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Updated: | 09-18-11 06:03 PM |
Created: | 08-29-09 01:38 AM |
Downloads: | 45,999 |
Favorites: | 199 |
MD5: |
As of NeedToKnow version 4.0.0, I am retiring this clone of the project. please go to the NeedToKnow project page to download or comment on this addon.
I apologize to people who used updaters to keep up with NTK who won't automatically follow up on this. I may replace this addon with a stub that just prints a message on the screen to get the addon from the new place.
File Name |
Version |
Size |
Author |
Date |
Type |
2.0 |
5kB |
11-21-11 07:33 PM |
Addon |
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Kitjan |
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01-03-11, 01:57 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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NeedToKnow - Hunter's Mark
Hi, I have a little problem with debuffs on this addon.
I have no problems before 4.0.1, Now i can's set any debuff unit to monitor by target or player. I don't see Hunter's Mark debuff ("unit to monitor" target and "Sum stack from all casters") I was set any debuffs from boss encounter and didn't se anything. Any1 know how i have to set it? what is wrong? 3.2.04 ver |
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Tass |
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01-02-11, 12:35 AM | ||
A Defias Bandit
Forum posts: 2
File comments: 18
Uploads: 0
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Lemons224 |
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01-01-11, 12:42 AM | ||
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Kitjan |
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12-29-10, 11:16 PM | |
A Defias Bandit
Forum posts: 2
File comments: 18
Uploads: 0
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Is there a way to hide a NeedToKnow bar when out of combat or when in stealth? I use ntk for my Overkill buff but when I'm in stealth it's on all the time. It's kind of annoying and I was wondering if there was a way to make it only show when I'm out of stealth and the buff is fading (basically, when it matters). Thanks.
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Lemons224 |
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12-25-10, 05:03 PM | |
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kk thx for reply
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wacko1 |
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12-25-10, 01:44 AM | ||
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Re: dont know how ;_)
["Spec"] = { From that { to the matching close }, -- [1] is your first spec. Matching those braces can be a pain, but there is something that can help. Look for "Groups". That's near the start of each spec. As for the end, search up for }, -- [2] Swap the order of those two blocks of lua and you'll swap the data for the two specs. I suggest backing up the file first |
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Kitjan |
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12-21-10, 05:47 PM | |
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dont know how ;_)
i have 2 pallies , 1 main 1 alt
now i want to use the same settings on my alt like my main is setup. so i copied the ntk lua from my mains savedvariables folder to my alt everything is working fine only ran into 1 problem pally 1 is retri/prot pally 2 is prot/retri and thats where it goes wrong , i get my retri settings on my prot spec and visa versa is there a simple way to change this , maybe in de savedvariables ? thx |
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wacko1 |
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12-04-10, 05:38 PM | ||
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Re: Mainhand Imbue Error
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Kitjan |
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12-03-10, 03:48 AM | ||
A Kobold Labourer
Forum posts: 1
File comments: 164
Uploads: 0
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Re: Re: Mainhand Imbue Error
It used to work fine a few versions ago, the only thing that I've added is the GearScore addon and the PvP weapon itself. |
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reale |
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12-02-10, 11:29 PM | ||
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Re: Mainhand Imbue Error
What item are your enchanting? Try this: send yourself a tell and link your weapon. Compare the tooltip of your weapon (with Earthliving) with the tooltip in your tell. That's what NTK does; it looks for a green line that appears in one but not the other, then removes any duration that might be there, like Earthliving (30 min) Can you see any reason that wouldn't work? Do you have some other addon that changes your tooltips?
Last edited by Kitjan : 12-02-10 at 11:32 PM.
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Kitjan |
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12-02-10, 09:15 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 164
Uploads: 0
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Mainhand Imbue Error
With Earthliving on Mainhand:
Message: Interface\AddOns\NeedToKnow\NeedToKnow.lua:1354: attempt to index field 'name' (a nil value) Time: 12/02/10 19:14:42 Count: 3 Stack: Interface\AddOns\NeedToKnow\NeedToKnow.lua:1354: in function `fnCheck' Interface\AddOns\NeedToKnow\NeedToKnow.lua:1608: in function `Bar_AuraCheck' Interface\AddOns\NeedToKnow\NeedToKnow.lua:662: in function `Bar_Update' Interface\AddOns\NeedToKnow\NeedToKnow.lua:440: in function `Group_Update' Interface\AddOns\NeedToKnow\NeedToKnow.lua:390: in function `Update' Interface\AddOns\NeedToKnow\NeedToKnow_Options.lua:29: in function `LockToggle' Interface\AddOns\NeedToKnow\NeedToKnow_Options.lua:16: in function `?' Interface\FrameXML\ChatFrame.lua:4126: in function `ChatEdit_ParseText' Interface\FrameXML\ChatFrame.lua:3737: in function `ChatEdit_SendText' Interface\FrameXML\ChatFrame.lua:3775: in function `ChatEdit_OnEnterPressed' [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1> Locals: bar = NeedToKnow_Group1Bar4 { 0 = <userdata> auraName = "Earthliving" unit = "mhand" cd_functions = <table> { } settings = <table> { } max_value = 1 icon = NeedToKnow_Group1Bar4Icon { } spark = NeedToKnow_Group1Bar4Spark { } bar1 = NeedToKnow_Group1Bar4Texture { } text = NeedToKnow_Group1Bar4Text { } nextUpdate = 94795.009 blink = false time = NeedToKnow_Group1Bar4Time { } fnCheck = <function> defined @Interface\AddOns\NeedToKnow\NeedToKnow.lua:1352 spells = <table> { } spell_names = <table> { } } idxName = 1 barSpell = "Earthliving" isSpellID = false data = <table> { expiration = 94510.99 charges = 0 present = 1 } (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index field 'name' (a nil value)" |
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reale |
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11-27-10, 11:20 PM | |
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all errors gone, thanks for the quick fix
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Ross |
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11-27-10, 02:33 AM | |
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3.2.04 should fix AutoShot
Ok Ross, 3.2.04 is up and AutoShot should again be free from Lua errors.
I want to apologize to everyone for the number of releases 3.2 has needed to stabilize so far. I really appreciate people sticking with it and reporting the problems they have. |
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Kitjan |
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11-27-10, 01:15 AM | ||
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Kitjan |
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