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Updated: | 01-27-10 02:47 AM |
Created: | 09-27-09 04:09 AM |
Downloads: | 4,971 |
Favorites: | 11 |
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Whats New! "All Gold made in Game now Shown." Type /guildtax for Command List - common uses are, set tax on guild raids to raise funds for Guild Bank Repairs ect, will also handle donations.
IMPORTANT NOTE: You will need to remove anyother Guild Tax addons you use, or you will risk double taxation with out representaion.
HOW TO USE: Guild leaders need to add a line to the "Guild Message Of The Day, MOTD" with the amount you wish to tax, Must contain the word “tax” and an amount. It is NOT case sensitive.
Guildtax = 15%Tax - 86%GUILDtax: 25TaX 20
If there is an amount in both Guild MOTD and guild info the one in the guild MOTD will be used, the Officers Note overrides all other amounts. If no line is added to the Guild Message or guild infomation of the day then the default of 10% will be used.
Tax cannot be set above 100% or below 0%, if this happens it will be set at 10%.
The amount taxed will be saved up until a player visits the guild bank, at which point it will be deposited automatically when bank is opened.
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Drshow |
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11-16-09, 04:16 PM | ||
A Kobold Labourer
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Re: Re: ???
Dude i never posted this comment Quote: Originally posted by lewal Come to my guild, i wont help you, you can't use or view the bank, and repairs you gotta be kidding me, get your own gold. Just sport my guildname and shutup. thats total bs you did this.. ive helped my guild mates dont put words in my mouth |
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lewal |
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11-16-09, 04:12 PM | ||
A Kobold Labourer
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Re: Coming Soon
NOW thats funny good job..... |
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lewal |
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11-16-09, 04:11 PM | ||
A Kobold Labourer
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Re: Re: ???
Did you ever think what would happen if ...IF IT SUDDENLY BE CAME A REQUIREMENT TO HAVE THIS MOD TO JOIN THAT GUILD...that is what i was trying to point out. Its hard enough to get guilds to run 5,10,25 mans how would this help.... so you can just turn off the tax when you want..all i can see is abuse with this idea... |
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lewal |
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11-16-09, 02:33 PM | |
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Coming Soon "Obama Bucks"
thats right folk, i said "Obama Bucks"
Get 20 "Obama Bucks" for the low low prices of $7.00 Included:
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Drshow |
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11-16-09, 02:24 PM | ||
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Re: ???
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Last edited by Drshow : 11-16-09 at 02:27 PM.
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11-16-09, 02:23 PM | ||
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Re: ???
And as per banned, this addon is well with terms of service of Blizzard. Also what do you mean leaving something in control of officers. The settings are based on the GM, if no gm settings the addon defaults to 10% and the user can turn off any item they do not want taxed. hmm.
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Drshow |
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11-16-09, 05:18 AM | |
A Kobold Labourer
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???
All i gotta say is "You got to be kidding"..members who generally dont have access to the money WITHDRAWL tab paying you taxes..and leaving this in contol of officers...Yea right. I remember when frozen obs were the rage and they went in the gb for "total guild use" and the officers used them...why dont you print some obama bucks while your at it....Any guild using this should be banned..and i bet this mod was created by an alli.
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lewal |
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11-06-09, 10:04 AM | |
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OK still have the bugg
BUG = When user is installing addon new, using for the first time, or has removed data tables the guild name if is in guild still does not translate but is stored in table correctly.
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11-05-09, 02:00 PM | ||
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Re: Doh!
i only know of it not showing, on a new install, on a new toon. Either way i think i have writen the fix. im calling for the guildname of the user in the onload "in green", rather than calling for the function during onload "in red". Code:
function GuildTaxFrame_OnLoad() SetGuildTaxRate(); --GName(); --try to call Guild Name and set its value on an onload event local guildName = GetGuildInfo("player"); if (not guildName) then guildName = ("Guild"); end GuildTaxFrame:RegisterEvent("CHAT_MSG_MONEY"); GuildTaxFrame:RegisterEvent("ADDON_LOADED"); GuildTaxFrame:RegisterEvent("GUILDBANKFRAME_OPENED"); GuildTaxFrame:RegisterEvent("CHAT_MSG_SYSTEM"); GuildTaxFrame:RegisterEvent("CHAT_MSG_WHISPER"); GuildTaxFrame:RegisterEvent("PARTY_MEMBERS_CHANGED"); GuildTaxFrame:RegisterEvent("RAID_ROSTER_UPDATE"); GuildTaxFrame:RegisterEvent("GUILD_ROSTER_UPDATE"); GuildTaxFrame:RegisterEvent("MAIL_CLOSED"); GuildTaxFrame:RegisterEvent("MAIL_SHOW"); GuildTaxFrame:RegisterEvent("MERCHANT_CLOSED"); GuildTaxFrame:RegisterEvent("MERCHANT_SHOW"); SLASH_GUILDTAX1 = "/guildtax" SlashCmdList["GUILDTAX"] = function(msg) GuildTax_SlashCmdHandler(msg) end end Ill set this to be released this weekend.
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Drshow |
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11-05-09, 01:45 PM | |
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Doh!
You are correct sir! I overlooked the object names you were calling the SetText and SetFont methods on lmao. In my defense, my change made my guild tax rate show up consistently though :P
Thanks for reformatting - I was gonna let you know about various editors that can replace spaces/tabs cleanly but you got it. Thanks for all the work. |
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aktlingit |
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11-05-09, 12:29 PM | |
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OMG learned something new today
Today i learned
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Drshow |
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11-05-09, 12:23 PM | |
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71 lines retabbed in lua
lol that sucked but the lua is retabbed with indents, will work on xml later n upload tomorrow. It seems the xml is gonna be about 1200 lines to retab, its a shame i cant "Replaces Spaces with tabs lol" would be so much faster.
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Last edited by Drshow : 11-05-09 at 12:24 PM.
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11-05-09, 11:19 AM | ||
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Re: Minor Logic Problem in GName()
are 2 sperate fontstrings that are called when a guild name is greater than 12 characters, and if notGuildName, then it sets the text to "Guild" adding the logical else will not fix the problem your stating, instead it will only update one fontstring, and only if The use is in guild. The problem is that not all functions ie slash or onload call to this function. Once the minimap button is clicked or gload engaged then the Name of the guild is called if is in guild. This is not so much an error as it is a waiting for format, you should also notice on new toons or fresh installs the 0's are not called in the tax info frame, this also gets its format on first use. The issue you are describing would be fixed by an onload event, but i seem to be having random issues calling GName in OnLoad, when its first loaded. ... Formating guild name if exists and what to do if not. Code:
-- onload event function GuildTaxFrame_OnLoad() SetGuildTaxRate(); GName(); GuildTaxFrame:RegisterEvent("CHAT_MSG_MONEY"); GuildTaxFrame:RegisterEvent("ADDON_LOADED"); GuildTaxFrame:RegisterEvent("GUILDBANKFRAME_OPENED"); GuildTaxFrame:RegisterEvent("CHAT_MSG_SYSTEM"); GuildTaxFrame:RegisterEvent("CHAT_MSG_WHISPER"); GuildTaxFrame:RegisterEvent("PARTY_MEMBERS_CHANGED"); GuildTaxFrame:RegisterEvent("RAID_ROSTER_UPDATE"); GuildTaxFrame:RegisterEvent("GUILD_ROSTER_UPDATE"); GuildTaxFrame:RegisterEvent("MAIL_CLOSED"); GuildTaxFrame:RegisterEvent("MAIL_SHOW"); GuildTaxFrame:RegisterEvent("MERCHANT_CLOSED"); GuildTaxFrame:RegisterEvent("MERCHANT_SHOW"); SLASH_GUILDTAX1 = "/guildtax" SlashCmdList["GUILDTAX"] = function(msg) GuildTax_SlashCmdHandler(msg) end end -- calls a guildname for tax and options frame. function GName() local guildName = GetGuildInfo("player"); if (not guildName) then guildName = ("Guild"); theguild:SetFont("Fonts\\FRIZQT__.TTF", 12, "OUTLINE"); theguild:SetText("" .. guildName .. " Tax"); nameofguild:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE"); nameofguild:SetText("" .. guildName .. " Tax @ " .. gtax_amount .. "\%"); elseif strlen(guildName) > 12 then theguild:SetFont("Fonts\\FRIZQT__.TTF", 12, "OUTLINE"); theguild:SetText("" .. guildName .. " Tax"); nameofguild:SetFont("Fonts\\FRIZQT__.TTF", 10, "OUTLINE"); nameofguild:SetText("" .. guildName .. " Tax @ " .. gtax_amount .. "\%"); end end If is in guild and has called GName then GuildName Tax @ ??% is shown and formated here If is not in guild or GName has not been called then Guild Tax @ ??% is shown and formated in xml template.
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Last edited by Drshow : 11-05-09 at 12:14 PM.
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11-05-09, 11:00 AM | |||
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Re: Minor Logic Problem in GName()
from VWD express to Notepad ++ i lost most of my formating due to an error when i was writing with VWD express, it started one day inserting formating marks that caused errors in SVN. I started then using Notepad++ and lost alot of formatting, i tend to use tabs for indents but for sure as i get time i will streamline the project code. But for now in the words of Bill Gates "quick and dirty".
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Last edited by Drshow : 11-05-09 at 11:21 AM.
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