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Updated: 11-29-11 09:38 AM
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Updated:11-29-11 09:38 AM
Created:09-27-09 02:51 PM
Downloads:4,589
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Orb Unit Frames

Version: 40300.beta1
by: Maul [More]

PLEASE NOTE: THIS IS AT BEST A BETA QUALITY ADDON.
DO NOT USE IT UNLESS YOU UNDERSTAND WHAT THAT MEANS.


I have always been very dissatisfied with the rectangular madness that is the predominant Unit Frame addon. Rectangles are practical, I agree, but aesthetically I have always had a fondness of circles in my UI.

I then came across Zork's oUF_D3Orbs. Which are very cool and much of my own addon is based on it as far as concept goes. However, I wanted more orbs! I wanted every unitframe to be an orb.

So I embarked on my own experimentation and found a very efficient way to use standard textures to animate the orbs while also creating all unit frames in orb-form.

This addon is not intended to become a release-level unit frame addon, but to introduce what I have done. Much of it's current code is redundant and not refined. I would love nothing more than for someone else to take off on what I am doing here, like I did with Zork's concept, to make a full-blown orb unit frame addon.

There are some options in the Orbs main menu. More are to come. Also there is a slash command /orbs to enter/leave config mode. To move a unit frame enter config mode and alt-drag the frame.

My plans are to eventually release a solid beta version that can be configured beyond the initial install but not offer a gazillion configuration options.

40300.beta1
-updated for 4.3
-made many small tweaks and changes since the last version.
-updating due to Diablo III being prominent.


40000.beta3
- Added more options to resize/scale.
- Added a Druid eclipse bar and a paladin holy power bar.
- Moved the DeathKnight rune bar to the player frame.

40000.beta2
- Fixed an issue with role assignments.
- Cleaned up the static animation so it was no so dark sometimes.
- Hides the new Blizzard raid frames.

40000.beta1
- I have been slowly updating the code and addressing bugs.

30300.1 *very beta*

Okay, I changed some things since it was known as "Plasma" -

- I removed most of the Diablo 3 art and focused on purely the Orb feel.
- I added 7 new animations. The animations are -

Bubbles
Energy
Plasma
Rain
Smoke
Snow
Sprites
Water

I trashed the old config options and starting to build new ones. The current option to enable/disable units is not stable.
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Unread 10-26-10, 11:38 AM  
Maul
Ion Engines, Engage!
 
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Originally posted by zork
You are the orb-maniac. I could not stand with that many orbs.


Guilty as charged!

Maul I have a tip for you since you use animations aswell.

Cataclysm introduced "SetDisplayInfo" and I wrote a modelviewer to show all the current models. That gave me the opportunity to find out that the fogs are back in town.

If you want to get a quick view on the fogs check Seerahs mod, he is using the SetDisplayIDs I found:
http://www.wowinterface.com/download...bientAura.html

Fogs are constantly moving model files in different colors available. They need no onUpdate, they look awesome, they are circular...they are perfect!

But, just a tipp.

Wait a few days, I will have a testmod up and running by then.

Complete list of all model files as csv:
http://code.google.com/p/rothui/downloads/list

Look out for "cloud".
I shall look forward to more orby goodness, thanks!
__________________

Twitter: @IonMaul | Windows Live: [email protected] | Google Talk: [email protected]
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Unread 10-26-10, 12:02 PM  
lodewijk
A Deviate Faerie Dragon

Forum posts: 13
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great to see the circle/orb idea has been picked up again for now! let's see how far you're willing to take it and who shall pick it up next. 1 request tho, is there any chance to have my own health/mana(rage/energy/etc) on one side (left in my case) and targets health/mana(rage/energy/etc) on the other side? that would make this addon THE addon of choice as far as unit frames go.

edit: maybe even make bars in set-up mode auto-center like the bars in macaroon! do.
Last edited by lodewijk : 10-26-10 at 12:04 PM.
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Unread 10-27-10, 12:21 PM  
zork
A Pyroguard Emberseer
 
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| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
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Unread 12-06-10, 02:47 PM  
cmv1087
A Kobold Labourer

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I'm just curious if this is still something you're working on. I've been wanting this sort of unit frames addon for ages now (even have a mental picture of how I'd set it up!) so I was more than a little interested when I saw this. It seems that no updates have been done to for a little while, though?

I've been tempted to try my hand at it myself, but it seems a daunting task, particularly given that I know no LUA and such. :s
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Unread 02-12-11, 09:26 AM  
ufgunk
A Defias Bandit
 
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Hide player & pet frames

Trinity user and macaroon user right from day one. I have to say amazing work Maul.

I have been eyeing up your unit frames for sometime now and have finally replaced my unit frame add-on with Orb unit frames and incorporated it with my interface. I think I'm pretty happy with it all so far.

Here is my question, I'm wondering if there are some simple lines of code I code add to normally hide the player and pet frame but show frames upon targeting a unit.

Just looking for away to clean up my screen when not targeting or in combat.

Any suggestions would be much appreciated, thanks in advance
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