Download
(1MB)
Download
Updated: 04-15-11 02:17 PM
Pictures
File Info
Updated:04-15-11 02:17 PM
Created:08-09-09 07:00 PM
Downloads:19,016
Favorites:45
MD5:

Renaitre DHUD3 (Tribal)  Popular! (More than 5000 hits)

Version: 4.1 beta
by: Limb0 [More]


4.2
• This project has merged with DHUD4 where I am continuing to work on textures with Arcanefoam.



This is Arcanefoam's DHUD3 which originated from Drathal's Hud. I always loved HUDs, but hate the bars. Back in TBC I merged Phaytal's bars with DHUD, and now I've done the same type of thing for Arcane's.

All I've done here is replace the vanilla bars with my own bars as well as the icons for "Combo/Stack/Rune" Points (Rogue, Druid, Warrior, and DK <3).

Also check out ButtonFacade: Renaitre and SharedMedia: Renaitre.


This addon is maintained regularly on wowace and I really love it. My fan updates will mirror Arcane's versions after I test them in-game, as well as any graphics tweaks of my own.

v4.1beta
-updated Rogue Combo Point and Auras border
-updated all bars
-updated libraries

v4.0.6
-updated LibDogTag-Unit-3.0
-revised bars 1,1b,2,2b,3,3b,p1,p1b,p2,p2b,cb,cbh
-borders will now show a translucent texture as bars empty
-cast bar visibility improved
-no longer including custom SavedVariables

v4.0.1d
-updated to Arcane's v1.5.14
-updated LibDogTag-Unit-3.0 r210 (now correctly displays target talent info dogtags)

Profile Installation (Optional for layout in the pics)

Drag and drop the DHUD3.lua into your general Saved Variables (World of Warcraft \WTF \Account \YOURACCOUNTNAME \SavedVariables).

This "Default" profile has many features disabled but they can easily be re-enabled (ie borders, click through bars, auras, target and targetoftarget name, combat icon, resting icon, etc..). The outer bars are set to track threat.

v4.0.1c
-update to Arcane's v1.5.12

v1011
-revised bars 1, 2, 3, 1b, 2b, 3b, cb, cbh

v0816 beta
-revised Rogue combo point border to show gloss

v0809 (2009)
-initial commit
Post A Reply Comment Options
Unread 01-09-10, 11:06 PM  
Limb0
A Cobalt Mageweaver
 
Limb0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 220
File comments: 298
Uploads: 5
Re: shows out of date

Originally posted by aromero23
I loved your addon! Downloaded it and logged in and made sure to see if it was there and its still showing out of date. Just a heads up if you forgot to update a file somewhere. Also after some testing in game the "click-through" feature only somewhat works; if I make a change after I check that and reload ui it'll either not work or the addon will disapper all together.
Thank you, I want to clarify that this is merely a "skin" version of ArcaneFoam's DHUD3.
Showing up as out of date is pretty simple to fix. just a TOC number, which I'll address for the next version.
The clickthrough is not 100% working, though the optional Saved Variables I include should have as many options available for this enabled. I think it's really an issue of coding, but that's not territory that I'm very knowledgeable of.
Changing the options I've encountered errors at times, but I think one way around this is to be sure not to target anything when making those changes. See if that works, else I'd recommend posting to ArcaneFoam at WoWAce.
Report comment to moderator  
Reply With Quote
Unread 02-07-10, 11:43 AM  
Limb0
A Cobalt Mageweaver
 
Limb0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 220
File comments: 298
Uploads: 5
v0207

19 textures get a facelift for this version. Both outer bars are set to monitor threat, feel free to reassign the right outer bar to track targetoftarget hp or whichever other stat you prefer. See changelog for more details..

enjoy
Report comment to moderator  
Reply With Quote
Unread 02-07-10, 12:17 PM  
Toran
A Nerdscale Dorkin
 
Toran's Avatar
Premium Member

Forum posts: 143
File comments: 433
Uploads: 0
Screenshot?
Report comment to moderator  
Reply With Quote
Unread 02-07-10, 02:21 PM  
Limb0
A Cobalt Mageweaver
 
Limb0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 220
File comments: 298
Uploads: 5
Originally posted by Toran
Screenshot?
One is up now showing some revised textures, I'll make it a point to post additional ones throughout the day.
Report comment to moderator  
Reply With Quote
Unread 02-24-10, 09:29 AM  
Takoda
A Murloc Raider
 
Takoda's Avatar

Forum posts: 7
File comments: 2
Uploads: 3
Unhappy glitch

Hey there i love this mod, cant imagine playing without it now its so useful..

But iv noticed a potential glitch / bug

during the final Boss fight in Drak'tharon Keep when he changes the party into skeletons Dhud spams Lua code errors about 10 a second for the duration of the debuff,

everything returns to normal after the debuff wears off but it is slightly annoying..

is there anything i can do to try and fix this

Thanks in advance

Report comment to moderator  
Reply With Quote
Unread 02-24-10, 12:29 PM  
Limb0
A Cobalt Mageweaver
 
Limb0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 220
File comments: 298
Uploads: 5
Re: glitch

Originally posted by Takoda
during the final Boss fight in Drak'tharon Keep when he changes the party into skeletons Dhud spams Lua code errors about 10 a second for the duration of the debuff,

everything returns to normal after the debuff wears off but it is slightly annoying..
I remember this type of issue which also occasionally happens while using the turrets in WG.. This is a coding issue, of which I have not modified, nor do I maintain. I'd suggest posting this issue at WoWAce or Curse for Arcanefoam to address.

*for error catching I suggest buggrabber/bugsack..
Last edited by Limb0 : 02-24-10 at 12:29 PM.
Report comment to moderator  
Reply With Quote
Unread 02-24-10, 01:36 PM  
Takoda
A Murloc Raider
 
Takoda's Avatar

Forum posts: 7
File comments: 2
Uploads: 3
OK mate thanks for the advice

May all your loot be EPIC!

Report comment to moderator  
Reply With Quote
Unread 02-27-10, 01:08 PM  
Whoz
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 9
Uploads: 2
click through problem

Mana/Elite Bar is not fully click through what can i do to fix that??? Also fyi i have all the click through options checked.
Report comment to moderator  
Reply With Quote
Unread 02-27-10, 03:21 PM  
Limb0
A Cobalt Mageweaver
 
Limb0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 220
File comments: 298
Uploads: 5
Re: click through problem

Originally posted by Whoz
Mana/Elite Bar is not fully click through what can i do to fix that??? Also fyi i have all the click through options checked.
This has been the case for a long time -I notice mostly when using Saronite Bombs. I speculate that it is a limitation on the coding since the tga files for the bars have a pretty wide background..

It might have to do with the Elite indicator, I'll see if I can shrink the graphic to change anything, but other than that, this is a coding issue which I is beyond me.

edit: Disabling the "Elite" indicator in Target options under Player solves this issue.
Last edited by Limb0 : 02-27-10 at 03:48 PM.
Report comment to moderator  
Reply With Quote
Unread 02-27-10, 05:22 PM  
Whoz
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 9
Uploads: 2
Re: Re: click through problem

Originally posted by Limb0
This has been the case for a long time -I notice mostly when using Saronite Bombs. I speculate that it is a limitation on the coding since the tga files for the bars have a pretty wide background..

It might have to do with the Elite indicator, I'll see if I can shrink the graphic to change anything, but other than that, this is a coding issue which I is beyond me.

edit: Disabling the "Elite" indicator in Target options under Player solves this issue.
KK will give it a try
Report comment to moderator  
Reply With Quote
Unread 02-27-10, 06:39 PM  
Whoz
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 9
Uploads: 2
Re: Re: Re: click through problem

Originally posted by Whoz
KK will give it a try
it worked ty
Report comment to moderator  
Reply With Quote
Unread 03-07-10, 05:44 AM  
Spartitan
A Murloc Raider

Forum posts: 4
File comments: 57
Uploads: 0
well i love the bars and skull for points xD but in my opinion their just tooo bright and colorfull and the bar doesnt updates instantly like icehud does it luks like its climbing and not smooth like icehud and the from the pics i dont c it displays debuff on the targets


<3rogues xD im one meself
Report comment to moderator  
Reply With Quote
Unread 03-07-10, 09:20 AM  
Limb0
A Cobalt Mageweaver
 
Limb0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 220
File comments: 298
Uploads: 5
Originally posted by Spartitan
well i love the bars and skull for points xD but in my opinion their just tooo bright and colorfull and the bar doesnt updates instantly like icehud does it luks like its climbing and not smooth like icehud and the from the pics i dont c it displays debuff on the targets
-I wouldn't have thought that the bars nor the skulls were too "bright," but the bars can have their colors customized via the DHUD3 GUI. I have no plans to change the skulls currently.
-Data updates seem pretty instant to me, I see no discrepancies between my unitframes and the HUD bars.
-Debuffs/Auras can be enabled which you would have known if you had read the front page description or looked at the in game GUI.
-I've thought about doing the same thing for IceHUD, think I'll check it out.

I appreciate your comment, thank you.

EDIT: I added my textures to IceHUD, but as you can see, IceHUD uses only 1 texture where DHUD3 uses 3. Visually I prefer 3, or even 2, but I'll play around with IceHUD to see if it's something I'd be interested in, then see if the author would be interested in my textures. I'm not a big fan of the spacing but it looks like this can be changed via IceHUD's GUI.

IceHUD w my Bar1


IceHUD w my Bar3


vs DHUD3 showing Bar1,2
Last edited by Limb0 : 03-07-10 at 10:49 AM.
Report comment to moderator  
Reply With Quote
Unread 03-24-10, 12:11 AM  
CROSSKILL
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Perhaps I'm the first person with this situation...or perhaps its unrelated to your mod of DHUD3...hopefully its the first...

Anyway here's my situation. I'm running only the DHUD portion of your UI with vuhdo as my frames. I personally find little to no need for any additional unit frames when combining the two. When I'm on my DK running this setup the standard blizzard runes are still showing...see attached SS, as well as the DHUD runes...thoughts?

I'm unsure if this is patch 3.3.3 related because I have didn't load this particular UI on my DK prior to today.

Report comment to moderator  
Reply With Quote
Unread 03-24-10, 11:00 AM  
Limb0
A Cobalt Mageweaver
 
Limb0's Avatar
AddOn Author - Click to view AddOns

Forum posts: 220
File comments: 298
Uploads: 5
Originally posted by CROSSKILL
Perhaps I'm the first person with this situation...or perhaps its unrelated to your mod of DHUD3...hopefully its the first...

Anyway here's my situation. I'm running only the DHUD portion of your UI with vuhdo as my frames. I personally find little to no need for any additional unit frames when combining the two. When I'm on my DK running this setup the standard blizzard runes are still showing...see attached SS, as well as the DHUD runes...thoughts?

I'm unsure if this is patch 3.3.3 related because I have didn't load this particular UI on my DK prior to today.
I remember this happened awhile ago on my DK, but I stopped playing it and don't remember if this was a Unit Frame or HUD issue. I'll see if I can replicate it, using the HUD and Stuf and then just the HUD itself. You might find a quicker response posting in the forums here or checking DK UI threads.

I suspect that it's an option with either the HUD or the UFs that is not overriding the default Runes.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: