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Updated: 09-21-17 03:12 AM
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Shadows of Argus (7.3.0)
Updated:09-21-17 03:12 AM
Created:09-12-09 10:45 PM
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NPCScan.Overlay  Popular! (More than 5000 hits)

Version: 7.3.0.1
by: Torhal [More]

_NPCScan.Overlay is an addition to _NPCScan that adds map overlays for rare mob patrols. When you search for a rare in _NPCScan, _NPCScan.Overlay will show where it patrols until you find it. It works similarly to keithgabryelski's Rare Spawn Overlay, but supports the minimap and has a much smaller download size, along with a few new features.

Special thanks to Rare Spawn Overlay's patrol paths and Routes' minimap drawing code for inspiration!
Note: _NPCScan.Overlay can integrate with _NPCScan if you have installed it, but make sure to keep both up to date if you do use both!

Details

World Map

In addition to drawing paths on the World Map, _NPCScan.Overlay adds a key to a corner of the window with each rare's name. It only appears in zones that have rare maps, like Netherstorm as seen in the screenshot. If you need to read something under the key, just move your mouse over top of it and the key will jump to a different corner.

Most map mods like Atlas will inherit the key and overlays from this module. Even Carbonite's map display will show them.

Battlefield Minimap

The small “Battlefield Minimap” (AKA the “Zone Map”) also shows mob paths.

Minimap

All shapes and sizes of minimaps are supported. Rotating minimaps work fine as well.

Also shown in the minimap's screenshot is the “found” range ring highlighting where Dirkee probably was when the alert went off. That is, Dirkee was seen at the middle of that ring, and he could have been anywhere within the 100 yard ring around that point.

One feature not shown in the screenshot is a thinner 100 yard range ring around your character. It helps you gauge _NPCScan's detection range, so you can sweep through zones more effectively. This option can be found in the Minimap subsection of the options panel, detailed below.


Options

_NPCScan.Overlay's options can be found under _NPCScan's main options menu, under _NPCScan > Overlay, or as its own entry of _NPCScan.Overlay if _NPCScan isn't installed. This panel can be opened with the “/npcscanoverlay” slash command, or “/overlay” for short.

The “Always show all paths” checkbox at the top of the pane overrides the instructions of NPC tracking mods like _NPCScan to hide unused paths, and always displays all known paths instead.

The rest of the configuration pane lists each map display's options. You can enable/disable each map from here, as well as configure individual settings for them.

Each map display can have its overall transparency set independently with the “Alpha” slider, so that it doesn't obscure the maps themselves.

  • 5.0.0.3: Fixed overlay display in Carbonite.
  • 5.0.0.2:
    • Added overlays for all MoP “Glorious!” mobs.
    • Added itIT and updated deDE, esES, frFR, ptBR, and ruRU localizations.
    • Updated for new version of Carbonite, courtesy of Rythal.
  • 5.0.0.1: Added ptBR localization and updated frFR and zhCN localizations.
  • 4.3.0.1:
    • Updated Karkin's overlays to include a new spawn point.
    • Fixed a visual issue with some uncommon minimap shapes.
    • Updated koKR, zhCN, and zhTW localizations.
  • 4.2.0.2: Added overlays for 4.2's new tamable rares.
  • 4.2.0.1: Updated koKR localization.
  • 4.1.0.3: Fixed an issue with other mods that read the minimap's zoom level.
  • 4.1.0.2: Added ability for minimap HUDs to reparent the minimap overlay. See Issue 44.
  • 4.1.0.1:
    • Updated path overlays.
    • Updated esES, ruRU, and zhCN localizations.
  • 4.0.3.2:
    • Improved the accuracy of many overlay paths.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.1: Added paths for Cataclysm rares.
  • 4.0.0.4:
    • Updated deDE localization, and added esES/esMX localization by galen2.
    • Removed outdated overlays from Eastern Kingdoms and Kalimdor.
  • 4.0.0.3: Updated for compatibility with Carbonite 4.011.
  • 4.0.0.2:
    • Moved the WorldMap's toggle button to the inside top-left corner of the map to make room for the Archaeology checkbox.
    • Added an optional range ring to the WorldMap module, which should work with Carbonite (if it survives Cataclysm).
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.1:
    • The WorldMap module now hides its key dynamically if the key covers too much of the map, and also maintains a minimum key scale to keep its text from shrinking too small.
    • Removed the Cartographer3 module, since Cartographer is no longer being developed.
    • Added localized names to the WorldMap's key frame for most NPCs in all locales.
    • Added zhTW localization by s8095324.
  • 3.3.0.7:
    • Fixed integration with Mapster 1.3.8.
    • Tukemuth's path now goes around Wyrmrest Temple instead of through it.
  • 3.3.0.6:
    • Zone data is now indexed by WorldMapArea ID rather than by filename constants.
    • Minimap overlays now properly update when the map view returns to the current zone.
    • Added slash commands to open the options window: “/npcscanoverlay”, “/npcoverlay”, and “/overlay”.
    • No longer depends on _NPCScan to load, and can run standalone. If no scanning mod registers itself, _NPCScan.Overlay shows all paths by default.
    • Added an “Always show all paths” option to always show all available patrols, even if the mob isn't being looked for.
    • The options pane can now be scrolled when enough modules are registered in it.
  • 3.3.0.5: New versions of AlphaMap have been renamed to AlphaMap3, and should work again.
  • 3.3.0.4:
    • Fixed a bug where the World Map module would appear even while disabled when Carbonite was loaded.
    • The Minimap module's range ring doesn't fade out with the rest of the overlays anymore.
    • The World Map toggle checkbox now dodges more stuff from Mapster when the map shrinks.
  • 3.3.0.3:
    • Fixed an error related to having the Battlefield Minimap shown.
    • Moved the World Map toggle checkbox to an empty space when Mapster shows its dropdown there.
  • 3.3.0.2:
    • Added Arcturis' lone spawn point.
    • Bog Lurker's southern patrol adjusted slightly.
    • Added a toggle checkbox to the bottom of the World Map to quickly hide overlays.
  • 3.3.0.1: Updated to support the WorldMap changes in 3.3.
  • 3.2.0.4:
    • Added support for Cartographer3.
    • Most mob paths redrawn to accurately reflect data from WoWDB.
  • 3.2.0.3:
    • Bullets in the WorldMap's key will hopefully display in all locales.
    • Added support for AlphaMap.
    • Added optional support for LibRareSpawns to show portraits in _NPCScan's mob list.
    • The key frame now only appears in Carbonite when its map frame is in “maximized” mode.
    • Reduced the appearance of lines inside of drawn paths.
  • 3.2.0.2: Now draws a 100 yard ring on maps indicating where found mobs probably are. Putridus is excluded from this, since his detection range is as wide as Icecrown.
  • 3.2.0.1: Initial release.
Post A Reply Comment Options
Unread 10-24-11, 05:46 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by cokedrivers
First off great addon, it make completeing the Rare achievments way easier.

I was wonder is it possible to have the overlay only show up for the mobs that you still need for the achievment. Kinda like if its not checked in _NPCScan Done column then the path shows, if _NPCScan Done column has it checked it wont show the path. Reason being I have a few 85's that I would like to get the rare achievments finished on but if one of them has gone threw and done a rare then then others the paths are missing.

Thanks for any help with this.

Coke
If you disable both _NPCScan.Overlay's "Always show all paths" and _NPCScan's "Search for completed Achievement NPCs" options, you'll only see overlays for mobs you need to kill on your map.
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Unread 10-24-11, 04:31 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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First off great addon, it make completeing the Rare achievments way easier.

I was wonder is it possible to have the overlay only show up for the mobs that you still need for the achievment. Kinda like if its not checked in _NPCScan Done column then the path shows, if _NPCScan Done column has it checked it wont show the path. Reason being I have a few 85's that I would like to get the rare achievments finished on but if one of them has gone threw and done a rare then then others the paths are missing.

Thanks for any help with this.

Coke
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Unread 08-28-11, 06:19 AM  
Blazingstorm
A Deviate Faerie Dragon
 
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Is there anyway you can change the overlay color for Fulgorge, in Hellfire Peninsula? It is very hard to see on the World Map, because the background color and the overlay color are almost the same. Thanks, and keep up the great work.
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Unread 07-27-11, 02:37 AM  
Mondoblasto
A Defias Bandit

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Karkin spawn

Just found that Karkin shares both of Skarr's spawn points.
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Unread 07-18-11, 03:36 AM  
Amemir
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Request

Would it be possible to either add an option to always show the 100 yard ring around your character or create a new addon that always shows a 100 yard ring around your character?

The reason I ask is I've recently been leveling with a friend through Recruit-A-Friend and they are always worried that one of us isn't within the 100 yard limit to receive the triple XP.
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Unread 06-12-11, 03:39 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Aeonaxx

Originally posted by badgery
Hi there,

Please can you update the points on the overlay to the correct Aeonaxx spawn locations identified here and here please?

Many thanks
Badgery
Aeonaxx' paths were redone to look like that in version 4.1.0.1, so all you need is an update. A lot of other paths have been improved since then too. Good luck with that drake.
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Unread 06-12-11, 09:30 AM  
badgery
A Kobold Labourer

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Aeonaxx

Hi there,

Please can you update the points on the overlay to the correct Aeonaxx spawn locations identified here and here please?

Many thanks
Badgery
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Unread 12-30-10, 03:03 PM  
Petrah
A Pyroguard Emberseer
 
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w00t, most awesome... fixed that right up! Thank you so much!


Oooo, the map. It's been so long since I've really looked at things without everything being skinned lol. I'm gonna say that it's AI-Art skinning the default world map.

Thanks again for your help, Saiket!
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Unread 12-30-10, 12:50 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Fon't too small =(

Originally posted by Petrah
The NPC list that's overlayed on the map.. how do you increase the font size? I literally cannot see that text, at all... at least until my new glasses get here in 3 weeks, and I am just about sitting on top of my monitor as is. I can see all the other fonts for every other UI element I have, accept that NPC list.


http://img.techpowerup.org/101230/Wo...010_022131.jpg


Can you help?
Near the top of <_NPCScan.Overlay/Modules/WorldMap.lua>, there are two configuration lines that control the size of that list:
Code:
me.KeyMinScale = 0.5; -- Minimum effective scale to render the key at
me.KeyMaxSize = 1 / 3; -- If the key takes up more than this fraction of the canvas, hide it
You can increase the first one to make the whole list larger. If it would cause the key to take up more than 1 / 3rd of the map (me.KeyMaxSize), then you'll have to increase that number too to keep the key from hiding itself.

Really nice looking map, by the way!
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Unread 12-30-10, 04:36 AM  
Petrah
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Fon't too small =(

The NPC list that's overlayed on the map.. how do you increase the font size? I literally cannot see that text, at all... at least until my new glasses get here in 3 weeks, and I am just about sitting on top of my monitor as is. I can see all the other fonts for every other UI element I have, accept that NPC list.


http://img.techpowerup.org/101230/Wo...010_022131.jpg


Can you help?
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Unread 12-24-10, 02:05 PM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by ffcloud2000
Does this work for Cata spawns?
Not yet, but it will soon.
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Unread 12-24-10, 04:04 AM  
ffcloud2000
A Fallenroot Satyr

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Does this work for Cata spawns?
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Unread 10-24-10, 11:09 AM  
Saiket
A Chromatic Dragonspawn
 
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Originally posted by steppin
yep, i was completely out of the game when i cleared cache. i've tried several times, with the same results of it not showing in the basin.
Do you already have achievement kill credit for those three mobs? If so, _NPCScan has an option to continue looking for finished mobs just above its "/scan" list.

Just to make sure, are there any "X"s or checks on those mobs' rows in your "/scan" list?
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Unread 10-24-10, 10:45 AM  
steppin
A Kobold Labourer

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yep, i was completely out of the game when i cleared cache. i've tried several times, with the same results of it not showing in the basin.
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Unread 10-22-10, 05:09 PM  
Saiket
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Re: majorly bugged

Originally posted by jeremy1048
At the moment t is currently locked up - showing the layout for nagrand regardless of worldmap scale in outland or a random nr zone for northrend
Have you updated to version 4.0.0.x? The mixed up zones sounds like 3.3.5.1 or older.
Last edited by Saiket : 10-22-10 at 05:09 PM.
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