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Updated:04-15-11 02:17 PM
Created:08-09-09 07:00 PM
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Renaitre DHUD3 (Tribal)  Popular! (More than 5000 hits)

Version: 4.1 beta
by: Limb0 [More]


4.2
• This project has merged with DHUD4 where I am continuing to work on textures with Arcanefoam.



This is Arcanefoam's DHUD3 which originated from Drathal's Hud. I always loved HUDs, but hate the bars. Back in TBC I merged Phaytal's bars with DHUD, and now I've done the same type of thing for Arcane's.

All I've done here is replace the vanilla bars with my own bars as well as the icons for "Combo/Stack/Rune" Points (Rogue, Druid, Warrior, and DK <3).

Also check out ButtonFacade: Renaitre and SharedMedia: Renaitre.


This addon is maintained regularly on wowace and I really love it. My fan updates will mirror Arcane's versions after I test them in-game, as well as any graphics tweaks of my own.

v4.1beta
-updated Rogue Combo Point and Auras border
-updated all bars
-updated libraries

v4.0.6
-updated LibDogTag-Unit-3.0
-revised bars 1,1b,2,2b,3,3b,p1,p1b,p2,p2b,cb,cbh
-borders will now show a translucent texture as bars empty
-cast bar visibility improved
-no longer including custom SavedVariables

v4.0.1d
-updated to Arcane's v1.5.14
-updated LibDogTag-Unit-3.0 r210 (now correctly displays target talent info dogtags)

Profile Installation (Optional for layout in the pics)

Drag and drop the DHUD3.lua into your general Saved Variables (World of Warcraft \WTF \Account \YOURACCOUNTNAME \SavedVariables).

This "Default" profile has many features disabled but they can easily be re-enabled (ie borders, click through bars, auras, target and targetoftarget name, combat icon, resting icon, etc..). The outer bars are set to track threat.

v4.0.1c
-update to Arcane's v1.5.12

v1011
-revised bars 1, 2, 3, 1b, 2b, 3b, cb, cbh

v0816 beta
-revised Rogue combo point border to show gloss

v0809 (2009)
-initial commit
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Unread 02-27-10, 01:08 PM  
Whoz
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click through problem

Mana/Elite Bar is not fully click through what can i do to fix that??? Also fyi i have all the click through options checked.
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Unread 02-24-10, 01:36 PM  
Takoda
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OK mate thanks for the advice

May all your loot be EPIC!

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Unread 02-24-10, 12:29 PM  
Limb0
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Re: glitch

Originally posted by Takoda
during the final Boss fight in Drak'tharon Keep when he changes the party into skeletons Dhud spams Lua code errors about 10 a second for the duration of the debuff,

everything returns to normal after the debuff wears off but it is slightly annoying..
I remember this type of issue which also occasionally happens while using the turrets in WG.. This is a coding issue, of which I have not modified, nor do I maintain. I'd suggest posting this issue at WoWAce or Curse for Arcanefoam to address.

*for error catching I suggest buggrabber/bugsack..
Last edited by Limb0 : 02-24-10 at 12:29 PM.
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Unread 02-24-10, 09:29 AM  
Takoda
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Unhappy glitch

Hey there i love this mod, cant imagine playing without it now its so useful..

But iv noticed a potential glitch / bug

during the final Boss fight in Drak'tharon Keep when he changes the party into skeletons Dhud spams Lua code errors about 10 a second for the duration of the debuff,

everything returns to normal after the debuff wears off but it is slightly annoying..

is there anything i can do to try and fix this

Thanks in advance

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Unread 02-07-10, 02:21 PM  
Limb0
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Originally posted by Toran
Screenshot?
One is up now showing some revised textures, I'll make it a point to post additional ones throughout the day.
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Unread 02-07-10, 12:17 PM  
Toran
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Screenshot?
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Unread 02-07-10, 11:43 AM  
Limb0
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v0207

19 textures get a facelift for this version. Both outer bars are set to monitor threat, feel free to reassign the right outer bar to track targetoftarget hp or whichever other stat you prefer. See changelog for more details..

enjoy
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Unread 01-09-10, 11:06 PM  
Limb0
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Re: shows out of date

Originally posted by aromero23
I loved your addon! Downloaded it and logged in and made sure to see if it was there and its still showing out of date. Just a heads up if you forgot to update a file somewhere. Also after some testing in game the "click-through" feature only somewhat works; if I make a change after I check that and reload ui it'll either not work or the addon will disapper all together.
Thank you, I want to clarify that this is merely a "skin" version of ArcaneFoam's DHUD3.
Showing up as out of date is pretty simple to fix. just a TOC number, which I'll address for the next version.
The clickthrough is not 100% working, though the optional Saved Variables I include should have as many options available for this enabled. I think it's really an issue of coding, but that's not territory that I'm very knowledgeable of.
Changing the options I've encountered errors at times, but I think one way around this is to be sure not to target anything when making those changes. See if that works, else I'd recommend posting to ArcaneFoam at WoWAce.
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Unread 01-09-10, 04:12 PM  
aromero23
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shows out of date

I loved your addon! Downloaded it and logged in and made sure to see if it was there and its still showing out of date. Just a heads up if you forgot to update a file somewhere. Also after some testing in game the "click-through" feature only somewhat works; if I make a change after I check that and reload ui it'll either not work or the addon will disapper all together.
Last edited by aromero23 : 01-09-10 at 04:25 PM.
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Unread 01-08-10, 11:16 AM  
Limb0
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Added DK skulls, figured hell, I like skulls, you guys like skulls, skulls it is. All bars should now be clickthrough though there is a small deadspot on the right casting bar in case you throw bombs or whatnot. DK feedback would be appreciated.

enjoy
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Unread 11-13-09, 10:46 PM  
Limb0
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Originally posted by Toran
Curious since you are using Stuf in your compilation if there is a way to use your combo point graphics in place of the ones in Stuf. Dig the skulls.
I don't see why it wouldn't be possible. Combo points in Stuf are handled by one tga file which means the graphics can change. One issue that would come up would be the coloring of the skulls, since its file is black and white for each phase of the combo point accumulation, which I imagine is colored via the lua. Coding I leave to the experts, graphics are what I have more fun with.

Glad you like it, thanks.
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Unread 11-13-09, 08:19 PM  
Toran
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Curious since you are using Stuf in your compilation if there is a way to use your combo point graphics in place of the ones in Stuf. Dig the skulls.
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Unread 11-13-09, 02:34 PM  
Limb0
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New version with Lacerate and Sunder icons (skulls, I like skulls), enjoy.
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Unread 10-14-09, 12:11 PM  
Shellnelvs
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Originally posted by Limb0
I believe I saw some options for "click through" but I think it was related to the auras module which I have disabled since this is tracked through SBF in my UI. The targeting circle will not show up if hovering over say, the % texts nor the casting texts. I think there are also hidden backgrounds directly above SexyMap where GhostRecon is positioned as well as RangeDisplay (if you're using my UI). I would suggest checking these out when the servers are back up and either changing their locations or possibly try some different camera angles.

I know there is an option to change the x value of the bars, but not sure if there is one for y.

I'll post again today if I find more detailed solutions when the servers go live again.
*Hits self on the head* Sorry for not replying sooner, haven't really been at the computer much. Parents left for vacation today and I have to watch over their house.
Going to be messing around with the addons now, and sorry I don't really have much else to say o.o
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Unread 10-08-09, 09:41 AM  
Limb0
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Originally posted by KnThrak
Unrelated, but nice&stylish interface, though if I may offer advise for further making it more sexy, scale the buttons so the top ones are slightly bigger than the bottom ones (tier them).

Then just put the important stuff to the top and the unimportant one to the bottom. With the map in the center that should look pretty ace.
I posted a reply to this at my UI since that's where it really applies.
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