17962 EventHorizon: Adding,116858,nil,116858,nil,113858 EventHorizon: Adding,1490,1490,nil,18223,nil EventHorizon: Verderbnis EventHorizon: Agonie EventHorizon: Instabiles Gebrechen EventHorizon: Heimsuchung EventHorizon: Schattenblitz EventHorizon: Seelentausch EventHorizon: Fluch der Elemente To have SoulSwap in EH is in my opinion more than unnecessary - You may patch it out? (Demo): When casting Hand of Gul'dan, i have short lags. This appears only with EH and tested with EH as only Addon active. I hope you get the Warlock fixed again until my raids tomorrow :S Errr.. forgot - in the .1 version, Affli and Demo worked well.
Last edited by NishiJoichiro : 08-31-12 at 12:05 PM.
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NishiJoichiro |
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08-31-12, 10:49 AM | |||
A Kobold Labourer
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File comments: 7
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Re: Re: Re: Re: Re: Re: I See Nothing
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Deety99 |
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08-31-12, 09:02 AM | |
A Kobold Labourer
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I have been trying everything You wrote on main site to reconfig the sizeing..well even when i set it all back to what u have it yours is still wrong icons messed up..plz fix the size thing. you know it is wrong and telling us to fix it is wrong so,,go rewrite what You changed to make it so big (no reason for you to do that anyway) and make us all happy agian.. thanks for keeping it up but plz when doing so, and i understand why u might need it big to work on it..make sure to put it back to play ready...spells and such yes we players can work that to each person but main sizeing should be preset to something that doesnt cover half a window
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Darkstar74 |
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08-31-12, 07:40 AM | |||
A Kobold Labourer
Forum posts: 1
File comments: 3
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Code:
1x EventHorizon\EventHorizon-1.9.5-6.lua:673: script ran too long EventHorizon\EventHorizon-1.9.5-6.lua:673: in function "AddIndicator" EventHorizon\EventHorizon-1.9.5-6.lua:1338: in function "UpdateDoT" EventHorizon\EventHorizon-1.9.5-6.lua:954: in function "UNIT_AURA" EventHorizon\EventHorizon-1.9.5-6.lua:564: in function "f" EventHorizon\EventHorizon-1.9.5-6.lua:472: in function <EventHorizon\EventHorizon.lua:468> Locals: self = <unnamed> { 0 = <userdata> Activate = <func> @..\EventHorizon.lua:1586 UNIT_AURA_refreshable = <func> @..\EventHorizon.lua:1149 AuraFunction = <func> =[C]:-1 recenttick = 28937.779 UNIT_SPELLCAST_CHANNEL_START = <func> @..\EventHorizon.lua:807 Deactivate = <func> @..\EventHorizon.lua:1572 PLAYER_EQUIPMENT_CHANGED = <func> @..\EventHorizon.lua:1421 dot = 0 RemoveTicksAfter = <func> @..\EventHorizon.lua:996 icon = <unnamed> {} UpdateDoT = <func> @..\EventHorizon.lua:1231 isType = "debuffmine" hasted = true isActive = true AddTicks = <func> @..\EventHorizon.lua:1057 NotInteresting = <func> @..\EventHorizon.lua:632 UNIT_SPELLCAST_CHANNEL_UPDATE = <func> @..\EventHorizon.lua:837 dotMod = 0 interestingEvent = <table> {} stop = 28943.645 indicators = <table> {} duration = 5.866 stacks = <unnamed> {} start = 28937.779 CooldownFunction = <func> =[C]:-1 UNIT_SPELLCAST_SENT = <func> @..\EventHorizon.lua:801 UNIT_SPELLCAST_DELAYED = <func> @..\EventHorizon.lua:837 Remove = <func> @..\EventHorizon.lua:731 auraunit = "target" PLAYER_REGEN_ENABLED = <func> @..\EventHorizon.lua:1350 cooldownID = 105174 UNIT_SPELLCAST_STOP = <func> @..\EventHorizon.lua:852 UNIT_AURA = <func> @..\EventHorizon.lua:865 aurasegment = <unnamed> {} SPELL_UPDATE_COOLDOWN = <func> @..\EventHorizon.lua:1364 RemoveChannelTicksAfter = <func> @..\EventHorizon.lua:1008 UPDATE_MOUSEOVER_UNIT = <func> @..\EventHorizon.lua:1522 COMBAT_LOG_EVENT_UNFILTERED = <func> @..\EventHorizon.lua:1091 spellname = "Shadowflame" latesttick = 28937.779 FindItemInfo = <func> @..\EventHorizon.lua:637 auraname = "Shadowflame" OnUpdate = <func> @..\EventHorizon.lua:749 BAG_UPDATE_COOLDOWN = <func> @..\EventHorizon.lua:1364 UNIT_SPELLCAST_CHANNEL_STOP = <func> @..\EventHorizon.lua:852 interestingCLEU = <table> {} AddSegment = <func> @..\EventHorizon.lua:721 UNIT_SPELLCAST_START = <func> @..\EventHorizon.lua:807 AddIndicator = <func> @..\EventHorizon.lua:653 } addnew = true source = "player" now = 28937.779 start = 28937.779 expirationTime = 28943.645 duration = 5.866 name = "Shadowflame" refresh = nil guid = nil addticks = 28937.779 isHasted = true checkDoT = "Shadowflame" isPrimary = true targ = "Training Dummy" nexttick = 28937.779 ns = <table> { CreateSpellBar = <func> @..\EventHorizon.lua:2317 CheckMouseover = <func> @..\EventHorizon.lua:1901 otherIDs = <table> {} layouts = <table> {} SetFrameDimensions = <func> @..\EventHorizon.lua:1617 modules = <table> {} vars = <table> {} mainframe = <unnamed> {} trinkets = <table> {} defaultcolors = <table> {} defaultconfig = <table> {} InitDB = <func> @..\EventHorizon.lua:2487 NewSpell = <func> @..\EventHorizon.lua:1986 Initialize = <func> @..\EventHorizon.lua:25 |
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Guppeth |
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08-31-12, 05:08 AM | ||
A Murloc Raider
Forum posts: 7
File comments: 16
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thymon |
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08-31-12, 04:39 AM | ||
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Vilkku |
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08-31-12, 03:53 AM | ||
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Can you give me as much information about your character/location/anything you can think of to help me reproduce this problem? |
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Brusalk |
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08-31-12, 03:40 AM | |
A Murloc Raider
Forum posts: 7
File comments: 16
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Still getting those errors on my lock:
Code:
Message: Interface\AddOns\EventHorizon\EventHorizon.lua:695: script ran too long Time: 08/31/12 11:39:28 Count: 1 Stack: [C]: in function `SetPoint' Interface\AddOns\EventHorizon\EventHorizon.lua:695: in function `AddIndicator' Interface\AddOns\EventHorizon\EventHorizon.lua:1338: in function `UpdateDoT' Interface\AddOns\EventHorizon\EventHorizon.lua:954: in function `UNIT_AURA' Interface\AddOns\EventHorizon\EventHorizon.lua:564: in function `f' Interface\AddOns\EventHorizon\EventHorizon.lua:472: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:468> Locals: Code:
Message: Interface\AddOns\EventHorizon\EventHorizon.lua:779: script ran too long Time: 08/31/12 11:39:30 Count: 6 Stack: [C]: in function `SetPoint' Interface\AddOns\EventHorizon\EventHorizon.lua:779: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:749> Locals: |
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thymon |
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08-31-12, 03:27 AM | ||
A Kobold Labourer
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File comments: 4
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bunnimal |
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08-31-12, 03:22 AM | ||||||
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Brusalk |
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