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Updated: 09-21-17 03:12 AM
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NPCScan.
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Shadows of Argus (7.3.0)
Updated:09-21-17 03:12 AM
Created:09-12-09 10:45 PM
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NPCScan.Overlay  Popular! (More than 5000 hits)

Version: 7.3.0.1
by: Torhal [More]

_NPCScan.Overlay is an addition to _NPCScan that adds map overlays for rare mob patrols. When you search for a rare in _NPCScan, _NPCScan.Overlay will show where it patrols until you find it. It works similarly to keithgabryelski's Rare Spawn Overlay, but supports the minimap and has a much smaller download size, along with a few new features.

Special thanks to Rare Spawn Overlay's patrol paths and Routes' minimap drawing code for inspiration!
Note: _NPCScan.Overlay can integrate with _NPCScan if you have installed it, but make sure to keep both up to date if you do use both!

Details

World Map

In addition to drawing paths on the World Map, _NPCScan.Overlay adds a key to a corner of the window with each rare's name. It only appears in zones that have rare maps, like Netherstorm as seen in the screenshot. If you need to read something under the key, just move your mouse over top of it and the key will jump to a different corner.

Most map mods like Atlas will inherit the key and overlays from this module. Even Carbonite's map display will show them.

Battlefield Minimap

The small “Battlefield Minimap” (AKA the “Zone Map”) also shows mob paths.

Minimap

All shapes and sizes of minimaps are supported. Rotating minimaps work fine as well.

Also shown in the minimap's screenshot is the “found” range ring highlighting where Dirkee probably was when the alert went off. That is, Dirkee was seen at the middle of that ring, and he could have been anywhere within the 100 yard ring around that point.

One feature not shown in the screenshot is a thinner 100 yard range ring around your character. It helps you gauge _NPCScan's detection range, so you can sweep through zones more effectively. This option can be found in the Minimap subsection of the options panel, detailed below.


Options

_NPCScan.Overlay's options can be found under _NPCScan's main options menu, under _NPCScan > Overlay, or as its own entry of _NPCScan.Overlay if _NPCScan isn't installed. This panel can be opened with the “/npcscanoverlay” slash command, or “/overlay” for short.

The “Always show all paths” checkbox at the top of the pane overrides the instructions of NPC tracking mods like _NPCScan to hide unused paths, and always displays all known paths instead.

The rest of the configuration pane lists each map display's options. You can enable/disable each map from here, as well as configure individual settings for them.

Each map display can have its overall transparency set independently with the “Alpha” slider, so that it doesn't obscure the maps themselves.

  • 5.0.0.3: Fixed overlay display in Carbonite.
  • 5.0.0.2:
    • Added overlays for all MoP “Glorious!” mobs.
    • Added itIT and updated deDE, esES, frFR, ptBR, and ruRU localizations.
    • Updated for new version of Carbonite, courtesy of Rythal.
  • 5.0.0.1: Added ptBR localization and updated frFR and zhCN localizations.
  • 4.3.0.1:
    • Updated Karkin's overlays to include a new spawn point.
    • Fixed a visual issue with some uncommon minimap shapes.
    • Updated koKR, zhCN, and zhTW localizations.
  • 4.2.0.2: Added overlays for 4.2's new tamable rares.
  • 4.2.0.1: Updated koKR localization.
  • 4.1.0.3: Fixed an issue with other mods that read the minimap's zoom level.
  • 4.1.0.2: Added ability for minimap HUDs to reparent the minimap overlay. See Issue 44.
  • 4.1.0.1:
    • Updated path overlays.
    • Updated esES, ruRU, and zhCN localizations.
  • 4.0.3.2:
    • Improved the accuracy of many overlay paths.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.1: Added paths for Cataclysm rares.
  • 4.0.0.4:
    • Updated deDE localization, and added esES/esMX localization by galen2.
    • Removed outdated overlays from Eastern Kingdoms and Kalimdor.
  • 4.0.0.3: Updated for compatibility with Carbonite 4.011.
  • 4.0.0.2:
    • Moved the WorldMap's toggle button to the inside top-left corner of the map to make room for the Archaeology checkbox.
    • Added an optional range ring to the WorldMap module, which should work with Carbonite (if it survives Cataclysm).
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.1:
    • The WorldMap module now hides its key dynamically if the key covers too much of the map, and also maintains a minimum key scale to keep its text from shrinking too small.
    • Removed the Cartographer3 module, since Cartographer is no longer being developed.
    • Added localized names to the WorldMap's key frame for most NPCs in all locales.
    • Added zhTW localization by s8095324.
  • 3.3.0.7:
    • Fixed integration with Mapster 1.3.8.
    • Tukemuth's path now goes around Wyrmrest Temple instead of through it.
  • 3.3.0.6:
    • Zone data is now indexed by WorldMapArea ID rather than by filename constants.
    • Minimap overlays now properly update when the map view returns to the current zone.
    • Added slash commands to open the options window: “/npcscanoverlay”, “/npcoverlay”, and “/overlay”.
    • No longer depends on _NPCScan to load, and can run standalone. If no scanning mod registers itself, _NPCScan.Overlay shows all paths by default.
    • Added an “Always show all paths” option to always show all available patrols, even if the mob isn't being looked for.
    • The options pane can now be scrolled when enough modules are registered in it.
  • 3.3.0.5: New versions of AlphaMap have been renamed to AlphaMap3, and should work again.
  • 3.3.0.4:
    • Fixed a bug where the World Map module would appear even while disabled when Carbonite was loaded.
    • The Minimap module's range ring doesn't fade out with the rest of the overlays anymore.
    • The World Map toggle checkbox now dodges more stuff from Mapster when the map shrinks.
  • 3.3.0.3:
    • Fixed an error related to having the Battlefield Minimap shown.
    • Moved the World Map toggle checkbox to an empty space when Mapster shows its dropdown there.
  • 3.3.0.2:
    • Added Arcturis' lone spawn point.
    • Bog Lurker's southern patrol adjusted slightly.
    • Added a toggle checkbox to the bottom of the World Map to quickly hide overlays.
  • 3.3.0.1: Updated to support the WorldMap changes in 3.3.
  • 3.2.0.4:
    • Added support for Cartographer3.
    • Most mob paths redrawn to accurately reflect data from WoWDB.
  • 3.2.0.3:
    • Bullets in the WorldMap's key will hopefully display in all locales.
    • Added support for AlphaMap.
    • Added optional support for LibRareSpawns to show portraits in _NPCScan's mob list.
    • The key frame now only appears in Carbonite when its map frame is in “maximized” mode.
    • Reduced the appearance of lines inside of drawn paths.
  • 3.2.0.2: Now draws a 100 yard ring on maps indicating where found mobs probably are. Putridus is excluded from this, since his detection range is as wide as Icecrown.
  • 3.2.0.1: Initial release.
Post A Reply Comment Options
Unread 09-13-09, 02:27 PM  
lewal
A Kobold Labourer

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did what you asked

Originally posted by Saiket
Maps will only appear for mobs that _NPCScan is searching for, so make sure you have "Search for Tamable NPCs" enabled in _NPCScan. All of the Sholazar rares are tamable, and two of the Zul'drak ones are too.
tabs are checked.. however it lists these rares as cached and they have a red dot next to them..is this mod toon specific? i havent killed any of the rares in sb on this toon and only one on my others .... what this cached thing
Last edited by lewal : 09-13-09 at 02:29 PM.
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Unread 09-13-09, 01:40 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by lewal
rare spawns....... solazar basin rares are not showing there overlay, all other zones are for me
Originally posted by Blazingstorm
Nice mod, love how you intergrated it with the minimap, but as mentioned, no overlay info for Solazar Basin, as well as Zul'Drak. This mod also seems to be missing some data compared to the Rare Spawn Overlay mod.
Thanks, and keep up the good work.
Maps will only appear for mobs that _NPCScan is searching for, so make sure you have "Search for Tamable NPCs" enabled in _NPCScan. All of the Sholazar rares are tamable, and two of the Zul'drak ones are too.
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Unread 09-13-09, 12:55 PM  
kschiasson
A Kobold Labourer
 
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alpha map

Hi apparently your addon doesnt work with alpha map could you please fix it so it does? i'll make cookies
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Unread 09-13-09, 10:27 AM  
Tondef
A Cyclonian
 
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could you give us a way to turn off or move the legend box? Using Carbonite I end up with the legend covering the bottom left of my map that I normally use.
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Unread 09-13-09, 10:27 AM  
Blazingstorm
A Deviate Faerie Dragon
 
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Nice mod, love how you intergrated it with the minimap, but as mentioned, no overlay info for Solazar Basin, as well as Zul'Drak. This mod also seems to be missing some data compared to the Rare Spawn Overlay mod.
Thanks, and keep up the good work.
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Unread 09-13-09, 10:19 AM  
Cralor
Mmm... cookies!!!
 
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Thank you.
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Unread 09-13-09, 09:53 AM  
Mitrax
A Murloc Raider
 
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Thank you for making it compatible with carbonite

luv
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Unread 09-13-09, 08:58 AM  
lewal
A Kobold Labourer

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????

rare spawns....... solazar basin rares are not showing there overlay, all other zones are for me
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Unread 09-13-09, 08:15 AM  
Limb0
A Cobalt Mageweaver
 
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Great addon, thank you. I'd also like to add that this works with Cartographer3 as well.
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Unread 09-13-09, 04:02 AM  
v6o
An Onyxian Warder
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The bullets (•) in the world map list look really wierd and do not look like they should. Wasn't able to find it in the script to check if there's some problem with my font/locale but I can write • ingame
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Unread 09-13-09, 02:51 AM  
drdead
A Murloc Raider

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Nice addon, way much better than rare overlay
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Unread 09-13-09, 12:33 AM  
geeksugar
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omg. i <3 you.
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