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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:40 AM
Created:10-04-09 06:21 PM
Downloads:24,307
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oUF Simple  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

oUF_Simple is a unit layout for oUF. It is a mediator between oUF_SimpleConfig and oUF.
Documentation
oUF_SimpleConfig documentation
Slash command
/ouf_simple
Supported units
  • player
  • target
  • targettarget
  • focus
  • pet
  • party
  • nameplates
  • boss
  • raid
  • mouseover
Supported elements
  • health
  • absorb
  • power
  • classpower
  • alternativepower
  • additionalpower
  • raidtargetindicator
  • buffs
  • debuffs
Embedded modules
  • oUF_DebuffHighlight
  • rAbsorbBar
  • rClassBar
Requires
oUF, rLib, oUF_SimpleConfig
Git
https://github.com/zorker/rothui/tre...8.0/oUF_Simple

Optional Files (1)
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800.20180901
23kB
09-02-18 03:40 AM
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Unread 01-28-18, 11:29 AM  
gmarco
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Hi Zork,

it will be possible to add this feature (a selected nameplate) ?

Any way to add a target indicator on the nameplates since they are included in the oUF_Simple?

I like the minimalist footprint and superfast loads with this type of setup and I am coming from using Shadowed Unit frames; Grid and Kui Nameplates. I just do miss the blue arrows around the selected target nameplate.

I know the ElvUI people also have target indicators on their nameplates. Wondering if there was a way to pull those textures off and apply here? Figured I'd ask.
Thanks
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Unread 01-28-18, 12:30 PM  
zork
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gmarco I use cvars to control nameplate looks.
https://github.com/zorker/rothui/blo...eplate.lua#L24

There are a ton of them.
http://www.wowinterface.com/forums/s...618#post326618

The nameplate target that is currently selected will be the only one fully opaque with the config above. There is no need for additional indicators for me.

Yet if you want them you can easily add them. That is what the callback function is for.
https://github.com/zorker/rothui/blo...eplate.lua#L15
You can check for target with UnitIsUnit("target",unit). You need to keep track of all nameplates though. You enable it for the target nameplate but have to disable it on all other nameplates. Any nameplate can house any unit. Even player.
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Last edited by zork : 01-28-18 at 02:19 PM.
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Unread 02-11-18, 12:25 PM  
zork
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730.20180211
  • Added oUF_DebuffHighlight module
  • Added mouseover unit
  • Added AdditionalPower
  • Added statusbar orientation attribute
  • Added power color config for mana color
https://imgur.com/a/neHuh
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Last edited by zork : 02-11-18 at 12:27 PM.
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Unread 03-10-18, 05:29 AM  
Akinaw_Baysson
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Combat icon

Zork hello! I love this addon and your work ... There is a question, how to change combat icon the size and point? I can not find
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Unread 03-13-18, 05:10 AM  
zork
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The combat icon is a texture string which comes from this tag:
https://github.com/zorker/rothui/blo...g/tags.lua#L17
The tag is set here:
https://github.com/zorker/rothui/blo...player.lua#L35

You can adjust either the tag or the player.name config.
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Unread 08-16-18, 08:14 PM  
uavg123
A Kobold Labourer

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Hi Zork
Seems this addon doens't support runes for DK, do you have any plan to do it?
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Unread 08-17-18, 01:15 AM  
zork
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I played DK for a bit and to be honest I never had to care about runes. Your actionbuttons will light up all the time and you just press what is available.

If you really need runes you can install an addon that displays them.
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Unread 09-30-18, 07:09 PM  
Rintrah
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I love your UI and the frames. Would it be possible to add smooth update support for health/power?
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Unread 10-01-18, 02:43 AM  
zork
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@Rintrah
It is nothing I am going to add back in but it can be added by using the oUF_Smooth module.
https://github.com/zorker/rothui/blo...oUF_Smooth.lua
Once the module is added you can use it on your health and/or power elements like so:
Lua Code:
  1. self.Health.Smooth = true
  2. self.Power.Smooth = true
Only use this on a small number of frames. Never use it on raid frames.
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Last edited by zork : 10-01-18 at 02:44 AM.
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Unread 10-01-18, 07:16 AM  
Rintrah
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@zork

I mostly like it on my rogue energy bar, which I move away from player health to center of the screen, which I am planning to cluster with rfilter monitoring icons. The energy smoothing is just purdy

I don't care too much about the health or raid so I will take your advice and use it minimally there only.

Thanks very much for the reply and your great UI/addons!
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Unread 10-02-18, 01:49 AM  
zork
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Ohhh, you want something else. You don't want smooth you want frequentupdates. It is currently not available but I added it.
https://github.com/zorker/rothui/com...627fecbc7323f1

You would need the latest oUF_Simple from git until I update the wowi version. This allows you to use the frequentUpdates attribute on your powerbar config for the player unit. Example is given in the commit aswell. (Make sure to remove -- otherwise it is a comment and will be ignored.)
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Last edited by zork : 10-02-18 at 01:52 AM.
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Unread 10-12-18, 10:24 AM  
VicGet
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Debuff filtering

Hey,

is there an option to show only my debuffs on target, or to highlight my / discolor others debuffs?
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Unread 10-12-18, 12:44 PM  
zork
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Re: Debuff filtering

Yes that is pretty easy. You can change your aura filter to "HARMFUL|PLAYER" for debuffs. If that is not enough you can provide a custom filter. Nameplate config has an example for such an custom filter.
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Last edited by zork : 10-12-18 at 02:04 PM.
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Unread 10-13-18, 07:44 AM  
Ansi
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Would you consider adding arena frames? <3

Edit: ... And friendly nameplates :-)
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Last edited by Ansi : 10-13-18 at 02:07 PM.
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Unread 10-14-18, 03:26 AM  
zork
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Arena frames are already added to the git. They need an arena prep update only available in the oUF git atm.
Friendly player nameplates are already added you just need to hit the keybind to enable them. Friendly NPC nameplates are added too, just disabled with a cvar setting in the nameplate config of oUF_SimpleConfig. Blizzard prevents any styling of friendly nameplates in dungeons because of reasons. That is why I have them disabled in my personal config.
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