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Updated: 08-29-13 11:48 AM
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Updated:08-29-13 11:48 AM
Created:08-20-09 06:26 AM
Downloads:22,713
Favorites:32
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ExtraBar  Popular! (More than 5000 hits)

Version: 1.1.0
by: Cowmonster [More]

This is an extremely lightweight addon that takes the remaining 12 buttons from actionbar page 2 and puts them above the bottom right action bar. This allows you to make use of those 12 buttons you ordinarily could not see without changing the actionbar page.

For classes that have a pet, I have updated the addon to move your pet bar up to accommodate ExtraBar.

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Version 1.1.0
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* Updated for 5.3.

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Version 1.0.9
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* Updated so it hides when the MainMenuBar is hidden.
Because of the Secure API this may not work well
in-combat, but should toggle the bar once out of combat.
This is so the bar will not be seen while in a vehicle
or doing quests that use a custom interface and hide
the rest of the action bars.

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Version 1.0.8
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* Updated for 5.0.4.

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Version 1.0.7
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* Updated for 4.3.

* Made some adjustments to the key binding. This will mean those that
had buttons bound previously will need to go in and re-bind them.

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Version 1.0.6
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* Updated for 4.2.

* The issue where the pet bar was not moving as expected on
login should be resolved now.

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Version 1.0.5
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* Updated for 4.1.

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Version 1.0.4a
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* Noticed a problem where pet bar was only moved after a UI reload and
resolved it.

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Version 1.0.4
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* Updated LUA to move pet bar up out of the way for classes with pets.

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Version 1.0.3
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* Added keybinding support.

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Version 1.0.2
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* Fixed a bug that caused a ButtonFacade error message.

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Version 1.0.1
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* Added very basic support for ButtonFacade to skin the bar.

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Version 1.0.0
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* Initial release.
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Unread 09-05-12, 11:19 AM  
Sajakain
A Kobold Labourer
 
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Forum posts: 1
File comments: 7
Uploads: 0
Originally Posted by Cowmonster
... let me know if you see any problems.
Well perhaps it's what I was talking about a long time ago with vehicles, but here is my first instance with the addon and using vehicles: the Darkmoon Faire. I have not tried it in any other vehicle but this is the results I am getting:


It does not hide when you enter a vehicle UI. =\
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Unread 09-06-12, 12:39 AM  
Cowmonster
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 117
Uploads: 14
Originally Posted by Sajakain
Originally Posted by Cowmonster
... let me know if you see any problems.
Well perhaps it's what I was talking about a long time ago with vehicles, but here is my first instance with the addon and using vehicles: the Darkmoon Faire. I have not tried it in any other vehicle but this is the results I am getting:


It does not hide when you enter a vehicle UI. =\
Eureka! I'm fairly certain this won't be hard to solve.
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Equipped Average Item Level :: ExtraBar :: Killing Blow Emote :: RecordTip
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Unread 09-07-12, 03:31 AM  
Cowmonster
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 117
Uploads: 14
Originally Posted by Cowmonster
Originally Posted by Sajakain
Originally Posted by Cowmonster
... let me know if you see any problems.
Well perhaps it's what I was talking about a long time ago with vehicles, but here is my first instance with the addon and using vehicles: the Darkmoon Faire. I have not tried it in any other vehicle but this is the results I am getting:


It does not hide when you enter a vehicle UI. =\
Eureka! I'm fairly certain this won't be hard to solve.
Okay I seem to have solved the issue with version 1.0.9.
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Equipped Average Item Level :: ExtraBar :: Killing Blow Emote :: RecordTip
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Unread 09-04-13, 10:29 AM  
sconley
An Aku'mai Servant

Forum posts: 31
File comments: 98
Uploads: 0
Nice Addon

I just found this addon.
Exactly what I was looking for.
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Unread 10-23-13, 09:15 AM  
sconley
An Aku'mai Servant

Forum posts: 31
File comments: 98
Uploads: 0
I'm having a problem with my shadow priest pet bar which only shows when I have my pet out.
It is overlaying the extra bar.
Correction: this only happens the first time I use my pet. The way the priest pet works, I'm in combat. Maybe that is the problem that the pet bar can't be moved while in combat. After I'm out of combat and use the pet again, everything works fine.
Last edited by sconley : 10-24-13 at 05:17 AM.
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