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Compatible with Retail, Classic & TBC
Updated: 09-16-24 08:46 PM
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Compatibility:
The War Within Beta (11.0.0)
Cataclysm Classic (4.4.0)
Classic (1.15.0)
WOTLK Patch (3.4.3)
WOTLK Patch (3.4.1)
TBC Patch (2.5.4)
Updated:09-16-24 08:46 PM
Created:08-07-09 11:52 PM
Downloads:91,499
Favorites:134
MD5:
Categories:Raid Mods, Healers, Unit Mods

Aptechka  Popular! (More than 5000 hits)

Version: 11.0.10
by: d87 [More]

Aptechka is a raid frames addon.



Notable features:
- Auto profile switching based on group size
- Customizable indicators
- Debuff icons with a blacklist
- Incoming casts display (Retail only)
- Preconfigured for all healing classes
- RMB Mouselook
- Debuff ordering for PvP
- Debuff highlighting,
- Feedback indicators for smart aoe heals

GUI command: /apt gui
How to move: /apt unlock

INTRODUCTORY GUIDE

github (changelog)

>> Beta releases

As far i know ZenTracker frontends do not support Aptechka, but OmniCD does.





Aptechka
11.0.10 (2024-09-17)
Full Changelog Previous Releases
  • GetSpellInfo bugfix for real
  • Fixed Blacklist error on Retail
Archived Files (93)
File Name
Version
Size
Author
Date
11.0.9
488kB
d87
09-15-24 03:53 AM
11.0.8
488kB
d87
08-28-24 11:05 AM
11.0.7
488kB
d87
08-28-24 08:29 AM
11.0.6
488kB
d87
08-17-24 07:37 PM
11.0.5
488kB
d87
08-17-24 07:17 AM
11.0.4
488kB
d87
07-26-24 10:46 PM
11.0.3
488kB
d87
07-25-24 07:02 PM
11.0.2
487kB
d87
07-24-24 06:53 PM
11.0.1
487kB
d87
07-23-24 04:39 PM
11.0.0
486kB
d87
07-23-24 05:27 AM
10.2.27
486kB
d87
07-09-24 04:48 PM
10.2.26
486kB
d87
06-23-24 08:06 PM
10.2.25
486kB
d87
06-20-24 03:39 AM
10.2.24
485kB
d87
05-28-24 11:10 PM
10.2.23
485kB
d87
05-14-24 06:49 PM
10.2.22
485kB
d87
05-14-24 03:22 AM
10.2.21
485kB
d87
05-14-24 02:08 AM
10.2.20
483kB
d87
05-12-24 06:22 PM
10.2.19
483kB
d87
04-30-24 06:12 AM
10.2.18
483kB
d87
04-26-24 07:02 AM
10.2.17
475kB
d87
04-09-24 09:23 AM
10.2.16
475kB
d87
04-07-24 07:06 PM
10.2.15
475kB
d87
02-19-24 08:46 PM
10.2.14
474kB
d87
02-15-24 08:50 PM
10.2.13
473kB
d87
02-11-24 07:01 PM
10.2.12
473kB
d87
02-10-24 09:00 PM
10.2.11
473kB
d87
02-05-24 04:06 AM
10.2.10
473kB
d87
02-02-24 01:56 PM
10.2.9
473kB
d87
02-02-24 01:46 PM
10.2.8
472kB
d87
12-31-23 10:25 PM
10.2.7
472kB
d87
12-17-23 12:15 PM
10.2.6
471kB
d87
12-05-23 09:07 AM
10.2.5
471kB
d87
11-28-23 10:48 PM
10.2.4
471kB
d87
11-27-23 03:23 AM
10.2.3
471kB
d87
11-26-23 08:47 PM
10.2.2
548kB
d87
11-22-23 05:05 AM
10.2.0
548kB
d87
11-21-23 06:44 PM
10.1.10
548kB
d87
10-26-23 07:36 PM
10.1.9
548kB
d87
10-26-23 07:32 PM
10.1.8
547kB
d87
10-25-23 09:24 PM
10.1.7
547kB
d87
10-12-23 07:01 AM
10.1.6
547kB
d87
07-12-23 09:23 PM
10.1.5
547kB
d87
07-12-23 06:53 PM
10.1.4
547kB
d87
07-12-23 06:45 PM
10.1.3
547kB
d87
07-11-23 08:50 AM
10.1.2
545kB
d87
05-27-23 06:51 PM
10.1.1
545kB
d87
05-23-23 05:39 PM
10.1.0
545kB
d87
05-10-23 10:04 PM
10.0.8
545kB
d87
04-11-23 06:51 AM
10.0.7
545kB
d87
04-11-23 06:40 AM
10.0.6
545kB
d87
04-11-23 06:10 AM
1.0.5
545kB
d87
03-17-23 12:37 PM
10.0.4
544kB
d87
01-19-23 11:30 AM
10.0.3
550kB
d87
11-10-22 10:43 PM
10.0.2
550kB
d87
11-10-22 09:09 PM
10.0.1
528kB
d87
11-03-22 01:52 PM
10.0.0
528kB
d87
10-25-22 12:39 PM
9.2.20
527kB
d87
10-05-22 01:39 AM
9.2.19
526kB
d87
09-30-22 10:56 PM
9.2.18
526kB
d87
09-30-22 04:44 AM
9.2.17
528kB
d87
09-24-22 07:39 PM
9.2.16
528kB
d87
09-24-22 05:41 AM
9.2.15
527kB
d87
09-16-22 08:04 PM
9.2.14
527kB
d87
09-09-22 08:54 PM
9.2.13
526kB
d87
09-07-22 11:28 PM
9.2.12
526kB
d87
09-05-22 09:08 PM
9.2.11
526kB
d87
08-20-22 12:12 AM
9.2.10
520kB
d87
08-07-22 09:53 PM
9.2.9
519kB
d87
07-15-22 01:11 AM
9.2.8
511kB
d87
05-11-22 07:58 AM
9.2.7
511kB
d87
03-26-22 04:44 PM
9.2.6
511kB
d87
03-22-22 10:14 PM
9.2.5
511kB
d87
03-12-22 12:54 PM
9.2.4
503kB
d87
03-12-22 12:21 PM
9.2.3
510kB
d87
03-03-22 11:45 PM
9.2.2
508kB
d87
02-28-22 12:10 PM
9.2.1
508kB
d87
02-28-22 11:19 AM
9.1.8
510kB
d87
02-22-22 05:36 PM
9.1.4-era
475kB
d87
02-22-22 05:32 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.3
474kB
d87
11-30-21 11:59 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.4-era
475kB
d87
11-18-21 09:16 PM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.3
474kB
d87
09-13-21 04:17 AM
9.1.2
508kB
d87
08-31-21 05:33 PM
9.1.1
507kB
d87
07-08-21 04:48 PM
9.1.0
508kB
d87
06-29-21 03:16 PM


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Unread 10-07-09, 03:39 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 472
Uploads: 0
Seems like showText = true is broken now.

Code:
Message: Interface\AddOns\Injector\Injector.lua:246: attempt to index global 'frame' (a nil value)
Time: 10/07/09 11:39:10
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Injector\Injector.lua:246: in function `UpdateIncomingHeals'
Interface\AddOns\Injector\Injector.lua:467: in function <Interface\AddOns\Injector\Injector.lua:420>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:816: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureTemplates.lua:616: in function <Interface\FrameXML\SecureTemplates.lua:614>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureTemplates.lua:776: in function <Interface\FrameXML\SecureTemplates.lua:729>
Interface\FrameXML\SecureTemplates.lua:1024: in function <Interface\FrameXML\SecureTemplates.lua:905>
[C]: in function `Show'
Interface\AddOns\Injector\Injector.lua:210: in function `?'
Interface\AddOns\Injector\Injector.lua:4: in function <Interface\AddOns\Injector\Injector.lua:3>

Locals: unit = "player"
guid = "0x010000000231D3BD"
(for generator) = <function> defined =[C]:-1
(for state) = <table> {
 (null) = true
}
(for control) = NR1UnitButton1 {
 text2 = <unnamed> {
 }
 indicators = <table> {
 }
 0 = <userdata>
 text = <unnamed> {
 }
 hp = <unnamed> {
 }
 unit = "player"
 incoming = <unnamed> {
 }
 name = "Eluréd"
 guid = "0x010000000231D3BD"
 icons = <table> {
 }
 SetColor = <function> defined @Interface\AddOns\Injector\Injector.lua:546
}
self = NR1UnitButton1 {
 text2 = <unnamed> {
 }
 indicators = <table> {
 }
 0 = <userdata>
 text = <unnamed> {
 }
 hp = <unnamed> {
 }
 unit = "player"
 incoming = <unnamed> {
 }
 name = "Eluréd"
 guid = "0x010000000231D3BD"
 icons = <table> {
 }
 SetColor = <function> defined @Interface\AddOns\Injector\Injector.lua:546
}
heal = nil
(*temporary) = nil
(*temporary) = <unnamed> {
 0 = <userdata>
}
(*temporary) = 0
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = "attempt to index global 'frame' (a nil value)"
Roster = <table> {
 player = <table> {
 }
}
HealComm = <table> {
 TargetLastTarget = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:2174
 GetHealModifier = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:319
 bucketFrame = <unnamed> {
 }
 GetGuidUnitMapTable = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:335
 compressGUID = <table> {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:2035
 bucketHeals = <table> {
 }
 GLYPH_ADDED = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:1460
 averageHeal = <table> {
 }
 UseAction = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:2179
 itemSetsData = <table> {
 }
 currentModifiers = <table> {
 }
 GLYPH_REMOVED = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:1460
 GetCasterHealAmount = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:409
 CASTED_HEALS = 3
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:2089
 BOMB_HEALS = 16
 callbacks = <table> {
 }
 GLYPH_UPDATED = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:1460
 removeRecordList = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:231
 getRecord = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:197
 GlyphsUpdated = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:1460
 Target = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:2133
 GetOthersHealAmount = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4.0.lua:398
 UNIT_AURA = <function> defined @Interface\AddOns\Injector\libs\LibHealComm-4
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Unread 10-07-09, 04:28 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 472
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And it seems like mouseover highlight doesn't really work as intended for inverted colors. It only highlights the health lost (i.e. the dark part) that previously was the foreground. So there's no highlight for people with full health.

I was thinking. A way to solve it would be to use the border as mouseover highlight, kind of like Grid does it.
Last edited by ballagarba : 10-08-09 at 02:45 AM.
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Unread 10-07-09, 10:28 PM  
Reolin
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 58
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Great addon! Was wondering if it's possible to add (or if it's in, how to activate) the option for incoming healing.

Like how Grid will show +6.0k and such.
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Unread 10-08-09, 12:11 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 472
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Originally posted by Reolin
Great addon! Was wondering if it's possible to add (or if it's in, how to activate) the option for incoming healing.

Like how Grid will show +6.0k and such.
It's already possible, add this to InjectorConfig.IncomingHealStatus at line 56: showText = true

Though it seemed to be broken in the latest version, or maybe it was just something i did. Give it a try anyway
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Unread 10-08-09, 12:28 AM  
d87
A Chromatic Dragonspawn
 
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Originally posted by ballagarba
It's already possible, add this to InjectorConfig.IncomingHealStatus at line 56: showText = true

Though it seemed to be broken in the latest version, or maybe it was just something i did. Give it a try anyway
yup, that's a little bug.
for quick fix, find (injector.lua):
if InjectorConfig.IncomingHealStatus.showText then frame.text2:SetText(
and replace with
if InjectorConfig.IncomingHealStatus.showText then self.text2:SetText(
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Unread 10-10-09, 08:41 PM  
Reolin
A Deviate Faerie Dragon
 
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Originally posted by d87
yup, that's a little bug.
for quick fix, find (injector.lua):
if InjectorConfig.IncomingHealStatus.showText then frame.text2:SetText(
and replace with
if InjectorConfig.IncomingHealStatus.showText then self.text2:SetText(
Hmm.. I've tried both suggestions, and neither seem to work.
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Unread 10-11-09, 03:31 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Reolin
Hmm.. I've tried both suggestions, and neither seem to work.
Worked for me, you must be doing something wrong.
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Unread 10-11-09, 12:44 PM  
Reolin
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 58
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Trying this again with a fresh download.

In the injector.lua I've changed the frame to self, as told.

But now where do I find the InjectorConfig.IncomingHealStatus at line 56: showText = true, the injector.lua as well?

Line 56 in the config.lua is just a }
But line 57 seems more like it.. but already shows a showText = true

Sorry for being a total noob here, just don't see why it's not working.
Last edited by Reolin : 10-11-09 at 12:47 PM.
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Unread 10-16-09, 12:06 PM  
goliath0
A Murloc Raider

Forum posts: 4
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Can you make pet frames snap to "grid" or just grow like player frames?

Could you release a version without quickhealth/healcomm?
Last edited by goliath0 : 10-16-09 at 12:07 PM.
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Unread 10-18-09, 07:55 AM  
d87
A Chromatic Dragonspawn
 
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Originally posted by goliath0
Can you make pet frames snap to "grid" or just grow like player frames?

Could you release a version without quickhealth/healcomm?
well, if you just delete quickhealth lib it should be ok. with healcomm it won't work yet iirc

i've added option for petframes to stick below 1st group, it's impossible currently to anchor them as last group.
Who cares about pets anyway...

also there's new options for healcomm istead of "showText"
InjectorConfig.incomingHealDisplayAmount = true
InjectorConfig.incomingHealIgnoreHots = true
Last edited by d87 : 10-18-09 at 07:57 AM.
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Unread 10-18-09, 11:32 AM  
leks0d
A Kobold Labourer
 
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Forum posts: 1
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Can't move unlocked frame :/
Can you add an option in config file to set coordinates please?
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Unread 10-18-09, 12:02 PM  
d87
A Chromatic Dragonspawn
 
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Forum posts: 163
File comments: 643
Uploads: 42
Originally posted by leks0d
Can't move unlocked frame :/
Can you add an option in config file to set coordinates please?
later, for now either edit saved variables file or temporarily disable other addons to free anchor (most likely that's gonna help)
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Unread 10-18-09, 05:47 PM  
reale
A Kobold Labourer

Forum posts: 1
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Vehicles

Another request to change the players frames to the vehicle frame and color them green (i.e. Grid) if they're in one.

Thank you
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Unread 10-18-09, 06:52 PM  
Reolin
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 58
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Thanks so much for this update! Resolved all the incoming healing issues I was having. Keep up the amazing work!
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Unread 10-23-09, 09:04 PM  
Hoeg
A Kobold Labourer

Forum posts: 0
File comments: 1
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Awesome addon but one small problem!

Hi!

First of all I want to send my greatest thank yous for this wonderful addon! It's the best I've ever seen! Thank you!

I have one problem though, I don't remember when it first happened but I have isolated it to Injector (Running Injector as only addon and it's still there). There seems to be an invisible frame that is not possible to click-thorugh. It's taking up quite a bit of my screen which makes it annoying when I try to rotate my camera. Hehe.

It's no huge deal -- but if anyone have an idea what could be causing this I'd appricate the help!

Thanks, Hoeg.


EDIT-- It's working now after I deleted the saved variables in the WTF-folders. I don't know what caused this error. Thanks again.

EDIT2-- Ok now I know what's causing it. It's the pet bar that's extending from its "Unlock marker" all over to the other side of screen. Do you know any way to solve this?
Last edited by Hoeg : 10-24-09 at 05:45 AM.
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