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Updated: | 02-04-10 10:11 AM |
Created: | 08-19-09 07:45 AM |
Downloads: | 26,226 |
Favorites: | 67 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
Type |
v1.7 |
13kB |
02-26-11 01:31 AM |
Patch |
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omeglidan |
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Daltanious |
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09-08-09, 01:53 AM | ||
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Before installing the 1.4beta have you read the changelog notes and deleted the BOLT install folder and every other BOLT.lua / BOLT.lua.back file ? EDIT: I checked the code and I think to have fixed your error... try the 1.4beta3 and let me know
Last edited by Daltanious : 09-08-09 at 02:12 AM.
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Daltanious |
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09-08-09, 03:20 AM | |
A Kobold Labourer
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Re: Re: New version has some problems
Is it possible to enable autoswitch for the SS as well? I use another solution when tanking but for holy BOLT is much better.
As far as aesthetics go, if you have the time I'd greatly welcome resizing and border options, as it is the icons are quite large. All around great work so far. |
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omeglidan |
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09-08-09, 04:51 AM | ||||
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Re: Re: Re: New version has some problems
My basic rule for SS is simple: SS is available to every spec => SS counter is enabled to every spec by default and players can show/hide at will with the /BOLT ss on|off command. Have you a suggestion? EDIT1 (09-09-2009): I've found a solution! I will use visibility templates for the 3 different spec (Holy-Prot-Retri). Each template will set the visibility for the two buttons when the pala switch to a spec. For example: if the two templates for the two buttons are: BOL button : Holy:show Prot:hide Retri:hide SS button: Holy:show Prot:show Retri:show when the pala change spec (for example from Holy to Retri) I will set the button visibility just reading the template. The autoswitch function will apply the correct visibility template for every spec. For you the SS template should be like "Holy:show Prot:hide Retri:Hide". Ofc I will create a command to set & change the two visibility templates.
EDIT2 (09-09-2009): I will remove the border, the button will look more "neutral" and it will fit better with different UI looks.
Last edited by Daltanious : 09-09-09 at 03:21 AM.
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Daltanious |
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09-11-09, 08:11 AM | |
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1.4 beta 6 Released I'm waiting for more feedbacks. Thx for your suggestions! |
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Daltanious |
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09-11-09, 03:05 PM | |
A Kobold Labourer
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Auto on
I've been having a problem getting the addon to hide.
When switching between specs it works great to show/hide each separate icon but it seems to disregard spec when first starting the game. If I do a cold start of the game both icons will always be on, regardless of spec, I have to switch to alt spec to make them remember that they have to vanish/show. |
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omeglidan |
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09-11-09, 04:10 PM | ||
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Re: Auto on
Thx! |
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Daltanious |
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09-11-09, 08:34 PM | |
A Kobold Labourer
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Works
From a functionality standpoint everything works now.
From an aesthetics pov it could still use the ability to resize the icons. |
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omeglidan |
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09-12-09, 12:31 PM | |
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Found & fixed a little bug when you reload the UI (via /reloadui or similar commands).
Now it's fixed but I wait to release the 1.4beta8 because I want to do more tests. |
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Daltanious |
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09-13-09, 12:35 AM | |
A Kobold Labourer
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Was the command to move the icons removed? I can't seem to figure it out :X
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Anferny8 |
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09-13-09, 05:09 AM | ||
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Daltanious |
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09-13-09, 01:19 PM | |
A Kobold Labourer
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bug
There's a rather annoying bug that has been in existance for at least a few versions. The game doesn't remember positions of the icons upon exit of game. So say I place them at X and Y but then restart the game they'll just randomly shift positions. Any ideas?
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omeglidan |
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09-13-09, 02:44 PM | ||
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Re: bug
In any case thanks for the report... I will try to fix it properly before the 1.4 release
Last edited by Daltanious : 09-13-09 at 02:54 PM.
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Daltanious |
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09-13-09, 04:08 PM | ||
A Kobold Labourer
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Re: Re: bug
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omeglidan |
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