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Compatibility: | Dragonflight (10.0.2) Shadowlands patch (9.2.7) Dragonflight Pre-patch (10.0.0) |
Updated: | 01-02-23 03:01 PM |
Created: | 10-12-09 06:05 AM |
Downloads: | 201,380 |
Favorites: | 378 |
MD5: | |
Categories: | Casting Bars, Cooldowns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods |
EventHorizon now has a Discord: https://discord.gg/mR8xUUK. Come say hi!
Also, EventHorizon is now on github: https://github.com/Brusalk/EventHorizon_Continued -- You can find the latest changes there, but releases will still be released here and on Curse.
-Brusalk (Kilrogg-US)
EventHorizon is now updated and working for Shadowlands. Just download the most recent version and you should be good to go!
If you have and comments, concerns, questions, suggestions, anything, don't hesitate to contact me either through comments here or via mail or whisper in game.
If you feel that the class config for your class is not up to snuff then please let me know why and update it yourself!
There is now a how-to on class configuration below!
There is also a how-to on customization of how EH looks below as well. Check it out!
Please be aware that I'm rewriting this addon from scratch to be released officially soon (tm). Addon development has had to take a backseat to real life for the past few months though I've been working on it as much as I can. (Also, coming in the rewrite is an in-game configuration menu as well as the ability to alter class-configs in-game to make it easier to customize EH.)
If you have a few extra bucks this month and you like all my work, consider chipping in
What does EventHorizon do?
EventHorizon displays all of your class/spec's rotational abilities on a common time scale. This means that instead of seeing a regular percentage-based timer bar, EH shows you exactly what is happening in relation to everything else. If that sounds complicated at all, just look at the screenshots.
The basic idea: An ability that lasts 12 seconds and has 6 seconds remaining shouldn't look exactly the same as one that lasts 5 minutes and has 2.5 minutes remaining.
Videos showing EH in action:
Dezzimal posted a great instructional video using a Shadow Priest for reference.
breakingsong demonstrated EH on a Destro Warlock.
Also, for instant gratification, here's a quick snippet showing a Shadow Priest's rotation at 1 frame per second, using an older layout:
The big white line is the current time. Future events are on the right side, past events on the left. As time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past). EventHorizon is extremely intelligent when dealing with most things DoT/HoT-related.
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
How do I set it up?
EventHorizon does not include an in-game configuration UI. However, it really doesn't need one - Everything should "just work".
Power users and those wishing to theme EventHorizon for a specific UI, please read on to the advanced portion of this section. Don't worry, it's easier than it may seem.
The basics:
* The window may be moved via the drag-handle on the upper right frame corner. It may be a little hard to see at first, but will light up as soon as you mouse over it.
* You can show/hide EventHorizon manually by using /eventhorizon or /ehz.
Advanced configuration:
Note: I would highly recommend an advanced text editor such as VS Code if you wish to edit the configuration files. While this isn't required by any means, an editor with syntax highlighting makes changing the files MUCH easier.
* The default configuration for EventHorizon is located in EventHorizon\config.lua. This file contains every setting available for EH and is heavily commented to help tweak things to your liking. This file may be deleted and EventHorizon will maintain its functionality (not that I would ever recommend doing that).
* Any changes you make to config.lua will be removed when you update EventHorizon. This is by design. HOWEVER, there's an easy way to get around that. Simply create a new file (or a copy of config.lua) named "myconfig.lua". This file is automatically loaded, and because it loads after config.lua, the settings in myconfig.lua will always be the ones to appear in-game.
Files
There are 2 files which you can edit to change the physical appearance of EventHorizon including colors, size, global functionality and other things. I'm going to assume that you have the most recent version of the configuration file provided in the most recent version of EventHorizon.
config.lua:
You can think of this as the default settings of EventHorizon. If you want to change settings then you can do so here, but when you download a new version of EventHorizon you have to be careful as the new version includes config.lua and will overwrite any changes you've made to this file. You can always skip this file when overwriting, but it's better to use myconfig.lua as it's intended to avoid this problem.
myconfig.lua:
This file overwrites any values in config.lua with the values changed inside it. So if you have config.width set to 375 in config.lua and config.width set to 200 in myconfig.lua, EventHorizon will use 200 as the value.
Where this is useful is that myconfig.lua is never included in the updated versions of EventHorzion, and as such will never be overwritten when downloading a new version of EventHorizon.
As such best practice is to alter any values you wish to change in config.lua by changing the values inside myconfig.lua.
Configuration
In order to change settings of something you just have to change the text after the equals sign on the line with the setting you want to change.
For example if you wanted to change the width of the addon you would change line 33 which normally reads (by default)
config.width = 375 -- Width of a single bar....
config.width = 200 -- Width of a single bar....
local EHN,ns = ... local config = EventHorizon.config local c = EventHorizon.colors local _,class = UnitClass('player') -- These locals make in-line conditions a little easier. See the color section for a few examples. local DK = class == "DEATHKNIGHT" local Druid = class == "DRUID" local Hunter = class == "HUNTER" local Mage = class == "MAGE" local Paladin = class == "PALADIN" local Priest = class == "PRIEST" local Rogue = class == "ROGUE" local Shaman = class == "SHAMAN" local Warlock = class == "WARLOCK" local Warrior = class == "WARRIOR" --[[ EDIT BELOW THIS LINE ]]--
-- Vampiric Touch/swd cd self:newSpell({ debuff = {34914,3}, cast = 34914, cooldown = 32379, refreshable = true, hasted = true, requiredTree = 3, requiredLevel = 28, stance = 1, })
self:newSpell({ itemID = 1543 })
self:newSpell({ itemID = { 1543, 1544, ... , 1243 }, })
self:newSpell({ slotID = 13, })
self:newSpell({ cast = 1543 })
self:newSpell({ cast = { 1543, 1544, ... , 1243 }, })
self:newSpell({ channel = {1543,3}, })
self:newSpell({ channeled = { {1543,2}, {1544,4}, ... , {1254, 6} }, })
self:newSpell({ cooldown = 1543, })
self:newSpell({ cooldown = {1543, 1642, ... , 1274}, })
self:newSpell({ debuff = {1543, 3}, })
self:newSpell({ debuff = 1543, })
self:newSpell({ playerbuff = {1543, 3}, })
self:newSpell({ playerbuff = 1543, })
self:newSpell({ debuff = {1543, 3}, hasted = true, })
self:newSpell({ debuff = {1543, 3}, recast = true, })
self:newSpell({ playerbuff = {1543, 3}, minstacks = 2, })
self:newSpell({ slotID = 14, internalcooldown = 45, })
self:newSpell({ debuff = {1543, 3}, unique = true, })
self:newSpell({ debuff = {1543, 3}, keepIcon = true, })
self:newSpell({ debuff = {1543, 3}, icon = 1544, })
self:newSpell({ cooldown = 1543, smallCooldown = true, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredGlyph = 12456, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = 3, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredTree = {0,1,3}, })
self:newSpell({ cooldown = 1543, smallCooldown = true, requiredLevel = 84, })
self:newSpell({ cooldown = 1543, smallCooldown = true, stance = 1, })
self:newspell({ cooldown = 1543, smallCooldown = true, stance = {0, 1, 4}, })
File Name |
Version |
Size |
Author |
Date |
Type |
2.3e |
78kB |
11-10-14 11:20 PM |
Addon |
||
v1.9.3 |
71kB |
11-05-10 07:02 AM |
Patch |
Comment Options |
10-12-09, 09:35 AM | |
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I just have to say how awesome you are for maintaining this. Keep up the great work!
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Vilkku |
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sammael |
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10-12-09, 04:12 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
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Can you define the color of "debuffmine" in myconfig.lua? I have:
Code:
local config = EventHorizon.config config.texturedbars = true config.bartexture = "Interface\\Addons\\SharedMedia\\statusbar\\Otravi" config.width = 290 config.height = 10 config.iconborder = false config.debuffmine = {1,0,0,0.3} |
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phyltr |
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10-12-09, 06:00 PM | |
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sammael: It's current incarnation is Clobber, which is released here on WoWI but has much fewer features. EH_Vitals will be released to the masses soon.
phyltr: Code:
local config = EventHorizon.config config.texturedbars = true config.bartexture = "Interface\\Addons\\SharedMedia\\statusbar\\Otravi" config.width = 290 config.height = 10 config.iconborder = false EventHorizon.colors.debuffmine = {1,0,0,0.3} |
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Taroven |
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10-12-09, 07:29 PM | ||
A Murloc Raider
Forum posts: 5
File comments: 65
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also, option i would very welcome would be zero opacity out of combat. i like to keep important stuff below middle of screen but i dont like it obstructing my view out of combat. keep up the good work |
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sammael |
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10-12-09, 07:54 PM | ||
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To hide EH out of combat, use EventHorizon_Redshift, which is on its way in a moment as well. Update: Cool, got everything uploaded. Just waiting on file approval now.
Last edited by Taroven : 10-12-09 at 08:25 PM.
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Taroven |
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10-13-09, 01:52 PM | |
A Kobold Labourer
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I play a deep demonology warlock for PVE. This version of EH seems to no longer display curse of agony? Is there a way to get it back in?
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Widersinnes |
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10-13-09, 02:01 PM | ||
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Taroven |
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10-13-09, 04:13 PM | |
A Kobold Labourer
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Glyph of Life Tap
I have had issues lately with the Glyph of Life Tap bar disappearing. Prior to 1.2 I could just hide ehz & then show ehz to get the bar back. As of 1.2 the bar for Life Tap is completely gone. My lock is Galang on Gorgonnash US if you need to view my specs. Any suggestions?
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oscillator |
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10-13-09, 05:38 PM | |
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two issues (using EventHorizon 1.2):
1) if EventHorizon_Vitals is enabled (version 1.2.1), apparently an attackable target is required (at a minimum) in order to obtain access to anything that will allow the EventHorizon window to be moved. is this by design? 2) is there an example/tutorial anywhere for a) adding spells, and/or b) modifying what character specs cause spells to show up, using this "myconfig.lua" system you have provided? for instance, how would i get "Consecration" to show up, for a (solo) retribution paladin, even if i had no points in whatever protection talent your configuration requires? thanks.
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Retired author/maintainer of Aloft (the nameplate addon) http://www.wowinterface.com/download...AloftBeta.html ----- Zippy said it best: "All life is a BLUR of Republicans and Meat!" |
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acapela |
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10-13-09, 11:38 PM | ||
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UPDATE: I'm having no issues at all using the defaults for both EH and Vitals. Do you happen to use EventHorizon_Redshift? 2) I'll work on documentation for EH's spell config tonight, which will include tutorials. Expect links within a few hours, I'll PM you when it's usable. EDIT: Grr, turns out I won't have time tonight. I'll have documentation up within the next couple days, promise. Until then, feel free to read the backlogs of the original EventHorizon and EventHorizon (Continued by Taroven) comments, which do have plenty of me giving instructions for spell setup. As for getting Consecration working regardless of spec, head to EventHorizon_Paladin\config.lua, find Consecration's section, and place a double dash ( -- ) in front of the 'requiredTalent' line (or just remove the line altogether).
Last edited by Taroven : 10-14-09 at 12:02 AM.
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Taroven |
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10-13-09, 11:39 PM | ||
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Re: Glyph of Life Tap
Edit: Well, that was easy. There was a typo in the glyph check that's done when the frame is (re)loaded. Fix is on its way. Edit2: When exactly would the Life Tap bar disappear prior to v1.2 btw? Edit3: GAH I forgot to put in the Warlock config changes I had planned... sigh.
Last edited by Taroven : 10-13-09 at 11:52 PM.
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Taroven |
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10-14-09, 12:10 AM | ||
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Re: Re: Glyph of Life Tap
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Taroven |
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10-14-09, 01:21 AM | ||
A Kobold Labourer
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Re: Re: Re: Glyph of Life Tap
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oscillator |
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10-14-09, 02:29 AM | ||
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Re: Re: Re: Re: Glyph of Life Tap
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Taroven |
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