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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,357 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
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Versutia |
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Brusalk |
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09-20-13, 10:59 AM | ||
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Brusalk |
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09-17-13, 12:09 AM | |
A Kobold Labourer
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Made an account just to post about this.
First of all, thank you for keeping this awesome add-on alive, Brusalk. Here is my small contribution in form of some issues I've caught. Rogue abilities appear to be out of date. Overkill has been gone since Cataclysm launch and Deadly Poison tracking is irrelevant. Assassination now tracks Envenom and Vendetta, Combat tracks Adrenaline Rush and Revealing Strike and Subtlety tracks Find Weakness, Hemorrhage and Shadow Dance. All specs track SnD, Rupture and Shadow Blades. When I logged my Druid, EH just crashed, I believe due to tracking abilities that no longer exist. I will have to go back and check that one to give you lua error report. Priest (shadow) is mostly fine, but I think the new talent spells are being tracked even when not specced into them. Need to check that one as well. I also had some problems with Vampiric Touch ignoring my own settings of bar height, while other spells behaved normally in this regard. And lastly for now, game client still considers EH to be out of date. Edit: Tharin seems to have fixed the Druid issue.
Last edited by Versutia : 09-17-13 at 12:12 AM.
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Versutia |
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09-16-13, 11:54 PM | |
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The spell ID for Dream of Cenarius on druids is causing EH to break completely and output "nil" to the chat window every second. Here is the fix:
Code:
-- Dream of Cenarius self:newSpell({ playerbuff = {145162,0}, requiredTalent = 17, }) Code:
-- Savage Defense self:newSpell({ cooldown = 62606, playerbuff = 132402, stance = 1, })
Last edited by Tharin2002 : 09-16-13 at 11:56 PM.
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Tharin2002 |
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09-16-13, 09:08 PM | |
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New Version:
v1.9.5-13 *Class Configurations: - Warrior - - Removed Deadly Calm (No longer in-game) - Hunter - - Fixed a typo causing major issues |
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Brusalk |
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09-16-13, 09:07 PM | ||
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Those are certainly doable, though I'm not sure with Heroic progression this week and what I have to finish tonight if I'll be able to do anything about these until this weekend. -Brusalk |
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Brusalk |
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09-16-13, 03:11 PM | |
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Hello, could we have a config option to set the opacity of the anchor, and to hide the spell-ID display? Currently the only way to hide it is to go into the main lua file and change it there.
Last edited by Repaxan : 09-16-13 at 03:43 PM.
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Repaxan |
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09-16-13, 02:24 PM | ||
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Brusalk |
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09-16-13, 01:06 PM | |
A Kobold Labourer
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it works! thank you very much
PS: "dire beast" : this line is always shown, regardless i specced into it or not. maybe you can fix it also in the next version. |
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craanky |
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09-16-13, 12:54 PM | ||
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The line should end with a comma (,), but instead it's blank which is messing up the loading of the class module. Change the following: Code:
-- Powershot self:newSpell({ cooldown = 109259, cast = 109259 requiredTalent = 17, }) Code:
-- Powershot self:newSpell({ cooldown = 109259, cast = 109259, requiredTalent = 17, })
Last edited by Brusalk : 09-16-13 at 12:55 PM.
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Brusalk |
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09-16-13, 12:33 PM | |
A Kobold Labourer
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disabled the lua errors in the options- sorry my bad now i am getting this
Message: Interface\AddOns\EventHorizon_Hunter\config.lua:139: '}' expected (to close '{' at line 136) near 'requiredTalent' Time: 09/16/13 20:30:42 Count: 1 Stack: [C]: in function `LoadAddOn' Interface\AddOns\EventHorizon\EventHorizon.lua:1983: in function `LoadClassModule' Interface\AddOns\EventHorizon\EventHorizon.lua:2574: in function `Initialize' Interface\AddOns\EventHorizon\EventHorizon.lua:2968: in function `f' Interface\AddOns\EventHorizon\EventHorizon.lua:473: in function <Interface\AddOns\EventHorizon\EventHorizon.lua:469> Locals: (*temporary) = "EventHorizon_Hunter" |
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craanky |
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09-16-13, 12:22 PM | ||
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Sorry for the trouble |
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Brusalk |
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09-16-13, 11:58 AM | |
A Kobold Labourer
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It doesn't appear on screen - so it dont make sense to post a screenshot
there is no debug txt in the chatbox. Tried it on my priest and there is the debug text , but on my hunter there is simply nothing |
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craanky |
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09-16-13, 11:23 AM | ||
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Can you also take a screenshot of your UI shortly after logging in? I don't have a Hunter myself so I need some help determining the cause of the failures. |
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Brusalk |
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